// Including the necessary libraries for ImGui and OpenGL.
include <imgui.h>
include <imgui_impl_glfw.h>
include <imgui_impl_opengl3.h>
include <GLFW/glfw3.h>
// Function to initialize ImGui and OpenGL.
void InitImGui(GLFWwindow* window) {
// Setup ImGui context.
IMGUI_CHECKVERSION();
ImGui::CreateContext();
ImGuiIO& io = ImGui::GetIO();
(void)io;
// Setup ImGui style.
ImGui::StyleColorsDark();
// Setup Platform/Renderer bindings.
ImGui_ImplGlfw_InitForOpenGL(window, true);
ImGui_ImplOpenGL3_Init("#version 330");
}
// Function to cleanup ImGui and OpenGL resources.
void CleanupImGui() {
ImGui_ImplOpenGL3_Shutdown();
ImGui_ImplGlfw_Shutdown();
ImGui::DestroyContext();
}
// Function to render the ImGui menu.
void RenderImGuiMenu() {
// Start the ImGui frame.
ImGui_ImplOpenGL3_NewFrame();
ImGui_ImplGlfw_NewFrame();
ImGui::NewFrame();
// Create a window for the login menu.
ImGui::Begin("Login Menu");
// Add UI elements for username and password input.
static char username[32] = "";
static char password[32] = "";
ImGui::InputText("Username", username, IM_ARRAYSIZE(username));
ImGui::InputText("Password", password, IM_ARRAYSIZE(password), ImGuiInputTextFlags_Password);
// Add a button for login.
if (ImGui::Button("Login")) {
// Perform login logic here.
// For example, you can check if the username and password are valid and display a message accordingly.
if (strcmp(username, "admin") == 0 && strcmp(password, "password") == 0) {
ImGui::Text("Login successful!");
} else {
ImGui::Text("Invalid username or password.");
}
}
ImGui::End();
// Render ImGui.
ImGui::Render();
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
}
int main() {
// Initialize GLFW and create a window.
glfwInit();
GLFWwindow* window = glfwCreateWindow(800, 600, "ImGui Menu", nullptr, nullptr);
glfwMakeContextCurrent(window);
// Initialize ImGui and OpenGL.
InitImGui(window);
// Main loop.
while (!glfwWindowShouldClose(window)) {
// Process events.
glfwPollEvents();
// Clear the screen.
glClear(GL_COLOR_BUFFER_BIT);
// Render the ImGui menu.
RenderImGuiMenu();
// Swap buffers.
glfwSwapBuffers(window);
}
// Cleanup ImGui and OpenGL resources.
CleanupImGui();
// Terminate GLFW.
glfwTerminate();
return 0;
} Write, Run & Share C++ code online using OneCompiler's C++ online compiler for free. It's one of the robust, feature-rich online compilers for C++ language, running on the latest version 17. Getting started with the OneCompiler's C++ compiler is simple and pretty fast. The editor shows sample boilerplate code when you choose language as C++ and start coding!
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getline (cin, name);
cout << "Hello " << name;
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C++ is a widely used middle-level programming language.
When ever you want to perform a set of operations based on a condition If-Else is used.
if(conditional-expression) {
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}
else {
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}
You can also use if-else for nested Ifs and If-Else-If ladder when multiple conditions are to be performed on a single variable.
Switch is an alternative to If-Else-If ladder.
switch(conditional-expression){
case value1:
// code
break; // optional
case value2:
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break; // optional
......
default:
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For loop is used to iterate a set of statements based on a condition.
for(Initialization; Condition; Increment/decrement){
//code
}
While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.
while (condition) {
// code
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Do-while is also used to iterate a set of statements based on a condition. It is mostly used when you need to execute the statements atleast once.
do {
// code
} while (condition);
Function is a sub-routine which contains set of statements. Usually functions are written when multiple calls are required to same set of statements which increases re-usuability and modularity. Function gets run only when it is called.
return_type function_name(parameters);
function_name (parameters)
return_type function_name(parameters) {
// code
}