using Godot; using System; using System.Collections.Generic; public class PathfindingCutscene : CutScene { Camera2D camera; Dictionary<NodeMap, bool> activeNodeMaps; Dictionary<NodeMap, Tuple<Godot.Collections.Array<int>, Godot.Collections.Array<int>>> paths; int iterations = 25; public void CheckActiveNodeMaps() { foreach (bool active in activeNodeMaps.Values) { if (active) { return; } } EmitSignal("active_nodemaps_finished"); } public void OnPathFound(NodeMap map, Godot.Collections.Array<int> d, Godot.Collections.Array<int> e) { activeNodeMaps[map] = false; paths[map] = new Tuple<Godot.Collections.Array<int>, Godot.Collections.Array<int>>(d, e); // setting up maps GridContainer mapContainer = GetNode("SearchSimulation/NodeMaps") as GridContainer; List<NodeMap> maps = new List<NodeMap>(); foreach (Node node in mapContainer.GetChildren()) { maps.Add(node.GetNode("NodeMap") as NodeMap); } // setup the chart Control chart = GetNode("SearchSimulation/Chart") as Control; (chart.GetNode("Grid/DFSLabel2") as Label).Text = paths[maps[0]].Item1.Count.ToString(); (chart.GetNode("Grid/DFSLabel3") as Label).Text = paths[maps[0]].Item2.Count.ToString(); (chart.GetNode("Grid/BFSLabel2") as Label).Text = paths[maps[1]].Item1.Count.ToString(); (chart.GetNode("Grid/BFSLabel3") as Label).Text = paths[maps[1]].Item2.Count.ToString(); (chart.GetNode("Grid/DijkstraLabel2") as Label).Text = paths[maps[2]].Item1.Count.ToString(); (chart.GetNode("Grid/DijkstraLabel3") as Label).Text = paths[maps[2]].Item2.Count.ToString(); (chart.GetNode("Grid/AStarLabel2") as Label).Text = paths[maps[3]].Item1.Count.ToString(); (chart.GetNode("Grid/AStarLabel3") as Label).Text = paths[maps[3]].Item2.Count.ToString(); int place = maps.Count; foreach (bool active in activeNodeMaps.Values) { if (active) { place--; } } if (map == maps[0]) { (chart.GetNode("Grid/DFSLabel4") as Label).Text = place.ToString(); } else if(map == maps[1]) { (chart.GetNode("Grid/BFSLabel4") as Label).Text = place.ToString(); } else if (map == maps[2]) { (chart.GetNode("Grid/DijkstraLabel4") as Label).Text = place.ToString(); } else { (chart.GetNode("Grid/AStarLabel4") as Label).Text = place.ToString(); } CheckActiveNodeMaps(); } public async void WaitForActiveNodeMaps(NodeMap map) { await ToSignal(map, "finished"); activeNodeMaps[map] = false; CheckActiveNodeMaps(); } public override void _Ready() { camera = GetNode("Camera") as Camera2D; this.AddUserSignal("next"); this.AddUserSignal("section_finished"); activeNodeMaps = new Dictionary<NodeMap, bool>(); paths = new Dictionary<NodeMap, Tuple<Godot.Collections.Array<int>, Godot.Collections.Array<int>>>(); AddUserSignal("active_nodemaps_finished"); Play(); } /// <summary> /// Plays the selected cutscene. /// </summary> public async override void Play() { // all the animation tidbits are here //Intro(); //await ToSignal(this, "section_finished"); //Title(); //await ToSignal(this, "section_finished"); //Prologue(); //await ToSignal(this, "section_finished"); //SearchExplanation(); //await ToSignal(this, "section_finished"); SearchExample(); await ToSignal(this, "section_finished"); //SearchSimulation(); //await ToSignal(this, "section_finished"); //Summary(); //await ToSignal(this, "section_finished"); //Outro(); //await ToSignal(this, "section_finished"); } public async void Intro() { Control root = GetNode("Intro") as Control; root.SetVisible(true); Tween tween = new Tween(); AddChild(tween); /* Label label = root.GetNode("Title") as Label; await ToSignal(this, "next"); label.SetVisible(true); tween = CommonTweenUtil.Fade(label, 0.3f, 0, 1, tween); tween.Start(); await ToSignal(tween, "tween_completed"); */ NodeMap maze = root.GetNode("NodeMap") as NodeMap; // set maze size maze.SetHeight(79); maze.SetWidth(159); maze.ResizeBlock(); //maze.animate = false; await ToSignal(this, "next"); maze.SetVisible(true); tween = CommonTweenUtil.Fade(maze, 0.3f, 0, 1, tween); //tween = CommonTweenUtil.Scale(maze, new Vector2(0, 0), new Vector2(1, 1), 0.3f, tween); tween.Start(); await ToSignal(tween, "tween_completed"); await ToSignal(this, "next"); maze.GenerateMap(); await ToSignal(maze, "finished"); maze.SetDst(159 * 2 - 2); await ToSignal(this, "next"); maze.AStar(); await ToSignal(maze, "finished"); await ToSignal(this, "next"); tween.RemoveAll(); tween = CommonTweenUtil.Fade(root, 0.3f, 1, 0, tween); tween.Start(); await ToSignal(tween, "tween_completed"); tween.QueueFree(); root.SetVisible(false); EmitSignal("section_finished"); } public async void Title() { Control root = GetNode("Title") as Control; root.SetVisible(true); Label label = GetNode("Title/Title") as