using System;
using System.Collections.Generic;
using System.Linq;
using System.Text.RegularExpressions;
using System.Diagnostics;

namespace HelloWorld
{
  
  
  #region
  
  	class LetterMap{
		public char letter;
		public List<LetterMap> subMaps;
				
		public LetterMap( char _c ){
			this.letter = _c;
			this.subMaps = new List<LetterMap>();
		}
		
		override
		public string ToString(){
			return $"{this.letter}: subMaps[{this.subMaps.Count}]";
		}
		
	}

	class MapBuilder{
		public List<LetterMap> rootMap;
				
		public MapBuilder(){
			this.rootMap = new List<LetterMap>( '\0' );
		}
		
		protected List<LetterMap> AddCharToMap( char _c, List<LetterMap> _maps ){
			foreach( LetterMap map in _maps ){
				if ( map.letter == _c ){
					return map.subMaps;
				}
			}
			LetterMap outMap = new LetterMap( _c );
			_maps.Add( outMap );
			return outMap.subMaps;
		}
		
		public void AddWord( string _word ){
			List<LetterMap> map = this.rootMap;
			foreach( char c in _word ){
				map = AddCharToMap( c, map );
			}
		}
		
		protected List<LetterMap> CheckMap( char _c, List<LetterMap> _maps ){
			foreach( LetterMap map in _maps ){
				if( map.letter == _c ){
					return map.subMaps;
				}
			}
			return null;
		}
		
		public bool Find( string _word ){
			List<LetterMap> map = this.rootMap;
			foreach( char c in _word ){
				map = CheckMap( c, map );
				if( map == null ) return false;
			}
			return true;
		}
		
	}
  
  #endregion
  
	public class Program
	{
		public static void Main(string[] args)
		{
		  
		  Stopwatch watch = new Stopwatch();
		  Stopwatch swlist = new Stopwatch();
		  
		  MapBuilder builder = new MapBuilder();
		  
      List<string> list = new List<string>();
      string input = "";
      
      while( input != null ){
        input = Console.ReadLine();
        if( input == null ) continue;
        list.Add( input );
      }
      Console.WriteLine( list.Count );
      
      foreach( string s in list ) {
        builder.AddWord( s );
      }
      
      Console.WriteLine( "Load Complete..." );
      
      watch.Start();
      
      foreach( string s in list ){
        
        if( !builder.Find( s ) ){
          Console.WriteLine( s );
        }
        
      }
      watch.Stop();
      
      swlist.Start();
      foreach( string s in list ){
        if( !list.Contains( s ) ){
          Console.WriteLine( s );
        }
      }
      swlist.Start();
      
      Console.WriteLine( "Done" );
      Console.WriteLine( $"Watch: {watch.ElapsedMilliseconds}");
      Console.WriteLine( $"swWatch: {swlist.ElapsedMilliseconds}");
      
		}
	}
} 

C Sharp Online Compiler

Write, Run & Share C# code online using OneCompiler's C# online compiler for free. It's one of the robust, feature-rich online compilers for C# language, running on the latest version 8.0. Getting started with the OneCompiler's C# compiler is simple and pretty fast. The editor shows sample boilerplate code when you choose language as C# and start coding.

Read inputs from stdin

OneCompiler's C# online compiler supports stdin and users can give inputs to programs using the STDIN textbox under the I/O tab. Following is a sample program which takes name as input and print your name with hello.

using System;
 
namespace Sample
{
  class Test
    {
      public static void Main(string[] args)
       {
         string name;
         name = Console.ReadLine();
         Console.WriteLine("Hello {0} ", name);
	}
     }
}

About C Sharp

C# is a general purpose object-oriented programming language by Microsoft. Though initially it was developed as part of .net but later it was approved by ECMA and ISO standards.

You can use C# to create variety of applications, like web, windows, mobile, console applications and much more using Visual studio.

Syntax help

Data types

Data TypeDescriptionRangesize
intTo store integers-2,147,483,648 to 2,147,483,6474 bytes
doubleto store large floating point numbers with decimalscan store 15 decimal digits8 bytes
floatto store floating point numbers with decimalscan store upto 7 decimal digits4 bytes
charto store single characters-2 bytes
stringto stores text-2 bytes per character
boolto stores either true or false-1 bit

Variables

Syntax

datatype variable-name = value;

Loops

1. If-Else:

When ever you want to perform a set of operations based on a condition or set of few conditions IF-ELSE is used.

if(conditional-expression) {
   // code
} 
else {
   // code
}

You can also use if-else for nested Ifs and If-Else-If ladder when multiple conditions are to be performed on a single variable.

2. Switch:

Switch is an alternative to If-Else-If ladder.

switch(conditional-expression) {    
case value1:    
 // code    
 break;  // optional  
case value2:    
 // code    
 break;  // optional  
...    
    
default:     
 // code to be executed when all the above cases are not matched;    
} 

3. For:

For loop is used to iterate a set of statements based on a condition.

for(Initialization; Condition; Increment/decrement) {
  // code  
} 

4. While:

While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.

while(condition) {
 // code 
}

5. Do-While:

Do-while is also used to iterate a set of statements based on a condition. It is mostly used when you need to execute the statements atleast once.

do {
  // code 
} while (condition);

Arrays

Array is a collection of similar data which is stored in continuous memory addresses. Array values can be fetched using index. Index starts from 0 to size-1.

Syntax

data-type[] array-name;

Methods

Method is a set of statements which gets executed only when they are called. Call the method name in the main function to execute the method.

Syntax

static void method-name() 
{
  // code to be executed
}