#include <QtTest> #include <QSignalSpy> #include <QCoreApplication> #include <QPushButton> #include <QGridLayout> #include <QDialog> #include <QMessageBox> #include <ctime> #include <fstream> #include "dialog.h" // Test the handleButtonClick function void testHandleButtonClick() { QPushButton* button = new QPushButton(); button->setEnabled(true); // Simulate a button click handleButtonClick(0, 0, button); // After clicking, the button text should be "X" QCOMPARE(button->text(), QString("X")); // After clicking, the button should be disabled QCOMPARE(button->isEnabled(), false); } // Test the checkWin function void testCheckWin() { grid[0][0] = grid[0][1] = grid[0][2] = Player::X; QCOMPARE(checkWin(Player::X), true); // Reset the grid for further tests for (int i = 0; i < 3; ++i) { for (int j = 0; j < 3; ++j) { grid[i][j] = Player::None; } } grid[0][0] = grid[1][0] = grid[2][0] = Player::O; QCOMPARE(checkWin(Player::O), true); } // Test the checkTie function void testCheckTie() { // Fill the grid with X and O alternatively for (int i = 0; i < 3; ++i) { for (int j = 0; j < 3; ++j) { grid[i][j] = (i + j) % 2 == 0 ? Player::X : Player::O; } } // The grid is full, so it should be a tie QCOMPARE(checkTie(), true); } // Test the saveGame function void testSaveGame() { // Initialize gameMoves gameMoves = {"X00", "O01", "X02", "O10", "X11"}; // Call the saveGame function saveGame(); // Check if the game history file is created and contains the correct data std::ifstream file(getPath("/history.txt").toStdString()); std::string line; std::getline(file, line); QVERIFY(!line.empty()); file.close(); } // Test the execution of the game void testExecuteGame() { // Initialize a Dialog object Dialog dialog; dialog.setModal(true); // Simulate clicking the start game button dialog.on_pushButton_clicked(); // Find all buttons in the layout QGridLayout* layout = dialog.findChild<QGridLayout*>("gridLayout"); QVERIFY(layout != nullptr); QList<QPushButton*> buttons = dialog.findChildren<QPushButton*>(); QVERIFY(buttons.size() == 9); // 3x3 grid // Simulate clicking all buttons for (auto button : buttons) { QSignalSpy spy(button, &QPushButton::clicked); QVERIFY(spy.isValid()); button->click(); QVERIFY(spy.wait()); } } // Test the Dialog constructor void testDialogConstructor() { Dialog dialog(nullptr, 1, "Player 1", "Player 2"); // Check if the button text is set correctly QCOMPARE(dialog.findChild<QPushButton*>("pushButton_display1")->text(), QString("Player 1's history")); QCOMPARE(dialog.findChild<QPushButton*>("pushButton_display2")->text(), QString("Player 2's history")); } // Test the Dialog pushButton_display1_clicked slot void testPushButtonDisplay1Clicked() { Dialog dialog(nullptr, 1, "Player 1", "Player 2"); // Simulate clicking the display1 button dialog.on_pushButton_display1_clicked(); // Check if the gamesList dialog is opened QVERIFY(dialog.games != nullptr); } // Test the Dialog pushButton_display2_clicked slot void testPushButtonDisplay2Clicked() { Dialog dialog(nullptr, 2, "Player 1", "Player 2"); // Simulate clicking the display2 button dialog.on_pushButton_display2_clicked(); // Check if the gamesList dialog is opened QVERIFY(dialog.games != nullptr); } // Define a custom test main to avoid conflicts with Qt framework int main(int argc, char *argv[]) { // Initialize Qt application QApplication app(argc, argv); // Run the tests testHandleButtonClick(); testCheckWin(); testCheckTie(); testSaveGame(); testExecuteGame(); testDialogConstructor(); testPushButtonDisplay1Clicked(); testPushButtonDisplay2Clicked(); // Close the application return QTest::qExec(&app, argc, argv); }
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