<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <title>Snake Game</title> <link rel="stylesheet" href="styles.css"> <!-- Link to CSS file --> </head> <body> <div id="gameArea"> <!-- Snake and Food will be dynamically created here --> </div> <script src="script.js"></script> <!-- Link to JavaScript file --> </body> </html/* Styles for the game area */ #gameArea { width: 400px; height: 400px; border: 2px solid black; position: relative; } /* Styles for the snake */ .snakePart { width: 20px; height: 20px; background-color: green; position: absolute; } /* Styles for the food */ .food { width: 20px; height: 20px; background-color: red; position: absolute; } document.addEventListener("DOMContentLoaded", function() { const gameArea = document.getElementById("gameArea"); const blockSize = 20; // Size of each block in pixels let snake = [{ x: 200, y: 200 }]; // Initial snake position let food = createFoodPosition(); // Initial food position let dx = 0; // Initial movement direction let dy = 0; let gameLoop; function createFoodPosition() { return { x: Math.floor(Math.random() * (gameArea.clientWidth / blockSize)) * blockSize, y: Math.floor(Math.random() * (gameArea.clientHeight / blockSize)) * blockSize }; } function draw() { // Clear previous frame gameArea.innerHTML = ''; // Draw snake snake.forEach(segment => { const snakePart = document.createElement("div"); snakePart.classList.add("snakePart"); snakePart.style.left = segment.x + "px"; snakePart.style.top = segment.y + "px"; gameArea.appendChild(snakePart); }); // Draw food const foodElement = document.createElement("div"); foodElement.classList.add("food"); foodElement.style.left = food.x + "px"; foodElement.style.top = food.y + "px"; gameArea.appendChild(foodElement); } function update() { // Move snake const head = { x: snake[0].x + dx, y: snake[0].y + dy }; snake.unshift(head); // Check for collision with food if (head.x === food.x && head.y === food.y) { food = createFoodPosition(); } else { snake.pop(); } // Check for collision with walls if (head.x < 0 || head.x >= gameArea.clientWidth || head.y < 0 || head.y >= gameArea.clientHeight) { clearInterval(gameLoop); alert("Game Over!"); } // Check for collision with self for (let i = 1; i < snake.length; i++) { if (head.x === snake[i].x && head.y === snake[i].y) { clearInterval(gameLoop); alert("Game Over!"); } } } function gameLoopFunction() { update(); draw(); } // Start the game loop gameLoop = setInterval(gameLoopFunction, 100); // Handle keyboard input document.addEventListener("keydown", function(event) { switch (event.key) { case "ArrowUp": dx = 0; dy = -blockSize; break; case "ArrowDown": dx = 0; dy = blockSize; break; case "ArrowLeft": dx = -blockSize; dy = 0; break; case "ArrowRight": dx = blockSize; dy = 0; break; } }); }); <!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <title>Snake Game</title> <style> /* Styles for the game area */ #gameArea { width: 400px; height: 400px; border: 2px solid black; position: relative; } /* Styles for the snake */ .snakePart { width: 20px; height: 20px; background-color: green; position: absolute; } /* Styles for the food */ .food { width: 20px; height: 20px; background-color: red; position: absolute; } </style> </head> <body> <div id="gameArea"></div> <script> document.addEventListener("DOMContentLoaded", function() { const gameArea = document.getElementById("gameArea"); const blockSize = 20; // Size of each block in pixels let snake = [{ x: 200, y: 200 }]; // Initial snake position let food = createFoodPosition(); // Initial food position let dx = 0; // Initial movement direction let dy = 0; let gameLoop; function createFoodPosition() { return { x: Math.floor(Math.random() * (gameArea.clientWidth / blockSize)) * blockSize, y: Math.floor(Math.random() * (gameArea.clientHeight / blockSize)) * blockSize }; } function draw() { // Clear previous frame gameArea.innerHTML = ''; // Draw snake snake.forEach(segment => { const snakePart = document.createElement("div"); snakePart.classList.add("snakePart"); snakePart.style.left = segment.x + "px"; snakePart.style.top = segment.y + "px"; gameArea.appendChild(snakePart); }); // Draw food const foodElement = document.createElement("div"); foodElement.classList.add("food"); foodElement.style.left = food.x + "px"; foodElement.style.top = food.y + "px"; gameArea.appendChild(foodElement); } function update() { // Move snake const head = { x: snake[0].x + dx, y: snake[0].y + dy }; snake.unshift(head); // Check for collision with food if (head.x === food.x && head.y === food.y) { food = createFoodPosition(); } else { snake.pop(); } // Check for collision with walls if (head.x < 0 || head.x >= gameArea.clientWidth || head.y < 0 || head.y >= gameArea.clientHeight) { clearInterval(gameLoop); alert("Game Over!"); } // Check for collision with self for (let i = 1; i < snake.length; i++) { if (head.x === snake[i].x && head.y === snake[i].y) { clearInterval(gameLoop); alert("Game Over!"); } } } function gameLoopFunction() { update(); draw(); } // Start the game loop gameLoop = setInterval(gameLoopFunction, 100); // Handle keyboard input document.addEventListener("keydown", function(event) { switch (event.key) { case "ArrowUp": dx = 0; dy = -blockSize; break; case "ArrowDown": dx = 0; dy = blockSize; break; case "ArrowLeft": dx = -blockSize; dy = 0; break; case "ArrowRight": dx = blockSize; dy = 0; break; } }); }); </script> </body> </html>
Write, Run & Share HTML code online using OneCompiler's HTML online Code editor for free. It's one of the robust, feature-rich online Code editor for HTML language, running on the latest version HTML5. Getting started with the OneCompiler's HTML compiler is simple and pretty fast. The editor shows sample boilerplate code when you choose language as HTML
. You can also specify the stylesheet information in styles.css
tab and scripts information in scripts.js
tab and start coding.
HTML(Hyper Text Markup language) is the standard markup language for Web pages, was created by Berners-Lee in the year 1991. Almost every web page over internet might be using HTML.
<!DOCTYPE html>
<html>
and ends with </html>
<h1>
to <h6>
where <h1>
is the highest important heading and <h6>
is the least important sub-heading.<p>..</p>
tag.<a>
tag.
<a href="https://onecompiler.com/html">HTML online compiler</a>
<img>
tag, where src
attribute consists of image name.<button>..</button>
tag<ul>
for unordered/bullet list and <ol>
for ordered/number list, and the list items are defined in <li>
.<a href="https://onecompiler.com/html">HTML online compiler</a>
CSS(cascading style sheets) describes how HTML elements will look on the web page like color, font-style, font-size, background color etc.
Below is a sample style sheet which displays heading in green and in Candara font with padding space of 25px.
body{
padding: 25px;
}
.title {
color: #228B22;
font-family: Candara;
}
<table>
tag.<tr>
tag<th>
tag<td>
tag<caption>
tag<script>
is the tag used to write scripts in HTML<script src="script.js"></script>