Label; //Tween titleTween = CommonTweenUtil.ScaleCenter(label, new Vector2(0, 0), new Vector2(1, 1), 0.3f); await ToSignal(this, "next"); label.SetVisible(true); Tween titleTween = CommonTweenUtil.Fade(label, 0.3f, 0, 1); AddChild(titleTween); titleTween.Start(); await ToSignal(titleTween, "tween_completed"); titleTween.QueueFree(); await ToSignal(this, "next"); titleTween = CommonTweenUtil.Fade(label, 0.3f, 1, 0); AddChild(titleTween); titleTween.Start(); await ToSignal(titleTween, "tween_completed"); titleTween.QueueFree(); root.SetVisible(false); EmitSignal("section_finished"); } public async void Prologue() { Control root = GetNode("Prologue") as Control; root.SetVisible(true); Tween tween = new Tween(); AddChild(tween); Legend legend = root.GetNode("Legend") as Legend; NodeMap maze = root.GetNode("NodeMap") as NodeMap; (legend.legendFigures.GetChild(0) as LegendFigure).SetIconColour(maze.wallColour); (legend.legendFigures.GetChild(1) as LegendFigure).SetIconColour(maze.mazeColour); (legend.legendFigures.GetChild(2) as LegendFigure).SetIconColour(maze.rootColour); (legend.legendFigures.GetChild(3) as LegendFigure).SetIconColour(maze.dstColour); (legend.legendFigures.GetChild(4) as LegendFigure).SetIconColour(maze.searchColour); (legend.legendFigures.GetChild(5) as LegendFigure).SetIconColour(maze.expandedColour); (legend.legendFigures.GetChild(6) as LegendFigure).SetIconColour(maze.pathColour); // set maze size maze.SetHeight(61); maze.SetWidth(121); maze.ResizeBlock(); await ToSignal(this, "next"); Control header = root.GetNode("Header") as Control; header.SetVisible(true); tween = CommonTweenUtil.Fade(header, 0.3f, 0, 1, tween); tween.Start(); await ToSignal(tween, "tween_completed"); tween.RemoveAll(); await ToSignal(this, "next"); maze.SetVisible(true); tween = CommonTweenUtil.Fade(maze, 0.3f, 0, 1, tween); tween.Start(); await ToSignal(tween, "tween_completed"); tween.RemoveAll(); await ToSignal(this, "next"); legend.SetVisible(true); tween = CommonTweenUtil.Fade(legend, 0.3f, 0, 1, tween); tween.Start(); await ToSignal(tween, "tween_completed"); tween.RemoveAll(); await ToSignal(this, "next"); (legend.legendFigures.GetChild(0) as LegendFigure).SetVisible(true); (legend.legendFigures.GetChild(1) as LegendFigure).SetVisible(true); tween = CommonTweenUtil.Fade(legend.legendFigures.GetChild(0), 0.3f, 0, 1, tween); tween = CommonTweenUtil.Fade(legend.legendFigures.GetChild(1), 0.3f, 0, 1, tween); tween.Start(); await ToSignal(tween, "tween_completed"); tween.RemoveAll(); await ToSignal(this, "next"); (legend.legendFigures.GetChild(2) as LegendFigure).SetVisible(true); (legend.legendFigures.GetChild(3) as LegendFigure).SetVisible(true); tween = CommonTweenUtil.Fade(legend.legendFigures.GetChild(2), 0.3f, 0, 1, tween); tween = CommonTweenUtil.Fade(legend.legendFigures.GetChild(3), 0.3f, 0, 1, tween); tween.Start(); await ToSignal(tween, "tween_completed"); tween.RemoveAll(); await ToSignal(this, "next"); maze.GenerateMap(); await ToSignal(maze, "finished"); maze.SetDst(121 * 2 - 2); await ToSignal(this, "next"); (legend.legendFigures.GetChild(4) as LegendFigure).SetVisible(true); (legend.legendFigures.GetChild(5) as LegendFigure).SetVisible(true); (legend.legendFigures.GetChild(6) as LegendFigure).SetVisible(true); tween = CommonTweenUtil.Fade(legend.legendFigures.GetChild(4), 0.3f, 0, 1, tween); tween = CommonTweenUtil.Fade(legend.legendFigures.GetChild(5), 0.3f, 0, 1, tween); tween = CommonTweenUtil.Fade(legend.legendFigures.GetChild(6), 0.3f, 0, 1, tween); tween.Start(); await ToSignal(tween, "tween_completed"); tween.RemoveAll(); await ToSignal(this, "next"); maze.AStar(); await ToSignal(maze, "finished"); await ToSignal(this, "next"); tween = CommonTweenUtil.Fade(root, 0.3f, 1, 0, tween); tween.Start(); await ToSignal(tween, "tween_completed"); tween.QueueFree(); root.SetVisible(false); EmitSignal("section_finished"); } public async void SearchExplanation() { Control root = GetNode("SearchExplanation") as Control; root.SetVisible(true); Tween tween = new Tween(); AddChild(tween); NodeMap maze = root.GetNode("NodeMap") as NodeMap; maze.SetHeight(15); maze.SetWidth(15); maze.container.Set("custom_constants/vseparation", 1); maze.container.Set("custom_constants/hseparation", 1); maze.ResizeBlock(); for (int i = 1; i < 15 - 1; i++) { for (int j = 1; j < 15 - 1; j++) { maze.SetCell(i * 15 + j, true); } } int dstIdx = 3 * 15 + 9; maze.SetDst(dstIdx); int rootIdx = 7 * 15 + 3; maze.SetRoot(rootIdx); Control header = root.GetNode("Header") as Control; await ToSignal(this, "next"); tween = CommonTweenUtil.Fade(header, 0.3f, 0, 