<!DOCTYPE html> <html lang='en'> <head> <meta charset='UTF-8'> <style> canvas { position: absolute; top: 45%; left: 50%; width: 640px; height: 640px; margin: -320px 0 0 -320px; } </style> </head> <body> <canvas></canvas> <script> 'use strict'; var canvas = document.querySelector('canvas'); canvas.width = 640; canvas.height = 640; var g = canvas.getContext('2d'); var right = { x: 1, y: 0 }; var down = { x: 0, y: 1 }; var left = { x: -1, y: 0 }; var EMPTY = -1; var BORDER = -2; var fallingShape; var nextShape; var dim = 640; var nRows = 18; var nCols = 12; var blockSize = 30; var topMargin = 50; var leftMargin = 20; var scoreX = 400; var scoreY = 330; var titleX = 130; var titleY = 160; var clickX = 120; var clickY = 400; var previewCenterX = 467; var previewCenterY = 97; var mainFont = 'bold 48px monospace'; var smallFont = 'bold 18px monospace'; var colors = ['green', 'red', 'blue', 'purple', 'orange', 'blueviolet', 'magenta']; var gridRect = { x: 46, y: 47, w: 308, h: 517 }; var previewRect = { x: 387, y: 47, w: 200, h: 200 }; var titleRect = { x: 100, y: 95, w: 252, h: 100 }; var clickRect = { x: 50, y: 375, w: 252, h: 40 }; var outerRect = { x: 5, y: 5, w: 630, h: 630 }; var squareBorder = 'white'; var titlebgColor = 'white'; var textColor = 'black'; var bgColor = '#DDEEFF'; var gridColor = '#BECFEA'; var gridBorderColor = '#7788AA'; var largeStroke = 5; var smallStroke = 2; // position of falling shape var fallingShapeRow; var fallingShapeCol; var keyDown = false; var fastDown = false; var grid = []; var scoreboard = new Scoreboard(); addEventListener('keydown', function (event) { if (!keyDown) { keyDown = true; if (scoreboard.isGameOver()) return; switch (event.key) { case 'w': case 'ArrowUp': if (canRotate(fallingShape)) rotate(fallingShape); break; case 'a': case 'ArrowLeft': if (canMove(fallingShape, left)) move(left); break; case 'd': case 'ArrowRight': if (canMove(fallingShape, right)) move(right); break; case 's': case 'ArrowDown': if (!fastDown) { fastDown = true; while (canMove(fallingShape, down)) { move(down); draw(); } shapeHasLanded(); } } draw(); } }); addEventListener('click', function () { startNewGame(); }); addEventListener('keyup', function () { keyDown = false; fastDown = false; }); function canRotate(s) { if (s === Shapes.Square) return false; var pos = new Array(4); for (var i = 0; i < pos.length; i++) { pos[i] = s.pos[i].slice(); } pos.forEach(function (row) { var tmp = row[0]; row[0] = row[1]; row[1] = -tmp; }); return pos.every(function (p) { var newCol = fallingShapeCol + p[0]; var newRow = fallingShapeRow + p[1]; return grid[newRow][newCol] === EMPTY; }); } function rotate(s) { if (s === Shapes.Square) return; s.pos.forEach(function (row) { var tmp = row[0]; row[0] = row[1]; row[1] = -tmp; }); } function move(dir) { fallingShapeRow += dir.y; fallingShapeCol += dir.x; } function canMove(s, dir) { return s.pos.every(function (p) { var newCol = fallingShapeCol + dir.x + p[0]; var newRow = fallingShapeRow + dir.y + p[1]; return grid[newRow][newCol] === EMPTY; }); } function shapeHasLanded() { addShape(fallingShape); if (fallingShapeRow < 2) { scoreboard.setGameOver(); scoreboard.setTopscore(); } else { scoreboard.addLines(removeLines()); } selectShape(); } function removeLines() { var count = 0; for (var r = 0; r < nRows - 1; r++) { for (var c = 1; c < nCols - 1; c++) { if (grid[r][c] === EMPTY) break; if (c === nCols - 2) { count++; removeLine(r); } } } return count; } function removeLine(line) { for (var c = 0; c < nCols; c++) grid[line][c] = EMPTY; for (var c = 0; c < nCols; c++) { for (var r = line; r > 0; r--) grid[r][c] = grid[r - 1][c]; } } function addShape(s) { s.pos.forEach(function (p) { grid[fallingShapeRow + p[1]][fallingShapeCol + p[0]] = s.ordinal; }); } function Shape(shape, o) { this.shape = shape; this.pos = this.reset(); this.ordinal = o; } var Shapes = { ZShape: [[0, -1], [0, 0], [-1, 0], [-1, 1]], SShape: [[0, -1], [0, 0], [1, 0], [1, 1]], IShape: [[0, -1], [0, 0], [0, 1], [0, 2]], TShape: [[-1, 0], [0, 0], [1, 0], [0, 1]], Square: [[0, 0], [1, 0], [0, 1], [1, 1]], LShape: [[-1, -1], [0, -1], [0, 0], [0, 1]], JShape: [[1, -1], [0, -1], [0, 0], [0, 1]] }; function getRandomShape() { var keys = Object.keys(Shapes); var ord = Math.floor(Math.random() * keys.length); var shape = Shapes[keys[ord]]; return new Shape(shape, ord); } Shape.prototype.reset = function () { this.pos = new Array(4); for (var i = 0; i < this.pos.length; i++) { this.pos[i] = this.shape[i].slice(); } return this.pos; } function selectShape() { fallingShapeRow = 1; fallingShapeCol = 5; fallingShape = nextShape; nextShape = getRandomShape(); if (fallingShape != null) { fallingShape.reset(); } } function Scoreboard() { this.MAXLEVEL = 9; var level = 0; var lines = 0; var score = 0; var topscore = 0; var gameOver = true; this.reset = function () { this.setTopscore(); level = lines = score = 0; gameOver = false; } this.setGameOver = function () { gameOver = true; } this.isGameOver = function () { return gameOver; } this.setTopscore = function () { if (score > topscore) { topscore = score; } } this.getTopscore = function () { return topscore; } this.getSpeed = function () { switch (level) { case 0: return 700; case 1: return 600; case 2: return 500; case 3: return 400; case 4: return 350; case 5: return 300; case 6: return 250; case 7: return 200; case 8: return 150; case 9: return 100; default: return 100; } } this.addScore = function (sc) { score += sc; } this.addLines = function (line) { switch (line) { case 1: this.addScore(10); break; case 2: this.addScore(20); break; case 3: this.addScore(30); break; case 4: this.addScore(40); break; default: return; } lines += line; if (lines > 10) { this.addLevel(); } } this.addLevel = function () { lines %= 10; if (level < this.MAXLEVEL) { level++; } } this.getLevel = function () { return level; } this.getLines = function () { return lines; } this.getScore = function () { return score; } } function draw() { g.clearRect(0, 0, canvas.width, canvas.height); drawUI(); if (scoreboard.isGameOver()) { drawStartScreen(); } else { drawFallingShape(); } } function drawStartScreen() { g.font = mainFont; fillRect(titleRect, titlebgColor); fillRect(clickRect, titlebgColor); g.fillStyle = textColor; g.fillText('Tetris', titleX, titleY); g.font = smallFont; g.fillText('click to start', clickX, clickY); } function fillRect(r, color) { g.fillStyle = color; g.fillRect(r.x, r.y, r.w, r.h); } function drawRect(r, color) { g.strokeStyle = color; g.strokeRect(r.x, r.y, r.w, r.h); } function drawSquare(colorIndex, r, c) { var bs = blockSize; g.fillStyle = colors[colorIndex]; g.fillRect(leftMargin + c * bs, topMargin + r * bs, bs, bs); g.lineWidth = smallStroke; g.strokeStyle = squareBorder; g.strokeRect(leftMargin + c * bs, topMargin + r * bs, bs, bs); } function drawUI() { // background fillRect(outerRect, bgColor); fillRect(gridRect, gridColor); // the blocks dropped in the grid for (var r = 0; r < nRows; r++) { for (var c = 0; c < nCols; c++) { var idx = grid[r][c]; if (idx > EMPTY) drawSquare(idx, r, c); } } // the