using System;
using System.Collections.Generic;
using System.Linq;
using System.Text.RegularExpressions;
public class Solution
{
// Test data
int fruitTinyHitsMaximum = 10;
int fruitTinyHits = 5;
int ComboPortion = 90;
int ComboPortionMaximum = 100;
int BonusPortion = 20000;
// These values get set in the constructor
int MaximumAccurateHits = 0;
int countFruitTiny = 0;
double fruitTinyScale = 0;
// Run test data through calc and output result
private static void Main()
{
Solution myObj = new Solution();
Console.WriteLine(myObj.TotalScore);
}
public Solution() {
MaximumAccurateHits = fruitTinyHitsMaximum + ComboPortionMaximum; // No clue if this is correct
countFruitTiny = fruitTinyHitsMaximum; // Not 100% sure this is correct, looks like it though
fruitTinyScale = (double)countFruitTiny / (countFruitTiny + MaximumAccurateHits); // Not sure if correct, taking from Reset function
}
internal int TotalScore
{
get
{
if (MaximumAccurateHits == 0)
return 0;
double fruitHitsRatio = fruitTinyHitsMaximum == 0 ? 0 : (double)fruitTinyHits / fruitTinyHitsMaximum;
return
(int)Math.Round
((
(900000 + 100000 * (1 - fruitTinyScale)) * ComboPortion / ComboPortionMaximum +
100000 * fruitTinyScale * fruitHitsRatio +
BonusPortion
));// * ModManager.ScoreMultiplier(Score, true)); // ignore mods for now
}
}
/*internal override void Reset(bool storeStatistics = false)
{
int countFruitTiny = Changes.Count(c => (c.HitValue & IncreaseScoreType.FruitTickTiny) > 0);
bool hasChanges = Changes.Count > 0;
base.Reset(storeStatistics);
if (hasChanges && storeStatistics)
{
fruitTinyHitsMaximum = fruitTinyHits;
if (countFruitTiny + MaximumAccurateHits == 0)
fruitTinyScale = 0;
else
fruitTinyScale = (double)countFruitTiny / (countFruitTiny + MaximumAccurateHits);
}
fruitTinyHits = 0;
}
protected override void AddScoreChange(ScoreChange change)
{
if ((change.HitValue & IncreaseScoreType.FruitTickTiny) > 0)
fruitTinyHits++;
else
{
if ((change.HitValue & (IncreaseScoreType.SpinnerBonus | IncreaseScoreType.SpinnerSpinPoints)) > 0)
BonusPortion += change.BaseHitValue;
else
ComboPortion += change.BaseHitValue * Math.Min(Math.Max(0.5, Math.Log(change.ComboAtHit, combo_base)), Math.Log(combo_cap, combo_base));
}
}*/
}
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OneCompiler's C# online compiler supports stdin and users can give inputs to programs using the STDIN textbox under the I/O tab. Following is a sample program which takes name as input and print your name with hello.
using System;
namespace Sample
{
class Test
{
public static void Main(string[] args)
{
string name;
name = Console.ReadLine();
Console.WriteLine("Hello {0} ", name);
}
}
}
C# is a general purpose object-oriented programming language by Microsoft. Though initially it was developed as part of .net but later it was approved by ECMA and ISO standards.
You can use C# to create variety of applications, like web, windows, mobile, console applications and much more using Visual studio.
| Data Type | Description | Range | size |
|---|---|---|---|
| int | To store integers | -2,147,483,648 to 2,147,483,647 | 4 bytes |
| double | to store large floating point numbers with decimals | can store 15 decimal digits | 8 bytes |
| float | to store floating point numbers with decimals | can store upto 7 decimal digits | 4 bytes |
| char | to store single characters | - | 2 bytes |
| string | to stores text | - | 2 bytes per character |
| bool | to stores either true or false | - | 1 bit |
datatype variable-name = value;
When ever you want to perform a set of operations based on a condition or set of few conditions IF-ELSE is used.
if(conditional-expression) {
// code
}
else {
// code
}
You can also use if-else for nested Ifs and If-Else-If ladder when multiple conditions are to be performed on a single variable.
Switch is an alternative to If-Else-If ladder.
switch(conditional-expression) {
case value1:
// code
break; // optional
case value2:
// code
break; // optional
...
default:
// code to be executed when all the above cases are not matched;
}
For loop is used to iterate a set of statements based on a condition.
for(Initialization; Condition; Increment/decrement) {
// code
}
While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.
while(condition) {
// code
}
Do-while is also used to iterate a set of statements based on a condition. It is mostly used when you need to execute the statements atleast once.
do {
// code
} while (condition);
Array is a collection of similar data which is stored in continuous memory addresses. Array values can be fetched using index. Index starts from 0 to size-1.
data-type[] array-name;
Method is a set of statements which gets executed only when they are called. Call the method name in the main function to execute the method.
static void method-name()
{
// code to be executed
}