using System;
using System.Collections.Generic;
namespace DoFactory.GangOfFour.Builder.RealWorld
{
  public class MainApp
  {
    public static void Main()
    {
      VehicleBuilder builder;
      Shop shop = new Shop();
      builder = new ScooterBuilder();
      shop.Construct(builder);
      builder.Vehicle.Show();
      builder = new CarBuilder();
      shop.Construct(builder);
      builder.Vehicle.Show();
      builder = new MotorCycleBuilder();
      shop.Construct(builder);
      builder.Vehicle.Show();
      Console.ReadKey();
    }
  }
  class Shop
  {
    public void Construct(VehicleBuilder vehicleBuilder)
    {
      vehicleBuilder.BuildFrame();
      vehicleBuilder.BuildEngine();
      vehicleBuilder.BuildWheels();
      vehicleBuilder.BuildDoors();
    }
  }
  abstract class VehicleBuilder
  {
    protected Vehicle vehicle;
    public Vehicle Vehicle
    {
      get { return vehicle; }
    }
    public abstract void BuildFrame();
    public abstract void BuildEngine();
    public abstract void BuildWheels();
    public abstract void BuildDoors();
  }
  class MotorCycleBuilder : VehicleBuilder
  {
    public MotorCycleBuilder()
    {
      vehicle = new Vehicle("MotorCycle");
    }
    public override void BuildFrame()
    {
      vehicle["frame"] = "MotorCycle Frame";
    }
    public override void BuildEngine()
    {
      vehicle["engine"] = "500 cc";
    }
    public override void BuildWheels()
    {
      vehicle["wheels"] = "2";
    }
    public override void BuildDoors()
    {
      vehicle["doors"] = "0";
    }
  }
  class CarBuilder : VehicleBuilder
  {
    public CarBuilder()
    {
      vehicle = new Vehicle("Car");
    }
    public override void BuildFrame()
    {
      vehicle["frame"] = "Car Frame";
    }
    public override void BuildEngine()
    {
      vehicle["engine"] = "2500 cc";
    }
    public override void BuildWheels()
    {
      vehicle["wheels"] = "4";
    }
    public override void BuildDoors()
    {
      vehicle["doors"] = "4";
    }
  }
  class ScooterBuilder : VehicleBuilder
  {
    public ScooterBuilder()
    {
      vehicle = new Vehicle("Scooter");
    }
    public override void BuildFrame()
    {
      vehicle["frame"] = "Scooter Frame";
    }
    public override void BuildEngine()
    {
      vehicle["engine"] = "50 cc";
    }
    public override void BuildWheels()
    {
      vehicle["wheels"] = "2";
    }
    public override void BuildDoors()
    {
      vehicle["doors"] = "0";
    }
  }
  class Vehicle
  {
    private string _vehicleType;
    private Dictionary<string,string> _parts = 
      new Dictionary<string,string>();
    public Vehicle(string vehicleType)
    {
      this._vehicleType = vehicleType;
    }
    public string this[string key]
    {
      get { return _parts[key]; }
      set { _parts[key] = value; }
    }
    public void Show()
    {
      Console.WriteLine("\n---------------------------");
      Console.WriteLine("Vehicle Type: {0}", _vehicleType);
      Console.WriteLine(" Frame : {0}", _parts["frame"]);
      Console.WriteLine(" Engine : {0}", _parts["engine"]);
      Console.WriteLine(" #Wheels: {0}", _parts["wheels"]);
      Console.WriteLine(" #Doors : {0}", _parts["doors"]);
    }
  }
} 
by

C Sharp Online Compiler

Write, Run & Share C# code online using OneCompiler's C# online compiler for free. It's one of the robust, feature-rich online compilers for C# language, running on the latest version 8.0. Getting started with the OneCompiler's C# compiler is simple and pretty fast. The editor shows sample boilerplate code when you choose language as C# and start coding.

Read inputs from stdin

OneCompiler's C# online compiler supports stdin and users can give inputs to programs using the STDIN textbox under the I/O tab. Following is a sample program which takes name as input and print your name with hello.

using System;
 
namespace Sample
{
  class Test
    {
      public static void Main(string[] args)
       {
         string name;
         name = Console.ReadLine();
         Console.WriteLine("Hello {0} ", name);
	}
     }
}

About C Sharp

C# is a general purpose object-oriented programming language by Microsoft. Though initially it was developed as part of .net but later it was approved by ECMA and ISO standards.

You can use C# to create variety of applications, like web, windows, mobile, console applications and much more using Visual studio.

Syntax help

Data types

Data TypeDescriptionRangesize
intTo store integers-2,147,483,648 to 2,147,483,6474 bytes
doubleto store large floating point numbers with decimalscan store 15 decimal digits8 bytes
floatto store floating point numbers with decimalscan store upto 7 decimal digits4 bytes
charto store single characters-2 bytes
stringto stores text-2 bytes per character
boolto stores either true or false-1 bit

Variables

Syntax

datatype variable-name = value;

Loops

1. If-Else:

When ever you want to perform a set of operations based on a condition or set of few conditions IF-ELSE is used.

if(conditional-expression) {
   // code
} 
else {
   // code
}

You can also use if-else for nested Ifs and If-Else-If ladder when multiple conditions are to be performed on a single variable.

2. Switch:

Switch is an alternative to If-Else-If ladder.

switch(conditional-expression) {    
case value1:    
 // code    
 break;  // optional  
case value2:    
 // code    
 break;  // optional  
...    
    
default:     
 // code to be executed when all the above cases are not matched;    
} 

3. For:

For loop is used to iterate a set of statements based on a condition.

for(Initialization; Condition; Increment/decrement) {
  // code  
} 

4. While:

While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.

while(condition) {
 // code 
}

5. Do-While:

Do-while is also used to iterate a set of statements based on a condition. It is mostly used when you need to execute the statements atleast once.

do {
  // code 
} while (condition);

Arrays

Array is a collection of similar data which is stored in continuous memory addresses. Array values can be fetched using index. Index starts from 0 to size-1.

Syntax

data-type[] array-name;

Methods

Method is a set of statements which gets executed only when they are called. Call the method name in the main function to execute the method.

Syntax

static void method-name() 
{
  // code to be executed
}