borders of grid and preview panel g.lineWidth = largeStroke; drawRect(gridRect, gridBorderColor); drawRect(previewRect, gridBorderColor); drawRect(outerRect, gridBorderColor); // scoreboard g.fillStyle = textColor; g.font = smallFont; g.fillText('hiscore ' + scoreboard.getTopscore(), scoreX, scoreY); g.fillText('level ' + scoreboard.getLevel(), scoreX, scoreY + 30); g.fillText('lines ' + scoreboard.getLines(), scoreX, scoreY + 60); g.fillText('score ' + scoreboard.getScore(), scoreX, scoreY + 90); // preview var minX = 5, minY = 5, maxX = 0, maxY = 0; nextShape.pos.forEach(function (p) { minX = Math.min(minX, p[0]); minY = Math.min(minY, p[1]); maxX = Math.max(maxX, p[0]); maxY = Math.max(maxY, p[1]); }); var cx = previewCenterX - ((minX + maxX + 1) / 2.0 * blockSize); var cy = previewCenterY - ((minY + maxY + 1) / 2.0 * blockSize); g.translate(cx, cy); nextShape.shape.forEach(function (p) { drawSquare(nextShape.ordinal, p[1], p[0]); }); g.translate(-cx, -cy); } function drawFallingShape() { var idx = fallingShape.ordinal; fallingShape.pos.forEach(function (p) { drawSquare(idx, fallingShapeRow + p[1], fallingShapeCol + p[0]); }); } function animate(lastFrameTime) { var requestId = requestAnimationFrame(function () { animate(lastFrameTime); }); var time = new Date().getTime(); var delay = scoreboard.getSpeed(); if (lastFrameTime + delay < time) { if (!scoreboard.isGameOver()) { if (canMove(fallingShape, down)) { move(down); } else { shapeHasLanded(); } draw(); lastFrameTime = time; } else { cancelAnimationFrame(requestId); } } } function startNewGame() { initGrid(); selectShape(); scoreboard.reset(); animate(-1); } function initGrid() { function fill(arr, value) { for (var i = 0; i < arr.length; i++) { arr[i] = value; } } for (var r = 0; r < nRows; r++) { grid[r] = new Array(nCols); fill(grid[r], EMPTY); for (var c = 0; c < nCols; c++) { if (c === 0 || c === nCols - 1 || r === nRows - 1) grid[r][c] = BORDER; } } } function init() { initGrid(); selectShape(); draw(); } init(); </script> </body> </html>
Write, Run & Share HTML code online using OneCompiler's HTML online Code editor for free. It's one of the robust, feature-rich online Code editor for HTML language, running on the latest version HTML5. Getting started with the OneCompiler's HTML compiler is simple and pretty fast. The editor shows sample boilerplate code when you choose language as HTML
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HTML(Hyper Text Markup language) is the standard markup language for Web pages, was created by Berners-Lee in the year 1991. Almost every web page over internet might be using HTML.
<!DOCTYPE html>
<html>
and ends with </html>
<h1>
to <h6>
where <h1>
is the highest important heading and <h6>
is the least important sub-heading.<p>..</p>
tag.<a>
tag.
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<img>
tag, where src
attribute consists of image name.<button>..</button>
tag<ul>
for unordered/bullet list and <ol>
for ordered/number list, and the list items are defined in <li>
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CSS(cascading style sheets) describes how HTML elements will look on the web page like color, font-style, font-size, background color etc.
Below is a sample style sheet which displays heading in green and in Candara font with padding space of 25px.
body{
padding: 25px;
}
.title {
color: #228B22;
font-family: Candara;
}
<table>
tag.<tr>
tag<th>
tag<td>
tag<caption>
tag<script>
is the tag used to write scripts in HTML<script src="script.js"></script>