using System.Collections; using System.Collections.Generic; using UnityEngine; public class IKController : MonoBehaviour { LineRenderer lineRenderer; GameObject P0Joint; GameObject P1Joint; GameObject P2Joint; GameObject EndEffector; GameObject Goal; Vector3 P0; Vector3 P1; Vector3 P2; Vector3 E; Vector3 G; Vector3 dE; Vector3 JT, JT1, JT2; Vector3 RotAxis; float dTheta, dTheta1, dTheta2; float angleTheta, angleTheta1, angleTheta2; Matrix4x4 transMat; Matrix4x4 rotMat; Matrix4x4 rotMat1; Matrix4x4 rotMat2; Vector3 newPosOfE; // Start is called before the first frame update void Start() { lineRenderer = GetComponent<LineRenderer>(); P0Joint = GameObject.Find("P0Joint"); P1Joint = GameObject.Find("P1Joint"); P2Joint = GameObject.Find("P2Joint"); EndEffector = GameObject.Find("EndEffector"); Goal = GameObject.Find("Goal"); E = EndEffector.transform.position; G = Goal.transform.position; dE = G - E; P0 = P0Joint.transform.position; P1 = P1Joint.transform.position; P2 = P2Joint.transform.position; RotAxis = new Vector3(0, 0, 1); angleTheta = 0.0f; transMat = Matrix4x4.Translate(new Vector3(4, 0, 0)); } // Update is called once per frame void Update() { if (dE.magnitude > 0.01f) { Matrix4x4 JT = new Matrix4x4(); JT.addColumn(Vector3.Cross(RotAxis, (E - P0))); JT.addColumn(Vector3.Cross(RotAxis, (E - P1))); JT.addColumn(Vector3.Cross(RotAxis, (E - P2))); dTheta = Vector3.Dot(JT,dE); angleTheta = angleTheta + 0.05f * dTheta; rotMat = Matrix4x4.Rotate(Quaternion.Euler(new Vector3(0, 0, angleTheta))); newPosOfE = (rotMat * transMat).MultiplyPoint3x4(Vector3.zero); EndEffector.transform.position = newPosOfE; P0 = P0Joint.transform.position; P1 = P1Joint.transform.position; P2 = P2Joint.transform.position; E = EndEffector.transform.position; G = Goal.transform.position; dE = G - E; Vector3[] positions = new Vector3[4] { P0,P1,P2,E }; lineRenderer.positionCount = 4; lineRenderer.SetPositions(positions); } } }
Write, Run & Share C# code online using OneCompiler's C# online compiler for free. It's one of the robust, feature-rich online compilers for C# language, running on the latest version 8.0. Getting started with the OneCompiler's C# compiler is simple and pretty fast. The editor shows sample boilerplate code when you choose language as C#
and start coding.
OneCompiler's C# online compiler supports stdin and users can give inputs to programs using the STDIN textbox under the I/O tab. Following is a sample program which takes name as input and print your name with hello.
using System;
namespace Sample
{
class Test
{
public static void Main(string[] args)
{
string name;
name = Console.ReadLine();
Console.WriteLine("Hello {0} ", name);
}
}
}
C# is a general purpose object-oriented programming language by Microsoft. Though initially it was developed as part of .net but later it was approved by ECMA and ISO standards.
You can use C# to create variety of applications, like web, windows, mobile, console applications and much more using Visual studio.
Data Type | Description | Range | size |
---|---|---|---|
int | To store integers | -2,147,483,648 to 2,147,483,647 | 4 bytes |
double | to store large floating point numbers with decimals | can store 15 decimal digits | 8 bytes |
float | to store floating point numbers with decimals | can store upto 7 decimal digits | 4 bytes |
char | to store single characters | - | 2 bytes |
string | to stores text | - | 2 bytes per character |
bool | to stores either true or false | - | 1 bit |
datatype variable-name = value;
When ever you want to perform a set of operations based on a condition or set of few conditions IF-ELSE is used.
if(conditional-expression) {
// code
}
else {
// code
}
You can also use if-else for nested Ifs and If-Else-If ladder when multiple conditions are to be performed on a single variable.
Switch is an alternative to If-Else-If ladder.
switch(conditional-expression) {
case value1:
// code
break; // optional
case value2:
// code
break; // optional
...
default:
// code to be executed when all the above cases are not matched;
}
For loop is used to iterate a set of statements based on a condition.
for(Initialization; Condition; Increment/decrement) {
// code
}
While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.
while(condition) {
// code
}
Do-while is also used to iterate a set of statements based on a condition. It is mostly used when you need to execute the statements atleast once.
do {
// code
} while (condition);
Array is a collection of similar data which is stored in continuous memory addresses. Array values can be fetched using index. Index starts from 0 to size-1.
data-type[] array-name;
Method is a set of statements which gets executed only when they are called. Call the method name in the main function to execute the method.
static void method-name()
{
// code to be executed
}