import java.awt.Point;  
import java.util.Scanner;  
public class PlayfairCipher  
{  
//length of digraph array  
private int length = 0;  
//creates a matrix for Playfair cipher   
private String [][] table;  
//main() method to test Playfair method  
public static void main(String args[])  
{  
PlayfairCipher pf = new PlayfairCipher();  
}  
//main run of the program, Playfair method  
//constructor of the class  
private PlayfairCipher()  
{  
//prompts user for the keyword to use for encoding & creates tables  
System.out.print("Enter the key for playfair cipher: ");  
Scanner sc = new Scanner(System.in);  
String key = parseString(sc);  
while(key.equals(""))  
key = parseString(sc);  
table = this.cipherTable(key);  
//prompts user for message to be encoded  
System.out.print("Enter the plaintext to be encipher: ");  
//System.out.println("using the previously given keyword");  
String input = parseString(sc);  
while(input.equals(""))  
input = parseString(sc);  
//encodes and then decodes the encoded message  
String output = cipher(input);  
String decodedOutput = decode(output);  
//output the results to user  
this.keyTable(table);  
this.printResults(output,decodedOutput);  
}  
//parses an input string to remove numbers, punctuation,  
//replaces any J's with I's and makes string all caps  
private String parseString(Scanner sc)  
{  
String parse = sc.nextLine();  
//converts all the letters in upper case  
parse = parse.toUpperCase();  
//the string to be substituted by space for each match (A to Z)  
parse = parse.replaceAll("[^A-Z]", "");  
//replace the letter J by I  
parse = parse.replace("J", "I");  
return parse;  
}  
//creates the cipher table based on some input string (already parsed)  
private String[][] cipherTable(String key)  
{  
//creates a matrix of 5*5     
String[][] playfairTable = new String[5][5];  
String keyString = key + "ABCDEFGHIKLMNOPQRSTUVWXYZ";  
//fill string array with empty string  
for(int i = 0; i < 5; i++)  
for(int j = 0; j < 5; j++)  
playfairTable[i][j] = "";  
for(int k = 0; k < keyString.length(); k++)  
{  
boolean repeat = false;  
boolean used = false;  
for(int i = 0; i < 5; i++)  
{  
for(int j = 0; j < 5; j++)  
{  
if(playfairTable[i][j].equals("" + keyString.charAt(k)))  
{  
repeat = true;  
}  
else if(playfairTable[i][j].equals("") && !repeat && !used)  
{  
playfairTable[i][j] = "" + keyString.charAt(k);  
used = true;  
}  
}  
}  
}  
return playfairTable;  
}  
//cipher: takes input (all upper-case), encodes it, and returns the output  
private String cipher(String in)  
{  
length = (int) in.length() / 2 + in.length() % 2;  
//insert x between double-letter digraphs & redefines "length"  
  
