using UnityEngine;
using System.Collections;
 
public class FlyCamera : MonoBehaviour {
 
    /*
    Writen by Windexglow 11-13-10.  Use it, edit it, steal it I don't care.  
    Converted to C# 27-02-13 - no credit wanted.
    Simple flycam I made, since I couldn't find any others made public.  
    Made simple to use (drag and drop, done) for regular keyboard layout  
    wasd : basic movement
    shift : Makes camera accelerate
    space : Moves camera on X and Z axis only.  So camera doesn't gain any height*/
     
     
    float mainSpeed = 100.0f; //regular speed
    float shiftAdd = 250.0f; //multiplied by how long shift is held.  Basically running
    float maxShift = 1000.0f; //Maximum speed when holdin gshift
    float camSens = 0.25f; //How sensitive it with mouse
    private Vector3 lastMouse = new Vector3(255, 255, 255); //kind of in the middle of the screen, rather than at the top (play)
    private float totalRun= 1.0f;
     
    void Update () {
        lastMouse = Input.mousePosition - lastMouse ;
        lastMouse = new Vector3(-lastMouse.y * camSens, lastMouse.x * camSens, 0 );
        lastMouse = new Vector3(transform.eulerAngles.x + lastMouse.x , transform.eulerAngles.y + lastMouse.y, 0);
        transform.eulerAngles = lastMouse;
        lastMouse =  Input.mousePosition;
        //Mouse  camera angle done.  
       
        //Keyboard commands
        float f = 0.0f;
        Vector3 p = GetBaseInput();
        if (p.sqrMagnitude > 0){ // only move while a direction key is pressed
          if (Input.GetKey (KeyCode.LeftShift)){
              totalRun += Time.deltaTime;
              p  = p * totalRun * shiftAdd;
              p.x = Mathf.Clamp(p.x, -maxShift, maxShift);
              p.y = Mathf.Clamp(p.y, -maxShift, maxShift);
              p.z = Mathf.Clamp(p.z, -maxShift, maxShift);
          } else {
              totalRun = Mathf.Clamp(totalRun * 0.5f, 1f, 1000f);
              p = p * mainSpeed;
          }
         
          p = p * Time.deltaTime;
          Vector3 newPosition = transform.position;
          if (Input.GetKey(KeyCode.Space)){ //If player wants to move on X and Z axis only
              transform.Translate(p);
              newPosition.x = transform.position.x;
              newPosition.z = transform.position.z;
              transform.position = newPosition;
          } else {
              transform.Translate(p);
          }
        }
    }
     
    private Vector3 GetBaseInput() { //returns the basic values, if it's 0 than it's not active.
        Vector3 p_Velocity = new Vector3();
        if (Input.GetKey (KeyCode.W)){
            p_Velocity += new Vector3(0, 0 , 1);
        }
        if (Input.GetKey (KeyCode.S)){
            p_Velocity += new Vector3(0, 0, -1);
        }
        if (Input.GetKey (KeyCode.A)){
            p_Velocity += new Vector3(-1, 0, 0);
        }
        if (Input.GetKey (KeyCode.D)){
            p_Velocity += new Vector3(1, 0, 0);
        }
        return p_Velocity;
    }
} 

C Sharp Online Compiler

Write, Run & Share C# code online using OneCompiler's C# online compiler for free. It's one of the robust, feature-rich online compilers for C# language, running on the latest version 8.0. Getting started with the OneCompiler's C# compiler is simple and pretty fast. The editor shows sample boilerplate code when you choose language as C# and start coding.

Read inputs from stdin

OneCompiler's C# online compiler supports stdin and users can give inputs to programs using the STDIN textbox under the I/O tab. Following is a sample program which takes name as input and print your name with hello.

using System;
 
namespace Sample
{
  class Test
    {
      public static void Main(string[] args)
       {
         string name;
         name = Console.ReadLine();
         Console.WriteLine("Hello {0} ", name);
	}
     }
}

About C Sharp

C# is a general purpose object-oriented programming language by Microsoft. Though initially it was developed as part of .net but later it was approved by ECMA and ISO standards.

You can use C# to create variety of applications, like web, windows, mobile, console applications and much more using Visual studio.

Syntax help

Data types

Data TypeDescriptionRangesize
intTo store integers-2,147,483,648 to 2,147,483,6474 bytes
doubleto store large floating point numbers with decimalscan store 15 decimal digits8 bytes
floatto store floating point numbers with decimalscan store upto 7 decimal digits4 bytes
charto store single characters-2 bytes
stringto stores text-2 bytes per character
boolto stores either true or false-1 bit

Variables

Syntax

datatype variable-name = value;

Loops

1. If-Else:

When ever you want to perform a set of operations based on a condition or set of few conditions IF-ELSE is used.

if(conditional-expression) {
   // code
} 
else {
   // code
}

You can also use if-else for nested Ifs and If-Else-If ladder when multiple conditions are to be performed on a single variable.

2. Switch:

Switch is an alternative to If-Else-If ladder.

switch(conditional-expression) {    
case value1:    
 // code    
 break;  // optional  
case value2:    
 // code    
 break;  // optional  
...    
    
default:     
 // code to be executed when all the above cases are not matched;    
} 

3. For:

For loop is used to iterate a set of statements based on a condition.

for(Initialization; Condition; Increment/decrement) {
  // code  
} 

4. While:

While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.

while(condition) {
 // code 
}

5. Do-While:

Do-while is also used to iterate a set of statements based on a condition. It is mostly used when you need to execute the statements atleast once.

do {
  // code 
} while (condition);

Arrays

Array is a collection of similar data which is stored in continuous memory addresses. Array values can be fetched using index. Index starts from 0 to size-1.

Syntax

data-type[] array-name;

Methods

Method is a set of statements which gets executed only when they are called. Call the method name in the main function to execute the method.

Syntax

static void method-name() 
{
  // code to be executed
}