<!DOCTYPE html>
<html lang="en">
<head>
  <meta charset="UTF-8">
  <meta name="viewport" content="width=device-width, initial-scale=1.0">
  <title>Aviator Crash Casino</title>
  <style>
    body {
      font-family: Arial, sans-serif;
      text-align: center;
      background-color: #f0f0f0;
      margin: 0;
      padding: 0;
    }
    #game-container {
      margin-top: 50px;
    }
    canvas {
      border: 2px solid #000;
      display: block;
      margin: 0 auto;
    }
    #score {
      margin-top: 20px;
      font-weight: bold;
      font-size: 24px;
      color: #333;
    }
    #balance {
      margin-top: 20px;
      font-weight: bold;
      font-size: 24px;
      color: #333;
    }
    #controls {
      margin-top: 20px;
    }
    #history {
      margin-top: 20px;
      font-size: 16px;
    }
    #multiplier {
      font-size: 18px;
      margin-top: 10px;
    }
  </style>
</head>
<body>
  <h1>Aviator Crash Casino</h1>
  <div id="game-container">
    <canvas id="gameCanvas" width="800" height="400"></canvas>
    <div>
      <label for="betAmount">Enter Bet Amount:</label>
      <input type="number" id="betAmount" min="1" step="1">
    </div>
    <div id="balance">Balance: $10.00</div>
    <div id="score">Cash Out Amount: $0.00</div>
    <div id="controls">
      <button id="placeBetButton" onclick="startNewRound()">Place Bet</button>
      <button id="cashoutButton" onclick="cashOut()" disabled>Cash Out</button>
    </div>
    <div id="history"></div>
    <div id="multiplier"></div>
  </div>
  <script>
    let balance = 10.00;
    const canvas = document.getElementById('gameCanvas');
    const ctx = canvas.getContext('2d');
    let cashOutAmount = 0;
    let betAmount = 0;
    let isPlaying = false;
    let animationFrameId;
    let crashMultiplier = 1;
    let roundMultiplierHistory = [];
    let multiplierIncrement = 0.01;
    let animationSpeed = 10;
    let targetMultiplier = 1.00;
    let hashGenerated = false;
    let hashResult;

    function startNewRound() {
      if (!isPlaying) {
        betAmount = parseInt(document.getElementById('betAmount').value);
        if (betAmount > 0 && betAmount <= balance) {
          balance -= betAmount;
          document.getElementById('balance').innerText = `Balance: $${balance.toFixed(2)}`;
          isPlaying = true;
          document.getElementById('betAmount').disabled = true;
          document.getElementById('placeBetButton').disabled = true;
          document.getElementById('cashoutButton').disabled = false;
          animate();
        } else {
          alert("Invalid bet amount or insufficient balance.");
        }
      } else {
        alert("Finish the current round before placing a new bet.");
      }
    }

    function cashOut() {
      if (isPlaying) {
        isPlaying = false;
        document.getElementById('betAmount').disabled = false;
        document.getElementById('placeBetButton').disabled = false;
        document.getElementById('cashoutButton').disabled = true;
        balance += cashOutAmount;
        roundMultiplierHistory.push(targetMultiplier.toFixed(2));
        updateMultiplierHistory();
        document.getElementById('balance').innerText = `Balance: $${balance.toFixed(2)}`;
        alert(`Congratulations! You cashed out $${cashOutAmount.toFixed(2)}`);
        cashOutAmount = 0;
        betAmount = 0;
        targetMultiplier = 1.00; // Reiniciar el multiplicador objetivo
        hashGenerated = false; // Reiniciar el estado del hash generado
        resetMultiplier(); // Reiniciar el multiplicador animado
      }
    }

    function animate() {
      ctx.clearRect(0, 0, canvas.width, canvas.height);
      drawGraph();
      cashOutAmount = betAmount * crashMultiplier;
      document.getElementById('score').innerText = `Cash Out Amount: $${cashOutAmount.toFixed(2)}`;
      
