import java.io.IOException;
import java.io.PrintWriter;
import java.net.ServerSocket;
import java.net.Socket;
import java.util.Set;
import java.util.HashSet;
import java.util.Scanner;
import java.util.concurrent.Executors;

/**
 * A multithreaded chat room server. When a client connects the server requests a screen
 * name by sending the client the text "SUBMITNAME", and keeps requesting a name until
 * a unique one is received. After a client submits a unique name, the server acknowledges
 * with "NAMEACCEPTED". Then all messages from that client will be broadcast to all other
 * clients that have submitted a unique screen name. The broadcast messages are prefixed
 * with "MESSAGE".
 *
 * This is just a teaching example so it can be enhanced in many ways, e…
[10:55 am, 17/06/2021] Khushal Piet2: import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.io.IOException;
import java.io.PrintWriter;
import java.net.Socket;
import java.util.Scanner;

import java.awt.BorderLayout;
import javax.swing.JFrame;
import javax.swing.JOptionPane;
import javax.swing.JScrollPane;
import javax.swing.JTextArea;
import javax.swing.JTextField;

/**
 * A simple Swing-based client for the chat server. Graphically it is a frame with a text
 * field for entering messages and a textarea to see the whole dialog.
 *
 * The client follows the following Chat Protocol. When the server sends "SUBMITNAME" the
 * client replies with the desired screen name. The server will keep sending "SUBMITNAME"
 * requests as long as the client submits screen names that are already in use. When the
 * server sends a line beginning with "NAMEACCEPTED" the client is now allowed to start
 * sending the server arbitrary strings to be broadcast to all chatters connected to the
 * server. When the server sends a line beginning with "MESSAGE" then all characters
 * following this string should be displayed in its message area.
 */
public class ChatClient {

    String serverAddress;
    Scanner in;
    PrintWriter out;
    JFrame frame = new JFrame("Chatter");
    JTextField textField = new JTextField(50);
    JTextArea messageArea = new JTextArea(16, 50);

    /**
     * Constructs the client by laying out the GUI and registering a listener with the
     * textfield so that pressing Return in the listener sends the textfield contents
     * to the server. Note however that the textfield is initially NOT editable, and
     * only becomes editable AFTER the client receives the NAMEACCEPTED message from
     * the server.
     */
    public ChatClient(String serverAddress) {
        this.serverAddress = serverAddress;

        textField.setEditable(false);
        messageArea.setEditable(false);
        frame.getContentPane().add(textField, BorderLayout.SOUTH);
        frame.getContentPane().add(new JScrollPane(messageArea), BorderLayout.CENTER);
        frame.pack();

        // Send on enter then clear to prepare for next message
        textField.addActionListener(new ActionListener() {
            public void actionPerformed(ActionEvent e) {
                out.println(textField.getText());
                textField.setText("");
            }
        });
    }

    private String getName() {
        return JOptionPane.showInputDialog(
            frame,
            "Choose a screen name:",
            "Screen name selection",
            JOptionPane.PLAIN_MESSAGE
        );
    }

    private void run() throws IOException {
        try {
            var socket = new Socket(serverAddress, 59001);
            in = new Scanner(socket.getInputStream());
            out = new PrintWriter(socket.getOutputStream(), true);

            while (in.hasNextLine()) {
                var line = in.nextLine();
                if (line.startsWith("SUBMITNAME")) {
                    out.println(getName());
                } else if (line.startsWith("NAMEACCEPTED")) {
                    this.frame.setTitle("Chatter - " + line.substring(13));
                    textField.setEditable(true);
                } else if (line.startsWith("MESSAGE")) {
                    messageArea.append(line.substring(8) + "\n");
                }
            }
        } finally {
            frame.setVisible(false);
            frame.dispose();
        }
    }

    public static void main(String[] args) throws Exception {
        if (args.length != 1) {
            System.err.println("Pass the server IP as the sole command line argument");
            return;
        }
        var client = new ChatClient(args[0]);
        client.frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        client.frame.setVisible(true);
        client.run();
    }
} 

Java online compiler

Write, Run & Share Java code online using OneCompiler's Java online compiler for free. It's one of the robust, feature-rich online compilers for Java language, running the Java LTS version 17. Getting started with the OneCompiler's Java editor is easy and fast. The editor shows sample boilerplate code when you choose language as Java and start coding.

