using System; using System.Collections.Generic; // Product class represents a product in the store class Product { public int ProductID { get; } public string Name { get; set; } public decimal Price { get; set; } public int StockQuantity { get; set; } public Product(int productId, string name, decimal price, int stockQuantity) { ProductID = productId; Name = name; Price = price; StockQuantity = stockQuantity; } public void DisplayProductInfo() { Console.WriteLine($"Product ID: {ProductID}"); Console.WriteLine($"Name: {Name}"); Console.WriteLine($"Price: ${Price}"); Console.WriteLine($"Stock Quantity: {StockQuantity}"); } } // ShoppingCart class represents the user's shopping cart class ShoppingCart { public List<Product> CartItems { get; } = new List<Product>(); public decimal TotalPrice { get { decimal totalPrice = 0; foreach (var item in CartItems) { totalPrice += item.Price; } return totalPrice; } } public void AddToCart(Product product) { CartItems.Add(product); } public void RemoveFromCart(Product product) { CartItems.Remove(product); } public void DisplayCartContents() { Console.WriteLine("Shopping Cart Contents:"); foreach (var item in CartItems) { Console.WriteLine($"{item.Name} - ${item.Price}"); } Console.WriteLine($"Total Price: ${TotalPrice}"); } } // User class represents a user of the online store class User { public int UserID { get; } public string Name { get; set; } public string Email { get; set; } public User(int userId, string name, string email) { UserID = userId; Name = name; Email = email; } } // OnlineStore class represents the online store itself class OnlineStore { public List<Product> AvailableProducts { get; } = new List<Product>(); public List<User> RegisteredUsers { get; } = new List<User>(); public void AddProductToStore(Product product) { AvailableProducts.Add(product); } public void RegisterUser(User user) { RegisteredUsers.Add(user); } public void DisplayAvailableProducts() { Console.WriteLine("Available Products:"); foreach (var product in AvailableProducts) { product.DisplayProductInfo(); Console.WriteLine(); } } public void DisplayUserDetails(User user) { Console.WriteLine($"User ID: {user.UserID}"); Console.WriteLine($"Name: {user.Name}"); Console.WriteLine($"Email: {user.Email}"); } public void SimulateUserActions(User user, Product product, ShoppingCart userCart) { Console.WriteLine($"{user.Name}'s Actions:"); // Simulate user adding products to their cart userCart.AddToCart(product); Console.WriteLine($"Added {product.Name} to the cart."); userCart.DisplayCartContents(); // Simulate user removing products from their cart userCart.RemoveFromCart(product); Console.WriteLine($"Removed {product.Name} from the cart."); userCart.DisplayCartContents(); } public void SimulateUserPurchase(User user, ShoppingCart userCart) { Console.WriteLine($"{user.Name}'s Purchase:"); Console.WriteLine($"Total Price: ${userCart.TotalPrice}"); // Simulate updating product quantities and user's cart foreach (var product in userCart.CartItems) { Product storeProduct = AvailableProducts.Find(p => p.ProductID == product.ProductID); if (storeProduct != null) { // Update stock quantity and remove from the cart storeProduct.StockQuantity--; userCart.RemoveFromCart(product); } } Console.WriteLine("Purchase completed. Updated product quantities."); DisplayAvailableProducts(); } } class Program { static void Main() { // Create an online store OnlineStore onlineStore = new OnlineStore(); // Create and add products to the store Product product1 = new Product(1, "Laptop", 800, 10); Product product2 = new Product(2, "Smartphone", 400, 15); Product product3 = new Product(3, "Headphones", 50, 20); onlineStore.AddProductToStore(product1); onlineStore.AddProductToStore(product2); onlineStore.AddProductToStore(product3); // Create users and register them User user1 = new User(1, "Sam", "[email protected]"); User user2 = new User(2, "Varun", "[email protected]"); onlineStore.RegisterUser(user1); onlineStore.RegisterUser(user2); // Simulate user actions and purchases ShoppingCart cartUser1 = new ShoppingCart(); onlineStore.SimulateUserActions(user1, product1, cartUser1); onlineStore.SimulateUserPurchase(user1, cartUser1); ShoppingCart cartUser2 = new ShoppingCart(); onlineStore.SimulateUserActions(user2, product2, cartUser2); onlineStore.SimulateUserPurchase(user2, cartUser2); // Display available products and user details onlineStore.DisplayAvailableProducts(); onlineStore.DisplayUserDetails(user1); onlineStore.DisplayUserDetails(user2); } }
Write, Run & Share C# code online using OneCompiler's C# online compiler for free. It's one of the robust, feature-rich online compilers for C# language, running on the latest version 8.0. Getting started with the OneCompiler's C# compiler is simple and pretty fast. The editor shows sample boilerplate code when you choose language as C#
and start coding.
OneCompiler's C# online compiler supports stdin and users can give inputs to programs using the STDIN textbox under the I/O tab. Following is a sample program which takes name as input and print your name with hello.
using System;
namespace Sample
{
class Test
{
public static void Main(string[] args)
{
string name;
name = Console.ReadLine();
Console.WriteLine("Hello {0} ", name);
}
}
}
C# is a general purpose object-oriented programming language by Microsoft. Though initially it was developed as part of .net but later it was approved by ECMA and ISO standards.
You can use C# to create variety of applications, like web, windows, mobile, console applications and much more using Visual studio.
Data Type | Description | Range | size |
---|---|---|---|
int | To store integers | -2,147,483,648 to 2,147,483,647 | 4 bytes |
double | to store large floating point numbers with decimals | can store 15 decimal digits | 8 bytes |
float | to store floating point numbers with decimals | can store upto 7 decimal digits | 4 bytes |
char | to store single characters | - | 2 bytes |
string | to stores text | - | 2 bytes per character |
bool | to stores either true or false | - | 1 bit |
datatype variable-name = value;
When ever you want to perform a set of operations based on a condition or set of few conditions IF-ELSE is used.
if(conditional-expression) {
// code
}
else {
// code
}
You can also use if-else for nested Ifs and If-Else-If ladder when multiple conditions are to be performed on a single variable.
Switch is an alternative to If-Else-If ladder.
switch(conditional-expression) {
case value1:
// code
break; // optional
case value2:
// code
break; // optional
...
default:
// code to be executed when all the above cases are not matched;
}
For loop is used to iterate a set of statements based on a condition.
for(Initialization; Condition; Increment/decrement) {
// code
}
While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.
while(condition) {
// code
}
Do-while is also used to iterate a set of statements based on a condition. It is mostly used when you need to execute the statements atleast once.
do {
// code
} while (condition);
Array is a collection of similar data which is stored in continuous memory addresses. Array values can be fetched using index. Index starts from 0 to size-1.
data-type[] array-name;
Method is a set of statements which gets executed only when they are called. Call the method name in the main function to execute the method.
static void method-name()
{
// code to be executed
}