<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <title>Pong Game</title> <style> canvas { background-color: black; display: block; margin: 0 auto; } </style> </head> <body> <canvas id="pongCanvas" width="800" height="400"></canvas> <script> const canvas = document.getElementById('pongCanvas'); const context = canvas.getContext('2d'); // Ball properties let ball = { x: canvas.width / 2, y: canvas.height / 2, radius: 10, speedX: 5, speedY: 5 }; // Paddle properties let paddle1 = { x: 10, y: canvas.height / 2 - 50, width: 10, height: 100, speed: 10 }; let paddle2 = { x: canvas.width - 20, y: canvas.height / 2 - 50, width: 10, height: 100, speed: 10 }; function drawBall() { context.beginPath(); context.arc(ball.x, ball.y, ball.radius, 0, Math.PI * 2); context.fillStyle = 'white'; context.fill(); context.closePath(); } function drawPaddles() { context.fillStyle = 'white'; context.fillRect(paddle1.x, paddle1.y, paddle1.width, paddle1.height); context.fillRect(paddle2.x, paddle2.y, paddle2.width, paddle2.height); } function update() { // Move the ball ball.x += ball.speedX; ball.y += ball.speedY; // Bounce off top and bottom walls if (ball.y + ball.radius > canvas.height || ball.y - ball.radius < 0) { ball.speedY = -ball.speedY; } // Bounce off paddles if ( ball.x - ball.radius < paddle1.x + paddle1.width && ball.y > paddle1.y && ball.y < paddle1.y + paddle1.height ) { ball.speedX = -ball.speedX; } if ( ball.x + ball.radius > paddle2.x && ball.y > paddle2.y && ball.y < paddle2.y + paddle2.height ) { ball.speedX = -ball.speedX; } // Reset ball position if it goes beyond paddles if (ball.x - ball.radius < 0 || ball.x + ball.radius > canvas.width) { ball.x = canvas.width / 2; ball.y = canvas.height / 2; } } function render() { context.clearRect(0, 0, canvas.width, canvas.height); drawBall(); drawPaddles(); } function gameLoop() { update(); render(); requestAnimationFrame(gameLoop); } gameLoop(); // Control paddles with keyboard window.addEventListener('keydown', function (event) { switch (event.keyCode) { case 87: // W key paddle1.y -= paddle1.speed; break; case 83: // S key paddle1.y += paddle1.speed; break; case 38: // Up arrow paddle2.y -= paddle2.speed; break; case 40: // Down arrow paddle2.y += paddle2.speed; break; } }); </script> </body> </html>
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HTML(Hyper Text Markup language) is the standard markup language for Web pages, was created by Berners-Lee in the year 1991. Almost every web page over internet might be using HTML.
<!DOCTYPE html>
<html>
and ends with </html>
<h1>
to <h6>
where <h1>
is the highest important heading and <h6>
is the least important sub-heading.<p>..</p>
tag.<a>
tag.
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<img>
tag, where src
attribute consists of image name.<button>..</button>
tag<ul>
for unordered/bullet list and <ol>
for ordered/number list, and the list items are defined in <li>
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CSS(cascading style sheets) describes how HTML elements will look on the web page like color, font-style, font-size, background color etc.
Below is a sample style sheet which displays heading in green and in Candara font with padding space of 25px.
body{
padding: 25px;
}
.title {
color: #228B22;
font-family: Candara;
}
<table>
tag.<tr>
tag<th>
tag<td>
tag<caption>
tag<script>
is the tag used to write scripts in HTML<script src="script.js"></script>