<!doctype html> <html lang="en"> <head> <meta charset="UTF-8" /> <meta name="viewport" content="width=device-width, initial-scale=1.0" /> <title>RE System Cellular Automata</title> <style> body { font-family: Arial, sans-serif; display: flex; flex-direction: column; align-items: center; padding: 20px; } canvas { border: 1px solid black; cursor: grab; } #controls { margin-top: 10px; display: flex; flex-wrap: wrap; gap: 10px; justify-content: center; } button, select { padding: 5px 10px; font-size: 14px; } label { display: flex; align-items: center; gap: 5px; } </style> </head> <body> <h1>RE System Cellular Automata</h1> <canvas id="caCanvas" width="1000" height="1000"></canvas> <div id="controls"> <button id="nextGen">Next Generation</button> <button id="startStop">Start/Stop</button> <button id="backGen">Back a Generation</button> <select id="cellType"> <option value="0">Dead</option> <option value="1">Alive</option> <option value="2">Critical</option> </select> <button id="reset">Reset</button> <button id="clear">Clear</button> <label for="cellSize">Cell Size:</label> <input type="range" id="cellSize" min="1" max="50" value="5" /> <label for="deadColor">Dead Color:</label> <input type="color" id="deadColor" value="#000000" /> <label for="aliveColor">Alive Color:</label> <input type="color" id="aliveColor" value="#00ff00" /> <label for="criticalColor">Critical Color:</label> <input type="color" id="criticalColor" value="#ff0000" /> </div> <script> class CellularAutomata { constructor(size) { this.size = size this.grid = Array(size) .fill() .map(() => Array(size).fill(0)) this.nextGrid = Array(size) .fill() .map(() => Array(size).fill(0)) this.history = [] // Store past grids } initializeRandom() { for (let i = 0; i < this.size; i++) { for (let j = 0; j < this.size; j++) { const rand = Math.random() if (rand < 0.1) this.grid[i][j] = 2 // Critical else if (rand < 0.2) this.grid[i][j] = 1 // Alive else this.grid[i][j] = 0 // Dead } } } clear() { for (let i = 0; i < this.size; i++) { for (let j = 0; j < this.size; j++) { this.grid[i][j] = 0 // Set all cells to Dead } } } countNeighbors(i, j) { let count = 0 for (let di = -1; di <= 1; di++) { for (let dj = -1; dj <= 1; dj++) { if (di === 0 && dj === 0) continue const ni = i + di, nj = j + dj if (ni >= 0 && ni < this.size && nj >= 0 && nj < this.size) { count += this.grid[ni][nj] > 0 ? 1 : 0 } } } return count } update() { // Save current grid state to history before updating this.history.push(this.grid.map((row) => row.slice())) for (let i = 0; i < this.size; i++) { for (let j = 0; j < this.size; j++) { const neighbors = this.countNeighbors(i, j) const currentState = this.grid[i][j] if (currentState === 0) { this.nextGrid[i][j] = neighbors === 3 ? 1 : 0 // Dead } else if (currentState === 1) { this.nextGrid[i][j] = neighbors >= 2 && neighbors <= 3 ? 1 : 2 // Alive } else { this.nextGrid[i][j] = neighbors === 1 || neighbors >= 4 ? 0 : 2 // Critical } } } ;[this.grid, this.nextGrid] = [this.nextGrid, this.grid] } setCell(i, j, state) { this.grid[i][j] = state } backGeneration() { if (this.history.length > 0) { this.grid = this.history.pop() // Revert to the previous generation } } } const canvas = document.getElementById("caCanvas") const ctx = canvas.getContext("2d") const offset = { x: 0, y: 0 } let cellSize = parseInt(document.getElementById("cellSize").value) let isRunning = false let animationId = null let ca = new CellularAutomata(200) // Increased grid size for infinite effect ca.initializeRandom() function drawGrid() { ctx.clearRect(0, 0, canvas.width, canvas.height) // Clear the canvas for (let i = 0; i < ca.size; i++) { for (let j = 0; j < ca.size; j++) { const cellState = ca.grid[i][j] ctx.fillStyle = cellState === 0 ? document.getElementById("deadColor").value // Use customizable dead cell color : cellState === 1 ? document.getElementById("aliveColor").value : document.getElementById("criticalColor").value ctx.fillRect( i * cellSize + offset.x, j * cellSize + offset.y, cellSize, cellSize, ) // Draw the grid lines ctx.strokeStyle = 'lightgray'; // Grid line color ctx.lineWidth = 1; // Grid line thickness ctx.strokeRect( i * cellSize + offset.x, j * cellSize + offset.y, cellSize, cellSize ); } } } function animate() { ca.update() drawGrid() if (isRunning) { animationId = requestAnimationFrame(animate) } } function startStop() { isRunning = !isRunning if (isRunning) { animate() } else { cancelAnimationFrame(animationId) } } function nextGeneration() { ca.update() drawGrid() } function reset() { ca = new CellularAutomata(200) // Reset grid size ca.initializeRandom() drawGrid() if (isRunning) { cancelAnimationFrame(animationId) isRunning = false } } function clear() { ca.clear() drawGrid() if (isRunning) { cancelAnimationFrame(animationId) isRunning = false } } function backGeneration() { ca.backGeneration() drawGrid() } let placementIndicator = { x: -1, y: -1 } // Track where the cell will be placed canvas.addEventListener("mousemove", (event) => { const rect = canvas.getBoundingClientRect() const x = Math.floor((event.clientX - rect.left - offset.x) / cellSize) const y = Math.floor((event.clientY - rect.top - offset.y) / cellSize) if (x >= 0 && x < ca.size && y >= 0 && y < ca.size) { placementIndicator.x = x placementIndicator.y = y } drawGrid() // Draw placement indicator if (placementIndicator.x !== -1 && placementIndicator.y !== -1) { ctx.strokeStyle = "yellow" // Indicator color ctx.lineWidth = 1 ctx.strokeRect( placementIndicator.x * cellSize + offset.x, placementIndicator.y * cellSize + offset.y, cellSize, cellSize, ) } }) canvas.addEventListener("click", (event) => { const rect = canvas.getBoundingClientRect() const x = Math.floor((event.clientX - rect.left - offset.x) / cellSize) const y = Math.floor((event.clientY - rect.top - offset.y) / cellSize) const state = parseInt(document.getElementById("cellType").value) if (x >= 0 && x < ca.size && y >= 0 && y < ca.size) { ca.setCell(x, y, state) drawGrid() } }) document.getElementById("nextGen").addEventListener("click", nextGeneration) document.getElementById("startStop").addEventListener("click", startStop) document.getElementById("backGen").addEventListener("click", backGeneration) document.getElementById("reset").addEventListener("click", reset) document.getElementById("clear").addEventListener("click", clear) document.getElementById("cellSize").addEventListener("input", (event) => { cellSize = parseInt(event.target.value) drawGrid() }) // Panning Logic let isDragging = false let startDragOffset = { x: 0, y: 0 } let lastMousePosition = { x: 0, y: 0 } canvas.addEventListener("mousedown", (event) => { isDragging = true lastMousePosition.x = event.clientX lastMousePosition.y = event.clientY canvas.style.cursor = "grabbing" }) canvas.addEventListener("mouseup", () => { isDragging = false canvas.style.cursor = "grab" }) canvas.addEventListener("mousemove", (event) => { if (isDragging) { const dx = event.clientX - lastMousePosition.x const dy = event.clientY - lastMousePosition.y offset.x += dx offset.y += dy lastMousePosition.x = event.clientX lastMousePosition.y = event.clientY drawGrid() } }) canvas.addEventListener("wheel", (event) => { event.preventDefault() const zoomFactor = 0.1 cellSize += event.deltaY < 0 ? -zoomFactor * cellSize : zoomFactor * cellSize cellSize = Math.max(1, Math.min(cellSize, 50)) // Limit cell size for usability drawGrid() }) drawGrid() </script> </body> </html>
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