using System; using System.IO; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Text; using System.Text.RegularExpressions; class Program { static void Main() { int acceptableEmptyLines = 50; int foundEmptyLines = 0; string str = ""; string line = ""; while (foundEmptyLines <= acceptableEmptyLines) { if ((line = Console.ReadLine()) == null) foundEmptyLines+=1; else str+=line; } string unshapedUnicode = str.GetUnShapedUnicode(); string[] separator = { "\\u" }; while (unshapedUnicode.Length > 0) { string[] hexstr = unshapedUnicode.Split(separator, StringSplitOptions.RemoveEmptyEntries); Console.Write((separator[0].ToString()+hexstr[0]).DecodeEncodedNonAsciiCharacters() + " = "); int cal = 0; for (int j = 0; j < hexstr.Length; j++) { if (hexstr[0] == hexstr[j]) { cal++; } } Console.WriteLine(cal); unshapedUnicode = unshapedUnicode.Replace(separator[0].ToString() + hexstr[0].ToString(), string.Empty); } } } public class UnicodeTable { private static UnicodeTable _singeltonInstance; private UnicodeTable() { InitializeTable(); } public static Dictionary<string, string[]> GetArabicGlyphs() { if (_singeltonInstance == null) { _singeltonInstance = new UnicodeTable(); } return _singeltonInstance._arabicGlyphs; } private Dictionary<string, string[]> _arabicGlyphs; private void InitializeTable() { //key is character shaped unicode, value is unicode of each letter's 4 cases _arabicGlyphs=new Dictionary<string, string[]>(); _arabicGlyphs.Add("\\u0622", new string[] { "\\uFE81", "\\uFE81", "\\uFE82", "\\uFE82", "2" }); _arabicGlyphs.Add("\\u0623", new string[] { "\\uFE83", "\\uFE83", "\\uFE84", "\\uFE84", "2" }); _arabicGlyphs.Add("\\u0624", new string[] { "\\uFE85", "\\uFE85", "\\uFE86", "\\uFE86", "2" }); _arabicGlyphs.Add("\\u0625", new string[] { "\\uFE87", "\\uFE87", "\\uFE88", "\\uFE88", "2" }); _arabicGlyphs.Add("\\u0626", new string[] { "\\uFE89", "\\uFE8B", "\\uFE8C", "\\uFE8A", "4" }); _arabicGlyphs.Add("\\u0627", new string[] { "\\u0627", "\\u0627", "\\uFE8E", "\\uFE8E", "2" }); _arabicGlyphs.Add("\\u0628", new string[] { "\\uFE8F", "\\uFE91", "\\uFE92", "\\uFE90", "4" }); _arabicGlyphs.Add("\\u0629", new string[] { "\\uFE93", "\\uFE93", "\\uFE94", "\\uFE94", "2" }); _arabicGlyphs.Add("\\u062A", new string[] { "\\uFE95", "\\uFE97", "\\uFE98", "\\uFE96", "4" }); _arabicGlyphs.Add("\\u062B", new string[] { "\\uFE99", "\\uFE9B", "\\uFE9C", "\\uFE9A", "4" }); _arabicGlyphs.Add("\\u062C", new string[] { "\\uFE9D", "\\uFE9F", "\\uFEA0", "\\uFE9E", "4" }); _arabicGlyphs.Add("\\u062D", new string[] { "\\uFEA1", "\\uFEA3", "\\uFEA4", "\\uFEA2", "4" }); _arabicGlyphs.Add("\\u062E", new string[] { "\\uFEA5", "\\uFEA7", "\\uFEA8", "\\uFEA6", "4" }); _arabicGlyphs.Add("\\u062F", new string[] { "\\uFEA9", "\\uFEA9", "\\uFEAA", "\\uFEAA", "2" }); _arabicGlyphs.Add("\\u0630", new string[] { "\\uFEAB", "\\uFEAB", "\\uFEAC", "\\uFEAC", "2" }); _arabicGlyphs.Add("\\u0631", new string[] { "\\uFEAD", "\\uFEAD", "\\uFEAE", "\\uFEAE", "2" }); _arabicGlyphs.Add("\\u0632", new string[] { "\\uFEAF", "\\uFEAF", "\\uFEB0", "\\uFEB0", "2" }); _arabicGlyphs.Add("\\u0633", new string[] { "\\uFEB1", "\\uFEB3", "\\uFEB4", "\\uFEB2", "4" }); _arabicGlyphs.Add("\\u0634", new string[] { "\\uFEB5", "\\uFEB7", "\\uFEB8", "\\uFEB6", "4" }); _arabicGlyphs.Add("\\u0635", new string[] { "\\uFEB9", "\\uFEBB", "\\uFEBC", "\\uFEBA", "4" }); _arabicGlyphs.Add("\\u0636", new string[] { "\\uFEBD", "\\uFEBF", "\\uFEC0", "\\uFEBE", "4" }); _arabicGlyphs.Add("\\u0637", new string[] { "\\uFEC1", "\\uFEC3", "\\uFEC4", "\\uFEC2", "4" }); _arabicGlyphs.Add("\\u0638", new string[] { "\\uFEC5", "\\uFEC7", "\\uFEC8", "\\uFEC6", "4" }); _arabicGlyphs.Add("\\u0639", new string[] { "\\uFEC9", "\\uFECB", "\\uFECC", "\\uFECA", "4" }); _arabicGlyphs.Add("\\u063A", new string[] { "\\uFECD", "\\uFECF", "\\uFED0", "\\uFECE", "4" }); _arabicGlyphs.Add("\\u0641", new