#include <GL/glut.h> #include <stdlib.h> #include <math.h> // Define the kid's parameters const float HEAD_RADIUS = 0.5f; // The radius of the kid's head const float BODY_RADIUS = 0.3f; // The radius of the kid's body const float ARM_LENGTH = 0.2f; // The length of the kid's arms const float LEG_LENGTH = 0.3f; // The length of the kid's legs // Draw the kid's head void drawHead() { // Draw the head as a sphere glPushMatrix(); glTranslatef(0.0f, 0.0f, 0.0f); glutSolidSphere(HEAD_RADIUS, 10, 10); glPopMatrix(); // Draw the eyes glPushMatrix(); glTranslatef(0.1f, 0.1f, 0.0f); glColor3f(0.0f, 0.0f, 0.0f); glutSolidSphere(0.01f, 5, 5); glPopMatrix(); glPushMatrix(); glTranslatef(-0.1f, 0.1f, 0.0f); glColor3f(0.0f, 0.0f, 0.0f); glutSolidSphere(0.01f, 5, 5); glPopMatrix(); // Draw the mouth glPushMatrix(); glTranslatef(0.0f, -0.1f, 0.0f); glLineWidth(2.0f); glBegin(GL_LINES); glVertex3f(-0.05f, 0.0f, 0.0f); glVertex3f(0.05f, 0.0f, 0.0f); glEnd(); glPopMatrix(); } // Draw the kid's body void drawBody() { // Draw the body as a cylinder glPushMatrix(); glTranslatef(0.0f, -0.5f, 0.0f); glutSolidCylinder(BODY_RADIUS, 0.5f, 10, 10); glPopMatrix(); } // Draw the kid's arms void drawArms() { // Draw the left arm glPushMatrix(); glTranslatef(-0.2f, -0.25f, 0.0f); glRotatef(90.0f, 0.0f, 0.0f, 1.0f); glutSolidCylinder(0.05f, ARM_LENGTH, 10, 10); glPopMatrix(); // Draw the right arm glPushMatrix(); glTranslatef(0.2f, -0.25f, 0.0f); glRotatef(-90.0f, 0.0f, 0.0f, 1.0f); glutSolidCylinder(0.05f, ARM_LENGTH, 10, 10); glPopMatrix(); } // Draw the kid's legs void drawLegs() { // Draw the left leg glPushMatrix(); glTranslatef(-0.1f, -0.75f, 0.0f); glRotatef(90.0f, 1.0f, 0.0f, 0.0f); glutSolidCylinder(0.05f, LEG_LENGTH, 10, 10); glPopMatrix(); // Draw the right leg glPushMatrix(); glTranslatef(0.1f, -0.75f, 0.0f); glRotatef(-90.0f, 1.0f, 0.0f, 0.0f); glutSolidCylinder(0.05f, LEG_LENGTH, 10, 10); glPopMatrix(); } // Display function void display() { // Clear the screen glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Draw the kid
Write, Run & Share C++ code online using OneCompiler's C++ online compiler for free. It's one of the robust, feature-rich online compilers for C++ language, running on the latest version 17. Getting started with the OneCompiler's C++ compiler is simple and pretty fast. The editor shows sample boilerplate code when you choose language as C++
and start coding!
OneCompiler's C++ online compiler supports stdin and users can give inputs to programs using the STDIN textbox under the I/O tab. Following is a sample program which takes name as input and print your name with hello.
#include <iostream>
#include <string>
using namespace std;
int main()
{
string name;
cout << "Enter name:";
getline (cin, name);
cout << "Hello " << name;
return 0;
}
C++ is a widely used middle-level programming language.
When ever you want to perform a set of operations based on a condition If-Else is used.
if(conditional-expression) {
//code
}
else {
//code
}
You can also use if-else for nested Ifs and If-Else-If ladder when multiple conditions are to be performed on a single variable.
Switch is an alternative to If-Else-If ladder.
switch(conditional-expression){
case value1:
// code
break; // optional
case value2:
// code
break; // optional
......
default:
code to be executed when all the above cases are not matched;
}
For loop is used to iterate a set of statements based on a condition.
for(Initialization; Condition; Increment/decrement){
//code
}
While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.
while (condition) {
// code
}
Do-while is also used to iterate a set of statements based on a condition. It is mostly used when you need to execute the statements atleast once.
do {
// code
} while (condition);
Function is a sub-routine which contains set of statements. Usually functions are written when multiple calls are required to same set of statements which increases re-usuability and modularity. Function gets run only when it is called.
return_type function_name(parameters);
function_name (parameters)
return_type function_name(parameters) {
// code
}