#include <iostream> // Abstract base class class Shape { public: // Pure virtual function virtual double area() const = 0; // Regular virtual function virtual void display() const { std::cout << "This is a shape." << std::endl; } virtual ~Shape() { std::cout << "Shape destructor called" << std::endl; } }; class Circle : public Shape { private: double radius; public: Circle(double r) : radius(r) {} // Implementation of the pure virtual function double area() const override { return 3.14159 * radius * radius; } void display() const override { std::cout << "This is a circle with radius " << radius << std::endl; } ~Circle() override { std::cout << "Circle destructor called" << std::endl; } }; class Rectangle : public Shape { private: double width; double height; public: Rectangle(double w, double h) : width(w), height(h) {} // Implementation of the pure virtual function double area() const override { return width * height; } void display() const override { std::cout << "This is a rectangle with width " << width << " and height " << height << std::endl; } ~Rectangle() override { std::cout << "Rectangle destructor called" << std::endl; } }; int main() { // Shape shape; // This would cause a compile error Shape* shape = new Shape(); Shape* circle = new Circle(5); Shape* rectangle = new Rectangle(4, 6); std::cout << "Circle area: " << circle->area() << std::endl; circle->display(); std::cout << "Rectangle area: " << rectangle->area() << std::endl; rectangle->display(); delete circle; delete rectangle; return 0; }