1, tween); header.SetVisible(true); tween.Start(); await ToSignal(tween, "tween_completed"); await ToSignal(this, "next"); tween = CommonTweenUtil.Fade(maze, 0.3f, 0, 1, tween); maze.SetVisible(true); tween.Start(); await ToSignal(tween, "tween_completed"); tween.RemoveAll(); Control description = root.GetNode("Description") as Control; description.SetVisible(true); await ToSignal(this, "next"); tween = CommonTweenUtil.Fade(description.GetNode("Label1") as Control, 0.3f, 0, 1, tween); tween = CommonTweenUtil.SetProperty((maze.container.GetChild(rootIdx) as ColorRect), "color", maze.searchColour, 0.3f, tween); (description.GetNode("Label1") as Control).SetVisible(true); tween.Start(); await ToSignal(tween, "tween_completed"); tween.RemoveAll(); description = root.GetNode("Description2") as Control; description.SetVisible(true); await ToSignal(this, "next"); tween = CommonTweenUtil.Fade(description.GetNode("Label3") as Control, 0.3f, 0, 1, tween); tween = CommonTweenUtil.SetProperty((maze.container.GetChild(rootIdx) as ColorRect), "color", maze.expandedColour, 0.3f, tween); (description.GetNode("Label3") as Control).SetVisible(true); tween.Start(); await ToSignal(tween, "tween_completed"); tween.RemoveAll(); await ToSignal(this, "next"); tween = CommonTweenUtil.Fade(description.GetNode("Label4") as Control, 0.3f, 0, 1, tween); (description.GetNode("Label4") as Control).SetVisible(true); tween.Start(); await ToSignal(tween, "tween_completed"); tween.RemoveAll(); await ToSignal(this, "next"); tween = CommonTweenUtil.Fade(description.GetNode("Label5") as Control, 0.3f, 0, 1, tween); tween = CommonTweenUtil.SetProperty((maze.container.GetChild(rootIdx) as ColorRect), "color", maze.expandedColour, 0.3f, tween); tween = CommonTweenUtil.SetProperty((maze.container.GetChild(rootIdx - 1) as ColorRect), "color", maze.searchColour, 0.3f, tween); tween = CommonTweenUtil.SetProperty((maze.container.GetChild(rootIdx + 1) as ColorRect), "color", maze.searchColour, 0.3f, tween); tween = CommonTweenUtil.SetProperty((maze.container.GetChild(rootIdx - 15) as ColorRect), "color", maze.searchColour, 0.3f, tween); tween = CommonTweenUtil.SetProperty((maze.container.GetChild(rootIdx + 15) as ColorRect), "color", maze.searchColour, 0.3f, tween); (description.GetNode("Label5") as Control).SetVisible(true); tween.Start(); await ToSignal(tween, "tween_completed"); tween.RemoveAll(); description = root.GetNode("Description") as Control; await ToSignal(this, "next"); tween = CommonTweenUtil.Move(root.GetNode("Description2") as Control, (root.GetNode("Description2") as Control).GetPosition() + new Vector2(100, 0), 0.3f, tween); tween = CommonTweenUtil.Fade(description.GetNode("Label2") as Control, 0.3f, 0, 1, tween); (description.GetNode("Label2") as Control).SetVisible(true); tween.Start(); await ToSignal(tween, "tween_completed"); tween.RemoveAll(); // simulate 1 more step rootIdx -= 15; await ToSignal(this, "next"); tween = CommonTweenUtil.SetProperty((maze.container.GetChild(rootIdx - 1) as ColorRect), "color", maze.searchColour, 0.3f, tween); tween = CommonTweenUtil.SetProperty((maze.container.GetChild(rootIdx + 1) as ColorRect), "color", maze.searchColour, 0.3f, tween); tween = CommonTweenUtil.SetProperty((maze.container.GetChild(rootIdx - 15) as ColorRect), "color", maze.searchColour, 0.3f, tween); tween.Start(); await ToSignal(tween, "tween_completed"); tween.RemoveAll(); // run AStar now but really slowly maze.searchTimestep = 0.1f; maze.pathTimestep = 0.1f; await ToSignal(this, "next"); maze.AStar(); await ToSignal(maze, "finished"); // now regenerate and show a full maze + astar await ToSignal(this, "next"); for (int i = 0; i < 15 * 15; i++) { tween = CommonTweenUtil.SetProperty((maze.container.GetChild(i) as ColorRect), "color", maze.wallColour, 0.3f, tween); } tween.Start(); await ToSignal(tween, "tween_completed"); tween.RemoveAll(); maze.Clear(); await ToSignal(this, "next"); maze.useSeed = false; maze.GenerateMap(); await ToSignal(maze, "finished"); await ToSignal(this, "next"); maze.AStar(); await ToSignal(maze, "finished"); await ToSignal(this, "next"); tween = CommonTweenUtil.Fade(root, 0.3f, 1, 0, tween); tween.Start(); await ToSignal(tween, "tween_completed"); tween.QueueFree(); root.SetVisible(false); EmitSignal("section_finished"); } public async void SearchExample() { Control root = GetNode("SearchExample") as Control; root.SetVisible(true); Tween tween = new Tween(); AddChild(tween); Control mapContainers = root.GetNode("NodeMaps") as Control; List<NodeMap> maps = new List<NodeMap>(); int seed = 89012634; foreach (Node map in