/*
 * 
 * PROJECT I: Project1.java
 *
 * This file contains a template for the class Point. Not all methods are
 * implemented. Make sure you have carefully read the project formulation
 * before starting to work on this file.
 *
 * Remember not to change the names, parameters or return types of any
 * variables in this file!
 *
 * The function of the methods and instance variables are outlined in the
 * comments directly above them.
 */

public class Point {
    /**
     * x and y co-ordinates of the point on the plane. 
     */
    private double X, Y;
    
    /**
     * GEOMTOL is described in the formulation. It describes the tolerance
     * that we are going to use throughout this project. Remember that you do
     * NOT need to redefine this in other classes.
     */
    public static final double GEOMTOL = 1.0e-6;

    // =========================
    // Constructors
    // =========================
    
    /**
     * Default constructor - this initializes X and Y to the point (0,0).
     */
    public Point() {
	// This method is complete.
	setPoint(0.0,0.0);
    }

   /**
    * Two-parameter version of the constructor. Initialiases (X,Y) to the
    * a point (a,b) which is supplied to the function.
    *
    * @param X - x-coordinate of the point
    * @param Y - y-coordinate of the point
    */
    public Point (double X, double Y) {
	// This method is complete.
	setPoint(X,Y);
    }

    // =========================
    // Setters and Getters
    // =========================
    
    /**
     * Setter for instance variables - sets the coordinates of the point.
     *
     * @param X - new x-coordinate for this point.
     * @param Y - new y-coordinate for this point
     */
    public void setPoint(double X, double Y) {
	// This method is complete.
	this.X = X;
	this.Y = Y;
    }

    /**
     * Getter for x co-ordinate. 
     *
     * @param  none
     * @return The x co-ordinate of this point.
     */   
    public double getX() {
        return this.X;
	// You need to fill in this method.
    }

    /**
     * Getter for y co-ordinate. 
     *
     * @param  none
     * @return The y co-ordinate of this point.
     */   
    public double getY() {
        return this.Y;
	// You need to fill in this method.
    }
    
    // =========================
    // Convertors
    // =========================

    /**
     * Calculates a String representation of the Point.
     *
     * @return A String of the form [X,Y]
     */
    public String toString() {
	// This method is complete.
        return "[" + X + "," + Y + "]";
    }

    // ==========================
    // Implementors
    // ==========================
    
    /**
     * Compute the distance of this Point to the supplied Point x.
     *
     * @param x  Point from which the distance should be measured.
     * @return   The distance between x and this instance
     */
    public double distance(Point x) {
        double x1 = this.X - x.X;
        double y1 = this.Y - x.Y;
        return Math.sqrt( y1 * y1 + x1 * x1 );
	//* First work out the difference between the x and y coords then
	 /* return the distance by working it out
	 */
    }
    
    // ==========================
    // Service routines
    // ==========================
    
    // -----------------------------------------------------------------------
    // Do not change the two methods below! They are essential for marking the
    // project, and you may lose marks if they are changed.
    //
    // We shall talk about these functions later (week 17).
    // -----------------------------------------------------------------------

    /**
     * Compare this with some Object. Two points are equal if their are in a
     * box given by the constant GEOMTOL.
     *
     * @param obj The object to compare with.
     * @return If obj is a Quaternion with the same coefficients.
     */
    public boolean equals(Object obj) {
	// This method is complete.
	if (obj instanceof Point) {
            Point q = (Point)obj;
            return (Math.abs(X - q.X) <= GEOMTOL && 
                    Math.abs(Y - q.Y) <= GEOMTOL);
	} else {
            return false;
        }
    }

    /**
     * Compare two points. Two points are equal if their are in a box given by
     * the constant GEOMTOL.
     *
     * @param q  A Point to be compared to this instance
     * @return   true if Point q is equal to this instance.
     */
    public boolean equals(Point q) {
	return (Math.abs(X - q.X) <= GEOMTOL && 
		Math.abs(Y - q.Y) <= GEOMTOL);
    }

    // =======================================================
    // Tester - tests methods defined in this class
    // =======================================================

    /**
     * Your tester function should go here (see week 14 lecture notes if
     * you're confused). It is not tested by BOSS, but you will receive extra
     * credit if it is implemented in a sensible fashion.
     */
    public static void main (String args[]) {
        Point test = new Point( 2 , 4 );
        System.out.println("test  = " + test);
        System.out.println("X     = " + test.X);
        System.out.println("Y     = " + test.Y);
        System.out.println();
        
