<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <title>Flappy Bird</title> <style> body { margin: 0; padding: 0; overflow: hidden; background-color: #70c5ce; /* Sky color */ } #canvas { display: block; margin: 0 auto; background-color: #70c5ce; /* Sky color */ border: 2px solid #000; /* Border for the canvas */ } </style> </head> <body> <canvas id="canvas" width="400" height="600"></canvas> <script> const canvas = document.getElementById('canvas'); const ctx = canvas.getContext('2d'); const bird = { x: 50, y: canvas.height / 2, size: 25, // Size of the bird velocity: 0, gravity: 0.15 // Decreased gravity }; let pipes = []; let score = 0; let passedPipe = false; // Track if bird has passed a pipe const pipeWidth = 50; const pipeGap = 200; // Increased distance between pipes const pipeSpeed = 2; const pipeColor = '#008000'; // Green color for pipes const pipeBorderColor = '#004d00'; // Darker color for depth let gameOver = false; function drawBird() { ctx.fillStyle = '#f0a200'; // Yellow color for bird ctx.fillRect(bird.x, bird.y, bird.size, bird.size); ctx.fillStyle = '#ff0000'; // Red color for bird's beak ctx.fillRect(bird.x + bird.size, bird.y + bird.size / 2 - 3, 5, 5); ctx.fillStyle = '#000'; // Black color for bird's eye ctx.fillRect(bird.x + bird.size / 2 + 5, bird.y + bird.size / 4, 5, 5); } function drawPipe(pipe) { ctx.fillStyle = pipeBorderColor; ctx.fillRect(pipe.x, pipe.y, pipe.width, pipe.height); ctx.fillStyle = pipeColor; ctx.fillRect(pipe.x + 5, pipe.y + 5, pipe.width - 10, pipe.height - 10); // Draw the distinctive feature of the pipe ctx.fillStyle = pipeBorderColor; ctx.fillRect(pipe.x + pipe.width - 15, pipe.y + pipe.height / 2 - 7, 15, 15); } function createPipe() { const randomPos = Math.floor(Math.random() * (canvas.height - pipeGap)); const topPipe = { x: canvas.width, y: 0, width: pipeWidth, height: randomPos }; const bottomPipe = { x: canvas.width, y: randomPos + pipeGap, width: pipeWidth, height: canvas.height - randomPos - pipeGap }; pipes.push(topPipe); pipes.push(bottomPipe); } function movePipes() { pipes.forEach(pipe => { pipe.x -= pipeSpeed; }); pipes = pipes.filter(pipe => pipe.x > -pipeWidth); // Check if bird passes a pipe pipes.forEach(pipe => { if (pipe.x + pipe.width < bird.x && !pipe.passed) { pipe.passed = true; passedPipe = true; // Mark that bird has passed a pipe } }); // Increment score only if bird has passed a pipe and not already counted in this frame if (passedPipe) { score++; passedPipe = false; // Reset passedPipe for next frame } } function draw() { // Draw sky background ctx.fillStyle = '#70c5ce'; // Sky color ctx.fillRect(0, 0, canvas.width, canvas.height); // Draw ground ctx.fillStyle = '#8B4513'; // Brown color for ground ctx.fillRect(0, canvas.height - 50, canvas.width, 50); drawBird(); pipes.forEach(drawPipe); // Draw score ctx.fillStyle = '#000'; ctx.imageSmoothingEnabled = false; // Disable smoothing to create a pixelated effect ctx.font = '24px "Press Start 2P"'; // Use a pixel-style font ctx.fillText('Score: ' + score, 10, 30); } function update() { bird.velocity += bird.gravity; bird.y += bird.velocity; if (bird.y + bird.size >= canvas.height - 50 || bird.y <= 0) { gameOver = true; } pipes.forEach(pipe => { if ( bird.x < pipe.x + pipe.width && bird.x + bird.size > pipe.x && bird.y < pipe.y + pipe.height && bird.y + bird.size > pipe.y ) { gameOver = true; } }); if (!gameOver) { if (pipes.length === 0 || pipes[pipes.length - 1].x < canvas.width - 300) { createPipe(); } movePipes(); } } function gameLoop() { update(); draw(); if (!gameOver) { requestAnimationFrame(gameLoop); } else { ctx.fillStyle = '#000'; ctx.font = '40px Arial'; ctx.fillText('Game Over', canvas.width / 2 - 100, canvas.height / 2); } } document.addEventListener('keydown', function(event) { if (event.code === 'Space') { bird.velocity = -3.5; // Adjust jump height } }); gameLoop(); </script> </body> </html>
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