<!DOCTYPE html> <html lang="en"> <head> <title>GBA Rocks</title> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1"> </head> <body> <!-- Screen of the GBA.js --> <canvas id="screen" width="480" height="320"></canvas> <!-- Start Controls --> <div id="controls"> <!-- Start App controls --> <h4>App Controls</h4> <div id="preload"> <button id="select"> Select ROM file </button> <input id="loader" type="file" accept=".gba" /> <button id="select-savegame-btn">Upload Savegame</button> <input id="saveloader" type="file" /> </div> <!-- End App controls --> <br> <!-- Start ingame controls --> <h4>In-game controls</h4> <div id="ingame" class="hidden"> <button id="pause">Pause game</button> <button id="reset-btn">Reset</button> <button id="download-savegame">Download Savegame File</button> <div id="sound"> <p>Audio enabled</p> <input type="checkbox" id="audio-enabled-checkbox" checked="checked" /> <p>Change sound level</p> <input id="volume-level-slider" type="range" min="0" max="1" value="1" step="any" /> </div> </div> <!-- End ingame controls --> </div> <!-- End Controls --> <script src="js/util.js"></script> <script src="js/core.js"></script> <script src="js/arm.js"></script> <script src="js/thumb.js"></script> <script src="js/mmu.js"></script> <script src="js/io.js"></script> <script src="js/audio.js"></script> <script src="js/video.js"></script> <script src="js/video/proxy.js"></script> <script src="js/video/software.js"></script> <script src="js/irq.js"></script> <script src="js/keypad.js"></script> <script src="js/sio.js"></script> <script src="js/savedata.js"></script> <script src="js/gpio.js"></script> <script src="js/gba.js"></script> <!-- This file is optional as it only is a function to load the ROM But the function loadRom needs to exist ! --> <script src="resources/xhr.js"></script> <!-- Start APP Scripts --> <script> var gba; var runCommands = []; // Setup the emulator try { gba = new GameBoyAdvance(); gba.keypad.eatInput = true; gba.setLogger(function (level, error) { console.error(error); gba.pause(); var screen = document.getElementById('screen'); if (screen.getAttribute('class') == 'dead') { console.log('We appear to have crashed multiple times without reseting.'); return; } // Show error image in the emulator screen // The image can be retrieven from the repository var crash = document.createElement('img'); crash.setAttribute('id', 'crash'); crash.setAttribute('src', 'resources/crash.png'); screen.parentElement.insertBefore(crash, screen); screen.setAttribute('class', 'dead'); }); } catch (exception) { gba = null; } // Initialize emulator once the browser loads window.onload = function () { if (gba && FileReader) { var canvas = document.getElementById('screen'); gba.setCanvas(canvas); gba.logLevel = gba.LOG_ERROR; // Load the BIOS file of GBA (change the path according to yours) loadRom('resources/bios.bin', function (bios) { gba.setBios(bios); }); if (!gba.audio.context) { // Remove the sound box if sound isn't available var soundbox = document.getElementById('sound'); soundbox.parentElement.removeChild(soundbox); } } else { var dead = document.getElementById('controls'); dead.parentElement.removeChild(dead); } } function fadeOut(id, nextId, kill) { var e = document.getElementById(id); var e2 = document.getElementById(nextId); if (!e) { return; } var removeSelf = function () { if (kill) { e.parentElement.removeChild(e); } else { e.setAttribute('class', 'dead'); e.removeEventListener('webkitTransitionEnd', removeSelf); e.removeEventListener('oTransitionEnd', removeSelf); e.removeEventListener('transitionend', removeSelf); } if (e2) { e2.setAttribute('class', 'hidden'); setTimeout(function () { e2.removeAttribute('class'); }, 0); } } e.addEventListener('webkitTransitionEnd', removeSelf, false); e.addEventListener('oTransitionEnd', removeSelf, false); e.addEventListener('transitionend', removeSelf, false); e.setAttribute('class', 'hidden'); } /** * Starts the emulator with the given ROM file * * @param file */ function run(file) { var dead = document.getElementById('loader'); dead.value = ''; var load = document.getElementById('select'); load.textContent = 'Loading...'; load.removeAttribute('onclick'); var pause = document.getElementById('pause'); pause.textContent = "PAUSE"; gba.loadRomFromFile(file, function (result) { if (result) { for (var i = 0; i < runCommands.length; ++i) { runCommands[i](); } runCommands = []; fadeOut('preload', 'ingame'); fadeOut('instructions', null, true); gba.runStable(); } else { load.textContent = 'FAILED'; setTimeout(function () { load.textContent = 