package the.brawl.main.util; import org.bukkit.Bukkit; import org.bukkit.Location; import org.bukkit.craftbukkit.v1_10_R1.CraftWorld; import org.bukkit.entity.Player; public class Hologram { // Line spacing (0.23D default) private static final double offset = 0.23D; // CB Version string private static String version; private String[] lines; private Location location; static { version = Bukkit.getServer().getClass().getPackage().getName().replace(".", ",").split(",")[3] + "."; } /** * Create a new Hologram at the specified Location, with the text #Lines# * @param location * @param lines */ public Hologram(Location location, String... lines) { this.lines = lines; this.location = location; } /** * Returns true if it displays. * @param player - The player to display it to. * @return */ public boolean showPlayer(Player player) { Location display = location.clone().add(0, (offset * lines.length) - 1.97D, 0); for (String line : lines) { Object packet = this.getPacket(display, line); if (packet == null) return false; sendPacket(player, packet); display.add(0, -offset, 0); } return true; } public void showGlobal() { Location display = location.clone().add(0, (offset * lines.length) - 1.97D, 0); for (String line : lines) { show(display, line); display.add(0, -offset, 0); } } /** * Get the packet for creating a new Hologram, using EntityArmorStands and PacketPlayOutSpawnEntityLiving * @param location - The location for which to spawn the hologram. * @param text - The text (entity name) of the hologram. * @return Object - The PacketPlayOutSpawnEntityLiving packet in the form of an Object (Because of reflection, duh ^^) */ private Object getPacket(Location location, String text) { try { Object craftWorldObj = getClass("CraftWorld", true).cast(location.getWorld()); Object entityObject = getClass("EntityArmorStand", false).getConstructor(getClass("World", false)).newInstance(craftWorldObj.getClass().getMethod("getHandle").invoke(craftWorldObj)); entityObject.getClass().getMethod("setCustomName", String.class).invoke(entityObject, text); entityObject.getClass().getMethod("setCustomNameVisible", boolean.class).invoke(entityObject, true); entityObject.getClass().getMethod("setNoGravity", boolean.class).invoke(entityObject, true); // Previously setGravity(boolean) entityObject.getClass().getMethod("setLocation", double.class, double.class, double.class, float.class, float.class).invoke(entityObject, location.getX(), location.getY(), location.getZ(), 0.0F, 0.0F); entityObject.getClass().getField("collides").setAccessible(true); entityObject.getClass().getField("collides").setBoolean(entityObject, false); entityObject.getClass().getField("collides").setAccessible(false); entityObject.getClass().getMethod("setInvisible", boolean.class).invoke(entityObject, true); return getClass("PacketPlayOutSpawnEntityLiving", false).getConstructor(getClass("EntityLiving", false)).newInstance(entityObject); } catch (Exception ex) { ex.printStackTrace(); return null; } } /** * Spawn the hologram for everyone to see. * @param location - The location to spawn the hologram. * @param text - The text to display with the hologram. */ private void show(Location location, String text) { try { Object craftWorldObj = getClass("CraftWorld", true).cast(location.getWorld()); Object entityObject = getClass("EntityArmorStand", false).getConstructor(getClass("World", false)).newInstance(craftWorldObj.getClass().getMethod("getHandle").invoke(craftWorldObj)); // Temporarily Broken //craftWorldObj.getClass().getMethod("spawn", )).invoke(craftWorldObj, entityObject); entityObject.getClass().getMethod("setCustomName", String.class).invoke(entityObject, text); entityObject.getClass().getMethod("setCustomNameVisible", boolean.class).invoke(entityObject, true); entityObject.getClass().getMethod("setNoGravity", boolean.class).invoke(entityObject, true); // Previously setGravity(boolean) entityObject.getClass().getMethod("setLocation", double.class, double.class, double.class, float.class, float.class).invoke(entityObject, location.getX(), location.getY(), location.getZ(), 0.0F, 0.0F); entityObject.getClass().getField("collides").setAccessible(true); entityObject.getClass().getField("collides").setBoolean(entityObject, false); entityObject.getClass().getField("collides").setAccessible(false); entityObject.getClass().getMethod("setInvisible", boolean.class).invoke(entityObject, true); } catch (Exception ex) { ex.printStackTrace(); } } /** * Send the packet to a player. * @param player * @param packet */ private void sendPacket(Player player, Object packet) { try { Object entityPlayer = player.getClass().getMethod("getHandle").invoke(player); Object connection = entityPlayer.getClass().getField("playerConnection").get(entityPlayer); connection.getClass().getMethod("sendPacket", getClass("Packet", false)).invoke(connection, packet); } catch (Exception ex) { ex.printStackTrace(); } } /** * Returns a specific CraftBukkit or net.minecraft.server class. * @param name * @param craftbukkit * @return */ private Class<?> getClass(String name, boolean craftbukkit) throws ClassNotFoundException { return Class.forName((craftbukkit ? "org.bukkit.craftbukkit." : "net.minecraft.server.") + version + (name.startsWith(".") ? name.substring(1) : name)); } }
Write, Run & Share Java code online using OneCompiler's Java online compiler for free. It's one of the robust, feature-rich online compilers for Java language, running the Java LTS version 17. Getting started with the OneCompiler's Java editor is easy and fast. The editor shows sample boilerplate code when you choose language as Java and start coding.
