using System.Collections; using System.Collections.Generic; using UnityEngine; using PlayFab; using System.Threading.Tasks; using PlayFab.ClientModels; using UnityEngine.SceneManagement; using TMPro; public class Playfablogin : MonoBehaviour { [Header("This Part From Here is MADE By GotYoHat;Who made the whole playfab connection things")] [Header("COSMETICS")] public static Playfablogin instance; public string MyPlayFabID; public string CatalogName; public List<GameObject> specialitems; public List<GameObject> disableitems; [Header("CURRENCY")] public string CurrencyName; public TextMeshPro currencyText; [SerializeField] public int coins; [Header("BANNED")] public string bannedscenename; [Header("TITLE DATA")] public TextMeshPro MOTDText; [Header("PLAYER DATA")] public TextMeshPro UserName; public string StartingUsername; public string name; [SerializeField] public bool UpdateName; [Header("This Part From Here is Edited By Bmix P.S Credit Me if You use!")] public List<GameObject> ModItems = new List<GameObject>(); public TextMeshPro textmeshPro = GetComponent<TextMeshPro>(); public void Awake() { instance = this; } void Start() { login(); } public void login() { var request = new LoginWithCustomIDRequest { CustomId = SystemInfo.deviceUniqueIdentifier, CreateAccount = true, InfoRequestParameters = new GetPlayerCombinedInfoRequestParams { GetPlayerProfile = true } }; PlayFabClientAPI.LoginWithCustomID(request, OnLoginSuccess, OnError); } public void OnLoginSuccess(LoginResult result) { Debug.Log("logging in"); GetAccountInfoRequest InfoRequest = new GetAccountInfoRequest(); PlayFabClientAPI.GetAccountInfo(InfoRequest, AccountInfoSuccess, OnError); GetVirtualCurrencies(); GetMOTD(); } public void AccountInfoSuccess(GetAccountInfoResult result) { MyPlayFabID = result.AccountInfo.PlayFabId; PlayFabClientAPI.GetUserInventory(new GetUserInventoryRequest(), (result) => { foreach (var item in result.Inventory) { if (item.CatalogVersion == CatalogName) { for (int i = 0; i < specialitems.Count; i++) { if (specialitems[i].name == item.ItemId) { specialitems[i].SetActive(true); } } for (int i = 0; i < disableitems.Count; i++) { if (disableitems[i].name == item.ItemId) { disableitems[i].SetActive(false); } } for(int i = 0; i < ModItems. Count; i++) { if (ModItems.activeSelf) { textmeshPro.SetText("Your Mod items are enabled")//This runs if the ModItems are enabled by PlayFab } else { textmeshPro.SetText("Your Mod items are Not Enabled Restart your game!")//this runs if the ModItems are disabled by Playfab } } } }, (error) => { Debug.LogError(error.GenerateErrorReport()); }); } async void Update() { } public void GetVirtualCurrencies() { PlayFabClientAPI.GetUserInventory(new GetUserInventoryRequest(), OnGetUserInventorySuccess, OnError); } void OnGetUserInventorySuccess(GetUserInventoryResult result) { coins = result.VirtualCurrency["HS"]; currencyText.text = "You have " + coins.ToString() + " " + CurrencyName; } private void OnError(PlayFabError error) { if (error.Error == PlayFabErrorCode.AccountBanned) { SceneManager.LoadScene(bannedscenename); } } //Get TitleData public void GetMOTD() { PlayFabClientAPI.GetTitleData(new GetTitleDataRequest(), MOTDGot, OnError); } public void MOTDGot(GetTitleDataResult result) { if (result.Data == null || result.Data.ContainsKey("MOTD") == false) { Debug.Log("No MOTD"); return; } MOTDText.text = result.Data["MOTD"]; } }
Write, Run & Share C# code online using OneCompiler's C# online compiler for free. It's one of the robust, feature-rich online compilers for C# language, running on the latest version 8.0. Getting started with the OneCompiler's C# compiler is simple and pretty fast. The editor shows sample boilerplate code when you choose language as C#
and start coding.
OneCompiler's C# online compiler supports stdin and users can give inputs to programs using the STDIN textbox under the I/O tab. Following is a sample program which takes name as input and print your name with hello.
using System;
namespace Sample
{
class Test
{
public static void Main(string[] args)
{
string name;
name = Console.ReadLine();
Console.WriteLine("Hello {0} ", name);
}
}
}
C# is a general purpose object-oriented programming language by Microsoft. Though initially it was developed as part of .net but later it was approved by ECMA and ISO standards.
You can use C# to create variety of applications, like web, windows, mobile, console applications and much more using Visual studio.
Data Type | Description | Range | size |
---|---|---|---|
int | To store integers | -2,147,483,648 to 2,147,483,647 | 4 bytes |
double | to store large floating point numbers with decimals | can store 15 decimal digits | 8 bytes |
float | to store floating point numbers with decimals | can store upto 7 decimal digits | 4 bytes |
char | to store single characters | - | 2 bytes |
string | to stores text | - | 2 bytes per character |
bool | to stores either true or false | - | 1 bit |
datatype variable-name = value;
When ever you want to perform a set of operations based on a condition or set of few conditions IF-ELSE is used.
if(conditional-expression) {
// code
}
else {
// code
}
You can also use if-else for nested Ifs and If-Else-If ladder when multiple conditions are to be performed on a single variable.
Switch is an alternative to If-Else-If ladder.
switch(conditional-expression) {
case value1:
// code
break; // optional
case value2:
// code
break; // optional
...
default:
// code to be executed when all the above cases are not matched;
}
For loop is used to iterate a set of statements based on a condition.
for(Initialization; Condition; Increment/decrement) {
// code
}
While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.
while(condition) {
// code
}
Do-while is also used to iterate a set of statements based on a condition. It is mostly used when you need to execute the statements atleast once.
do {
// code
} while (condition);
Array is a collection of similar data which is stored in continuous memory addresses. Array values can be fetched using index. Index starts from 0 to size-1.
data-type[] array-name;
Method is a set of statements which gets executed only when they are called. Call the method name in the main function to execute the method.
static void method-name()
{
// code to be executed
}