<!DOCTYPE html>
<html lang="cs">
<head>
    <meta charset="UTF-8">
    <title>Orbitující Planety kolem Slunce</title>
    <style>
        body {
            margin: 0;
            background-color: #000; /* Černé pozadí pro vesmírný efekt */
        }
        canvas {
            display: block;
            margin: 0 auto;
            background-color: #000; /* Černé pozadí canvasu */
        }
    </style>
</head>
<body>
    <canvas id="canvas"></canvas>
    <script>
        // Získání canvas a jeho 2D kontextu
        const canvas = document.getElementById('canvas');
        const ctx = canvas.getContext('2d');

        canvas.width = window.innerWidth;
        canvas.height = window.innerHeight;

        let width = canvas.width;
        let height = canvas.height;

        window.addEventListener('resize', () => {
            canvas.width = window.innerWidth;
            canvas.height = window.innerHeight;
            width = canvas.width;
            height = canvas.height;
        });

        let rotationX = 0;
        let rotationY = 0;
        let zoom = 1;
        let isDragging = false;
        let lastMouseX, lastMouseY;

        // Parametry slunce
        const sun = {
            x: 0,
            y: 0,
            z: 0,
            radius: 50,
            color: 'yellow'
        };

        // Pole planet
        const planets = [
            {
                distance: 100,
                radius: 10,
                angle: 0,
                speed: 0.03,
                color: 'gray' // Merkur
            },
            {
                distance: 150,
                radius: 15,
                angle: 0,
                speed: 0.02,
                color: 'orange' // Venuše
            },
            {
                distance: 200,
                radius: 20,
                angle: 0,
                speed: 0.015,
                color: 'blue' // Země
            },
            {
                distance: 250,
                radius: 18,
                angle: 0,
                speed: 0.01,
                color: 'red' // Mars
            },
            {
                distance: 350,
                radius: 30,
                angle: 0,
                speed: 0.008,
                color: 'orange' // Jupiter
            },
            {
                distance: 450,
                radius: 25,
                angle: 0,
                speed: 0.006,
                color: 'gold' // Saturn
            },
            {
                distance: 550,
                radius: 22,
                angle: 0,
                speed: 0.004,
                color: 'lightblue' // Uran
            },
            {
                distance: 650,
                radius: 20,
                angle: 0,
                speed: 0.002,
                color: 'darkblue' // Neptun
            }
        ];

        // Funkce pro rotaci bodu v 3D podle rotationX a rotationY
        function rotate3D(x, y, z) {
            // Rotace kolem X
            let cosX = Math.cos(rotationX);
            let sinX = Math.sin(rotationX);
            let y1 = y * cosX - z * sinX;
            let z1 = y * sinX + z * cosX;

            // Rotace kolem Y
            let cosY = Math.cos(rotationY);
            let sinY = Math.sin(rotationY);
            let x2 = x * cosY + z1 * sinY;
            let z2 = -x * sinY + z1 * cosY;

            return { x: x2, y: y1, z: z2 };
        }

        // Funkce pro transformaci 3D souřadnic na 2D souřadnice
        function project(point) {
            const perspectiveScale = 1 / (1 + point.z * 0.001);
            return {
                x: point.x * perspectiveScale,
                y: point.y * perspectiveScale
            };
        }

        // Funkce pro kreslení kruhu
        function drawCircle(x, y, radius, color) {
            ctx.beginPath();
            ctx.arc(x, y, radius, 0, Math.PI * 2);
            ctx.fillStyle = color;
            ctx.fill();
        }

        // Funkce pro kreslení orbitu
        function drawOrbit(distance) {
            ctx.beginPath();
            const steps = 360;
            for (let i = 0; i <= steps; i++) {
                const theta = (i / steps) * 2 * Math.PI;
                // Body na orbitě v 3D
                const x = distance * Math.cos(theta);
                const y = distance * Math.sin(theta);
                const z = 0;

                // Rotace bodu
                const rotated = rotate3D(x, y, z);

                // Projekce na 2D
                const projected = project(rotated);

