using System; using System.Collections.Generic; using System.Linq; namespace AstrologySimulator { public enum Planet { Ηλιος, Σεληνη, Ερμης, Αφροδιτη, Αρης, Διας, Κρονος, Ουρανος, Ποσειδωνας, Πλουτωνας } public enum ZodiacSign { Κριος, Ταυρος, Διδυμοι, Καρκινος, Λεων, Παρθενος, Ζυγος, Σκορπιος, Τοξοτης, Αιγοκερως, Υδροχοος, Ιχθεις } public class RandomAstrologyGenerator { private readonly Random _random; private readonly List<string> _positiveEffects = new List<string> { "αυξημένη αυτοπεποίθηση", "καλή τύχη στα οικονομικά", "έντονη δημιουργικότητα", "βελτιωμένες διαπροσωπικές σχέσεις", "επαγγελματική επιτυχία", "πνευματική διαύγεια", "συναισθηματική ισορροπία", "αυξημένη ενέργεια", "νέες ευκαιρίες", "θετικές αλλαγές" }; private readonly List<string> _negativeEffects = new List<string> { "έλλειψη συγκέντρωσης", "συναισθηματική αστάθεια", "οικονομικές δυσκολίες", "εμπόδια στην επικοινωνία", "χαμηλή ενέργεια", "προβλήματα στις σχέσεις", "επαγγελματική στασιμότητα", "άγχος και ανησυχία", "καθυστερήσεις", "παρεξηγήσεις" }; private readonly List<string> _areas = new List<string> { "στην εργασία", "στις σχέσεις", "στα οικονομικά", "στην υγεία", "στην προσωπική ανάπτυξη", "στην οικογένεια", "στις σπουδές", "στα ταξίδια", "στη δημιουργικότητα", "στην κοινωνική ζωή" }; public RandomAstrologyGenerator() { _random = new Random(); } public Dictionary<(Planet, ZodiacSign), string> GenerateDailyHoroscope() { var horoscope = new Dictionary<(Planet, ZodiacSign), string>(); var planets = Enum.GetValues(typeof(Planet)).Cast<Planet>(); var signs = Enum.GetValues(typeof(ZodiacSign)).Cast<ZodiacSign>(); foreach (var planet in planets) { // Επιλέγουμε ένα τυχαίο ζώδιο για κάθε πλανήτη var randomSign = signs.ElementAt(_random.Next(signs.Count())); // Δημιουργούμε την τυχαία επιρροή string influence = GenerateRandomInfluence(); horoscope.Add((planet, randomSign), influence); } return horoscope; } private string GenerateRandomInfluence() { bool isPositive = _random.Next(2) == 0; var effect = isPositive ? _positiveEffects[_random.Next(_positiveEffects.Count)] : _negativeEffects[_random.Next(_negativeEffects.Count)]; var area = _areas[_random.Next(_areas.Count)]; var intensity = _random.Next(1, 11); return $"{effect} {area} με ένταση {intensity}/10"; } } class Program { static void Main(string[] args) { Console.WriteLine($"Ημερήσιες Αστρολογικές Προβλέψεις - {DateTime.Now.ToShortDateString()}"); Console.WriteLine("================================================"); var generator = new RandomAstrologyGenerator(); var dailyHoroscope = generator.GenerateDailyHoroscope(); foreach (var entry in dailyHoroscope) { Console.WriteLine($"\nΟ/Η {entry.Key.Item1} στον/στην {entry.Key.Item2}:"); Console.WriteLine($"Επίδραση: {entry.Value}"); Console.WriteLine("------------------------------------------------"); } Console.WriteLine("\nΠιέστε οποιοδήποτε πλήκτρο για έξοδο..."); Console.ReadKey(); } } }
Write, Run & Share C# code online using OneCompiler's C# online compiler for free. It's one of the robust, feature-rich online compilers for C# language, running on the latest version 8.0. Getting started with the OneCompiler's C# compiler is simple and pretty fast. The editor shows sample boilerplate code when you choose language as C#
and start coding.
OneCompiler's C# online compiler supports stdin and users can give inputs to programs using the STDIN textbox under the I/O tab. Following is a sample program which takes name as input and print your name with hello.
using System;
namespace Sample
{
class Test
{
public static void Main(string[] args)
{
string name;
name = Console.ReadLine();
Console.WriteLine("Hello {0} ", name);
}
}
}
C# is a general purpose object-oriented programming language by Microsoft. Though initially it was developed as part of .net but later it was approved by ECMA and ISO standards.
You can use C# to create variety of applications, like web, windows, mobile, console applications and much more using Visual studio.
Data Type | Description | Range | size |
---|---|---|---|
int | To store integers | -2,147,483,648 to 2,147,483,647 | 4 bytes |
double | to store large floating point numbers with decimals | can store 15 decimal digits | 8 bytes |
float | to store floating point numbers with decimals | can store upto 7 decimal digits | 4 bytes |
char | to store single characters | - | 2 bytes |
string | to stores text | - | 2 bytes per character |
bool | to stores either true or false | - | 1 bit |
datatype variable-name = value;
When ever you want to perform a set of operations based on a condition or set of few conditions IF-ELSE is used.
if(conditional-expression) {
// code
}
else {
// code
}
You can also use if-else for nested Ifs and If-Else-If ladder when multiple conditions are to be performed on a single variable.
Switch is an alternative to If-Else-If ladder.
switch(conditional-expression) {
case value1:
// code
break; // optional
case value2:
// code
break; // optional
...
default:
// code to be executed when all the above cases are not matched;
}
For loop is used to iterate a set of statements based on a condition.
for(Initialization; Condition; Increment/decrement) {
// code
}
While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.
while(condition) {
// code
}
Do-while is also used to iterate a set of statements based on a condition. It is mostly used when you need to execute the statements atleast once.
do {
// code
} while (condition);
Array is a collection of similar data which is stored in continuous memory addresses. Array values can be fetched using index. Index starts from 0 to size-1.
data-type[] array-name;
Method is a set of statements which gets executed only when they are called. Call the method name in the main function to execute the method.
static void method-name()
{
// code to be executed
}