'SELECT'; load.onclick = function () { document.getElementById('loader').click(); }; }, 3000); } }); } /** * Resets the emulator * */ function reset() { gba.pause(); gba.reset(); var load = document.getElementById('select'); load.textContent = 'SELECT'; var crash = document.getElementById('crash'); if (crash) { var context = gba.targetCanvas.getContext('2d'); context.clearRect(0, 0, 480, 320); gba.video.drawCallback(); crash.parentElement.removeChild(crash); var canvas = document.getElementById('screen'); canvas.removeAttribute('class'); } else { lcdFade(gba.context, gba.targetCanvas.getContext('2d'), gba.video.drawCallback); } load.onclick = function () { document.getElementById('loader').click(); }; fadeOut('ingame', 'preload'); // Clear the ROM gba.rom = null; } /** * Stores the savefile data in the emulator. * * @param file */ function uploadSavedataPending(file) { runCommands.push(function () { gba.loadSavedataFromFile(file) }); } /** * Toggles the state of the game */ function togglePause() { var e = document.getElementById('pause'); if (gba.paused) { gba.runStable(); e.textContent = "PAUSE"; } else { gba.pause(); e.textContent = "UNPAUSE"; } } /** * From a canvas context, creates an LCD animation that fades the content away. * * @param context * @param target * @param callback */ function lcdFade(context, target, callback) { var i = 0; var drawInterval = setInterval(function () { i++; var pixelData = context.getImageData(0, 0, 240, 160); for (var y = 0; y < 160; ++y) { for (var x = 0; x < 240; ++x) { var xDiff = Math.abs(x - 120); var yDiff = Math.abs(y - 80) * 0.8; var xFactor = (120 - i - xDiff) / 120; var yFactor = (80 - i - ((y & 1) * 10) - yDiff + Math.pow(xDiff, 1 / 2)) / 80; pixelData.data[(x + y * 240) * 4 + 3] *= Math.pow(xFactor, 1 / 3) * Math.pow(yFactor, 1 / 2); } } context.putImageData(pixelData, 0, 0); target.clearRect(0, 0, 480, 320); if (i > 40) { clearInterval(drawInterval); } else { callback(); } }, 50); } /** * Set the volume of the emulator. * * @param value */ function setVolume(value) { gba.audio.masterVolume = Math.pow(2, value) - 1; } </script> <!-- End APP Scripts --> <!-- Start Events Scripts --> <script> // If clicked, simulate click on the File Select input to load a ROM document.getElementById("select").addEventListener("click", function(){ document.getElementById("loader").click(); }, false); // Run the emulator with the loaded ROM document.getElementById("loader").addEventListener("change", function(){ var ROM = this.files[0]; run(ROM); }, false); // If clicked, simulate click on the File Select Input to load the savegame file document.getElementById("select-savegame-btn").addEventListener("click", function(){ document.getElementById('saveloader').click(); }, false); // Load the savegame to the emulator document.getElementById("saveloader").addEventListener("change", function(){ var SAVEGAME = this.files[0]; uploadSavedataPending(SAVEGAME); }, false); // Pause/Resume game document.getElementById("pause").addEventListener("click", function(){ togglePause(); }, false); // Reset game document.getElementById("reset-btn").addEventListener("click", function(){ reset(); }, false); // Download the savegamefile document.getElementById("download-savegame").addEventListener("click", function(){ gba.downloadSavedata(); }, false); // Mute/Unmute emulator document.getElementById("audio-enabled-checkbox").addEventListener("change", function(){ gba.audio.masterEnable = this.checked; }, false); // Handle volume level slider document.getElementById("volume-level-slider").addEventListener("change", function(){ var volumeLevel = this.value; setVolume(volumeLevel); }, false); document.getElementById("volume-level-slider").addEventListener("input", function(){ var volumeLevel = this.value; setVolume(volumeLevel); }, false); // In order to pause/resume the game when the user changes the website tab in the browser // add the 2 following listeners to the window ! // // This feature is problematic/tricky to handle, so you can make it better if you need to window.onblur = function () { if(gba.hasRom()){ var e = document.getElementById('pause'); if (!gba.paused) { gba.pause(); e.textContent = "UNPAUSE"; console.log("Window Focused: the game has been paused"); } } }; window.onfocus = function () { if(gba.hasRom()){ var e = document.getElementById('pause'); if (gba.paused) { gba.runStable(); e.textContent = "PAUSE"; console.log("Window Focused: the game has been resumed"); } } }; </script> <!-- End Events Scripts --> </body> </html>
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