Taking inputs (stdin)

OneCompiler's Java online editor supports stdin and users can give inputs to the programs using the STDIN textbox under the I/O tab. Using Scanner class in Java program, you can read the inputs. Following is a sample program that shows reading STDIN ( A string in this case ).

import java.util.Scanner;
class Input {
    public static void main(String[] args) {
    	Scanner input = new Scanner(System.in);
    	System.out.println("Enter your name: ");
    	String inp = input.next();
    	System.out.println("Hello, " + inp);
    }
}

Adding dependencies

OneCompiler supports Gradle for dependency management. Users can add dependencies in the build.gradle file and use them in their programs. When you add the dependencies for the first time, the first run might be a little slow as we download the dependencies, but the subsequent runs will be faster. Following sample Gradle configuration shows how to add dependencies

apply plugin:'application'
mainClassName = 'HelloWorld'

run { standardInput = System.in }
sourceSets { main { java { srcDir './' } } }

repositories {
    jcenter()
}

dependencies {
    // add dependencies here as below
    implementation group: 'org.apache.commons', name: 'commons-lang3', version: '3.9'
}

About Java

Java is a very popular general-purpose programming language, it is class-based and object-oriented. Java was developed by James Gosling at Sun Microsystems ( later acquired by Oracle) the initial release of Java was in 1995. Java 17 is the latest long-term supported version (LTS). As of today, Java is the world's number one server programming language with a 12 million developer community, 5 million students studying worldwide and it's #1 choice for the cloud development.

Syntax help

Variables

short x = 999; 			// -32768 to 32767
int   x = 99999; 		// -2147483648 to 2147483647
long  x = 99999999999L; // -9223372036854775808 to 9223372036854775807

float x = 1.2;
double x = 99.99d;

byte x = 99; // -128 to 127
char x = 'A';
boolean x = true;

Loops

1. If Else:

When ever you want to perform a set of operations based on a condition If-Else is used.

if(conditional-expression) {
  // code
} else {
  // code
}

Example:

int i = 10;
if(i % 2 == 0) {
  System.out.println("i is even number");
} else {
  System.out.println("i is odd number");
}

2. Switch:

Switch is an alternative to If-Else-If ladder and to select one among many blocks of code.

switch(<conditional-expression>) {    
case value1:    
 // code    
 break;  // optional  
case value2:    
 // code    
 break;  // optional  
...    
    
default:     
 //code to be executed when all the above cases are not matched;    
} 

3. For:

For loop is used to iterate a set of statements based on a condition. Usually for loop is preferred when number of iterations is known in advance.

for(Initialization; Condition; Increment/decrement){  
    //code  
} 

4. While:

While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.

while(<condition>){  
 // code 
}  

5. Do-While:

Do-while is also used to iterate a set of statements based on a condition. It is mostly used when you need to execute the statements atleast once.

do {
  // code 
} while (<condition>); 

Classes and Objects

Class is the blueprint of an object, which is also referred as user-defined data type with variables and functions. Object is a basic unit in OOP, and is an instance of the class.

How to create a Class:

class keyword is required to create a class.

Example:

class Mobile {
    public:    // access specifier which specifies that accessibility of class members 
    string name; // string variable (attribute)
    int price; // int variable (attribute)
};

How to create a Object:

Mobile m1 = new Mobile();

How to define methods in a class:

public class Greeting {
    static void hello() {
        System.out.println("Hello.. Happy learning!");
    }

    public static void main(String[] args) {
        hello();
    }
}

Collections

Collection is a group of objects which can be represented as a single unit. Collections are introduced to bring a unified common interface to all the objects.

Collection Framework was introduced since JDK 1.2 which is used to represent and manage Collections and it contains:

  1. Interfaces
  2. Classes
  3. Algorithms

This framework also defines map interfaces and several classes in addition to Collections.

Advantages:

  • High performance
  • Reduces developer's effort
  • Unified architecture which has common methods for all objects.
CollectionDescription
SetSet is a collection of elements which can not contain duplicate values. Set is implemented in HashSets, LinkedHashSets, TreeSet etc
ListList is a ordered collection of elements which can have duplicates. Lists are classified into ArrayList, LinkedList, Vectors
QueueFIFO approach, while instantiating Queue interface you can either choose LinkedList or PriorityQueue.
DequeDeque(Double Ended Queue) is used to add or remove elements from both the ends of the Queue(both head and tail)
MapMap contains key-values pairs which don't have any duplicates. Map is implemented in HashMap, TreeMap etc.