import java.util.Scanner; /** * Tic-Tac-Toe: Two-player console, non-graphics, non-OO version. * All variables/methods are declared as static (belong to the class) * in the non-OO version. */ public class TTTConsoleNonOO2P { // Name-constants to represent the seeds and cell contents public static final int EMPTY = 0; public static final int CROSS = 1; public static final int NOUGHT = 2; // Name-constants to represent the various states of the game public static final int PLAYING = 0; public static final int DRAW = 1; public static final int CROSS_WON = 2; public static final int NOUGHT_WON = 3; // The game board and the game status public static final int ROWS = 3, COLS = 3; // number of rows and columns public static int[][] board = new int[ROWS][COLS]; // game board in 2D array // containing (EMPTY, CROSS, NOUGHT) public static int currentState; // the current state of the game // (PLAYING, DRAW, CROSS_WON, NOUGHT_WON) public static int currentPlayer; // the current player (CROSS or NOUGHT) public static int currntRow, currentCol; // current seed's row and column public static Scanner in = new Scanner(System.in); // the input Scanner /** The entry main method (the program starts here) */ public static void main(String[] args) { // Initialize the game-board and current status initGame(); // Play the game once do { playerMove(currentPlayer); // update currentRow and currentCol updateGame(currentPlayer, currntRow, currentCol); // update currentState printBoard(); // Print message if game-over if (currentState == CROSS_WON) { System.out.println("'X' won! Bye!"); } else if (currentState == NOUGHT_WON) { System.out.println("'O' won! Bye!"); } else if (currentState == DRAW) { System.out.println("It's a Draw! Bye!"); } // Switch player currentPlayer = (currentPlayer == CROSS) ? NOUGHT : CROSS; } while (currentState == PLAYING); // repeat if not game-over } /** Initialize the game-board contents and the current states */ public static void initGame() { for (int row = 0; row < ROWS; ++row) { for (int col = 0; col < COLS; ++col) { board[row][col] = EMPTY; // all cells empty } } currentState = PLAYING; // ready to play currentPlayer = CROSS; // cross plays first } /** Player with the "theSeed" makes one move, with input validation. Update global variables "currentRow" and "currentCol". */ public static void playerMove(int theSeed) { boolean validInput = false; // for input validation do { if (theSeed == CROSS) { System.out.print("Player 'X', enter your move (row[1-3] column[1-3]): "); } else { System.out.print("Player 'O', enter your move (row[1-3] column[1-3]): "); } int row = in.nextInt() - 1; // array index starts at 0 instead of 1 int col = in.nextInt() - 1; if (row >= 0 && row < ROWS && col >= 0 && col < COLS && board[row][col] == EMPTY) { currntRow = row; currentCol = col; board[currntRow][currentCol] = theSeed; // update game-board content validInput = true; // input okay, exit loop } else { System.out.println("This move at (" + (row + 1) + "," + (col + 1) + ") is not valid. Try again..."); } } while (!validInput); // repeat until input is valid } /** Update the "currentState" after the player with "theSeed" has placed on (currentRow, currentCol). */ public static void updateGame(int theSeed, int currentRow, int currentCol) { if (hasWon(theSeed, currentRow, currentCol)) { // check if winning move currentState = (theSeed == CROSS) ? CROSS_WON : NOUGHT_WON; } else if (isDraw()) { // check for draw currentState = DRAW; } // Otherwise, no change to currentState (still PLAYING). } /** Return true if it is a draw (no more empty cell) */ // TODO: Shall declare draw if no player can "possibly" win public static boolean isDraw() { for (int row = 0; row < ROWS; ++row) { for (int col = 0; col < COLS; ++col) { if (board[row][col] == EMPTY) { return false; // an empty cell found, not draw, exit } } } return true; // no empty cell, it's a draw } /** Return true if the player with "theSeed" has won after placing at (currentRow, currentCol) */ public static boolean hasWon(int theSeed, int currentRow, int currentCol) { return (board[currentRow][0] == theSeed // 3-in-the-row && board[currentRow][1] == theSeed && board[currentRow][2] == theSeed || board[0][currentCol] == theSeed // 3-in-the-column && board[1][currentCol] == theSeed && board[2][currentCol] == theSeed || currentRow == currentCol // 3-in-the-diagonal && board[0][0] == theSeed && board[1][1] == theSeed && board[2][2] == theSeed || currentRow + currentCol == 2 // 3-in-the-opposite-diagonal && board[0][2] == theSeed && board[1][1] == theSeed && board[2][0] == theSeed); } /** Print the game board */ public static void printBoard() { for (int row = 0; row < ROWS; ++row) { for (int col = 0; col < COLS; ++col) { printCell(board[row][col]); // print each of the cells if (col != COLS - 1) { System.out.print("|"); // print vertical partition } } System.out.println(); if (row != ROWS - 1) { System.out.println("-----------"); // print horizontal partition } } System.out.println(); } /** Print a cell with the specified "content" */ public static void printCell(int content) { switch (content) { case EMPTY: System.out.print(" "); break; case NOUGHT: System.out.print(" O "); break; case CROSS: System.out.print(" X "); break; } } }
Write, Run & Share Java code online using OneCompiler's Java online compiler for free. It's one of the robust, feature-rich online compilers for Java language, running the Java LTS version 17. Getting started with the OneCompiler's Java editor is easy and fast. The editor shows sample boilerplate code when you choose language as Java and start coding.
