using UnityEngine; using System.Collections; public class FollowCam : MonoBehaviour { static public GameObject POI; // Ссылка на интересующий объект (Point of interest) [Header("Set in Inspector")] public float easing = 0.05f; // регулируем плавность камеры public Vector2 minXY = Vector2.zero [Header ("Set Dynamically")] public float camZ; // Координата Z камеры void Awake() { camZ = this.transform.position.z; } void FixedUpdate() { /*if (POI == null) return; // выйти, если нет объекта // Получить позицию объекта Vector3 destination = POI.transform.position;*/ // Возвращаем камеру Vector3 destination; if (POI == null) { destination = Vector3.Zero; } else { destination = POI.transform.position; if (POI == "Projectile") { // Если это снаряд... if (POI.GetComponent<Rigidbody>().IsSleeping()) { // и если он спит POI = null; // вернуть камеру return; } } } // Ограничить X и Y минимальными значениями destination.x = MathF.Max(minXY.x, destination.x); destination.y = MathF.Max(minXY.y, destination.y); // Для плавности камеры destination = Vector3.Lerp(transform.position, destination, easing); // Отодвинуть камеру подальше destination.z = camZ; transform.position = destination; // чтобы земля оставалась в поле зрения Camera.main.orthographicSize = destination.y + 10; } }
Write, Run & Share C# code online using OneCompiler's C# online compiler for free. It's one of the robust, feature-rich online compilers for C# language, running on the latest version 8.0. Getting started with the OneCompiler's C# compiler is simple and pretty fast. The editor shows sample boilerplate code when you choose language as C#
and start coding.
OneCompiler's C# online compiler supports stdin and users can give inputs to programs using the STDIN textbox under the I/O tab. Following is a sample program which takes name as input and print your name with hello.
using System;
namespace Sample
{
class Test
{
public static void Main(string[] args)
{
string name;
name = Console.ReadLine();
Console.WriteLine("Hello {0} ", name);
}
}
}
C# is a general purpose object-oriented programming language by Microsoft. Though initially it was developed as part of .net but later it was approved by ECMA and ISO standards.
You can use C# to create variety of applications, like web, windows, mobile, console applications and much more using Visual studio.
Data Type | Description | Range | size |
---|---|---|---|
int | To store integers | -2,147,483,648 to 2,147,483,647 | 4 bytes |
double | to store large floating point numbers with decimals | can store 15 decimal digits | 8 bytes |
float | to store floating point numbers with decimals | can store upto 7 decimal digits | 4 bytes |
char | to store single characters | - | 2 bytes |
string | to stores text | - | 2 bytes per character |
bool | to stores either true or false | - | 1 bit |
datatype variable-name = value;
When ever you want to perform a set of operations based on a condition or set of few conditions IF-ELSE is used.
if(conditional-expression) {
// code
}
else {
// code
}
You can also use if-else for nested Ifs and If-Else-If ladder when multiple conditions are to be performed on a single variable.
Switch is an alternative to If-Else-If ladder.
switch(conditional-expression) {
case value1:
// code
break; // optional
case value2:
// code
break; // optional
...
default:
// code to be executed when all the above cases are not matched;
}
For loop is used to iterate a set of statements based on a condition.
for(Initialization; Condition; Increment/decrement) {
// code
}
While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.
while(condition) {
// code
}
Do-while is also used to iterate a set of statements based on a condition. It is mostly used when you need to execute the statements atleast once.
do {
// code
} while (condition);
Array is a collection of similar data which is stored in continuous memory addresses. Array values can be fetched using index. Index starts from 0 to size-1.
data-type[] array-name;
Method is a set of statements which gets executed only when they are called. Call the method name in the main function to execute the method.
static void method-name()
{
// code to be executed
}