<!DOCTYPE html> <html> <head> <title>Hello, World!</title> <style type="text/css" media="all"> body { text-align: center; background-color: gray; } canvas { border: 1px solid black; } </style> <script type="text/javascript" charset="utf-8"> //create drawing vars var canvas; var ctx; //create imput vars var upKey; var rightKey; var downKey; var leftKey; //create game vars var gameloop; var player; //runs once the page was loaded window.onload = function() { //assign canvas and context vars canvas = document.getElementById("game-canvas"); ctx = canvas.getContext("2d"); //setup key listeners setupInputs(); //create player player = new Player(100, 400); //start game loop gameloop = setInterval(step, 1000/30); } function step() { //player step player.step(); //draw everything draw(); } function draw() { //clear the canvas //draw on the canvas ctx.fillStyle = "white"; ctx.fillRect(0, 0, 1280, 720); //Draw the player player.draw(); } function setupInputs() { document.addEventListener("keydown", function(event){ if (event.key === "w" || event.key === "ArrowUp") { upKey = true; } else if (event.key === "a" || event.key === "ArrowLeft"){ leftKey = true; } else if (event.key === "s" || event.key === "ArrowDown"){ downKey = true; } else if (event.key === "d" || event.key === "ArrowRight"){ rightKey = true; } }); document.addEventListener("keyup", function(event){ if (event.key === "w" || event.key === "ArrowUp") { upKey = false; } else if (event.key === "a" || event.key === "ArrowLeft"){ leftKey = false; } else if (event.key === "s" || event.key === "ArrowDown"){ downKey = false; } else if (event.key === "d" || event.key === "ArrowRight"){ rightKey = false; } }); } </script> <script type="text/javascript" charset="utf-8"> //player function Player(x, y) { this.x = x; this.y = y; this.xspeed = 0; this.yspeed =0; this.friction = 0.6; this.maxSpeed = 10; this.width = 50; this.height = 100; this.active = true; this.step = function() { //movement if (this.active) { //horizontal movement if (!leftKey && !rightKey || leftKey && rightKey) { //slow down this.xspeed *= this.friction; } else if (rightKey) { //move right this.xspeed ++; } else if (leftKey) { //move left this.xspeed --; } //vertical movement //Correct Speed if (this.xspeed > this.maxSpeed) { this.xspeed = this.maxSpeed; } else if (this.xspeed < -this.maxSpeed) { this.xspeed = -this.maxSpeed; } this.x += this.xspeed; this.y += this.yspeed; } } this.draw = function() { ctx.fillStyle = "green"; ctx.fillRect(this.x, this.y, this.width, this.height) ctx.fillStyle = "#FFEBCD"; ctx.fillRect(this.x, this.y, 50, 50) } } </script> </head> <body> <h1>Platformer</h1> <canvas width="1280" height="720" id="game-canvas"></canvas> </body> </html>
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HTML(Hyper Text Markup language) is the standard markup language for Web pages, was created by Berners-Lee in the year 1991. Almost every web page over internet might be using HTML.
<!DOCTYPE html>
<html>
and ends with </html>
<h1>
to <h6>
where <h1>
is the highest important heading and <h6>
is the least important sub-heading.<p>..</p>
tag.<a>
tag.
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<img>
tag, where src
attribute consists of image name.<button>..</button>
tag<ul>
for unordered/bullet list and <ol>
for ordered/number list, and the list items are defined in <li>
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CSS(cascading style sheets) describes how HTML elements will look on the web page like color, font-style, font-size, background color etc.
Below is a sample style sheet which displays heading in green and in Candara font with padding space of 25px.
body{
padding: 25px;
}
.title {
color: #228B22;
font-family: Candara;
}
<table>
tag.<tr>
tag<th>
tag<td>
tag<caption>
tag<script>
is the tag used to write scripts in HTML<script src="script.js"></script>