OneCompiler's Java online editor supports stdin and users can give inputs to the programs using the STDIN textbox under the I/O tab. Using Scanner class in Java program, you can read the inputs. Following is a sample program that shows reading STDIN ( A string in this case ).
import java.util.Scanner;
class Input {
public static void main(String[] args) {
Scanner input = new Scanner(System.in);
System.out.println("Enter your name: ");
String inp = input.next();
System.out.println("Hello, " + inp);
}
}
OneCompiler supports Gradle for dependency management. Users can add dependencies in the build.gradle
file and use them in their programs. When you add the dependencies for the first time, the first run might be a little slow as we download the dependencies, but the subsequent runs will be faster. Following sample Gradle configuration shows how to add dependencies
apply plugin:'application'
mainClassName = 'HelloWorld'
run { standardInput = System.in }
sourceSets { main { java { srcDir './' } } }
repositories {
jcenter()
}
dependencies {
// add dependencies here as below
implementation group: 'org.apache.commons', name: 'commons-lang3', version: '3.9'
}
Java is a very popular general-purpose programming language, it is class-based and object-oriented. Java was developed by James Gosling at Sun Microsystems ( later acquired by Oracle) the initial release of Java was in 1995. Java 17 is the latest long-term supported version (LTS). As of today, Java is the world's number one server programming language with a 12 million developer community, 5 million students studying worldwide and it's #1 choice for the cloud development.
short x = 999; // -32768 to 32767
int x = 99999; // -2147483648 to 2147483647
long x = 99999999999L; // -9223372036854775808 to 9223372036854775807
float x = 1.2;
double x = 99.99d;
byte x = 99; // -128 to 127
char x = 'A';
boolean x = true;
When ever you want to perform a set of operations based on a condition If-Else is used.
if(conditional-expression) {
// code
} else {
// code
}
Example:
int i = 10;
if(i % 2 == 0) {
System.out.println("i is even number");
} else {
System.out.println("i is odd number");
}
Switch is an alternative to If-Else-If ladder and to select one among many blocks of code.
switch(<conditional-expression>) {
case value1:
// code
break; // optional
case value2:
// code
break; // optional
...
default:
//code to be executed when all the above cases are not matched;
}
For loop is used to iterate a set of statements based on a condition. Usually for loop is preferred when number of iterations is known in advance.
for(Initialization; Condition; Increment/decrement){
//code
}
While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.
while(<condition>){
// code
}
Do-while is also used to iterate a set of statements based on a condition. It is mostly used when you need to execute the statements atleast once.
do {
// code
} while (<condition>);
Class is the blueprint of an object, which is also referred as user-defined data type with variables and functions. Object is a basic unit in OOP, and is an instance of the class.
class
keyword is required to create a class.
class Mobile {
public: // access specifier which specifies that accessibility of class members
string name; // string variable (attribute)
int price; // int variable (attribute)
};
Mobile m1 = new Mobile();
public class Greeting {
static void hello() {
System.out.println("Hello.. Happy learning!");
}
public static void main(String[] args) {
hello();
}
}
Collection is a group of objects which can be represented as a single unit. Collections are introduced to bring a unified common interface to all the objects.
Collection Framework was introduced since JDK 1.2 which is used to represent and manage Collections and it contains:
This framework also defines map interfaces and several classes in addition to Collections.
Collection | Description |
---|---|
Set | Set is a collection of elements which can not contain duplicate values. Set is implemented in HashSets, LinkedHashSets, TreeSet etc |
List | List is a ordered collection of elements which can have duplicates. Lists are classified into ArrayList, LinkedList, Vectors |
Queue | FIFO approach, while instantiating Queue interface you can either choose LinkedList or PriorityQueue. |
Deque | Deque(Double Ended Queue) is used to add or remove elements from both the ends of the Queue(both head and tail) |
Map | Map contains key-values pairs which don't have any duplicates. Map is implemented in HashMap, TreeMap etc. |