mapContainers.GetChildren()) { NodeMap temp = map.GetNode("NodeMap") as NodeMap; temp.SetHeight(61); temp.SetWidth(47); temp.ResizeBlock(); temp.seed = seed; temp.useSeed = true; maps.Add(temp); } // rename the title and size (mapContainers.GetNode("DFS/GraphTitle") as Label).Text = "DFS - " + maps[0].width + " x " + maps[0].height; (mapContainers.GetNode("BFS/GraphTitle") as Label).Text = "BFS - " + maps[1].width + " x " + maps[1].height; (mapContainers.GetNode("Dijkstra/GraphTitle") as Label).Text = "Dijkstra - " + maps[2].width + " x " + maps[2].height; (mapContainers.GetNode("AStar/GraphTitle") as Label).Text = "AStar - " + maps[3].width + " x " + maps[3].height; await ToSignal(this, "next"); Control header = root.GetNode("Header") as Control; header.SetVisible(true); tween = CommonTweenUtil.Fade(header, 0.3f, 0, 1, tween); tween.Start(); await ToSignal(tween, "tween_completed"); tween.RemoveAll(); await ToSignal(this, "next"); foreach (Node map in mapContainers.GetChildren()) { tween = CommonTweenUtil.Fade(map, 0.3f, 0, 1, tween); } tween.Start(); await ToSignal(tween, "tween_completed"); tween.RemoveAll(); await ToSignal(this, "next"); foreach (NodeMap map in maps) { map.seed = seed; map.GenerateMap(); } foreach (NodeMap map in maps) { activeNodeMaps[map] = true; WaitForActiveNodeMaps(map); } await ToSignal(this, "active_nodemaps_finished"); await ToSignal(this, "next"); foreach (NodeMap map in maps) { activeNodeMaps[map] = true; WaitForActiveNodeMaps(map); } // record distance here and expansion maps[0].DFS(); maps[1].BFS(); maps[2].Dijkstra(); maps[3].AStar(); await ToSignal(this, "active_nodemaps_finished"); await ToSignal(this, "next"); for (int i = 1; i < mapContainers.GetChildCount(); i++) { tween = CommonTweenUtil.Fade(mapContainers.GetChild(i), 0.3f, 1, 0, tween); } tween.Start(); await ToSignal(tween, "tween_completed"); tween.RemoveAll(); await ToSignal(this, "next"); tween = CommonTweenUtil.MoveGlobal(mapContainers, new Vector2(1180, 303), 0.3f, tween, Tween.TransitionType.Quad, Tween.EaseType.In); tween.Start(); await ToSignal(tween, "tween_completed"); tween.RemoveAll(); await ToSignal(this, "next"); tween = CommonTweenUtil.Fade((mapContainers.GetChild(0).GetChild(0) as Label), 0.3f, 1, 0, tween); tween.Start(); await ToSignal(tween, "tween_completed"); tween.RemoveAll(); NodeMap maze = maps[0]; await ToSignal(this, "next"); for (int i = 0; i < maze.width * maze.height; i++) { tween = CommonTweenUtil.SetProperty((maze.container.GetChild(i) as ColorRect), "color", maze.wallColour, 0.3f, tween); } tween.Start(); await ToSignal(tween, "tween_completed"); tween.RemoveAll(); await ToSignal(this, "next"); tween = CommonTweenUtil.SetSize(mapContainers.GetChild(0).GetChild(1) as Control, new Vector2(630, 630), 0.3f, tween); tween.Start(); await ToSignal(tween, "tween_completed"); tween.RemoveAll(); maze.Clear(); maze.container.Set("custom_constants/vseparation", 1); maze.container.Set("custom_constants/hseparation", 1); maze.SetHeight(15); maze.SetWidth(15); maze.ResizeBlock(); await ToSignal(this, "next"); for (int i = 1; i < 15 - 1; i++) { for (int j = 1; j < 15 - 1; j++) { tween = CommonTweenUtil.SetProperty((maze.container.GetChild(i * 15 + j) as ColorRect), "color", maze.mazeColour, 0.3f, tween); } } int dstIdx = 3 * 15 + 9; int rootIdx = 7 * 15 + 3; tween = CommonTweenUtil.SetProperty((maze.container.GetChild(dstIdx) as ColorRect), "color", maze.dstColour, 0.3f, tween); tween = CommonTweenUtil.SetProperty((maze.container.GetChild(rootIdx) as ColorRect), "color", maze.rootColour, 0.3f, tween); tween.Start(); await ToSignal(tween, "tween_completed"); tween.RemoveAll(); for (int i = 1; i < 15 - 1; i++) { for (int j = 1; j < 15 - 1; j++) { maze.SetCell(i * 15 + j, true); } } maze.SetDst(dstIdx); maze.SetRoot(rootIdx); // NOW DO DFS // simulate three steps here await ToSignal(this, "next"); tween = CommonTweenUtil.SetProperty((maze.container.GetChild(rootIdx - 1) as ColorRect), "color", maze.searchColour, 0.3f, tween); tween = CommonTweenUtil.SetProperty((maze.container.GetChild(rootIdx + 1) as ColorRect), "color", maze.searchColour, 0.3f, tween); tween = CommonTweenUtil.SetProperty((maze.container.GetChild(rootIdx - 15) as ColorRect), "color", maze.searchColour, 0.3f, tween); tween = CommonTweenUtil.SetProperty((maze.container.GetChild(rootIdx + 15) as ColorRect), "color", maze.searchColour, 0.3f, tween); tween.Start(); await ToSignal(tween, "tween_completed"); tween.RemoveAll(); rootIdx -= 1; await ToSignal(this, "next"); tween = CommonTweenUtil.SetProperty((maze.container.GetChild(rootIdx) as ColorRect), "color", maze.expandedColour, 