      // Verificar si el multiplicador animado alcanza el multiplicador objetivo generado
      if (crashMultiplier >= targetMultiplier && hashGenerated) {
        gameOver();
      } else if (crashMultiplier <= 0) {
        gameOver();
      } else {
        animationFrameId = requestAnimationFrame(animate);
      }
    }

    function drawGraph() {
      ctx.strokeStyle = 'blue';
      ctx.lineWidth = 2;
      ctx.beginPath();
      ctx.moveTo(0, canvas.height);
      for (let i = 0; i < canvas.width; i++) {
        let y = Math.sin(i / 20) * 50 + 200;
        ctx.lineTo(i, y);
      }
      ctx.stroke();

      ctx.strokeStyle = 'red';
      ctx.lineWidth = 1;
      ctx.beginPath();
      let multiplierY = canvas.height - (canvas.height * crashMultiplier / 10);
      ctx.moveTo(0, multiplierY);
      ctx.lineTo(canvas.width, multiplierY);
      ctx.stroke();

      ctx.font = "18px Arial";
      ctx.fillStyle = "black";
      ctx.fillText(`Multiplier: ${crashMultiplier.toFixed(2)}x`, canvas.width - 150, 30);

      // Mostrar el resultado del hash generado
      if (!hashGenerated) {
        generateRandomHash();
      } else {
        document.getElementById('multiplier').innerHTML = `Target Multiplier: ${targetMultiplier.toFixed(2)}x - Hash: ${hashResult}`;
      }
      
      // Incrementar el multiplicador animado
      if (Math.random() < 0.09) {
        if (crashMultiplier > 10.00) {
          crashMultiplier += 0.1;
        } else if (crashMultiplier > 6.00) {
          crashMultiplier += 0.02;
        } else if (crashMultiplier > 2.00) {
          crashMultiplier += 0.015;
        } else {
          crashMultiplier += multiplierIncrement;
        }
      }
    }

    function gameOver() {
      alert(`Game Over! You lost your bet of $${betAmount}`);
      document.getElementById('betAmount').disabled = false;
      document.getElementById('placeBetButton').disabled = false;
      document.getElementById('cashoutButton').disabled = true;
      betAmount = 0;
      roundMultiplierHistory = [];
      updateMultiplierHistory();
      cashOutAmount = 0;
      targetMultiplier = 1.00; // Reiniciar el multiplicador objetivo
      hashGenerated = false; // Reiniciar el estado del hash generado
      resetMultiplier(); // Reiniciar el multiplicador animado
      setTimeout(startNewRound, 5000); // Esperar 5 segundos antes de iniciar una nueva ronda
    }

    function resetMultiplier() {
      crashMultiplier = 1.00; // Reiniciar el multiplicador animado
      isPlaying = false; // Marcar como juego no iniciado
      document.getElementById('betAmount').disabled = false; // Habilitar entrada de apuestas
      document.getElementById('placeBetButton').disabled = false; // Habilitar botón de apostar
      document.getElementById('cashoutButton').disabled = true; // Deshabilitar botón de cashout
    }

    function updateMultiplierHistory() {
      document.getElementById('history').innerHTML = `Last Round Multiplier: ${roundMultiplierHistory[roundMultiplierHistory.length - 1]}`;
    }

    function generateRandomHash() {
      var multiplier = generateWeightedMultiplier();
      var multiplierString = multiplier.toFixed(2);
      var hash = generateSHA512Hash(multiplierString);
      hashResult = hash;
      targetMultiplier = multiplier;
      hashGenerated = true;
    }

    function generateWeightedMultiplier() {
      var random = Math.random();
      var ranges = [
        { min: 0, max: 0.75, multiplier: generateRandomInRange(1, 1.99) },
        { min: 0.78, max: 0.91, multiplier: generateRandomInRange(2, 4) },
        { min: 0.91, max: 0.98, multiplier: generateRandomInRange(4.01, 8) },
        { min: 0.98, max: 0.99, multiplier: generateRandomInRange(8.01, 15) },
        { min: 0.995, max: 1, multiplier: generateRandomInRange(15.01, 30) },
        { min: 0.9999, max: 1, multiplier: generateRandomInRange(30.01, 100) },
        { min: 0.99995, max: 1, multiplier: generateRandomInRange(100, 300) }
      ];
      for (var i = 0; i < ranges.length; i++) {
        if (random >= ranges[i].min && random <= ranges[i].max) {
          return ranges[i].multiplier;
        }
      }
      return 1.00;
    }

    function generateRandomInRange(min, max) {
      return Math.random() * (max - min) + min;
    }

    function generateSHA512Hash(input) {
      var hash = '';
      for (var i = 0; i < input.length; i++) {
        hash += input.charCodeAt(i) % 16;
      }
      return hash;
    }
  </script>
</body>
</html>

 
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