Drawing class: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using SplashKitSDK; namespace ShapeDrawer { public class Drawing { private readonly List<Shape> _shapes; private Color _background; public Drawing(Color background) { _shapes = new List<Shape>(); _background = SplashKit.ColorAzure(); } public Drawing(): this(Color.Azure) { } public Color Background { get { return _background; } set { _background = value; } } public int ShapeCount { get { return _shapes.Count; } } public void AddShape(Shape s) { _shapes.Add(s); } public void Draw() { SplashKit.ClearScreen(_background); foreach (Shape s in _shapes) { s.Draw(); } } public List<Shape> SelectedShapes { get { List<Shape> result = new List<Shape>(); foreach(Shape s in _shapes) { if(s.Selected) { result.Add(s); } }return result; } } public void SelectShapesAt(Point2D pt) { foreach (Shape s in _shapes) { if (s.IsAt(pt)) { s.Selected = true; } } } public void RemoveShape(Shape s) { _shapes.Remove(s); } } } Program Class: using System; using SplashKitSDK; namespace ShapeDrawer { public class Program { public static void Main() { Drawing myDraw = new Drawing(); new Window("Shape Drawer", 1000, 800); do { SplashKit.ProcessEvents(); SplashKit.ClearScreen(); myDraw.Draw(); if (SplashKit.MouseClicked(MouseButton.LeftButton)) { Shape myShape = new Shape(); myShape.X = SplashKit.MouseX(); myShape.Y = SplashKit.MouseY(); myShape.color = SplashKit.ColorBisque(); myDraw.AddShape(myShape); } if (SplashKit.MouseClicked(MouseButton.RightButton)) { myDraw.SelectShapesAt(SplashKit.MousePosition()); } if (SplashKit.KeyDown(KeyCode.DeleteKey) || SplashKit.KeyDown(KeyCode.BackspaceKey)) { foreach (Shape s in myDraw.SelectedShapes) { myDraw.RemoveShape(s); } } SplashKit.RefreshScreen(); } while (!SplashKit.WindowCloseRequested("Shape Drawer")); } } } Shape Class: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using SplashKitSDK; namespace ShapeDrawer { public class Shape { private float _x,_y; private int _height, _width; private Color _color; private bool _selected; public Shape() { _x = 0; _y = 0; _width = 50; _height = 50; _color = SplashKit.ColorAliceBlue(); } public float X { get { return _x; } set { _x = value; } } public float Y { get { return _y; } set { _y = value; } } public int Width { get { return _width; } set { _width = value; } } public int Height { get { return _height; } set { _height = value; } } public Color color { get { return _color; } set { _color = value; } } public void Draw() { SplashKit.FillRectangle(_color, _x, _y, _width, _height); if (_selected) { this.DrawOutline(); } } public void DrawOutline() { SplashKit.DrawRectangle(SplashKit.ColorBlack(), _x - 2, _y - 2, _width + 4, _height + 4); } public bool IsAt(Point2D pt) { if((((pt.X>=_x)&&(pt.X<=(_x+_width)))&&(pt.Y>=_y)&&(pt.Y<=(_y+_height)))) { return true; } else { return false; } } public bool Selected { get => _selected; set => _selected = value; } } }
Write, Run & Share C# code online using OneCompiler's C# online compiler for free. It's one of the robust, feature-rich online compilers for C# language, running on the latest version 8.0. Getting started with the OneCompiler's C# compiler is simple and pretty fast. The editor shows sample boilerplate code when you choose language as C#
and start coding.
OneCompiler's C# online compiler supports stdin and users can give inputs to programs using the STDIN textbox under the I/O tab. Following is a sample program which takes name as input and print your name with hello.
using System;
namespace Sample
{
class Test
{
public static void Main(string[] args)
{
string name;
name = Console.ReadLine();
Console.WriteLine("Hello {0} ", name);
}
}
}
C# is a general purpose object-oriented programming language by Microsoft. Though initially it was developed as part of .net but later it was approved by ECMA and ISO standards.
You can use C# to create variety of applications, like web, windows, mobile, console applications and much more using Visual studio.
Data Type | Description | Range | size |
---|---|---|---|
int | To store integers | -2,147,483,648 to 2,147,483,647 | 4 bytes |
double | to store large floating point numbers with decimals | can store 15 decimal digits | 8 bytes |
float | to store floating point numbers with decimals | can store upto 7 decimal digits | 4 bytes |
char | to store single characters | - | 2 bytes |
string | to stores text | - | 2 bytes per character |
bool | to stores either true or false | - | 1 bit |
datatype variable-name = value;
When ever you want to perform a set of operations based on a condition or set of few conditions IF-ELSE is used.
if(conditional-expression) {
// code
}
else {
// code
}
You can also use if-else for nested Ifs and If-Else-If ladder when multiple conditions are to be performed on a single variable.
Switch is an alternative to If-Else-If ladder.
switch(conditional-expression) {
case value1:
// code
break; // optional
case value2:
// code
break; // optional
...
default:
// code to be executed when all the above cases are not matched;
}
For loop is used to iterate a set of statements based on a condition.
for(Initialization; Condition; Increment/decrement) {
// code
}
While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.
while(condition) {
// code
}
Do-while is also used to iterate a set of statements based on a condition. It is mostly used when you need to execute the statements atleast once.
do {
// code
} while (condition);
Array is a collection of similar data which is stored in continuous memory addresses. Array values can be fetched using index. Index starts from 0 to size-1.
data-type[] array-name;
Method is a set of statements which gets executed only when they are called. Call the method name in the main function to execute the method.
static void method-name()
{
// code to be executed
}