0.3f, tween); tween = CommonTweenUtil.SetProperty((maze.container.GetChild(rootIdx - 1) as ColorRect), "color", maze.searchColour, 0.3f, tween); tween = CommonTweenUtil.SetProperty((maze.container.GetChild(rootIdx - 15) as ColorRect), "color", maze.searchColour, 0.3f, tween); tween = CommonTweenUtil.SetProperty((maze.container.GetChild(rootIdx + 15) as ColorRect), "color", maze.searchColour, 0.3f, tween); tween.Start(); await ToSignal(tween, "tween_completed"); tween.RemoveAll(); rootIdx -= 1; await ToSignal(this, "next"); tween = CommonTweenUtil.SetProperty((maze.container.GetChild(rootIdx) as ColorRect), "color", maze.expandedColour, 0.3f, tween); tween = CommonTweenUtil.SetProperty((maze.container.GetChild(rootIdx - 15) as ColorRect), "color", maze.searchColour, 0.3f, tween); tween = CommonTweenUtil.SetProperty((maze.container.GetChild(rootIdx + 15) as ColorRect), "color", maze.searchColour, 0.3f, tween); tween.Start(); await ToSignal(tween, "tween_completed"); tween.RemoveAll(); rootIdx += 15; await ToSignal(this, "next"); tween = CommonTweenUtil.SetProperty((maze.container.GetChild(rootIdx) as ColorRect), "color", maze.expandedColour, 0.3f, tween); tween = CommonTweenUtil.SetProperty((maze.container.GetChild(rootIdx + 15) as ColorRect), "color", maze.searchColour, 0.3f, tween); tween.Start(); await ToSignal(tween, "tween_completed"); tween.RemoveAll(); maze.searchTimestep = 0.1f; maze.pathTimestep = 0.1f; await ToSignal(this, "next"); maze.DFS(); await ToSignal(maze, "finished"); await ToSignal(this, "next"); maze.ResizeBlock(); for (int i = 1; i < 15 - 1; i++) { for (int j = 1; j < 15 - 1; j++) { tween = CommonTweenUtil.SetProperty((maze.container.GetChild(i * 15 + j) as ColorRect), "color", maze.mazeColour, 0.3f, tween); } } tween.Start(); await ToSignal(tween, "tween_completed"); tween.RemoveAll(); await ToSignal(this, "next"); maze.GenerateMap(); await ToSignal(maze, "finished"); await ToSignal(this, "next"); maze.DFS(); await ToSignal(maze, "finished"); maze.useSeed = false; // NOW DO BFS await ToSignal(this, "next"); maze.ResizeBlock(); for (int i = 1; i < 15 - 1; i++) { for (int j = 1; j < 15 - 1; j++) { tween = CommonTweenUtil.SetProperty((maze.container.GetChild(i * 15 + j) as ColorRect), "color", maze.mazeColour, 0.3f, tween); } } dstIdx = 3 * 15 + 9; rootIdx = 7 * 15 + 3; tween = CommonTweenUtil.SetProperty((maze.container.GetChild(dstIdx) as ColorRect), "color", maze.dstColour, 0.3f, tween); tween = CommonTweenUtil.SetProperty((maze.container.GetChild(rootIdx) as ColorRect), "color", maze.rootColour, 0.3f, tween); tween.Start(); await ToSignal(tween, "tween_completed"); tween.RemoveAll(); for (int i = 1; i < 15 - 1; i++) { for (int j = 1; j < 15 - 1; j++) { maze.SetCell(i * 15 + j, true); } } maze.SetDst(dstIdx); maze.SetRoot(rootIdx); // simulate four steps here await ToSignal(this, "next"); tween = CommonTweenUtil.SetProperty((maze.container.GetChild(rootIdx - 1) as ColorRect), "color", maze.searchColour, 0.3f, tween); tween = CommonTweenUtil.SetProperty((maze.container.GetChild(rootIdx + 1) as ColorRect), "color", maze.searchColour, 0.3f, tween); tween = CommonTweenUtil.SetProperty((maze.container.GetChild(rootIdx - 15) as ColorRect), "color", maze.searchColour, 0.3f, tween); tween = CommonTweenUtil.SetProperty((maze.container.GetChild(rootIdx + 15) as ColorRect), "color", maze.searchColour, 0.3f, tween); tween.Start(); await ToSignal(tween, "tween_completed"); tween.RemoveAll(); rootIdx -= 15; await ToSignal(this, "next"); tween = CommonTweenUtil.SetProperty((maze.container.GetChild(rootIdx) as ColorRect), "color", maze.expandedColour, 0.3f, tween); tween = CommonTweenUtil.SetProperty((maze.container.GetChild(rootIdx - 1) as ColorRect), "color", maze.searchColour, 0.3f, tween); tween = CommonTweenUtil.SetProperty((maze.container.GetChild(rootIdx - 15) as ColorRect), "color", maze.searchColour, 0.3f, tween); tween = CommonTweenUtil.SetProperty((maze.container.GetChild(rootIdx + 1) as ColorRect), "color", maze.searchColour, 0.3f, tween); tween.Start(); await ToSignal(tween, "tween_completed"); tween.RemoveAll(); rootIdx += (1 + 15); await ToSignal(this, "next"); tween = CommonTweenUtil.SetProperty((maze.container.GetChild(rootIdx) as ColorRect), "color", maze.expandedColour, 0.3f, tween); tween = CommonTweenUtil.SetProperty((maze.container.GetChild(rootIdx - 15) as ColorRect), "color", maze.searchColour, 0.3f, tween); tween = CommonTweenUtil.SetProperty((maze.container.GetChild(rootIdx + 1) as ColorRect), "color", maze.searchColour, 0.3f, tween); tween = CommonTweenUtil.SetProperty((maze.container.GetChild(rootIdx + 15) as