package org.eclipse.example.calc.internal.ui;
import java.awt.BorderLayout;
import java.awt.Container;
import java.awt.GridLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.BorderFactory;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.JTextField;
import javax.swing.border.TitledBorder;
import org.eclipse.example.calc.BinaryOperation;
import org.eclipse.example.calc.Operation;
import org.eclipse.example.calc.Operations;
import org.eclipse.example.calc.UnaryOperation;
import org.eclipse.example.calc.internal.operations.Equals;
import org.eclipse.example.calc.internal.operations.Minus;
import org.eclipse.example.calc.internal.operations.Plus;
import org.eclipse.example.calc.internal.operations.Square;
/*
 * A simple calculator featuring a Swing UI.
 */
public class Calculator extends JFrame implements ActionListener {
	private static final long serialVersionUID = 1L;
	private String cmd;
	private boolean clearDisplay;
	private float value;
	private JTextField display;
	private JPanel buttonsPanel;
	private JPanel numberButtonsPanel;
	private JPanel cmdButtonsPanel;
	private JButton numberButtons[];
	private JButton cmdButtons[];
	public static void main(String args[]) {
		new Calculator().setVisible(true);
	}
	public Calculator() {
		setupOperations();
		setupGUI();
	}
	private void setupOperations() {
		new Equals();
		new Minus();
		new Plus();
		new Square();
	}
	private void setupGUI() {
		setTitle("Simple Calculator");
		Container c = getContentPane();
		c.setLayout(new BorderLayout());
		setupDisplay(c);
		setupButtonsPanel(c);
		setupNumberButtons();
		setupCommandButtons();
		pack();
	}
	private void setupDisplay(Container c) {
		display = new JTextField("0");
		display.setHorizontalAlignment(JTextField.TRAILING);
		c.add(display, BorderLayout.NORTH);
		// initially clear the display
		clearDisplay = true;
	}
	private void setupButtonsPanel(Container c) {
		buttonsPanel = new JPanel();
		buttonsPanel.setLayout(new GridLayout(2, 1));
		c.add(buttonsPanel);
	}
	private void setupNumberButtons() {
		numberButtonsPanel = new JPanel();
		numberButtonsPanel.setLayout(new GridLayout(3, 4));
		buttonsPanel.add(numberButtonsPanel, BorderLayout.CENTER);
		numberButtons = new JButton[11];
		for (int i = 0; i < numberButtons.length - 1; i++) {
			addNumberButton(i, Integer.valueOf(i).toString());
		}
		addNumberButton(10, ".");
	}
	private void addNumberButton(int i, String name) {
		numberButtons[i] = new JButton();
		numberButtons[i].setText(name);
		numberButtons[i].addActionListener(this);
		numberButtonsPanel.add(numberButtons[i]);
	}
	private void setupCommandButtons() {
		// command buttons
		cmdButtonsPanel = new JPanel();
		cmdButtonsPanel.setLayout(new GridLayout(1, 0));
		buttonsPanel.add(cmdButtonsPanel, BorderLayout.CENTER);
		TitledBorder title = BorderFactory.createTitledBorder("Operations");
		cmdButtonsPanel.setBorder(title);
		cmdButtons = new JButton[Operations.INSTANCE.size()];
		// make the buttons, set ActionListener and add to panel
		for (int i = 0; i < cmdButtons.length; i++) {
			addCommandButton(i);
		}
	}
	private void addCommandButton(int i) {
		cmdButtons[i] = new JButton();
		cmdButtons[i].setText(Operations.INSTANCE.getOperationName(i));
		cmdButtons[i].addActionListener(this);
		cmdButtonsPanel.add(cmdButtons[i]);
	}
	public void actionPerformed(ActionEvent e) {
		String str = e.getActionCommand();
		if (isCommand(str)) {
			calculate(str);
		} else {
			char digit = (str.toCharArray())[0];
			if (Character.isDigit(digit) || digit == '.') {
				if (clearDisplay) {
					// save current value and clear the display
					value = Float.parseFloat(display.getText());
					display.setText("");
					clearDisplay = false;
				}
				// add new digit to display
				display.setText(display.getText() + digit);
			}
		}
	}
	private boolean isCommand(String name) {
		return (Operations.INSTANCE.getOperation(name) != null);
	}
	private void calculate(String cmdName) {
		float curValue;
		float newValue = 0;
		// get current value of display
		curValue = Float.parseFloat(display.getText());
		Operation currentOp = Operations.INSTANCE.getOperation(cmdName);
		if ((currentOp instanceof BinaryOperation) && (cmd == null)) {
			// if last clicked operation was binary and there is no saved
			// operation, store it
			cmd = cmdName;
			clearDisplay = true;
		} else {
			// if saved command is binary perform it
			Operation savedOp = Operations.INSTANCE.getOperation(cmd);
			if (savedOp instanceof BinaryOperation) {
				BinaryOperation bop = (BinaryOperation) savedOp;
				newValue = bop.perform(value, curValue);
			} // if current operation is unary perform it
			else if (currentOp instanceof UnaryOperation) {
				UnaryOperation uop = (UnaryOperation) currentOp;
				newValue = uop.perform(curValue);
			}
			// display the result and prepare clear on next button
			display.setText("" + newValue);
			clearDisplay = true;
			if (currentOp instanceof Equals) {
				// do not save "=" command
				cmd = null;
			} else if (currentOp instanceof BinaryOperation) {
				// save binary commands as they are executed on next operation
				cmd = cmdName;
			} else {
				// clear saved command
				cmd = null;
			}
		}
	}
} 

