// Including the necessary libraries for ImGui and OpenGL. include <imgui.h> include <imgui_impl_glfw.h> include <imgui_impl_opengl3.h> include <GLFW/glfw3.h> // Function to initialize ImGui and OpenGL. void InitImGui(GLFWwindow* window) { // Setup ImGui context. IMGUI_CHECKVERSION(); ImGui::CreateContext(); ImGuiIO& io = ImGui::GetIO(); (void)io; // Setup ImGui style. ImGui::StyleColorsDark(); // Setup Platform/Renderer bindings. ImGui_ImplGlfw_InitForOpenGL(window, true); ImGui_ImplOpenGL3_Init("#version 330"); } // Function to cleanup ImGui and OpenGL resources. void CleanupImGui() { ImGui_ImplOpenGL3_Shutdown(); ImGui_ImplGlfw_Shutdown(); ImGui::DestroyContext(); } // Function to render the ImGui menu. void RenderImGuiMenu() { // Start the ImGui frame. ImGui_ImplOpenGL3_NewFrame(); ImGui_ImplGlfw_NewFrame(); ImGui::NewFrame(); // Create a window for the login menu. ImGui::Begin("Login Menu"); // Add UI elements for username and password input. static char username[32] = ""; static char password[32] = ""; ImGui::InputText("Username", username, IM_ARRAYSIZE(username)); ImGui::InputText("Password", password, IM_ARRAYSIZE(password), ImGuiInputTextFlags_Password); // Add a button for login. if (ImGui::Button("Login")) { // Perform login logic here. // For example, you can check if the username and password are valid and display a message accordingly. if (strcmp(username, "admin") == 0 && strcmp(password, "password") == 0) { ImGui::Text("Login successful!"); } else { ImGui::Text("Invalid username or password."); } } ImGui::End(); // Render ImGui. ImGui::Render(); ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData()); } int main() { // Initialize GLFW and create a window. glfwInit(); GLFWwindow* window = glfwCreateWindow(800, 600, "ImGui Menu", nullptr, nullptr); glfwMakeContextCurrent(window); // Initialize ImGui and OpenGL. InitImGui(window); // Main loop. while (!glfwWindowShouldClose(window)) { // Process events. glfwPollEvents(); // Clear the screen. glClear(GL_COLOR_BUFFER_BIT); // Render the ImGui menu. RenderImGuiMenu(); // Swap buffers. glfwSwapBuffers(window); } // Cleanup ImGui and OpenGL resources. CleanupImGui(); // Terminate GLFW. glfwTerminate(); return 0; }
Write, Run & Share C++ code online using OneCompiler's C++ online compiler for free. It's one of the robust, feature-rich online compilers for C++ language, running on the latest version 17. Getting started with the OneCompiler's C++ compiler is simple and pretty fast. The editor shows sample boilerplate code when you choose language as C++
and start coding!
OneCompiler's C++ online compiler supports stdin and users can give inputs to programs using the STDIN textbox under the I/O tab. Following is a sample program which takes name as input and print your name with hello.
#include <iostream>
#include <string>
using namespace std;
int main()
{
string name;
cout << "Enter name:";
getline (cin, name);
cout << "Hello " << name;
return 0;
}
C++ is a widely used middle-level programming language.
When ever you want to perform a set of operations based on a condition If-Else is used.
if(conditional-expression) {
//code
}
else {
//code
}
You can also use if-else for nested Ifs and If-Else-If ladder when multiple conditions are to be performed on a single variable.
Switch is an alternative to If-Else-If ladder.
switch(conditional-expression){
case value1:
// code
break; // optional
case value2:
// code
break; // optional
......
default:
code to be executed when all the above cases are not matched;
}
For loop is used to iterate a set of statements based on a condition.
for(Initialization; Condition; Increment/decrement){
//code
}
While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.
while (condition) {
// code
}
Do-while is also used to iterate a set of statements based on a condition. It is mostly used when you need to execute the statements atleast once.
do {
// code
} while (condition);
Function is a sub-routine which contains set of statements. Usually functions are written when multiple calls are required to same set of statements which increases re-usuability and modularity. Function gets run only when it is called.
return_type function_name(parameters);
function_name (parameters)
return_type function_name(parameters) {
// code
}