using System; public class FightingGame { public static void Main() { Console.WriteLine("Welcome to WW2 Game!"); Console.WriteLine("Choose your player: 1- Sniper, 2- Private Sam, 3- ***** Gunman"); int playerChoice = Convert.ToInt32(Console.ReadLine()); string playerName = ""; int playerStrength = 0; int playerHealth = 100; switch(playerChoice) { case 1: playerName = "Sniper"; playerStrength = 10; break; case 2: playerName = "Private Sam"; playerStrength = 10; break; case 3: playerName = "***** Gunman"; playerStrength = 20; break; default: Console.WriteLine("Invalid Choice! Exiting game..."); return; } Console.WriteLine("Your player is: " + playerName); Console.WriteLine("Choose your opponent: 1- ***** Gunman, 2- English Sniper, 3- Adolf Hitler"); int opponentChoice = Convert.ToInt32(Console.ReadLine()); string opponentName = ""; int opponentStrength = 15; int opponentHealth = 80; switch(opponentChoice) { case 1: opponentName = "***** Gunman"; opponentStrength = 15; break; case 2: opponentName = "English Gunman"; opponentStrength = 20; break; case 3: opponentName = "Adolf Hitler"; opponentStrength = 80; break; default: Console.WriteLine("Invalid Choice! Exiting game..."); return; } Console.WriteLine("Your opponent is: " + opponentName); Console.WriteLine("WW2 BEGIN!"); Console.WriteLine("Player Health: " + playerHealth); Console.WriteLine("Opponent Health: " + opponentHealth); while(playerHealth > 0 && opponentHealth > 0) { Console.WriteLine("Choose your move: 1- Punch, 2- Shoot, 3- Block"); int moveChoice = Convert.ToInt32(Console.ReadLine()); int damageDealt = 0; int damageTaken = 0; switch(moveChoice) { case 1: damageDealt = playerStrength * 2; Console.WriteLine("You landed a punch on " + opponentName + " for " + damageDealt + " damage!"); opponentHealth -= damageDealt; break; case 2: damageDealt = playerStrength * 3; Console.WriteLine("You Pulled the trigger on " + opponentName + " for " + damageDealt + " damage!"); opponentHealth -= damageDealt; break; case 3: Console.WriteLine("You blocked the opponent's attack!"); break; default: Console.WriteLine("Invalid Move! Choose again..."); continue; } if(opponentHealth <= 0) { Console.WriteLine("Congratulations! You defeated " + opponentName + "!"); return; } Console.WriteLine("Opponent's turn..."); int opponentMove = new Random().Next(1,4); switch(opponentMove) { case 1: damageTaken = opponentStrength * 2; Console.WriteLine(opponentName + " landed a punch on you for " + damageTaken + " damage!"); playerHealth -= damageTaken; break; case 2: damageTaken = opponentStrength * 3; Console.WriteLine(opponentName + " Aimed a shot on your head for " + damageTaken + " damage!"); playerHealth -= damageTaken; break; case 3: Console.WriteLine(opponentName + " blocked your attack!"); break; } if(playerHealth <= 0) { Console.WriteLine("You have died L " + opponentName + "!"); return; } Console.WriteLine("Player Health: " + playerHealth); Console.WriteLine("Opponent Health: " + opponentHealth); } } }
Write, Run & Share C# code online using OneCompiler's C# online compiler for free. It's one of the robust, feature-rich online compilers for C# language, running on the latest version 8.0. Getting started with the OneCompiler's C# compiler is simple and pretty fast. The editor shows sample boilerplate code when you choose language as C#
and start coding.
OneCompiler's C# online compiler supports stdin and users can give inputs to programs using the STDIN textbox under the I/O tab. Following is a sample program which takes name as input and print your name with hello.
using System;
namespace Sample
{
class Test
{
public static void Main(string[] args)
{
string name;
name = Console.ReadLine();
Console.WriteLine("Hello {0} ", name);
}
}
}
C# is a general purpose object-oriented programming language by Microsoft. Though initially it was developed as part of .net but later it was approved by ECMA and ISO standards.
You can use C# to create variety of applications, like web, windows, mobile, console applications and much more using Visual studio.
Data Type | Description | Range | size |
---|---|---|---|
int | To store integers | -2,147,483,648 to 2,147,483,647 | 4 bytes |
double | to store large floating point numbers with decimals | can store 15 decimal digits | 8 bytes |
float | to store floating point numbers with decimals | can store upto 7 decimal digits | 4 bytes |
char | to store single characters | - | 2 bytes |
string | to stores text | - | 2 bytes per character |
bool | to stores either true or false | - | 1 bit |
datatype variable-name = value;
When ever you want to perform a set of operations based on a condition or set of few conditions IF-ELSE is used.
if(conditional-expression) {
// code
}
else {
// code
}
You can also use if-else for nested Ifs and If-Else-If ladder when multiple conditions are to be performed on a single variable.
Switch is an alternative to If-Else-If ladder.
switch(conditional-expression) {
case value1:
// code
break; // optional
case value2:
// code
break; // optional
...
default:
// code to be executed when all the above cases are not matched;
}
For loop is used to iterate a set of statements based on a condition.
for(Initialization; Condition; Increment/decrement) {
// code
}
While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.
while(condition) {
// code
}
Do-while is also used to iterate a set of statements based on a condition. It is mostly used when you need to execute the statements atleast once.
do {
// code
} while (condition);
Array is a collection of similar data which is stored in continuous memory addresses. Array values can be fetched using index. Index starts from 0 to size-1.
data-type[] array-name;
Method is a set of statements which gets executed only when they are called. Call the method name in the main function to execute the method.
static void method-name()
{
// code to be executed
}