using System; using System.Collections.Generic; using System.Linq; using System.Text.RegularExpressions; public class Solution { // Test data int fruitTinyHitsMaximum = 10; int fruitTinyHits = 5; int ComboPortion = 90; int ComboPortionMaximum = 100; int BonusPortion = 20000; // These values get set in the constructor int MaximumAccurateHits = 0; int countFruitTiny = 0; double fruitTinyScale = 0; // Run test data through calc and output result private static void Main() { Solution myObj = new Solution(); Console.WriteLine(myObj.TotalScore); } public Solution() { MaximumAccurateHits = fruitTinyHitsMaximum + ComboPortionMaximum; // No clue if this is correct countFruitTiny = fruitTinyHitsMaximum; // Not 100% sure this is correct, looks like it though fruitTinyScale = (double)countFruitTiny / (countFruitTiny + MaximumAccurateHits); // Not sure if correct, taking from Reset function } internal int TotalScore { get { if (MaximumAccurateHits == 0) return 0; double fruitHitsRatio = fruitTinyHitsMaximum == 0 ? 0 : (double)fruitTinyHits / fruitTinyHitsMaximum; return (int)Math.Round (( (900000 + 100000 * (1 - fruitTinyScale)) * ComboPortion / ComboPortionMaximum + 100000 * fruitTinyScale * fruitHitsRatio + BonusPortion ));// * ModManager.ScoreMultiplier(Score, true)); // ignore mods for now } } /*internal override void Reset(bool storeStatistics = false) { int countFruitTiny = Changes.Count(c => (c.HitValue & IncreaseScoreType.FruitTickTiny) > 0); bool hasChanges = Changes.Count > 0; base.Reset(storeStatistics); if (hasChanges && storeStatistics) { fruitTinyHitsMaximum = fruitTinyHits; if (countFruitTiny + MaximumAccurateHits == 0) fruitTinyScale = 0; else fruitTinyScale = (double)countFruitTiny / (countFruitTiny + MaximumAccurateHits); } fruitTinyHits = 0; } protected override void AddScoreChange(ScoreChange change) { if ((change.HitValue & IncreaseScoreType.FruitTickTiny) > 0) fruitTinyHits++; else { if ((change.HitValue & (IncreaseScoreType.SpinnerBonus | IncreaseScoreType.SpinnerSpinPoints)) > 0) BonusPortion += change.BaseHitValue; else ComboPortion += change.BaseHitValue * Math.Min(Math.Max(0.5, Math.Log(change.ComboAtHit, combo_base)), Math.Log(combo_cap, combo_base)); } }*/ }
Write, Run & Share C# code online using OneCompiler's C# online compiler for free. It's one of the robust, feature-rich online compilers for C# language, running on the latest version 8.0. Getting started with the OneCompiler's C# compiler is simple and pretty fast. The editor shows sample boilerplate code when you choose language as C#
and start coding.
OneCompiler's C# online compiler supports stdin and users can give inputs to programs using the STDIN textbox under the I/O tab. Following is a sample program which takes name as input and print your name with hello.
using System;
namespace Sample
{
class Test
{
public static void Main(string[] args)
{
string name;
name = Console.ReadLine();
Console.WriteLine("Hello {0} ", name);
}
}
}
C# is a general purpose object-oriented programming language by Microsoft. Though initially it was developed as part of .net but later it was approved by ECMA and ISO standards.
You can use C# to create variety of applications, like web, windows, mobile, console applications and much more using Visual studio.
Data Type | Description | Range | size |
---|---|---|---|
int | To store integers | -2,147,483,648 to 2,147,483,647 | 4 bytes |
double | to store large floating point numbers with decimals | can store 15 decimal digits | 8 bytes |
float | to store floating point numbers with decimals | can store upto 7 decimal digits | 4 bytes |
char | to store single characters | - | 2 bytes |
string | to stores text | - | 2 bytes per character |
bool | to stores either true or false | - | 1 bit |
datatype variable-name = value;
When ever you want to perform a set of operations based on a condition or set of few conditions IF-ELSE is used.
if(conditional-expression) {
// code
}
else {
// code
}
You can also use if-else for nested Ifs and If-Else-If ladder when multiple conditions are to be performed on a single variable.
Switch is an alternative to If-Else-If ladder.
switch(conditional-expression) {
case value1:
// code
break; // optional
case value2:
// code
break; // optional
...
default:
// code to be executed when all the above cases are not matched;
}
For loop is used to iterate a set of statements based on a condition.
for(Initialization; Condition; Increment/decrement) {
// code
}
While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.
while(condition) {
// code
}
Do-while is also used to iterate a set of statements based on a condition. It is mostly used when you need to execute the statements atleast once.
do {
// code
} while (condition);
Array is a collection of similar data which is stored in continuous memory addresses. Array values can be fetched using index. Index starts from 0 to size-1.
data-type[] array-name;
Method is a set of statements which gets executed only when they are called. Call the method name in the main function to execute the method.
static void method-name()
{
// code to be executed
}