        Point dtest = new Point( 3 , 5 );
        System.out.println("dtest  = " + dtest);
        System.out.println("distance = " + test.distance(dtest));
    //* First set a test point to see if the x and y coords are working
     /* correctly, then set another point to see if the distance calc is
     /* working correctly
     */
    } 
}
 
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Taking inputs (stdin)

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import java.util.Scanner;
class Input {
    public static void main(String[] args) {
    	Scanner input = new Scanner(System.in);
    	System.out.println("Enter your name: ");
    	String inp = input.next();
    	System.out.println("Hello, " + inp);
    }
}

Adding dependencies

OneCompiler supports Gradle for dependency management. Users can add dependencies in the build.gradle file and use them in their programs. When you add the dependencies for the first time, the first run might be a little slow as we download the dependencies, but the subsequent runs will be faster. Following sample Gradle configuration shows how to add dependencies

apply plugin:'application'
mainClassName = 'HelloWorld'

run { standardInput = System.in }
sourceSets { main { java { srcDir './' } } }

repositories {
    jcenter()
}

dependencies {
    // add dependencies here as below
    implementation group: 'org.apache.commons', name: 'commons-lang3', version: '3.9'
}

About Java

Java is a very popular general-purpose programming language, it is class-based and object-oriented. Java was developed by James Gosling at Sun Microsystems ( later acquired by Oracle) the initial release of Java was in 1995. Java 17 is the latest long-term supported version (LTS). As of today, Java is the world's number one server programming language with a 12 million developer community, 5 million students studying worldwide and it's #1 choice for the cloud development.

Syntax help

Variables

short x = 999; 			// -32768 to 32767
int   x = 99999; 		// -2147483648 to 2147483647
long  x = 99999999999L; // -9223372036854775808 to 9223372036854775807

float x = 1.2;
double x = 99.99d;

byte x = 99; // -128 to 127
char x = 'A';
boolean x = true;

Loops

1. If Else:

When ever you want to perform a set of operations based on a condition If-Else is used.

if(conditional-expression) {
  // code
} else {
  // code
}

Example:

int i = 10;
if(i % 2 == 0) {
  System.out.println("i is even number");
} else {
  System.out.println("i is odd number");
}

2. Switch:

Switch is an alternative to If-Else-If ladder and to select one among many blocks of code.

switch(<conditional-expression>) {    
case value1:    
 // code    
 break;  // optional  
case value2:    
 // code    
 break;  // optional  
...    
    
default:     
 //code to be executed when all the above cases are not matched;    
} 

3. For:

For loop is used to iterate a set of statements based on a condition. Usually for loop is preferred when number of iterations is known in advance.

for(Initialization; Condition; Increment/decrement){  
    //code  
} 

4. While:

While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.

while(<condition>){  
 // code 
}  

5. Do-While:

Do-while is also used to iterate a set of statements based on a condition. It is mostly used when you need to execute the statements atleast once.

do {
  // code 
} while (<condition>); 

Classes and Objects

Class is the blueprint of an object, which is also referred as user-defined data type with variables and functions. Object is a basic unit in OOP, and is an instance of the class.

How to create a Class:

class keyword is required to create a class.

Example:

class Mobile {
    public:    // access specifier which specifies that accessibility of class members 
    string name; // string variable (attribute)
    int price; // int variable (attribute)
};

How to create a Object:

Mobile m1 = new Mobile();

How to define methods in a class:

public class Greeting {
    static void hello() {
        System.out.println("Hello.. Happy learning!");
    }

    public static void main(String[] args) {
        hello();
    }
}

Collections

Collection is a group of objects which can be represented as a single unit. Collections are introduced to bring a unified common interface to all the objects.

Collection Framework was introduced since JDK 1.2 which is used to represent and manage Collections and it contains:

  1. Interfaces
  2. Classes
  3. Algorithms

This framework also defines map interfaces and several classes in addition to Collections.

Advantages:

  • High performance
  • Reduces developer's effort
  • Unified architecture which has common methods for all objects.
CollectionDescription
SetSet is a collection of elements which can not contain duplicate values. Set is implemented in HashSets, LinkedHashSets, TreeSet etc
ListList is a ordered collection of elements which can have duplicates. Lists are classified into ArrayList, LinkedList, Vectors
QueueFIFO approach, while instantiating Queue interface you can either choose LinkedList or PriorityQueue.
DequeDeque(Double Ended Queue) is used to add or remove elements from both the ends of the Queue(both head and tail)
MapMap contains key-values pairs which don't have any duplicates. Map is implemented in HashMap, TreeMap etc.