#include <atomic> #include <chrono> #include <condition_variable> #include <functional> #include <future> #include <iostream> #include <mutex> #include <queue> #include <thread> #include <unordered_map> #include <vector> class ThreadPool { public: // Construct the ThreadPool with a specified number of worker threads. explicit ThreadPool(size_t numThreads) : stopSignal(false) { for (size_t i = 0; i < numThreads; ++i) { workers.emplace_back([this] { while (true) { std::function<void()> task; { // Acquire lock to access the queue std::unique_lock<std::mutex> lock(this->queueMutex); // Block until there is a task or the pool is stopping this->condition.wait(lock, [this] { return this->stopSignal || !this->tasks.empty(); }); // If stopSignal is true and no tasks remain, exit worker thread if (this->stopSignal && this->tasks.empty()) { return; } // Pop a task from the queue task = std::move(this->tasks.front()); this->tasks.pop(); } // Execute the task outside the lock task(); } }); } } // Add a task to be executed by the pool template <typename F, typename... Args> auto enqueue(F&& f, Args&&... args) -> std::future<typename std::result_of<F(Args...)>::type> { using returnType = typename std::result_of<F(Args...)>::type; // Create a task packaged as a future auto taskPtr = std::make_shared<std::packaged_task<returnType()>>( std::bind(std::forward<F>(f), std::forward<Args>(args)...)); std::future<returnType> result = taskPtr->get_future(); { std::unique_lock<std::mutex> lock(queueMutex); // Do not allow enqueueing after stopping if (stopSignal) throw std::runtime_error("enqueue on stopped ThreadPool"); // Add the task to the queue tasks.emplace([taskPtr]() { (*taskPtr)(); }); } condition.notify_one(); return result; } // Destructor joins all threads ~ThreadPool() { { std::unique_lock<std::mutex> lock(queueMutex); stopSignal = true; } condition.notify_all(); for (std::thread& worker : workers) { if (worker.joinable()) { worker.join(); } } } private: // Vector to hold worker threads std::vector<std::thread> workers; // Task queue std::queue<std::function<void()>> tasks; // Synchronization std::mutex queueMutex; std::condition_variable condition; // Stop signal bool stopSignal; }; int main() { // Create a pool with 4 worker threads ThreadPool pool(4); // Run 100 tasks on the thread pool for (size_t taskId = 1; taskId <= 100; ++taskId) { pool.enqueue([taskId] { std::cout << "Task " << taskId << " is being executed by thread " << std::this_thread::get_id() << std::endl; std::this_thread::sleep_for(std::chrono::milliseconds(5)); }); } return 0; }
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OneCompiler's C++ online compiler supports stdin and users can give inputs to programs using the STDIN textbox under the I/O tab. Following is a sample program which takes name as input and print your name with hello.
#include <iostream>
#include <string>
using namespace std;
int main()
{
string name;
cout << "Enter name:";
getline (cin, name);
cout << "Hello " << name;
return 0;
}
C++ is a widely used middle-level programming language.
When ever you want to perform a set of operations based on a condition If-Else is used.
if(conditional-expression) {
//code
}
else {
//code
}
You can also use if-else for nested Ifs and If-Else-If ladder when multiple conditions are to be performed on a single variable.
Switch is an alternative to If-Else-If ladder.
switch(conditional-expression){
case value1:
// code
break; // optional
case value2:
// code
break; // optional
......
default:
code to be executed when all the above cases are not matched;
}
For loop is used to iterate a set of statements based on a condition.
for(Initialization; Condition; Increment/decrement){
//code
}
While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.
while (condition) {
// code
}
Do-while is also used to iterate a set of statements based on a condition. It is mostly used when you need to execute the statements atleast once.
do {
// code
} while (condition);
Function is a sub-routine which contains set of statements. Usually functions are written when multiple calls are required to same set of statements which increases re-usuability and modularity. Function gets run only when it is called.
return_type function_name(parameters);
function_name (parameters)
return_type function_name(parameters) {
// code
}