ColorRect), "color", maze.searchColour, 0.3f, tween); tween.Start(); await ToSignal(tween, "tween_completed"); tween.RemoveAll(); rootIdx += (-1 + 15); await ToSignal(this, "next"); tween = CommonTweenUtil.SetProperty((maze.container.GetChild(rootIdx) as ColorRect), "color", maze.expandedColour, 0.3f, tween); tween = CommonTweenUtil.SetProperty((maze.container.GetChild(rootIdx - 1) as ColorRect), "color", maze.searchColour, 0.3f, tween); tween = CommonTweenUtil.SetProperty((maze.container.GetChild(rootIdx + 1) as ColorRect), "color", maze.searchColour, 0.3f, tween); tween = CommonTweenUtil.SetProperty((maze.container.GetChild(rootIdx + 15) as ColorRect), "color", maze.searchColour, 0.3f, tween); tween.Start(); await ToSignal(tween, "tween_completed"); tween.RemoveAll(); rootIdx += (-15 - 1); await ToSignal(this, "next"); tween = CommonTweenUtil.SetProperty((maze.container.GetChild(rootIdx) as ColorRect), "color", maze.expandedColour, 0.3f, tween); tween = CommonTweenUtil.SetProperty((maze.container.GetChild(rootIdx - 15) as ColorRect), "color", maze.searchColour, 0.3f, tween); tween = CommonTweenUtil.SetProperty((maze.container.GetChild(rootIdx - 1) as ColorRect), "color", maze.searchColour, 0.3f, tween); tween = CommonTweenUtil.SetProperty((maze.container.GetChild(rootIdx + 15) as ColorRect), "color", maze.searchColour, 0.3f, tween); tween.Start(); await ToSignal(tween, "tween_completed"); tween.RemoveAll(); await ToSignal(this, "next"); maze.BFS(); await ToSignal(maze, "finished"); await ToSignal(this, "next"); maze.ResizeBlock(); for (int i = 1; i < 15 - 1; i++) { for (int j = 1; j < 15 - 1; j++) { tween = CommonTweenUtil.SetProperty((maze.container.GetChild(i * 15 + j) as ColorRect), "color", maze.mazeColour, 0.3f, tween); } } tween.Start(); await ToSignal(tween, "tween_completed"); tween.RemoveAll(); await ToSignal(this, "next"); maze.GenerateMap(); await ToSignal(maze, "finished"); await ToSignal(this, "next"); maze.BFS(); await ToSignal(maze, "finished"); // NOW DO DIJKSTRA await ToSignal(this, "next"); maze.ResizeBlock(); for (int i = 1; i < 15 - 1; i++) { for (int j = 1; j < 15 - 1; j++) { tween = CommonTweenUtil.SetProperty((maze.container.GetChild(i * 15 + j) as ColorRect), "color", maze.mazeColour, 0.3f, tween); } } dstIdx = 3 * 15 + 9; rootIdx = 7 * 15 + 3; tween = CommonTweenUtil.SetProperty((maze.container.GetChild(dstIdx) as ColorRect), "color", maze.dstColour, 0.3f, tween); tween = CommonTweenUtil.SetProperty((maze.container.GetChild(rootIdx) as ColorRect), "color", maze.rootColour, 0.3f, tween); tween.Start(); await ToSignal(tween, "tween_completed"); tween.RemoveAll(); for (int i = 1; i < 15 - 1; i++) { for (int j = 1; j < 15 - 1; j++) { maze.SetCell(i * 15 + j, true); } } maze.SetDst(dstIdx); maze.SetRoot(rootIdx); // simulate four steps here await ToSignal(this, "next"); tween = CommonTweenUtil.SetProperty((maze.container.GetChild(rootIdx - 1) as ColorRect), "color", maze.searchColour, 0.3f, tween); tween = CommonTweenUtil.SetProperty((maze.container.GetChild(rootIdx + 1) as ColorRect), "color", maze.searchColour, 0.3f, tween); tween = CommonTweenUtil.SetProperty((maze.container.GetChild(rootIdx - 15) as ColorRect), "color", maze.searchColour, 0.3f, tween); tween = CommonTweenUtil.SetProperty((maze.container.GetChild(rootIdx + 15) as ColorRect), "color", maze.searchColour, 0.3f, tween); tween.Start(); await ToSignal(tween, "tween_completed"); tween.RemoveAll(); rootIdx -= 15; await ToSignal(this, "next"); tween = CommonTweenUtil.SetProperty((maze.container.GetChild(rootIdx) as ColorRect), "color", maze.expandedColour, 0.3f, tween); tween = CommonTweenUtil.SetProperty((maze.container.GetChild(rootIdx - 1) as ColorRect), "color", maze.searchColour, 0.3f, tween); tween = CommonTweenUtil.SetProperty((maze.container.GetChild(rootIdx - 15) as ColorRect), "color", maze.searchColour, 0.3f, tween); tween = CommonTweenUtil.SetProperty((maze.container.GetChild(rootIdx + 1) as ColorRect), "color", maze.searchColour, 0.3f, tween); tween.Start(); await ToSignal(tween, "tween_completed"); tween.RemoveAll(); rootIdx += (1 + 15); await ToSignal(this, "next"); tween = CommonTweenUtil.SetProperty((maze.container.GetChild(rootIdx) as ColorRect), "color", maze.expandedColour, 0.3f, tween); tween = CommonTweenUtil.SetProperty((maze.container.GetChild(rootIdx - 15) as ColorRect), "color", maze.searchColour, 0.3f, tween); tween = CommonTweenUtil.SetProperty((maze.container.GetChild(rootIdx + 1) as ColorRect), "color", maze.searchColour, 0.3f, tween); tween = CommonTweenUtil.SetProperty((maze.container.GetChild(rootIdx + 15) as