OneCompiler's Java online editor supports stdin and users can give inputs to the programs using the STDIN textbox under the I/O tab. Using Scanner class in Java program, you can read the inputs. Following is a sample program that shows reading STDIN ( A string in this case ).
import java.util.Scanner;
class Input {
public static void main(String[] args) {
Scanner input = new Scanner(System.in);
System.out.println("Enter your name: ");
String inp = input.next();
System.out.println("Hello, " + inp);
}
}
OneCompiler supports Gradle for dependency management. Users can add dependencies in the build.gradle
file and use them in their programs. When you add the dependencies for the first time, the first run might be a little slow as we download the dependencies, but the subsequent runs will be faster. Following sample Gradle configuration shows how to add dependencies
apply plugin:'application'
mainClassName = 'HelloWorld'
run { standardInput = System.in }
sourceSets { main { java { srcDir './' } } }
repositories {
jcenter()
}
dependencies {
// add dependencies here as below
implementation group: 'org.apache.commons', name: 'commons-lang3', version: '3.9'
}
Java is a very popular general-purpose programming language, it is class-based and object-oriented. Java was developed by James Gosling at Sun Microsystems ( later acquired by Oracle) the initial release of Java was in 1995. Java 17 is the latest long-term supported version (LTS). As of today, Java is the world's number one server programming language with a 12 million developer community, 5 million students studying worldwide and it's #1 choice for the cloud development.
short x = 999; // -32768 to 32767
int x = 99999; // -2147483648 to 2147483647
long x = 99999999999L; // -9223372036854775808 to 9223372036854775807
float x = 1.2;
double x = 99.99d;
byte x = 99; // -128 to 127
char x = 'A';
boolean x = true;
When ever you want to perform a set of operations based on a condition If-Else is used.
if(conditional-expression) {
// code
} else {
// code
}
Example:
int i = 10;
if(i % 2 == 0) {
System.out.println("i is even number");
} else {
System.out.println("i is odd number");
}
Switch is an alternative to If-Else-If ladder and to select one among many blocks of code.
switch(<conditional-expression>) {
case value1:
// code
break; // optional
case value2:
// code
break; // optional
...
default:
//code to be executed when all the above cases are not matched;
}
For loop is used to iterate a set of statements based on a condition. Usually for loop is preferred when number of iterations is known in advance.
for(Initialization; Condition; Increment/decrement){
//code
}
While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.
while(<condition>){
// code
}
Do-while is also used to iterate a set of statements based on a condition. It is mostly used when you need to execute the statements atleast once.
do {
// code
} while (<condition>);
Class is the blueprint of an object, which is also referred as user-defined data type with variables and functions. Object is a basic unit in OOP, and is an instance of the class.
class
keyword is required to create a class.
class Mobile {
public: // access specifier which specifies that accessibility of class members
string name; // string variable (attribute)
int price; // int variable (attribute)
};
Mobile m1 = new Mobile();
public class Greeting {
static void hello() {
System.out.println("Hello.. Happy learning!");
}
public static void main(String[] args) {
hello();
}
}
Collection is a group of objects which can be represented as a single unit. Collections are introduced to bring a unified common interface to all the objects.
Collection Framework was introduced since JDK 1.2 which is used to represent and manage Collections and it contains:
This framework also defines map interfaces and several classes in addition to Collections.
Collection | Description |
---|---|
Set | Set is a collection of elements which can not contain duplicate values. Set is implemented in HashSets, LinkedHashSets, TreeSet etc |
List | List is a ordered collection of elements which can have duplicates. Lists are classified into ArrayList, LinkedList, Vectors |
Queue | FIFO approach, while instantiating Queue interface you can either choose LinkedList or PriorityQueue. |
Deque | Deque(Double Ended Queue) is used to add or remove elements from both the ends of the Queue(both head and tail) |
Map | Map contains key-values pairs which don't have any duplicates. Map is implemented in HashMap, TreeMap etc. |