#include <bits/stdc++.h> using namespace std; vector<string> detonate(const vector<string>& grid) { int rows = grid.size(); int cols = grid[0].size(); vector<string> result(rows, string(cols, 'O')); // Create a grid full of bombs cout<<"before detonating"<<endl; for (int i = 0; i < rows; ++i) { for (int j = 0; j < cols; ++j) { cout<<result[i][j]<<" "; } cout<<endl; } for (int i = 0; i < rows; ++i) { for (int j = 0; j < cols; ++j) { if (grid[i][j] == 'O') { // Detonate bomb and clear surrounding cells result[i][j] = '.'; if (i > 0) result[i - 1][j] = '.'; if (i < rows - 1) result[i + 1][j] = '.'; if (j > 0) result[i][j - 1] = '.'; if (j < cols - 1) result[i][j + 1] = '.'; } } } cout<<"After detonating"<<endl; for (int i = 0; i < rows; ++i) { for (int j = 0; j < cols; ++j) { cout<<result[i][j]<<" "; } cout<<endl; } return result; } vector<string> bomberMan(int n, vector<string> grid) { if (n == 1) return grid; if (n % 2 == 0) return vector<string>(grid.size(), string(grid[0].size(), 'O')); vector<string> firstDetonation = detonate(grid); vector<string> secondDetonation = detonate(firstDetonation); // intial state at 1 // 3->7->11>15->19 this all will be same as 1st state // 5->9>13->17->21 this all will be asme as 2nd state // 1st state find if(n%4 == 3) that means it there is the 1st state grid // 2nd state finding if (n%4 == 1) RETURN the 2nd second State Grid if(n%4 == 1) return secondDetonation; return firstDetonation; } int main() { int rows = 3; int cols = 3; vector<string> grid(rows, string(cols, '.')); grid[1][1] = 'O'; vector<string> st = bomberMan(11,grid); // for(int i = 0; i<st.size(); i++){ // for(int j = 0; j<st[i].size(); j++){ // cout<<st[i][j]<<" "; // } // cout<<endl; // } return 0; }