using UnityEngine; using System.Collections; public class FlyCamera : MonoBehaviour { /* Writen by Windexglow 11-13-10. Use it, edit it, steal it I don't care. Converted to C# 27-02-13 - no credit wanted. Simple flycam I made, since I couldn't find any others made public. Made simple to use (drag and drop, done) for regular keyboard layout wasd : basic movement shift : Makes camera accelerate space : Moves camera on X and Z axis only. So camera doesn't gain any height*/ float mainSpeed = 100.0f; //regular speed float shiftAdd = 250.0f; //multiplied by how long shift is held. Basically running float maxShift = 1000.0f; //Maximum speed when holdin gshift float camSens = 0.25f; //How sensitive it with mouse private Vector3 lastMouse = new Vector3(255, 255, 255); //kind of in the middle of the screen, rather than at the top (play) private float totalRun= 1.0f; void Update () { lastMouse = Input.mousePosition - lastMouse ; lastMouse = new Vector3(-lastMouse.y * camSens, lastMouse.x * camSens, 0 ); lastMouse = new Vector3(transform.eulerAngles.x + lastMouse.x , transform.eulerAngles.y + lastMouse.y, 0); transform.eulerAngles = lastMouse; lastMouse = Input.mousePosition; //Mouse camera angle done. //Keyboard commands float f = 0.0f; Vector3 p = GetBaseInput(); if (p.sqrMagnitude > 0){ // only move while a direction key is pressed if (Input.GetKey (KeyCode.LeftShift)){ totalRun += Time.deltaTime; p = p * totalRun * shiftAdd; p.x = Mathf.Clamp(p.x, -maxShift, maxShift); p.y = Mathf.Clamp(p.y, -maxShift, maxShift); p.z = Mathf.Clamp(p.z, -maxShift, maxShift); } else { totalRun = Mathf.Clamp(totalRun * 0.5f, 1f, 1000f); p = p * mainSpeed; } p = p * Time.deltaTime; Vector3 newPosition = transform.position; if (Input.GetKey(KeyCode.Space)){ //If player wants to move on X and Z axis only transform.Translate(p); newPosition.x = transform.position.x; newPosition.z = transform.position.z; transform.position = newPosition; } else { transform.Translate(p); } } } private Vector3 GetBaseInput() { //returns the basic values, if it's 0 than it's not active. Vector3 p_Velocity = new Vector3(); if (Input.GetKey (KeyCode.W)){ p_Velocity += new Vector3(0, 0 , 1); } if (Input.GetKey (KeyCode.S)){ p_Velocity += new Vector3(0, 0, -1); } if (Input.GetKey (KeyCode.A)){ p_Velocity += new Vector3(-1, 0, 0); } if (Input.GetKey (KeyCode.D)){ p_Velocity += new Vector3(1, 0, 0); } return p_Velocity; } }
Write, Run & Share C# code online using OneCompiler's C# online compiler for free. It's one of the robust, feature-rich online compilers for C# language, running on the latest version 8.0. Getting started with the OneCompiler's C# compiler is simple and pretty fast. The editor shows sample boilerplate code when you choose language as C#
and start coding.
OneCompiler's C# online compiler supports stdin and users can give inputs to programs using the STDIN textbox under the I/O tab. Following is a sample program which takes name as input and print your name with hello.
using System;
namespace Sample
{
class Test
{
public static void Main(string[] args)
{
string name;
name = Console.ReadLine();
Console.WriteLine("Hello {0} ", name);
}
}
}
C# is a general purpose object-oriented programming language by Microsoft. Though initially it was developed as part of .net but later it was approved by ECMA and ISO standards.
You can use C# to create variety of applications, like web, windows, mobile, console applications and much more using Visual studio.
Data Type | Description | Range | size |
---|---|---|---|
int | To store integers | -2,147,483,648 to 2,147,483,647 | 4 bytes |
double | to store large floating point numbers with decimals | can store 15 decimal digits | 8 bytes |
float | to store floating point numbers with decimals | can store upto 7 decimal digits | 4 bytes |
char | to store single characters | - | 2 bytes |
string | to stores text | - | 2 bytes per character |
bool | to stores either true or false | - | 1 bit |
datatype variable-name = value;
When ever you want to perform a set of operations based on a condition or set of few conditions IF-ELSE is used.
if(conditional-expression) {
// code
}
else {
// code
}
You can also use if-else for nested Ifs and If-Else-If ladder when multiple conditions are to be performed on a single variable.
Switch is an alternative to If-Else-If ladder.
switch(conditional-expression) {
case value1:
// code
break; // optional
case value2:
// code
break; // optional
...
default:
// code to be executed when all the above cases are not matched;
}
For loop is used to iterate a set of statements based on a condition.
for(Initialization; Condition; Increment/decrement) {
// code
}
While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.
while(condition) {
// code
}
Do-while is also used to iterate a set of statements based on a condition. It is mostly used when you need to execute the statements atleast once.
do {
// code
} while (condition);
Array is a collection of similar data which is stored in continuous memory addresses. Array values can be fetched using index. Index starts from 0 to size-1.
data-type[] array-name;
Method is a set of statements which gets executed only when they are called. Call the method name in the main function to execute the method.
static void method-name()
{
// code to be executed
}