for(int i = 0; i < (length - 1); i++)  
{  
if(in.charAt(2 * i) == in.charAt(2 * i + 1))  
{  
in = new StringBuffer(in).insert(2 * i + 1, 'X').toString();  
length = (int) in.length() / 2 + in.length() % 2;  
}  
}  
//------------makes plaintext of even length--------------  
//creates an array of digraphs  
String[] digraph = new String[length];  
//loop iterates over the plaintext  
for(int j = 0; j < length ; j++)  
{  
//checks the plaintext is of even length or not   
if(j == (length - 1) && in.length() / 2 == (length - 1))  
//if not addends X at the end of the plaintext    
in = in + "X";  
digraph[j] = in.charAt(2 * j) +""+ in.charAt(2 * j + 1);  
}  
//encodes the digraphs and returns the output  
String out = "";  
String[] encDigraphs = new String[length];  
encDigraphs = encodeDigraph(digraph);  
for(int k = 0; k < length; k++)  
out = out + encDigraphs[k];  
return out;  
}  
//---------------encryption logic-----------------  
//encodes the digraph input with the cipher's specifications  
private String[] encodeDigraph(String di[])  
{  
String[] encipher = new String[length];  
for(int i = 0; i < length; i++)  
{  
char a = di[i].charAt(0);  
char b = di[i].charAt(1);  
int r1 = (int) getPoint(a).getX();  
int r2 = (int) getPoint(b).getX();  
int c1 = (int) getPoint(a).getY();  
int c2 = (int) getPoint(b).getY();  
//executes if the letters of digraph appear in the same row  
//in such case shift columns to right  
if(r1 == r2)  
{  
c1 = (c1 + 1) % 5;  
c2 = (c2 + 1) % 5;  
}  
//executes if the letters of digraph appear in the same column  
//in such case shift rows down  
else if(c1 == c2)  
{  
r1 = (r1 + 1) % 5;  
r2 = (r2 + 1) % 5;  
}  
//executes if the letters of digraph appear in the different row and different column  
//in such case swap the first column with the second column  
else  
{  
int temp = c1;  
c1 = c2;  
c2 = temp;  
}  
//performs the table look-up and puts those values into the encoded array  
encipher[i] = table[r1][c1] + "" + table[r2][c2];  
}  
return encipher;  
}
// decodes the output given from the cipher and decode methods (opp. of encoding process)  
private String decode(String out)  
{  
String decoded = "";  
for(int i = 0; i < out.length() / 2; i++)  
{  
char a = out.charAt(2*i);  
char b = out.charAt(2*i+1);  
int r1 = (int) getPoint(a).getX();  
int r2 = (int) getPoint(b).getX();  
int c1 = (int) getPoint(a).getY();  
int c2 = (int) getPoint(b).getY();  
if(r1 == r2)  
{  
c1 = (c1 + 4) % 5;  
c2 = (c2 + 4) % 5;  
}  
else if(c1 == c2)  
{  
r1 = (r1 + 4) % 5;  
r2 = (r2 + 4) % 5;  
}  
else  
{  
//swapping logic      
int temp = c1;  
c1 = c2;  
c2 = temp;  
}  
decoded = decoded + table[r1][c1] + table[r2][c2];  
}  
//returns the decoded message  
return decoded;  
}  
// returns a point containing the row and column of the letter  
private Point getPoint(char c)  
{  
Point pt = new Point(0,0);  
for(int i = 0; i < 5; i++)  
for(int j = 0; j < 5; j++)  
if(c == table[i][j].charAt(0))  
pt = new Point(i,j);  
return pt;  
}  
//function prints the key-table in matrix form for playfair cipher  
private void keyTable(String[][] printTable)  
{  
System.out.println("Playfair Cipher Key Matrix: ");  
System.out.println();  
//loop iterates for rows  
for(int i = 0; i < 5; i++)  
{  
//loop iterates for column    
for(int j = 0; j < 5; j++)  
{  
//prints the key-table in matrix form     
System.out.print(printTable[i][j]+" ");  
}  
System.out.println();  
}  
System.out.println();  
}    
//method that prints all the results  
private void printResults(String encipher, String dec)  
{  
System.out.print("Encrypted Message: ");  
//prints the encrypted message  
System.out.println(encipher);  
System.out.println();  
System.out.print("Decrypted Message: ");  
//prints the decryted message  
System.out.println(dec);  
}  
}   

Java online compiler

Write, Run & Share Java code online using OneCompiler's Java online compiler for free. It's one of the robust, feature-rich online compilers for Java language, running the Java LTS version 17. Getting started with the OneCompiler's Java editor is easy and fast. The editor shows sample boilerplate code when you choose language as Java and start coding.

