using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using PlayFab;
using System.Threading.Tasks;
using PlayFab.ClientModels;
using UnityEngine.SceneManagement;
using TMPro;
public class Playfablogin : MonoBehaviour
{
[Header("This Part From Here is MADE By GotYoHat;Who made the whole playfab connection things")]
[Header("COSMETICS")]
public static Playfablogin instance;
public string MyPlayFabID;
public string CatalogName;
public List<GameObject> specialitems;
public List<GameObject> disableitems;
[Header("CURRENCY")]
public string CurrencyName;
public TextMeshPro currencyText;
[SerializeField]
public int coins;
[Header("BANNED")]
public string bannedscenename;
[Header("TITLE DATA")]
public TextMeshPro MOTDText;
[Header("PLAYER DATA")]
public TextMeshPro UserName;
public string StartingUsername;
public string name;
[SerializeField]
public bool UpdateName;
[Header("This Part From Here is Edited By Bmix P.S Credit Me if You use!")]
public List<GameObject> ModItems = new List<GameObject>();
public TextMeshPro textmeshPro = GetComponent<TextMeshPro>();
public void Awake()
{
instance = this;
}
void Start()
{
login();
}
public void login()
{
var request = new LoginWithCustomIDRequest
{
CustomId = SystemInfo.deviceUniqueIdentifier,
CreateAccount = true,
InfoRequestParameters = new GetPlayerCombinedInfoRequestParams
{
GetPlayerProfile = true
}
};
PlayFabClientAPI.LoginWithCustomID(request, OnLoginSuccess, OnError);
}
public void OnLoginSuccess(LoginResult result)
{
Debug.Log("logging in");
GetAccountInfoRequest InfoRequest = new GetAccountInfoRequest();
PlayFabClientAPI.GetAccountInfo(InfoRequest, AccountInfoSuccess, OnError);
GetVirtualCurrencies();
GetMOTD();
}
public void AccountInfoSuccess(GetAccountInfoResult result)
{
MyPlayFabID = result.AccountInfo.PlayFabId;
PlayFabClientAPI.GetUserInventory(new GetUserInventoryRequest(),
(result) =>
{
foreach (var item in result.Inventory)
{
if (item.CatalogVersion == CatalogName)
{
for (int i = 0; i < specialitems.Count; i++)
{
if (specialitems[i].name == item.ItemId)
{
specialitems[i].SetActive(true);
}
}
for (int i = 0; i < disableitems.Count; i++)
{
if (disableitems[i].name == item.ItemId)
{
disableitems[i].SetActive(false);
}
}
for(int i = 0; i < ModItems. Count; i++)
{
if (ModItems.activeSelf)
{
textmeshPro.SetText("Your Mod items are enabled")//This runs if the ModItems are enabled by PlayFab
}
else
{
textmeshPro.SetText("Your Mod items are Not Enabled Restart your game!")//this runs if the ModItems are disabled by Playfab
}
}
}
},
(error) =>
{
Debug.LogError(error.GenerateErrorReport());
});
}
async void Update()
{
}
public void GetVirtualCurrencies()
{
PlayFabClientAPI.GetUserInventory(new GetUserInventoryRequest(), OnGetUserInventorySuccess, OnError);
}
void OnGetUserInventorySuccess(GetUserInventoryResult result)
{
coins = result.VirtualCurrency["HS"];
currencyText.text = "You have " + coins.ToString() + " " + CurrencyName;
}
private void OnError(PlayFabError error)
{
if (error.Error == PlayFabErrorCode.AccountBanned)
{
SceneManager.LoadScene(bannedscenename);
}
}
//Get TitleData
public void GetMOTD()
{
PlayFabClientAPI.GetTitleData(new GetTitleDataRequest(), MOTDGot, OnError);
}
public void MOTDGot(GetTitleDataResult result)
{
if (result.Data == null || result.Data.ContainsKey("MOTD") == false)
{
Debug.Log("No MOTD");
return;
}
MOTDText.text = result.Data["MOTD"];
}
} Write, Run & Share C# code online using OneCompiler's C# online compiler for free. It's one of the robust, feature-rich online compilers for C# language, running on the latest version 8.0. Getting started with the OneCompiler's C# compiler is simple and pretty fast. The editor shows sample boilerplate code when you choose language as C# and start coding.
OneCompiler's C# online compiler supports stdin and users can give inputs to programs using the STDIN textbox under the I/O tab. Following is a sample program which takes name as input and print your name with hello.
using System;
namespace Sample
{
class Test
{
public static void Main(string[] args)
{
string name;
name = Console.ReadLine();
Console.WriteLine("Hello {0} ", name);
}
}
}
C# is a general purpose object-oriented programming language by Microsoft. Though initially it was developed as part of .net but later it was approved by ECMA and ISO standards.
You can use C# to create variety of applications, like web, windows, mobile, console applications and much more using Visual studio.
| Data Type | Description | Range | size |
|---|---|---|---|
| int | To store integers | -2,147,483,648 to 2,147,483,647 | 4 bytes |
| double | to store large floating point numbers with decimals | can store 15 decimal digits | 8 bytes |
| float | to store floating point numbers with decimals | can store upto 7 decimal digits | 4 bytes |
| char | to store single characters | - | 2 bytes |
| string | to stores text | - | 2 bytes per character |
| bool | to stores either true or false | - | 1 bit |
datatype variable-name = value;
When ever you want to perform a set of operations based on a condition or set of few conditions IF-ELSE is used.
if(conditional-expression) {
// code
}
else {
// code
}
You can also use if-else for nested Ifs and If-Else-If ladder when multiple conditions are to be performed on a single variable.
Switch is an alternative to If-Else-If ladder.
switch(conditional-expression) {
case value1:
// code
break; // optional
case value2:
// code
break; // optional
...
default:
// code to be executed when all the above cases are not matched;
}
For loop is used to iterate a set of statements based on a condition.
for(Initialization; Condition; Increment/decrement) {
// code
}
While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.
while(condition) {
// code
}
Do-while is also used to iterate a set of statements based on a condition. It is mostly used when you need to execute the statements atleast once.
do {
// code
} while (condition);
Array is a collection of similar data which is stored in continuous memory addresses. Array values can be fetched using index. Index starts from 0 to size-1.
data-type[] array-name;
Method is a set of statements which gets executed only when they are called. Call the method name in the main function to execute the method.
static void method-name()
{
// code to be executed
}