ColorRect), "color", maze.searchColour, 0.3f, tween); tween.Start(); await ToSignal(tween, "tween_completed"); tween.RemoveAll(); rootIdx += (-1 + 15); await ToSignal(this, "next"); tween = CommonTweenUtil.SetProperty((maze.container.GetChild(rootIdx) as ColorRect), "color", maze.expandedColour, 0.3f, tween); tween = CommonTweenUtil.SetProperty((maze.container.GetChild(rootIdx - 1) as ColorRect), "color", maze.searchColour, 0.3f, tween); tween = CommonTweenUtil.SetProperty((maze.container.GetChild(rootIdx + 1) as ColorRect), "color", maze.searchColour, 0.3f, tween); tween = CommonTweenUtil.SetProperty((maze.container.GetChild(rootIdx + 15) as ColorRect), "color", maze.searchColour, 0.3f, tween); tween.Start(); await ToSignal(tween, "tween_completed"); tween.RemoveAll(); rootIdx += (-15 - 1); await ToSignal(this, "next"); tween = CommonTweenUtil.SetProperty((maze.container.GetChild(rootIdx) as ColorRect), "color", maze.expandedColour, 0.3f, tween); tween = CommonTweenUtil.SetProperty((maze.container.GetChild(rootIdx - 15) as ColorRect), "color", maze.searchColour, 0.3f, tween); tween = CommonTweenUtil.SetProperty((maze.container.GetChild(rootIdx - 1) as ColorRect), "color", maze.searchColour, 0.3f, tween); tween = CommonTweenUtil.SetProperty((maze.container.GetChild(rootIdx + 15) as ColorRect), "color", maze.searchColour, 0.3f, tween); tween.Start(); await ToSignal(tween, "tween_completed"); tween.RemoveAll(); await ToSignal(this, "next"); maze.Dijkstra(); await ToSignal(maze, "finished"); await ToSignal(this, "next"); maze.ResizeBlock(); for (int i = 1; i < 15 - 1; i++) { for (int j = 1; j < 15 - 1; j++) { tween = CommonTweenUtil.SetProperty((maze.container.GetChild(i * 15 + j) as ColorRect), "color", maze.mazeColour, 0.3f, tween); } } tween.Start(); await ToSignal(tween, "tween_completed"); tween.RemoveAll(); await ToSignal(this, "next"); maze.GenerateMap(); await ToSignal(maze, "finished"); await ToSignal(this, "next"); maze.Dijkstra(); await ToSignal(maze, "finished"); // NOW DO ASTAR await ToSignal(this, "next"); maze.ResizeBlock(); for (int i = 1; i < 15 - 1; i++) { for (int j = 1; j < 15 - 1; j++) { tween = CommonTweenUtil.SetProperty((maze.container.GetChild(i * 15 + j) as ColorRect), "color", maze.mazeColour, 0.3f, tween); } } dstIdx = 3 * 15 + 9; rootIdx = 7 * 15 + 3; tween = CommonTweenUtil.SetProperty((maze.container.GetChild(dstIdx) as ColorRect), "color", maze.dstColour, 0.3f, tween); tween = CommonTweenUtil.SetProperty((maze.container.GetChild(rootIdx) as ColorRect), "color", maze.rootColour, 0.3f, tween); tween.Start(); await ToSignal(tween, "tween_completed"); tween.RemoveAll(); for (int i = 1; i < 15 - 1; i++) { for (int j = 1; j < 15 - 1; j++) { maze.SetCell(i * 15 + j, true); } } maze.SetDst(dstIdx); maze.SetRoot(rootIdx); // simulate 2 steps here await ToSignal(this, "next"); maze.AStar(); await ToSignal(maze, "finished"); await ToSignal(this, "next"); maze.ResizeBlock(); for (int i = 1; i < 15 - 1; i++) { for (int j = 1; j < 15 - 1; j++) { tween = CommonTweenUtil.SetProperty((maze.container.GetChild(i * 15 + j) as ColorRect), "color", maze.mazeColour, 0.3f, tween); } } tween.Start(); await ToSignal(tween, "tween_completed"); tween.RemoveAll(); await ToSignal(this, "next"); maze.GenerateMap(); await ToSignal(maze, "finished"); await ToSignal(this, "next"); maze.AStar(); await ToSignal(maze, "finished"); await ToSignal(this, "next"); tween = CommonTweenUtil.Fade(root, 0.3f, 1, 0, tween); tween.Start(); await ToSignal(tween, "tween_completed"); tween.QueueFree(); root.SetVisible(false); EmitSignal("section_finished"); } public async void SearchSimulation() { Control root = GetNode("SearchSimulation") as Control; root.SetVisible(true); Tween tween = new Tween(); AddChild(tween); // setting up maps GridContainer mapContainer = root.GetNode("NodeMaps") as GridContainer; List<NodeMap> maps = new List<NodeMap>(); foreach (Node node in mapContainer.GetChildren()) { maps.Add(node.GetNode("NodeMap") as NodeMap); } // setup the chart Control chart = root.GetNode("Chart") as Control; Random random = new Random(); int seed = -1; foreach (NodeMap maze in maps) { maze.SetWidth(55); maze.ResizeBlock(); } // rename the title and size (mapContainer.GetNode("DFS/GraphTitle") as Label).Text = "DFS - " + maps[0].width + " x " + maps[0].height; (mapContainer.GetNode("BFS/GraphTitle") as Label).Text = "BFS - " + maps[1].width + " x " + maps[1].height; (mapContainer.GetNode("Dijkstra/GraphTitle") as Label).Text = "Dijkstra - " + maps[2].width + " x " + maps[2].height; (mapContainer.GetNode("AStar/GraphTitle") as Label).Text = "AStar - " + maps[3].width + " x " + maps[3].height; // reset the active nodemap activeNodeMaps.Clear(); paths.Clear(); foreach (NodeMap map in maps) { activeNodeMaps.Add(map, true); // connect the signals map.Connect("finished_pathfinding", this, nameof(OnPathFound)); paths[map] = new Tuple<Godot.Collections.Array<int>, Godot.Collections.Array<int>>(new Godot.Collections.Array<int>(), new Godot.Collections.Array<int>()); } for (int i = 0; i < 20; i++) { seed = random.Next(); foreach (NodeMap maze in maps) { maze.seed = seed; maze.GenerateMap(); } foreach (NodeMap map in maps) { activeNodeMaps[map] = true; WaitForActiveNodeMaps(map); } await ToSignal(this, "active_nodemaps_finished"); // record place foreach (NodeMap map in maps) { activeNodeMaps[map] = true; } // record distance here and expansion maps[0].DFS(); maps[1].BFS(); maps[2].Dijkstra(); maps[3].AStar(); await ToSignal(this, "active_nodemaps_finished"); // toggle all the info now } await ToSignal(this, "next"); tween = CommonTweenUtil.Fade(root, 0.3f, 1, 0, tween); tween.Start(); await ToSignal(tween, "tween_completed"); tween.QueueFree(); root.SetVisible(false); EmitSignal("section_finished"); } public async void Summary() { Control root = GetNode("Summary") as Control; root.SetVisible(true); Tween tween = new Tween(); AddChild(tween); Control header = root.GetNode("Header") as Control; await ToSignal(this, "next"); tween = CommonTweenUtil.Fade(header, 0.3f, 0, 1, tween); header.SetVisible(true); tween.Start(); await ToSignal(tween, "tween_completed"); Control description = root.GetNode("Description") as Control; description.SetVisible(true); await ToSignal(this, "next"); tween = CommonTweenUtil.Fade(description.GetNode("Label1") as Control, 0.3f, 0, 1, tween); (description.GetNode("Label1") as Control).SetVisible(true); tween.Start(); await ToSignal(tween, "tween_completed"); await ToSignal(this, "next"); tween = CommonTweenUtil.Fade(description.GetNode("Label2") as Control, 0.3f, 0, 1, tween); (description.GetNode("Label2") as Control).SetVisible(true); tween.Start(); await ToSignal(tween, "tween_completed"); await ToSignal(this, "next"); tween = CommonTweenUtil.Fade(description.GetNode("Label3") as Control, 0.3f, 0, 1, tween); (description.GetNode("Label3") as Control).SetVisible(true); tween.Start(); await ToSignal(tween, "tween_completed"); await ToSignal(this, "next"); tween = CommonTweenUtil.Fade(root, 0.3f, 1, 0, tween); tween.Start(); await ToSignal(tween, "tween_completed"); tween.QueueFree(); root.SetVisible(false); EmitSignal("section_finished"); } public async void Outro() { Control root = GetNode("Outro") as Control; root.SetVisible(true); Label label = root.GetNode("Title") as Label; await ToSignal(this, "next"); Tween tween = CommonTweenUtil.Fade(label, 0.3f, 0, 1); label.SetVisible(true); AddChild(tween); tween.Start(); await ToSignal(tween, "tween_completed"); tween.RemoveAll(); await ToSignal(this, "next"); tween = CommonTweenUtil.Fade(root, 0.3f, 1, 0, tween); tween.Start(); await ToSignal(tween, "tween_completed"); tween.RemoveAll(); EmitSignal("section_finished"); root.SetVisible(false); } }
Write, Run & Share HTML code online using OneCompiler's HTML online Code editor for free. It's one of the robust, feature-rich online Code editor for HTML language, running on the latest version HTML5. Getting started with the OneCompiler's HTML compiler is simple and pretty fast. The editor shows sample boilerplate code when you choose language as HTML
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HTML(Hyper Text Markup language) is the standard markup language for Web pages, was created by Berners-Lee in the year 1991. Almost every web page over internet might be using HTML.
<!DOCTYPE html>
<html>
and ends with </html>
<h1>
to <h6>
where <h1>
is the highest important heading and <h6>
is the least important sub-heading.<p>..</p>
tag.<a>
tag.
<a href="https://onecompiler.com/html">HTML online compiler</a>
<img>
tag, where src
attribute consists of image name.<button>..</button>
tag<ul>
for unordered/bullet list and <ol>
for ordered/number list, and the list items are defined in <li>
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CSS(cascading style sheets) describes how HTML elements will look on the web page like color, font-style, font-size, background color etc.
Below is a sample style sheet which displays heading in green and in Candara font with padding space of 25px.
body{
padding: 25px;
}
.title {
color: #228B22;
font-family: Candara;
}
<table>
tag.<tr>
tag<th>
tag<td>
tag<caption>
tag<script>
is the tag used to write scripts in HTML<script src="script.js"></script>