string[] { "\\uFED1", "\\uFED3", "\\uFED4", "\\uFED2", "4" }); _arabicGlyphs.Add("\\u0642", new string[] { "\\uFED5", "\\uFED7", "\\uFED8", "\\uFED6", "4" }); _arabicGlyphs.Add("\\u0643", new string[] { "\\uFED9", "\\uFEDB", "\\uFEDC", "\\uFEDA", "4" }); _arabicGlyphs.Add("\\u0644", new string[] { "\\uFEDD", "\\uFEDF", "\\uFEE0", "\\uFEDE", "4" }); _arabicGlyphs.Add("\\u0645", new string[] { "\\uFEE1", "\\uFEE3", "\\uFEE4", "\\uFEE2", "4" }); _arabicGlyphs.Add("\\u0646", new string[] { "\\uFEE5", "\\uFEE7", "\\uFEE8", "\\uFEE6", "4" }); _arabicGlyphs.Add("\\u0647", new string[] { "\\uFEE9", "\\uFEEB", "\\uFEEC", "\\uFEEA", "4" }); _arabicGlyphs.Add("\\u0648", new string[] { "\\uFEED", "\\uFEED", "\\uFEEE", "\\uFEEE", "2" }); _arabicGlyphs.Add("\\u0649", new string[] { "\\uFEEF", "\\uFEEF", "\\uFEF0", "\\uFEF0", "2" }); _arabicGlyphs.Add("\\u0671", new string[] { "\\u0671", "\\u0671", "\\uFB51", "\\uFB51", "2" }); _arabicGlyphs.Add("\\u064A", new string[] { "\\uFEF1", "\\uFEF3", "\\uFEF4", "\\uFEF2", "4" }); _arabicGlyphs.Add("\\u066E", new string[] { "\\uFBE4", "\\uFBE8", "\\uFBE9", "\\uFBE5", "4" }); _arabicGlyphs.Add("\\u06AA", new string[] { "\\uFB8E", "\\uFB90", "\\uFB91", "\\uFB8F", "4" }); _arabicGlyphs.Add("\\u06C1", new string[] { "\\uFBA6", "\\uFBA8", "\\uFBA9", "\\uFBA7", "4" }); _arabicGlyphs.Add("\\u06E4", new string[] { "\\u06E4", "\\u06E4", "\\u06E4", "\\uFEEE", "2" }); } } public static class Unshaper { public static string GetAsUnicode(this string shapedText) { shapedText = Regex.Unescape(shapedText.Trim()); var words = shapedText.Split(' '); StringBuilder builder = new StringBuilder(); foreach (var word in words) { for (int i = 0; i < word.Length; i++) { string shapedUnicode = @"\u" + ((int)word[i]).ToString("X4"); builder.Append(shapedUnicode); } } return builder.ToString(); } public static string GetUnShapedUnicode(this string original) { //remove escape characters original = Regex.Unescape(original.Trim()); var words = original.Split(' '); StringBuilder builder = new StringBuilder(); var unicodeTable = UnicodeTable.GetArabicGlyphs(); foreach (var word in words) { string previous = null; string unicodeToAppend; //int index = 0; string lamShapedUnicode = "\\u0644"; string alefShapedUnicode = "\\u0627"; string lamAlefShapedUnicode = "\\uFEFB"; string lamConnectedAlefShapedUnicode = "\\uFEFC"; string nextShapedUnicode; bool lamAlefDetected = false; //foreach (var character in word) for (int index = 0; index < word.Length; index++) { string shapedUnicode = @"\u" + ((int)word[index]).ToString("X4"); //get next character to check for special lam alif, if not last character if (shapedUnicode == lamShapedUnicode && (index != word.Length - 1)) { nextShapedUnicode = @"\u" + ((int)word[index + 1]).ToString("X4"); if (nextShapedUnicode == alefShapedUnicode) { //builder.Append(lamAlefShapedUnicode); ////previous = null; //index++; //skip the next character alef since it's been counted //continue; lamAlefDetected = true; } } //if unicode doesn't exist in unicode table then character isn't a letter hence shaped unicode is fine if (!unicodeTable.ContainsKey(shapedUnicode)) { builder.Append(shapedUnicode); previous = null; continue; } else { //first character in word or previous character isn't a letter if (index == 0 || previous == null) { unicodeToAppend = unicodeTable[shapedUnicode][1]; } else { bool previousCharHasOnlyTwoCases = unicodeTable[previous][4] == "2"; //if last character in word if (index == word.Length - 1) { if (!string.IsNullOrEmpty(previous) && previousCharHasOnlyTwoCases) { unicodeToAppend = unicodeTable[shapedUnicode][0]; } else unicodeToAppend = unicodeTable[shapedUnicode][3]; } //character in middle of word else { if (previousCharHasOnlyTwoCases) unicodeToAppend = unicodeTable[shapedUnicode][1]; else