using System;

public class FightingGame
{
   public static void Main()
   {
      Console.WriteLine("Welcome to WW2 Game!");
      Console.WriteLine("Choose your player: 1- Sniper, 2- Private Sam, 3- ***** Gunman");
      int playerChoice = Convert.ToInt32(Console.ReadLine());
      
      string playerName = "";
      int playerStrength = 0;
      int playerHealth = 100;
      
      switch(playerChoice)
      {
         case 1:
            playerName = "Sniper";
            playerStrength = 10;
            break;
         case 2:
            playerName = "Private Sam";
            playerStrength = 10;
            break;
         case 3:
            playerName = "***** Gunman";
            playerStrength = 20;
            break;
         default:
            Console.WriteLine("Invalid Choice! Exiting game...");
            return;
      }
      
      Console.WriteLine("Your player is: " + playerName);
      
      Console.WriteLine("Choose your opponent: 1- ***** Gunman, 2- English Sniper, 3- Adolf Hitler");
      int opponentChoice = Convert.ToInt32(Console.ReadLine());
      
      string opponentName = "";
      int opponentStrength = 15;
      int opponentHealth = 80;
      
      switch(opponentChoice)
      {
         case 1:
            opponentName = "***** Gunman";
            opponentStrength = 15;
            break;
         case 2:
            opponentName = "English Gunman";
            opponentStrength = 20;
            break;
         case 3:
            opponentName = "Adolf Hitler";
            opponentStrength = 80;
            break;
         default:
            Console.WriteLine("Invalid Choice! Exiting game...");
            return;
      }
      
      Console.WriteLine("Your opponent is: " + opponentName);
      
      Console.WriteLine("WW2 BEGIN!");
      Console.WriteLine("Player Health: " + playerHealth);
      Console.WriteLine("Opponent Health: " + opponentHealth);
      
      while(playerHealth > 0 && opponentHealth > 0)
      {
         Console.WriteLine("Choose your move: 1- Punch, 2- Shoot, 3- Block");
         int moveChoice = Convert.ToInt32(Console.ReadLine());
         
         int damageDealt = 0;
         int damageTaken = 0;
         
         switch(moveChoice)
         {
            case 1:
               damageDealt = playerStrength * 2;
               Console.WriteLine("You landed a punch on " + opponentName + " for " + damageDealt + " damage!");
               opponentHealth -= damageDealt;
               break;
            case 2:
               damageDealt = playerStrength * 3;
               Console.WriteLine("You Pulled the trigger on " + opponentName + " for " + damageDealt + " damage!");
               opponentHealth -= damageDealt;
               break;
            case 3:
               Console.WriteLine("You blocked the opponent's attack!");
               break;
            default:
               Console.WriteLine("Invalid Move! Choose again...");
               continue;
         }
         
         if(opponentHealth <= 0)
         {
            Console.WriteLine("Congratulations! You defeated  " + opponentName + "!");
            return;
         }
         
         Console.WriteLine("Opponent's turn...");
         int opponentMove = new Random().Next(1,4);
         
         switch(opponentMove)
         {
            case 1:
               damageTaken = opponentStrength * 2;
               Console.WriteLine(opponentName + " landed a punch on you for " + damageTaken + " damage!");
               playerHealth -= damageTaken;
               break;
            case 2:
               damageTaken = opponentStrength * 3;
               Console.WriteLine(opponentName + " Aimed a shot on your head for " + damageTaken + " damage!");
               playerHealth -= damageTaken;
               break;
            case 3:
               Console.WriteLine(opponentName + " blocked your attack!");
               break;
         }
         
         if(playerHealth <= 0)
         {
            Console.WriteLine("You have died L " + opponentName + "!");
            return;
         }
         
         Console.WriteLine("Player Health: " + playerHealth);
         Console.WriteLine("Opponent Health: " + opponentHealth);
      }
   }
}
 

C Sharp Online Compiler

Write, Run & Share C# code online using OneCompiler's C# online compiler for free. It's one of the robust, feature-rich online compilers for C# language, running on the latest version 8.0. Getting started with the OneCompiler's C# compiler is simple and pretty fast. The editor shows sample boilerplate code when you choose language as C# and start coding.

Read inputs from stdin

OneCompiler's C# online compiler supports stdin and users can give inputs to programs using the STDIN textbox under the I/O tab. Following is a sample program which takes name as input and print your name with hello.

using System;
 
namespace Sample
{
  class Test
    {
      public static void Main(string[] args)
       {
         string name;
         name = Console.ReadLine();
         Console.WriteLine("Hello {0} ", name);
	}
     }
}

About C Sharp

C# is a general purpose object-oriented programming language by Microsoft. Though initially it was developed as part of .net but later it was approved by ECMA and ISO standards.

You can use C# to create variety of applications, like web, windows, mobile, console applications and much more using Visual studio.

Syntax help

Data types

Data TypeDescriptionRangesize
intTo store integers-2,147,483,648 to 2,147,483,6474 bytes
doubleto store large floating point numbers with decimalscan store 15 decimal digits8 bytes
floatto store floating point numbers with decimalscan store upto 7 decimal digits4 bytes
charto store single characters-2 bytes
stringto stores text-2 bytes per character
boolto stores either true or false-1 bit

Variables

Syntax

datatype variable-name = value;

Loops

1. If-Else:

When ever you want to perform a set of operations based on a condition or set of few conditions IF-ELSE is used.

if(conditional-expression) {
   // code
} 
else {
   // code
}

You can also use if-else for nested Ifs and If-Else-If ladder when multiple conditions are to be performed on a single variable.

2. Switch:

Switch is an alternative to If-Else-If ladder.

switch(conditional-expression) {    
case value1:    
 // code    
 break;  // optional  
case value2:    
 // code    
 break;  // optional  
...    
    
default:     
 // code to be executed when all the above cases are not matched;    
} 

3. For:

For loop is used to iterate a set of statements based on a condition.

for(Initialization; Condition; Increment/decrement) {
  // code  
} 

4. While:

While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.

while(condition) {
 // code 
}

5. Do-While:

Do-while is also used to iterate a set of statements based on a condition. It is mostly used when you need to execute the statements atleast once.

do {
  // code 
} while (condition);

Arrays

Array is a collection of similar data which is stored in continuous memory addresses. Array values can be fetched using index. Index starts from 0 to size-1.

Syntax

data-type[] array-name;

Methods

Method is a set of statements which gets executed only when they are called. Call the method name in the main function to execute the method.

Syntax

static void method-name() 
{
  // code to be executed
}