using System;
using System.Collections.Generic;
using System.Linq;
using System.Text.RegularExpressions;

public class Solution
{
    // Test data
    int fruitTinyHitsMaximum = 10;
    int fruitTinyHits = 5;
    int ComboPortion = 90;
    int ComboPortionMaximum = 100;
    int BonusPortion = 20000;
    // These values get set in the constructor
    int MaximumAccurateHits = 0;
    int countFruitTiny = 0; 
    double fruitTinyScale = 0;
    
    // Run test data through calc and output result
    private static void Main()
    {
        Solution myObj = new Solution();
        Console.WriteLine(myObj.TotalScore);
    }
    
    public Solution() {
        MaximumAccurateHits = fruitTinyHitsMaximum + ComboPortionMaximum; // No clue if this is correct
        countFruitTiny = fruitTinyHitsMaximum; // Not 100% sure this is correct, looks like it though
        fruitTinyScale = (double)countFruitTiny / (countFruitTiny + MaximumAccurateHits); // Not sure if correct, taking from Reset function
    }
    
    internal int TotalScore
    {
        get
        {
            if (MaximumAccurateHits == 0)
                return 0;

            double fruitHitsRatio = fruitTinyHitsMaximum == 0 ? 0 : (double)fruitTinyHits / fruitTinyHitsMaximum;

            return
                (int)Math.Round
                ((
                    (900000 + 100000 * (1 - fruitTinyScale)) * ComboPortion / ComboPortionMaximum +
                    100000 * fruitTinyScale * fruitHitsRatio +
                    BonusPortion
                ));// * ModManager.ScoreMultiplier(Score, true)); // ignore mods for now
        }
    }
    /*internal override void Reset(bool storeStatistics = false)
    {
        int countFruitTiny = Changes.Count(c => (c.HitValue & IncreaseScoreType.FruitTickTiny) > 0);

        bool hasChanges = Changes.Count > 0;
        base.Reset(storeStatistics);

        if (hasChanges && storeStatistics)
        {
            fruitTinyHitsMaximum = fruitTinyHits;

            if (countFruitTiny + MaximumAccurateHits == 0)
                fruitTinyScale = 0;
            else
                fruitTinyScale = (double)countFruitTiny / (countFruitTiny + MaximumAccurateHits);
        }

        fruitTinyHits = 0;
    }

    protected override void AddScoreChange(ScoreChange change)
    {
        if ((change.HitValue & IncreaseScoreType.FruitTickTiny) > 0)
            fruitTinyHits++;
        else
        {
            if ((change.HitValue & (IncreaseScoreType.SpinnerBonus | IncreaseScoreType.SpinnerSpinPoints)) > 0)
                BonusPortion += change.BaseHitValue;
            else
                ComboPortion += change.BaseHitValue * Math.Min(Math.Max(0.5, Math.Log(change.ComboAtHit, combo_base)), Math.Log(combo_cap, combo_base));
        }
    }*/
}
 
by

C Sharp Online Compiler

Write, Run & Share C# code online using OneCompiler's C# online compiler for free. It's one of the robust, feature-rich online compilers for C# language, running on the latest version 8.0. Getting started with the OneCompiler's C# compiler is simple and pretty fast. The editor shows sample boilerplate code when you choose language as C# and start coding.

Read inputs from stdin

OneCompiler's C# online compiler supports stdin and users can give inputs to programs using the STDIN textbox under the I/O tab. Following is a sample program which takes name as input and print your name with hello.

using System;
 
namespace Sample
{
  class Test
    {
      public static void Main(string[] args)
       {
         string name;
         name = Console.ReadLine();
         Console.WriteLine("Hello {0} ", name);
	}
     }
}

About C Sharp

C# is a general purpose object-oriented programming language by Microsoft. Though initially it was developed as part of .net but later it was approved by ECMA and ISO standards.

You can use C# to create variety of applications, like web, windows, mobile, console applications and much more using Visual studio.

Syntax help

Data types

Data TypeDescriptionRangesize
intTo store integers-2,147,483,648 to 2,147,483,6474 bytes
doubleto store large floating point numbers with decimalscan store 15 decimal digits8 bytes
floatto store floating point numbers with decimalscan store upto 7 decimal digits4 bytes
charto store single characters-2 bytes
stringto stores text-2 bytes per character
boolto stores either true or false-1 bit

Variables

Syntax

datatype variable-name = value;

Loops

1. If-Else:

When ever you want to perform a set of operations based on a condition or set of few conditions IF-ELSE is used.

if(conditional-expression) {
   // code
} 
else {
   // code
}

You can also use if-else for nested Ifs and If-Else-If ladder when multiple conditions are to be performed on a single variable.

2. Switch:

Switch is an alternative to If-Else-If ladder.

switch(conditional-expression) {    
case value1:    
 // code    
 break;  // optional  
case value2:    
 // code    
 break;  // optional  
...    
    
default:     
 // code to be executed when all the above cases are not matched;    
} 

3. For:

For loop is used to iterate a set of statements based on a condition.

for(Initialization; Condition; Increment/decrement) {
  // code  
} 

4. While:

While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.

while(condition) {
 // code 
}

5. Do-While:

Do-while is also used to iterate a set of statements based on a condition. It is mostly used when you need to execute the statements atleast once.

do {
  // code 
} while (condition);

Arrays

Array is a collection of similar data which is stored in continuous memory addresses. Array values can be fetched using index. Index starts from 0 to size-1.

Syntax

data-type[] array-name;

Methods

Method is a set of statements which gets executed only when they are called. Call the method name in the main function to execute the method.

Syntax

static void method-name() 
{
  // code to be executed
}