#include <Windows.h>
#include <stdio.h>
#include <stdlib.h>
#include <iostream>
#include <vector>

DWORD GetPointerAddress(DWORD ptr, std::vector<DWORD> offsets)
{
    for (int i = 0; i < offsets.size(); i++)
    {
        ptr = *(DWORD*)ptr;
        ptr += offsets[i];
    }
    return ptr;
}

DWORD WINAPI MainThread(HMODULE hModule)
{
    AllocConsole();
    FILE* f;
    freopen_s(&f, "CONOUT$", "w", stdout);

    printf("Cheat Pointblank\n");

    Sleep(2000);
    FreeConsole();

    DWORD moduleBase = (DWORD)GetModuleHandle(L"PointBlank.exe");

    while(!GetAsyncKeyState(VK_END))
    {
        if (GetAsyncKeyState(VK_F1) & 1)
        {
            printf("F1 Pressed\n");
        }
        if (GetAsyncKeyState(VK_F2) & 1)
        {
            printf("F2 Pressed\n");
        }
        if (GetAsyncKeyState(VK_F3) & 1)
        {
            printf("F3 Pressed\n");
        }
        if (GetAsyncKeyState(VK_F4) & 1)
        {
            printf("F4 Pressed\n");
        }
        if (GetAsyncKeyState(VK_F5) & 1)
        {
            printf("F5 Pressed\n");
        }
        if (GetAsyncKeyState(VK_F6) & 1)
        {
            printf("F6 Pressed\n");
        }
        if (GetAsyncKeyState(VK_F7) & 1)
        {
            printf("F7 Pressed\n");
        }
        if (GetAsyncKeyState(VK_F8) & 1)
        {
            printf("F8 Pressed\n");
        }
        if (GetAsyncKeyState(VK_F9) & 1)
        {
            printf("F9 Pressed\n");
        }
        if (GetAsyncKeyState(VK_F10) & 1)
        {
            printf("F10 Pressed\n");
        }
        if (GetAsyncKeyState(VK_F11) & 1)
        {
            printf("F11 Pressed\n");
        }
        if (GetAsyncKeyState(VK_F12) & 1)
        {
            printf("F12 Pressed\n");
        }
        Sleep(100);
    }

    FreeLibraryAndExitThread(hModule, 0);
    return 0;
}

BOOL APIENTRY DLLmain(HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved)
{
    switch (ul_reason_for_call)
    {
    case DLL_PROCESS_ATTACH:
        CreateThread(nullptr, 0, (LPTHREAD_START_ROUTINE)MainThread, hModule, 0, nullptr);
        break;
    case DLL_PROCESS_DETACH:
        break;
    }
    return TRUE;
} 

C++ Online Compiler

Write, Run & Share C++ code online using OneCompiler's C++ online compiler for free. It's one of the robust, feature-rich online compilers for C++ language, running on the latest version 17. Getting started with the OneCompiler's C++ compiler is simple and pretty fast. The editor shows sample boilerplate code when you choose language as C++ and start coding!

Read inputs from stdin

OneCompiler's C++ online compiler supports stdin and users can give inputs to programs using the STDIN textbox under the I/O tab. Following is a sample program which takes name as input and print your name with hello.

#include <iostream>
#include <string>
using namespace std;

int main() 
{
    string name;
    cout << "Enter name:";
    getline (cin, name);
    cout << "Hello " << name;
    return 0;
}

About C++

C++ is a widely used middle-level programming language.

  • Supports different platforms like Windows, various Linux flavours, MacOS etc
  • C++ supports OOPS concepts like Inheritance, Polymorphism, Encapsulation and Abstraction.
  • Case-sensitive
  • C++ is a compiler based language
  • C++ supports structured programming language
  • C++ provides alot of inbuilt functions and also supports dynamic memory allocation.
  • Like C, C++ also allows you to play with memory using Pointers.

Syntax help

Loops

1. If-Else:

When ever you want to perform a set of operations based on a condition If-Else is used.

if(conditional-expression) {
   //code
}
else {
   //code
}

You can also use if-else for nested Ifs and If-Else-If ladder when multiple conditions are to be performed on a single variable.

2. Switch:

Switch is an alternative to If-Else-If ladder.

switch(conditional-expression){    
case value1:    
 // code    
 break;  // optional  
case value2:    
 // code    
 break;  // optional  
......    
    
default:     
 code to be executed when all the above cases are not matched;    
} 

3. For:

For loop is used to iterate a set of statements based on a condition.

for(Initialization; Condition; Increment/decrement){  
  //code  
} 

4. While:

While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.

while (condition) {  
// code 
}  

5. Do-While:

Do-while is also used to iterate a set of statements based on a condition. It is mostly used when you need to execute the statements atleast once.

do {  
 // code 
} while (condition); 

Functions

Function is a sub-routine which contains set of statements. Usually functions are written when multiple calls are required to same set of statements which increases re-usuability and modularity. Function gets run only when it is called.

How to declare a Function:

return_type function_name(parameters);

How to call a Function:

function_name (parameters)

How to define a Function:

return_type function_name(parameters) {  
 // code
}