Taking inputs (stdin)

OneCompiler's Java online editor supports stdin and users can give inputs to the programs using the STDIN textbox under the I/O tab. Using Scanner class in Java program, you can read the inputs. Following is a sample program that shows reading STDIN ( A string in this case ).

import java.util.Scanner;
class Input {
    public static void main(String[] args) {
    	Scanner input = new Scanner(System.in);
    	System.out.println("Enter your name: ");
    	String inp = input.next();
    	System.out.println("Hello, " + inp);
    }
}

Adding dependencies

OneCompiler supports Gradle for dependency management. Users can add dependencies in the build.gradle file and use them in their programs. When you add the dependencies for the first time, the first run might be a little slow as we download the dependencies, but the subsequent runs will be faster. Following sample Gradle configuration shows how to add dependencies

apply plugin:'application'
mainClassName = 'HelloWorld'

run { standardInput = System.in }
sourceSets { main { java { srcDir './' } } }

repositories {
    jcenter()
}

dependencies {
    // add dependencies here as below
    implementation group: 'org.apache.commons', name: 'commons-lang3', version: '3.9'
}

About Java

Java is a very popular general-purpose programming language, it is class-based and object-oriented. Java was developed by James Gosling at Sun Microsystems ( later acquired by Oracle) the initial release of Java was in 1995. Java 17 is the latest long-term supported version (LTS). As of today, Java is the world's number one server programming language with a 12 million developer community, 5 million students studying worldwide and it's #1 choice for the cloud development.

Syntax help

Variables

short x = 999; 			// -32768 to 32767
int   x = 99999; 		// -2147483648 to 2147483647
long  x = 99999999999L; // -9223372036854775808 to 9223372036854775807

float x = 1.2;
double x = 99.99d;

byte x = 99; // -128 to 127
char x = 'A';
boolean x = true;

Loops

1. If Else:

When ever you want to perform a set of operations based on a condition If-Else is used.

if(conditional-expression) {
  // code
} else {
  // code
}

Example:

int i = 10;
if(i % 2 == 0) {
  System.out.println("i is even number");
} else {
  System.out.println("i is odd number");
}

2. Switch:

Switch is an alternative to If-Else-If ladder and to select one among many blocks of code.

switch(<conditional-expression>) {    
case value1:    
 // code    
 break;  // optional  
case value2:    
 // code    
 break;  // optional  
...    
    
default:     
 //code to be executed when all the above cases are not matched;    
} 

3. For:

For loop is used to iterate a set of statements based on a condition. Usually for loop is preferred when number of iterations is known in advance.

for(Initialization; Condition; Increment/decrement){  
    //code  
} 

4. While:

While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.

while(<condition>){  
 // code 
}  

5. Do-While:

Do-while is also used to iterate a set of statements based on a condition. It is mostly used when you need to execute the statements atleast once.

do {
  // code 
} while (<condition>); 

Classes and Objects

Class is the blueprint of an object, which is also referred as user-defined data type with variables and functions. Object is a basic unit in OOP, and is an instance of the class.

How to create a Class:

class keyword is required to create a class.

Example:

class Mobile {
    public:    // access specifier which specifies that accessibility of class members 
    string name; // string variable (attribute)
    int price; // int variable (attribute)
};

How to create a Object:

Mobile m1 = new Mobile();

How to define methods in a class:

public class Greeting {
    static void hello() {
        System.out.println("Hello.. Happy learning!");
    }

    public static void main(String[] args) {
        hello();
    }
}

Collections

Collection is a group of objects which can be represented as a single unit. Collections are introduced to bring a unified common interface to all the objects.

Collection Framework was introduced since JDK 1.2 which is used to represent and manage Collections and it contains:

  1. Interfaces
  2. Classes
  3. Algorithms

This framework also defines map interfaces and several classes in addition to Collections.

Advantages:

  • High performance
  • Reduces developer's effort
  • Unified architecture which has common methods for all objects.
CollectionDescription
SetSet is a collection of elements which can not contain duplicate values. Set is implemented in HashSets, LinkedHashSets, TreeSet etc
ListList is a ordered collection of elements which can have duplicates. Lists are classified into ArrayList, LinkedList, Vectors
QueueFIFO approach, while instantiating Queue interface you can either choose LinkedList or PriorityQueue.
DequeDeque(Double Ended Queue) is used to add or remove elements from both the ends of the Queue(both head and tail)
MapMap contains key-values pairs which don't have any duplicates. Map is implemented in HashMap, TreeMap etc.