unicodeToAppend = unicodeTable[shapedUnicode][2]; } } //check for lam alef to append the right unicode if (lamAlefDetected) { index++; //make sure to skip counting the alef if (unicodeToAppend == unicodeTable[shapedUnicode][0] || unicodeToAppend == unicodeTable[shapedUnicode][1]) //forms of lam that are not connected unicodeToAppend = lamAlefShapedUnicode; else unicodeToAppend = lamConnectedAlefShapedUnicode; } builder.Append(unicodeToAppend); } previous = shapedUnicode; lamAlefDetected = false; //index++; } //if not last word then add a space unicode if (words.ToList().IndexOf(word) != words.Length - 1) builder.Append(@"\u" + ((int)' ').ToString("X4")); } return builder.ToString(); } public static string DecodeEncodedNonAsciiCharacters(this string value) { return Regex.Replace( value, @"\\u(?<Value>[a-zA-Z0-9]{4})", m => ((char)int.Parse(m.Groups["Value"].Value, NumberStyles.HexNumber)).ToString()); } }
Write, Run & Share C# code online using OneCompiler's C# online compiler for free. It's one of the robust, feature-rich online compilers for C# language, running on the latest version 8.0. Getting started with the OneCompiler's C# compiler is simple and pretty fast. The editor shows sample boilerplate code when you choose language as C#
and start coding.
OneCompiler's C# online compiler supports stdin and users can give inputs to programs using the STDIN textbox under the I/O tab. Following is a sample program which takes name as input and print your name with hello.
using System;
namespace Sample
{
class Test
{
public static void Main(string[] args)
{
string name;
name = Console.ReadLine();
Console.WriteLine("Hello {0} ", name);
}
}
}
C# is a general purpose object-oriented programming language by Microsoft. Though initially it was developed as part of .net but later it was approved by ECMA and ISO standards.
You can use C# to create variety of applications, like web, windows, mobile, console applications and much more using Visual studio.
Data Type | Description | Range | size |
---|---|---|---|
int | To store integers | -2,147,483,648 to 2,147,483,647 | 4 bytes |
double | to store large floating point numbers with decimals | can store 15 decimal digits | 8 bytes |
float | to store floating point numbers with decimals | can store upto 7 decimal digits | 4 bytes |
char | to store single characters | - | 2 bytes |
string | to stores text | - | 2 bytes per character |
bool | to stores either true or false | - | 1 bit |
datatype variable-name = value;
When ever you want to perform a set of operations based on a condition or set of few conditions IF-ELSE is used.
if(conditional-expression) {
// code
}
else {
// code
}
You can also use if-else for nested Ifs and If-Else-If ladder when multiple conditions are to be performed on a single variable.
Switch is an alternative to If-Else-If ladder.
switch(conditional-expression) {
case value1:
// code
break; // optional
case value2:
// code
break; // optional
...
default:
// code to be executed when all the above cases are not matched;
}
For loop is used to iterate a set of statements based on a condition.
for(Initialization; Condition; Increment/decrement) {
// code
}
While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.
while(condition) {
// code
}
Do-while is also used to iterate a set of statements based on a condition. It is mostly used when you need to execute the statements atleast once.
do {
// code
} while (condition);
Array is a collection of similar data which is stored in continuous memory addresses. Array values can be fetched using index. Index starts from 0 to size-1.
data-type[] array-name;
Method is a set of statements which gets executed only when they are called. Call the method name in the main function to execute the method.
static void method-name()
{
// code to be executed
}