Creating a Mario game involves a significant amount of code and resources, making it too extensive to provide in a single response. However, I can give you a simple example using HTML5 and JavaScript to create a basic Mario-like game. Please note that this is a very basic implementation and doesn't cover all the features of a full-fledged Mario game. ```html <!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <title>Mario Game</title> <style> body { margin: 0; overflow: hidden; } canvas { display: block; } </style> </head> <body> <canvas id="marioCanvas" width="800" height="400"></canvas> <script> const canvas = document.getElementById("marioCanvas"); const ctx = canvas.getContext("2d"); // Mario properties const mario = { x: 50, y: canvas.height - 30, width: 30, height: 30, color: "red", speed: 5, jumping: false, jumpHeight: 100, }; // Gravity const gravity = 1; // Controls const keys = {}; window.addEventListener("keydown", (e) => { keys[e.code] = true; }); window.addEventListener("keyup", (e) => { keys[e.code] = false; }); function update() { // Move Mario if (keys["ArrowRight"] && mario.x < canvas.width - mario.width) { mario.x += mario.speed; } if (keys["ArrowLeft"] && mario.x > 0) { mario.x -= mario.speed; } // Jump if (keys["Space"] && !mario.jumping) { mario.jumping = true; jump(); } // Apply gravity if (mario.y < canvas.height - mario.height) { mario.y += gravity; } else { mario.y = canvas.height - mario.height; mario.jumping = false; } // Clear canvas ctx.clearRect(0, 0, canvas.width, canvas.height); // Draw Mario ctx.fillStyle = mario.color; ctx.fillRect(mario.x, mario.y, mario.width, mario.height); requestAnimationFrame(update); } function jump() { let jumpCount = 0; function jumpLoop() { if (jumpCount < mario.jumpHeight) { mario.y -= 2; jumpCount += 2; requestAnimationFrame(jumpLoop); } else { requestAnimationFrame(fallLoop); } } function fallLoop() { if (mario.y < canvas.height - mario.height) { mario.y += 2; requestAnimationFrame(fallLoop); } else { mario.y = canvas.height - mario.height; mario.jumping = false; } } jumpLoop(); } update(); </script> </body> </html> ``` Copy and paste this code into an HTML file, then open it in a web browser. It provides basic controls for moving Mario left and right and jumping. This is a simple example, and a complete Mario game would involve more features, levels, and assets. If you want a more advanced game, you might consider using a game development framework or engine like Phaser.js or Unity.
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HTML(Hyper Text Markup language) is the standard markup language for Web pages, was created by Berners-Lee in the year 1991. Almost every web page over internet might be using HTML.
<!DOCTYPE html>
<html>
and ends with </html>
<h1>
to <h6>
where <h1>
is the highest important heading and <h6>
is the least important sub-heading.<p>..</p>
tag.<a>
tag.
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<img>
tag, where src
attribute consists of image name.<button>..</button>
tag<ul>
for unordered/bullet list and <ol>
for ordered/number list, and the list items are defined in <li>
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CSS(cascading style sheets) describes how HTML elements will look on the web page like color, font-style, font-size, background color etc.
Below is a sample style sheet which displays heading in green and in Candara font with padding space of 25px.
body{
padding: 25px;
}
.title {
color: #228B22;
font-family: Candara;
}
<table>
tag.<tr>
tag<th>
tag<td>
tag<caption>
tag<script>
is the tag used to write scripts in HTML<script src="script.js"></script>