#include <Windows.h> #include <iostream> #include <string> #include <sstream> // Function to inject Lua script into Roblox process void injectLuaScript(DWORD processId, const std::string& script) { // Open the target process HANDLE processHandle = OpenProcess(PROCESS_ALL_ACCESS, FALSE, processId); if (processHandle == NULL) { std::cerr << "Failed to open process. Error code: " << GetLastError() << std::endl; return; } // Allocate memory for the Lua script in target process LPVOID scriptAddress = VirtualAllocEx(processHandle, NULL, script.size() + 1, MEM_COMMIT, PAGE_READWRITE); if (scriptAddress == NULL) { std::cerr << "Failed to allocate memory in target process. Error code: " << GetLastError() << std::endl; CloseHandle(processHandle); return; } // Write the Lua script to allocated memory if (!WriteProcessMemory(processHandle, scriptAddress, script.c_str(), script.size() + 1, NULL)) { std::cerr << "Failed to write Lua script to target process. Error code: " << GetLastError() << std::endl; VirtualFreeEx(processHandle, scriptAddress, 0, MEM_RELEASE); CloseHandle(processHandle); return; } // Get the address of the Roblox Lua state HMODULE robloxModule = GetModuleHandleA("RobloxPlayerBeta.exe"); if (robloxModule == NULL) { std::cerr << "Failed to get Roblox module handle. Error code: " << GetLastError() << std::endl; VirtualFreeEx(processHandle, scriptAddress, 0, MEM_RELEASE); CloseHandle(processHandle); return; } // Get the address of the Lua state uintptr_t luaStateAddress = reinterpret_cast<uintptr_t>(robloxModule) + 0x023F0EB0; // Create remote thread to execute Lua script HANDLE remoteThread = CreateRemoteThread(processHandle, NULL, 0, reinterpret_cast<LPTHREAD_START_ROUTINE>(luaStateAddress), scriptAddress, 0, NULL); if (remoteThread == NULL) { std::cerr << "Failed to create remote thread. Error code: " << GetLastError() << std::endl; VirtualFreeEx(processHandle, scriptAddress, 0, MEM_RELEASE); CloseHandle(processHandle); return; } // Wait for the remote thread to finish WaitForSingleObject(remoteThread, INFINITE); // Clean up CloseHandle(remoteThread); VirtualFreeEx(processHandle, scriptAddress, 0, MEM_RELEASE); CloseHandle(processHandle); std::cout << "Lua script injected and executed successfully." << std::endl; } // Window procedure function LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam) { static HWND hEdit; switch (uMsg) { case WM_CREATE: { // Create "Inject" button CreateWindowW(L"Button", L"Inject", WS_VISIBLE | WS_CHILD | BS_DEFPUSHBUTTON, 10, 10, 100, 30, hwnd, (HMENU)1, NULL, NULL); // Create text box for Lua code input hEdit = CreateWindowW(L"Edit", NULL, WS_VISIBLE | WS_CHILD | WS_BORDER | ES_MULTILINE | ES_AUTOVSCROLL | ES_AUTOHSCROLL | WS_VSCROLL, 10, 50, 260, 100, hwnd, (HMENU)2, NULL, NULL); break; } case WM_COMMAND: { if (LOWORD(wParam) == 1) { // Get Lua code from text box int textLength = GetWindowTextLength(hEdit); std::wstring scriptBuffer; scriptBuffer.resize(textLength + 1); GetWindowText(hEdit, &scriptBuffer[0], textLength + 1); std::string script(scriptBuffer.begin(), scriptBuffer.end()); // Get process ID of Roblox DWORD processId; // You need to implement this part to get the process ID of Roblox // Inject Lua script into Roblox process injectLuaScript(processId, script); } break; } case WM_DESTROY: { // Close the window and exit the application PostQuitMessage(0); break; } default: return DefWindowProc(hwnd, uMsg, wParam, lParam); } return 0; } // Entry point of the program int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { // Register window class WNDCLASS wc = {}; wc.lpfnWndProc = WindowProc; wc.hInstance = hInstance; wc.lpszClassName = L"InjectorWindowClass"; RegisterClass(&wc); // Create the window HWND hwnd = CreateWindowEx(0, L"InjectorWindowClass", L"Roblox Lua Script Injector", WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, 300, 200, NULL, NULL, hInstance, NULL); if (hwnd == NULL) { return 0; } // Show the window ShowWindow(hwnd, nCmdShow); // Run the message loop MSG msg = {}; while (GetMessage(&msg, NULL, 0, 0)) { TranslateMessage(&msg); DispatchMessage(&msg); } return 0; }
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#include <iostream>
#include <string>
using namespace std;
int main()
{
string name;
cout << "Enter name:";
getline (cin, name);
cout << "Hello " << name;
return 0;
}
C++ is a widely used middle-level programming language.
When ever you want to perform a set of operations based on a condition If-Else is used.
if(conditional-expression) {
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You can also use if-else for nested Ifs and If-Else-If ladder when multiple conditions are to be performed on a single variable.
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break; // optional
......
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return_type function_name(parameters);
function_name (parameters)
return_type function_name(parameters) {
// code
}