                // Aplikace zoomu a posunutí na střed canvasu
                const zoomedX = projected.x * zoom + width / 2;
                const zoomedY = projected.y * zoom + height / 2;

                if (i === 0) {
                    ctx.moveTo(zoomedX, zoomedY);
                } else {
                    ctx.lineTo(zoomedX, zoomedY);
                }
            }
            ctx.closePath();
            ctx.strokeStyle = 'rgba(255, 255, 255, 0.2)'; // Poloprůhledná bílá barva
            ctx.stroke();
        }

        // Funkce pro animaci
        function animate() {
            // Z-Buffer pro správné překrývání objektů
            let zBuffer = [];

            // Vymazání plátna
            ctx.clearRect(0, 0, width, height);

            // Kreslení orbitů
            planets.forEach(planet => {
                drawOrbit(planet.distance);
            });

            // Aktualizace a rotace slunce
            const rotatedSun = rotate3D(sun.x, sun.y, sun.z);
            const projectedSun = project(rotatedSun);
            const zoomedSunX = projectedSun.x * zoom + width / 2;
            const zoomedSunY = projectedSun.y * zoom + height / 2;
            zBuffer.push({
                type: 'sun',
                x: sun.x,
                y: sun.y,
                z: rotatedSun.z,
                projectedX: zoomedSunX,
                projectedY: zoomedSunY,
                radius: sun.radius * zoom,
                color: sun.color
            });

            // Kreslení a animace planet
            planets.forEach(planet => {
                // Aktualizace úhlu orbitace
                planet.angle += planet.speed;

                // Výpočet aktuálních 3D souřadnic planety
                const x = planet.distance * Math.cos(planet.angle);
                const y = planet.distance * Math.sin(planet.angle);
                const z = 0;

                // Rotace pozice planety
                const rotated = rotate3D(x, y, z);

                // Projekce 3D souřadnic na 2D souřadnice
                const projected = project(rotated);

                // Aplikace zoomu a posunutí na střed canvasu
                const zoomedX = projected.x * zoom + width / 2;
                const zoomedY = projected.y * zoom + height / 2;

                // Přidání do z-bufferu
                zBuffer.push({
                    type: 'planet',
                    x: x,
                    y: y,
                    z: rotated.z,
                    projectedX: zoomedX,
                    projectedY: zoomedY,
                    radius: planet.radius * zoom,
                    color: planet.color
                });
            });

            // Seřazení objektů podle jejich vzdálenosti od pozorovatele (z)
            zBuffer.sort((a, b) => b.z - a.z);

            // Vykreslení objektů podle z-bufferu
            zBuffer.forEach(obj => {
                drawCircle(obj.projectedX, obj.projectedY, obj.radius, obj.color);
            });

            // Pokračování v animaci
            requestAnimationFrame(animate);
        }

        // Přidání posluchačů událostí pro rotaci a zoom pomocí myši
        canvas.addEventListener('mousedown', (e) => {
            isDragging = true;
            lastMouseX = e.clientX;
            lastMouseY = e.clientY;
        });

        canvas.addEventListener('mouseup', () => {
            isDragging = false;
        });

        canvas.addEventListener('mouseleave', () => {
            isDragging = false;
        });

        canvas.addEventListener('mousemove', (e) => {
            if (isDragging) {
                const deltaX = e.clientX - lastMouseX;
                const deltaY = e.clientY - lastMouseY;
                rotationY -= deltaX * 0.005; // Inverze směru rotace pro intuitivnější ovládání
                rotationX = Math.min(Math.max(rotationX + deltaY * 0.005, -Math.PI / 2), Math.PI / 2);
                lastMouseX = e.clientX;
                lastMouseY = e.clientY;
            }
        });

        // Přidání posluchače události pro zoom kolečkem myši
        canvas.addEventListener('wheel', (e) => {
            zoom += e.deltaY * -0.001;
            zoom = Math.max(0.1, zoom);
            e.preventDefault();
        }, { passive: false });

        // Spuštění animace
        animate();
    </script>
</body>
</html>
 

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