using UnityEngine;
using System.Collections;
public class FollowCam : MonoBehaviour
{
static public GameObject POI; // Ссылка на интересующий объект (Point of interest)
[Header("Set in Inspector")]
public float easing = 0.05f; // регулируем плавность камеры
public Vector2 minXY = Vector2.zero
[Header ("Set Dynamically")]
public float camZ; // Координата Z камеры
void Awake()
{
camZ = this.transform.position.z;
}
void FixedUpdate()
{
/*if (POI == null) return; // выйти, если нет объекта
// Получить позицию объекта
Vector3 destination = POI.transform.position;*/
// Возвращаем камеру
Vector3 destination;
if (POI == null) {
destination = Vector3.Zero;
} else {
destination = POI.transform.position;
if (POI == "Projectile") { // Если это снаряд...
if (POI.GetComponent<Rigidbody>().IsSleeping()) { // и если он спит
POI = null; // вернуть камеру
return;
}
}
}
// Ограничить X и Y минимальными значениями
destination.x = MathF.Max(minXY.x, destination.x);
destination.y = MathF.Max(minXY.y, destination.y);
// Для плавности камеры
destination = Vector3.Lerp(transform.position, destination, easing);
// Отодвинуть камеру подальше
destination.z = camZ;
transform.position = destination;
// чтобы земля оставалась в поле зрения
Camera.main.orthographicSize = destination.y + 10;
}
} Write, Run & Share C# code online using OneCompiler's C# online compiler for free. It's one of the robust, feature-rich online compilers for C# language, running on the latest version 8.0. Getting started with the OneCompiler's C# compiler is simple and pretty fast. The editor shows sample boilerplate code when you choose language as C# and start coding.
OneCompiler's C# online compiler supports stdin and users can give inputs to programs using the STDIN textbox under the I/O tab. Following is a sample program which takes name as input and print your name with hello.
using System;
namespace Sample
{
class Test
{
public static void Main(string[] args)
{
string name;
name = Console.ReadLine();
Console.WriteLine("Hello {0} ", name);
}
}
}
C# is a general purpose object-oriented programming language by Microsoft. Though initially it was developed as part of .net but later it was approved by ECMA and ISO standards.
You can use C# to create variety of applications, like web, windows, mobile, console applications and much more using Visual studio.
| Data Type | Description | Range | size |
|---|---|---|---|
| int | To store integers | -2,147,483,648 to 2,147,483,647 | 4 bytes |
| double | to store large floating point numbers with decimals | can store 15 decimal digits | 8 bytes |
| float | to store floating point numbers with decimals | can store upto 7 decimal digits | 4 bytes |
| char | to store single characters | - | 2 bytes |
| string | to stores text | - | 2 bytes per character |
| bool | to stores either true or false | - | 1 bit |
datatype variable-name = value;
When ever you want to perform a set of operations based on a condition or set of few conditions IF-ELSE is used.
if(conditional-expression) {
// code
}
else {
// code
}
You can also use if-else for nested Ifs and If-Else-If ladder when multiple conditions are to be performed on a single variable.
Switch is an alternative to If-Else-If ladder.
switch(conditional-expression) {
case value1:
// code
break; // optional
case value2:
// code
break; // optional
...
default:
// code to be executed when all the above cases are not matched;
}
For loop is used to iterate a set of statements based on a condition.
for(Initialization; Condition; Increment/decrement) {
// code
}
While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.
while(condition) {
// code
}
Do-while is also used to iterate a set of statements based on a condition. It is mostly used when you need to execute the statements atleast once.
do {
// code
} while (condition);
Array is a collection of similar data which is stored in continuous memory addresses. Array values can be fetched using index. Index starts from 0 to size-1.
data-type[] array-name;
Method is a set of statements which gets executed only when they are called. Call the method name in the main function to execute the method.
static void method-name()
{
// code to be executed
}