<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <title>Image Resizer</title> <style> body { font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif; text-align: center; background-color: #f5f5f5; margin: 0; padding: 20px; color: #333; } .resizer { background-color: #fff; padding: 20px; border-radius: 8px; box-shadow: 0 0 10px rgba(0, 0, 0, 0.1); max-width: 400px; margin: 0 auto; } input[type="file"] { margin-bottom: 10px; } img { max-width: 100%; height: auto; margin-top: 10px; } a { display: block; margin-top: 10px; text-decoration: none; color: #3498db; } </style> </head> <body> <div class="resizer"> <h1>How to Resize an Image?</h1> <p>To resize an image online, follow these steps:</p> <ol> <li>Upload your image from your device.</li> <li>Enter a new width and height in pixels for resizing.</li> <li>Apply the new size and download the final image on the download page.</li> </ol> <form id="uploadForm" enctype="multipart/form-data"> <label for="fileInput">Choose Image:</label> <input type="file" id="fileInput" accept="image/*"> <label for="resizeWidth">New Width (px):</label> <input type="number" id="resizeWidth" min="1" value="300"> <button type="button" onclick="resizeImage()">Resize</button> </form> <div id="preview"></div> <a id="downloadLink" download="resized_image.jpg" style="display: none;">Download Resized Image</a> </div> <script> function resizeImage() { var fileInput = document.getElementById("fileInput"); var resizeWidthInput = document.getElementById("resizeWidth"); var previewDiv = document.getElementById("preview"); var downloadLink = document.getElementById("downloadLink"); if (fileInput.files && fileInput.files[0]) { var reader = new FileReader(); reader.onload = function (e) { var img = new Image(); img.src = e.target.result; img.onload = function() { var canvas = document.createElement("canvas"); var ctx = canvas.getContext("2d"); var aspectRatio = img.width / img.height; var newWidth = parseInt(resizeWidthInput.value); var newHeight = newWidth / aspectRatio; canvas.width = newWidth; canvas.height = newHeight; ctx.drawImage(img, 0, 0, newWidth, newHeight); var resizedDataUrl = canvas.toDataURL("image/jpeg"); previewDiv.innerHTML = '<img src="' + resizedDataUrl + '" alt="Resized Image">'; downloadLink.href = resizedDataUrl; downloadLink.style.display = "block"; }; }; reader.readAsDataURL(fileInput.files[0]); } else { alert("Please choose an image before resizing."); } } </script> </body> </html>
Write, Run & Share HTML code online using OneCompiler's HTML online Code editor for free. It's one of the robust, feature-rich online Code editor for HTML language, running on the latest version HTML5. Getting started with the OneCompiler's HTML compiler is simple and pretty fast. The editor shows sample boilerplate code when you choose language as HTML
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HTML(Hyper Text Markup language) is the standard markup language for Web pages, was created by Berners-Lee in the year 1991. Almost every web page over internet might be using HTML.
<!DOCTYPE html>
<html>
and ends with </html>
<h1>
to <h6>
where <h1>
is the highest important heading and <h6>
is the least important sub-heading.<p>..</p>
tag.<a>
tag.
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<img>
tag, where src
attribute consists of image name.<button>..</button>
tag<ul>
for unordered/bullet list and <ol>
for ordered/number list, and the list items are defined in <li>
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CSS(cascading style sheets) describes how HTML elements will look on the web page like color, font-style, font-size, background color etc.
Below is a sample style sheet which displays heading in green and in Candara font with padding space of 25px.
body{
padding: 25px;
}
.title {
color: #228B22;
font-family: Candara;
}
<table>
tag.<tr>
tag<th>
tag<td>
tag<caption>
tag<script>
is the tag used to write scripts in HTML<script src="script.js"></script>