using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using FishNet.Connection;
using FishNet.Object;

public class ShipContro : NetworkBehaviour
{
    public float forwardsp = 25f, strafsp = 7.5f, hoversp = 5f;
    private float actforwardsp, actstrafsp, acthoversp;
    private float forwardacc = 2.5f, strafacc = 2f, hoveracc = 2f;

    public float lookratesp = 90f;
    private Vector2 lookinput, screencenter, mousedistance;

    private float rollinput;
    public float rollsp = 90f, rollac = 3.5f;

    public Transform aimTarget; // Reference to the aim target

    public CharacterController _controller;
    private Transform camPoint; // Reference to the CamPoint object

    public override void OnStartClient()
    {
        base.OnStartClient();

        _controller.enabled = (base.IsServer || base.IsOwner);

        if (base.IsOwner)
        {

        }else
        {
            _controller.enabled = false;
            
        }

    }

    // Start is called before the first frame update
    void Start()
    {
        screencenter.x = Screen.width * .5f;
        screencenter.y = Screen.height * .5f;

        Cursor.lockState = CursorLockMode.Confined;
        _controller = GetComponent<CharacterController>();
    }

    // Update is called once per frame
    void Update()
    {
        if (!base.IsOwner) return;

        // Look Input
        lookinput.x = Input.mousePosition.x;
        lookinput.y = Input.mousePosition.y;

        mousedistance.x = (lookinput.x - screencenter.x) / screencenter.y;
        mousedistance.y = (lookinput.y - screencenter.y) / screencenter.y;

        mousedistance = Vector2.ClampMagnitude(mousedistance, 1f);

        // Roll Input
        rollinput = Mathf.Lerp(rollinput, Input.GetAxisRaw("Roll"), rollac * Time.deltaTime);

        transform.Rotate(-mousedistance.y * lookratesp * Time.deltaTime, mousedistance.x * lookratesp * Time.deltaTime, rollinput * rollsp * Time.deltaTime, Space.Self);

        // Movement Input
        float verticalInput = Input.GetAxisRaw("Vertical");
        float horizontalInput = Input.GetAxisRaw("Horizontal");
        float hoverInput = Input.GetAxisRaw("Hover");

        // Calculate actual speeds with acceleration
        actforwardsp = Mathf.Lerp(actforwardsp, verticalInput * forwardsp, forwardacc * Time.deltaTime);
        actstrafsp = Mathf.Lerp(actstrafsp, horizontalInput * strafsp, strafacc * Time.deltaTime);
        acthoversp = Mathf.Lerp(acthoversp, hoverInput * hoversp, hoveracc * Time.deltaTime);

        // Apply movement
        Vector3 moveDirection = transform.forward * actforwardsp + transform.right * actstrafsp + transform.up * acthoversp;
        _controller.Move(moveDirection * Time.deltaTime);
    }
}
 

C Sharp Online Compiler

Write, Run & Share C# code online using OneCompiler's C# online compiler for free. It's one of the robust, feature-rich online compilers for C# language, running on the latest version 8.0. Getting started with the OneCompiler's C# compiler is simple and pretty fast. The editor shows sample boilerplate code when you choose language as C# and start coding.

Read inputs from stdin

OneCompiler's C# online compiler supports stdin and users can give inputs to programs using the STDIN textbox under the I/O tab. Following is a sample program which takes name as input and print your name with hello.

using System;
 
namespace Sample
{
  class Test
    {
      public static void Main(string[] args)
       {
         string name;
         name = Console.ReadLine();
         Console.WriteLine("Hello {0} ", name);
	}
     }
}

About C Sharp

C# is a general purpose object-oriented programming language by Microsoft. Though initially it was developed as part of .net but later it was approved by ECMA and ISO standards.

You can use C# to create variety of applications, like web, windows, mobile, console applications and much more using Visual studio.

Syntax help

Data types

Data TypeDescriptionRangesize
intTo store integers-2,147,483,648 to 2,147,483,6474 bytes
doubleto store large floating point numbers with decimalscan store 15 decimal digits8 bytes
floatto store floating point numbers with decimalscan store upto 7 decimal digits4 bytes
charto store single characters-2 bytes
stringto stores text-2 bytes per character
boolto stores either true or false-1 bit

Variables

Syntax

datatype variable-name = value;

Loops

1. If-Else:

When ever you want to perform a set of operations based on a condition or set of few conditions IF-ELSE is used.

if(conditional-expression) {
   // code
} 
else {
   // code
}

You can also use if-else for nested Ifs and If-Else-If ladder when multiple conditions are to be performed on a single variable.

2. Switch:

Switch is an alternative to If-Else-If ladder.

switch(conditional-expression) {    
case value1:    
 // code    
 break;  // optional  
case value2:    
 // code    
 break;  // optional  
...    
    
default:     
 // code to be executed when all the above cases are not matched;    
} 

3. For:

For loop is used to iterate a set of statements based on a condition.

for(Initialization; Condition; Increment/decrement) {
  // code  
} 

4. While:

While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.

while(condition) {
 // code 
}

5. Do-While:

Do-while is also used to iterate a set of statements based on a condition. It is mostly used when you need to execute the statements atleast once.

do {
  // code 
} while (condition);

Arrays

Array is a collection of similar data which is stored in continuous memory addresses. Array values can be fetched using index. Index starts from 0 to size-1.

Syntax

data-type[] array-name;

Methods

Method is a set of statements which gets executed only when they are called. Call the method name in the main function to execute the method.

Syntax

static void method-name() 
{
  // code to be executed
}