<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <style> .board { display: grid; grid-template-columns: repeat(3, 100px); gap: 5px; } .cell { width: 100px; height: 100px; font-size: 2em; text-align: center; line-height: 100px; /* Center content vertically */ cursor: pointer; background-color: #eee; } </style> <title>Tic Tac Toe</title> </head> <body> <div id="board" class="board"></div> <script> const boardElement = document.getElementById('board'); let board = [['', '', ''], ['', '', ''], ['', '', '']]; let currentPlayer = '❌'; let gameActive = true; function initializeBoard() { boardElement.innerHTML = ''; for (let i = 0; i < 3; i++) { for (let j = 0; j < 3; j++) { const cell = document.createElement('div'); cell.className = 'cell'; cell.setAttribute('data-row', i); // Use setAttribute here cell.setAttribute('data-col', j); // Use setAttribute here cell.addEventListener('click', handleCellClick); boardElement.appendChild(cell); } } } function handleCellClick(event) { if (!gameActive) return; const row = parseInt(event.target.dataset.row); const col = parseInt(event.target.dataset.col); if (board[row][col] === '') { board[row][col] = currentPlayer; event.target.textContent = currentPlayer; if (checkWinner()) { alert(`${currentPlayer} wins!`); gameActive = false; } else if (isBoardFull()) { alert("It's a tie!"); gameActive = false; } else { currentPlayer = currentPlayer === '❌' ? '⭕' : '❌'; } } else { alert("Cell already occupied. Try again."); } } function checkWinner() { // Check rows and columns for (let i = 0; i < 3; i++) { if (board[i][0] !== '' && board[i][0] === board[i][1] && board[i][1] === board[i][2]) { return true; // Row win } if (board[0][i] !== '' && board[0][i] === board[1][i] && board[1][i] === board[2][i]) { return true; // Column win } } // Check diagonals if (board[0][0] !== '' && board[0][0] === board[1][1] && board[1][1] === board[2][2]) { return true; // Diagonal win } if (board[0][2] !== '' && board[0][2] === board[1][1] && board[1][1] === board[2][0]) { return true; // Diagonal win } return false; } function isBoardFull() { return board.every(row => row.every(cell => cell !== '')); } initializeBoard(); </script> </body> </html>
Write, Run & Share HTML code online using OneCompiler's HTML online Code editor for free. It's one of the robust, feature-rich online Code editor for HTML language, running on the latest version HTML5. Getting started with the OneCompiler's HTML compiler is simple and pretty fast. The editor shows sample boilerplate code when you choose language as HTML
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HTML(Hyper Text Markup language) is the standard markup language for Web pages, was created by Berners-Lee in the year 1991. Almost every web page over internet might be using HTML.
<!DOCTYPE html>
<html>
and ends with </html>
<h1>
to <h6>
where <h1>
is the highest important heading and <h6>
is the least important sub-heading.<p>..</p>
tag.<a>
tag.<a href="https://onecompiler.com/html">HTML online compiler</a>
<img>
tag, where src
attribute consists of image name.<button>..</button>
tag<ul>
for unordered/bullet list and <ol>
for ordered/number list, and the list items are defined in <li>
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CSS(cascading style sheets) describes how HTML elements will look on the web page like color, font-style, font-size, background color etc.
Below is a sample style sheet which displays heading in green and in Candara font with padding space of 25px.
body{
padding: 25px;
}
.title {
color: #228B22;
font-family: Candara;
}
<table>
tag.<tr>
tag<th>
tag<td>
tag<caption>
tag<script>
is the tag used to write scripts in HTML<script src="script.js"></script>