using System;
using System.Collections.Generic;
using System.Linq;
using System.Text.RegularExpressions;
using System.Collections;


public class Chip8
{
  // Bitmask constants
  private static readonly byte NibbleMask = 0b1111;
  
  // Font sprites (constants)
  private static readonly byte[] FontSprites = 
  {
    0xF0, 0X90, 0x90, 0x90, 0xF0, // 0
    0x20, 0x60, 0x20, 0x20, 0x70, // 1
    0xF0, 0x10, 0xF0, 0x10, 0xF0, // 2
    0xF0, 0x10, 0xF0, 0x10, 0xF0, // 3
    0x90, 0x90, 0xF0, 0x10, 0x10, // 4
    0xF0, 0x80, 0xF0, 0x10, 0xF0, // 5
    0xF0, 0x80, 0xF0, 0x90, 0xF0, // 6
    0xF0, 0x10, 0x20, 0x40, 0x40, // 7
    0xF0, 0x90, 0xF0, 0x90, 0xF0, // 8
    0xF0, 0x90, 0xF0, 0x10, 0xF0, // 9
    0xF0, 0x90, 0xF0, 0x90, 0x90, // A
    0xE0, 0x90, 0xE0, 0x90, 0xE0, // B
    0xF0, 0x80, 0x80, 0x80, 0xF0, // C
    0xE0, 0x90, 0x90, 0x90, 0xE0, // D
    0xF0, 0x80, 0xF0, 0x80, 0xF0, // E
    0xF0, 0x80, 0xF0, 0x80, 0x80  // F
  };
  
  // Hardware specification constants
  private static readonly int MemorySize = 4096;
  private static readonly byte NoRegisters = 16;
  private static readonly byte DisplayWidth = 64;
  private static readonly byte DisplayHeight = 32;
  
  // Memory & registers
  private byte[] memory = new byte[MemorySize];
  private byte[] V = new byte[NoRegisters];
  private ushort PC = 0;
  private ushort I = 0;
  private Stack stack = new Stack();
  private BitArray[] display;
  
  public Chip8() 
  {
    // Initialise display grid
    display = new BitArray[DisplayHeight];
    for (int i=0; i<DisplayHeight; i++)
    {
      display[i] = new BitArray(DisplayWidth,false);
    }
  }
  
  public static void Main(string[] args)
  {
    Chip8 sys = new Chip8();
    sys.Display();
  }
  
  private void Iterate() 
  {
    // Fetch
    ushort instruct = (ushort) ((memory[PC] << 8) & memory[PC + 1]);
    PC += 2;
    
    // Decode
    byte opcode = (byte) ((instruct) >> 12);
    byte X = (byte) ((instruct >> 8) & NibbleMask);
    byte Y = (byte) ((instruct >> 4) & NibbleMask);
    byte N = (byte) (instruct & NibbleMask);
    byte NN = (byte) ((instruct >> 4) & 0b11111111);
    ushort NNN = (byte) (instruct & 0b111111111111);
    
    // Execute
    switch (opcode)
    {
      case 0x0: // Clear display
        ClearDisplay();
        break;
      case 0x1: // Jump to NNN
        PC = NNN;
        break;
      case 0x6: // Set value to NN in register X
        V[X] = NN;
        break;
      case 0x7: // Add NN to value in register X
        V[X] += NN;
        break;
      case 0xA: // Set value of index register to NNN
        I = NNN;
        break;
      case 0xD:
        // Retrieve screen co-ordinates from registers
        byte displayX = (byte) (V[X] % DisplayWidth);
        byte displayY = (byte) (V[Y] % DisplayHeight);
        I = 0; // Reset index register
        
        break;
      default:
        Console.WriteLine("Warning! - opcode not recognised\n{" + opcode + "}");
        break;
    }
  }
  
  public void Display() {
    for (int y=0; y<DisplayHeight; y++)
    {
      for (int x=0; x<DisplayWidth; x++)
      {
        Console.Write(display[y].Get(x) ? "#" : "0");
      }
      Console.WriteLine();
    }
  }
  
  private void ClearDisplay() {
    for (int i=0; i<DisplayHeight; i++)
    {
      display[i].SetAll(false);
    }
  }
}
 

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Read inputs from stdin

OneCompiler's C# online compiler supports stdin and users can give inputs to programs using the STDIN textbox under the I/O tab. Following is a sample program which takes name as input and print your name with hello.

using System;
 
namespace Sample
{
  class Test
    {
      public static void Main(string[] args)
       {
         string name;
         name = Console.ReadLine();
         Console.WriteLine("Hello {0} ", name);
	}
     }
}

About C Sharp

C# is a general purpose object-oriented programming language by Microsoft. Though initially it was developed as part of .net but later it was approved by ECMA and ISO standards.

You can use C# to create variety of applications, like web, windows, mobile, console applications and much more using Visual studio.

Syntax help

Data types

Data TypeDescriptionRangesize
intTo store integers-2,147,483,648 to 2,147,483,6474 bytes
doubleto store large floating point numbers with decimalscan store 15 decimal digits8 bytes
floatto store floating point numbers with decimalscan store upto 7 decimal digits4 bytes
charto store single characters-2 bytes
stringto stores text-2 bytes per character
boolto stores either true or false-1 bit

Variables

Syntax

datatype variable-name = value;

Loops

1. If-Else:

When ever you want to perform a set of operations based on a condition or set of few conditions IF-ELSE is used.

if(conditional-expression) {
   // code
} 
else {
   // code
}

You can also use if-else for nested Ifs and If-Else-If ladder when multiple conditions are to be performed on a single variable.

2. Switch:

Switch is an alternative to If-Else-If ladder.

switch(conditional-expression) {    
case value1:    
 // code    
 break;  // optional  
case value2:    
 // code    
 break;  // optional  
...    
    
default:     
 // code to be executed when all the above cases are not matched;    
} 

3. For:

For loop is used to iterate a set of statements based on a condition.

for(Initialization; Condition; Increment/decrement) {
  // code  
} 

4. While:

While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.

while(condition) {
 // code 
}

5. Do-While:

Do-while is also used to iterate a set of statements based on a condition. It is mostly used when you need to execute the statements atleast once.

do {
  // code 
} while (condition);

Arrays

Array is a collection of similar data which is stored in continuous memory addresses. Array values can be fetched using index. Index starts from 0 to size-1.

Syntax

data-type[] array-name;

Methods

Method is a set of statements which gets executed only when they are called. Call the method name in the main function to execute the method.

Syntax

static void method-name() 
{
  // code to be executed
}