Java online compiler

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Taking inputs (stdin)

OneCompiler's Java online editor supports stdin and users can give inputs to the programs using the STDIN textbox under the I/O tab. Using Scanner class in Java program, you can read the inputs. Following is a sample program that shows reading STDIN ( A string in this case ).

import java.util.Scanner;
class Input {
    public static void main(String[] args) {
    	Scanner input = new Scanner(System.in);
    	System.out.println("Enter your name: ");
    	String inp = input.next();
    	System.out.println("Hello, " + inp);
    }
}

Adding dependencies

OneCompiler supports Gradle for dependency management. Users can add dependencies in the build.gradle file and use them in their programs. When you add the dependencies for the first time, the first run might be a little slow as we download the dependencies, but the subsequent runs will be faster. Following sample Gradle configuration shows how to add dependencies

apply plugin:'application'
mainClassName = 'HelloWorld'

run { standardInput = System.in }
sourceSets { main { java { srcDir './' } } }

repositories {
    jcenter()
}

dependencies {
    // add dependencies here as below
    implementation group: 'org.apache.commons', name: 'commons-lang3', version: '3.9'
}

About Java

Java is a very popular general-purpose programming language, it is class-based and object-oriented. Java was developed by James Gosling at Sun Microsystems ( later acquired by Oracle) the initial release of Java was in 1995. Java 17 is the latest long-term supported version (LTS). As of today, Java is the world's number one server programming language with a 12 million developer community, 5 million students studying worldwide and it's #1 choice for the cloud development.

Syntax help

Variables

short x = 999; 			// -32768 to 32767
int   x = 99999; 		// -2147483648 to 2147483647
long  x = 99999999999L; // -9223372036854775808 to 9223372036854775807

float x = 1.2;
double x = 99.99d;

byte x = 99; // -128 to 127
char x = 'A';
boolean x = true;

Loops

1. If Else:

When ever you want to perform a set of operations based on a condition If-Else is used.

if(conditional-expression) {
  // code
} else {
  // code
}

Example:

int i = 10;
if(i % 2 == 0) {
  System.out.println("i is even number");
} else {
  System.out.println("i is odd number");
}

2. Switch:

Switch is an alternative to If-Else-If ladder and to select one among many blocks of code.

switch(<conditional-expression>) {    
case value1:    
 // code    
 break;  // optional  
case value2:    
 // code    
 break;  // optional  
...    
    
default:     
 //code to be executed when all the above cases are not matched;    
} 

3. For:

For loop is used to iterate a set of statements based on a condition. Usually for loop is preferred when number of iterations is known in advance.

for(Initialization; Condition; Increment/decrement){  
    //code  
} 

4. While:

While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.

while(<condition>){  
 // code 
}  

5. Do-While:

Do-while is also used to iterate a set of statements based on a condition. It is mostly used when you need to execute the statements atleast once.

do {
  // code 
} while (<condition>); 

Classes and Objects

Class is the blueprint of an object, which is also referred as user-defined data type with variables and functions. Object is a basic unit in OOP, and is an instance of the class.

How to create a Class:

class keyword is required to create a class.

Example:

class Mobile {
    public:    // access specifier which specifies that accessibility of class members 
    string name; // string variable (attribute)
    int price; // int variable (attribute)
};

How to create a Object:

Mobile m1 = new Mobile();

How to define methods in a class:

public class Greeting {
    static void hello() {
        System.out.println("Hello.. Happy learning!");
    }

    public static void main(String[] args) {
        hello();
    }
}

Collections

Collection is a group of objects which can be represented as a single unit. Collections are introduced to bring a unified common interface to all the objects.

Collection Framework was introduced since JDK 1.2 which is used to represent and manage Collections and it contains:

  1. Interfaces
  2. Classes
  3. Algorithms

This framework also defines map interfaces and several classes in addition to Collections.

Advantages:

  • High performance
  • Reduces developer's effort
  • Unified architecture which has common methods for all objects.
CollectionDescription
SetSet is a collection of elements which can not contain duplicate values. Set is implemented in HashSets, LinkedHashSets, TreeSet etc
ListList is a ordered collection of elements which can have duplicates. Lists are classified into ArrayList, LinkedList, Vectors
QueueFIFO approach, while instantiating Queue interface you can either choose LinkedList or PriorityQueue.
DequeDeque(Double Ended Queue) is used to add or remove elements from both the ends of the Queue(both head and tail)
MapMap contains key-values pairs which don't have any duplicates. Map is implemented in HashMap, TreeMap etc.