/* anonymous class
(name less class is called a anonymous class)
can be used just once per execution

these are used when we want to use it instantly

nameless objects are called anonymous class

there are two ways to implement

one by using abstract modifier, and two by using interface

if we dont know the definition/behavior of the method then we use the abstract way/keyword

modifier is used with class and with method

illegal combinations are global + abstract and final + abstract

even when class does not have any abstract method even then the class can be made abstract
the reason is that now we can't make its object.
as abstract classes never have obejcts.

an abstract class can have not abstract as well as concrete methods


*/


//abstract class Result{//this must be abstract as it contains an abstract method.
  
//  abstract public void calcResult();//obvoiusly can't make its body.

//}

//extends means inheritance of the parent class which will be used/specified after the keyword.
//inheritance specifies is a relationship.


//class Cresult must either be declared abstract or implement abstract method cresult () in result

/*class cResult extents Result{
  public void calcResult()
  {
    System.out.println("Welcome");
  }
}
*/


/*public class test{
  public static void main(String[] args){
    
    //cResult obj= new cResult()
    //obj.cResult();
    
    // this was for normal calling
    //now for annoymous
    
    //new cResult.calcResult();
    // this is direct calling without storing the reference of the object.
    
    Result obj1 = new Result(){
      @Override
      public void calcResult(){
        System.out.println("welcome");
        
      }
    };//here i can directly use the methods inside our new object.
    
    obj1.calcResult();
  }
}
*/

// when a class inherits a interface then implement keyword is used.
//otherwise when another class is inherited then extends is used.






//Object arr[]=new Object[5];       this is an Object class's array, 
//Object is the parent class of everything in java. 
//every class in java is child of object class, when you make an individual class then then
// compiler automatically extends object class
// also note that 1 class cannot extend more than one class.
// a class can inmplement many interfaces.

// this beautiful array of object type can be used to store instances of any class






// dynamic method dispatch is when a parent class holds a child class object, this is really a rare case, in here the parent class can access its child's methods, but can;t access its own anymore


//while declaring an identifier $ symbol is allowed .
// here when we compile the test class, three .class are made, one for result.class
// one for test$1.class and test.class  this test$1 is made as the class is annonymous
// but must be represented, so $ is used.




// by using the concept of interfaces we will use the concept of annoymous classes

/*

*/

interface i1
{
  //java 1.7
  // all methods are public abstract here and none of them have a definition.
  
  public void calcResult();
  // this will be made abstract by default 
  
  // void calcResult();
  // this will further be made public and also abstract
  
  // all variables declared are public static final by default.
  // even interface's instance can't be made.
  
  // thus always 100% abstraction is obtained by interface.
  
}

public class test{
  public static void main(String[] args){
    new i1(){
      @Override
      public void calcResult(){
        System.out.println("BlueBirds");
      }
    };
  }
}






























 
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Java online compiler

Write, Run & Share Java code online using OneCompiler's Java online compiler for free. It's one of the robust, feature-rich online compilers for Java language, running the Java LTS version 17. Getting started with the OneCompiler's Java editor is easy and fast. The editor shows sample boilerplate code when you choose language as Java and start coding.

Taking inputs (stdin)

OneCompiler's Java online editor supports stdin and users can give inputs to the programs using the STDIN textbox under the I/O tab. Using Scanner class in Java program, you can read the inputs. Following is a sample program that shows reading STDIN ( A string in this case ).

import java.util.Scanner;
class Input {
    public static void main(String[] args) {
    	Scanner input = new Scanner(System.in);
    	System.out.println("Enter your name: ");
    	String inp = input.next();
    	System.out.println("Hello, " + inp);
    }
}

Adding dependencies

OneCompiler supports Gradle for dependency management. Users can add dependencies in the build.gradle file and use them in their programs. When you add the dependencies for the first time, the first run might be a little slow as we download the dependencies, but the subsequent runs will be faster. Following sample Gradle configuration shows how to add dependencies

apply plugin:'application'
mainClassName = 'HelloWorld'

run { standardInput = System.in }
sourceSets { main { java { srcDir './' } } }

repositories {
    jcenter()
}

dependencies {
    // add dependencies here as below
    implementation group: 'org.apache.commons', name: 'commons-lang3', version: '3.9'
}

About Java

Java is a very popular general-purpose programming language, it is class-based and object-oriented. Java was developed by James Gosling at Sun Microsystems ( later acquired by Oracle) the initial release of Java was in 1995. Java 17 is the latest long-term supported version (LTS). As of today, Java is the world's number one server programming language with a 12 million developer community, 5 million students studying worldwide and it's #1 choice for the cloud development.

Syntax help

Variables

short x = 999; 			// -32768 to 32767
int   x = 99999; 		// -2147483648 to 2147483647
long  x = 99999999999L; // -9223372036854775808 to 9223372036854775807

float x = 1.2;
double x = 99.99d;

byte x = 99; // -128 to 127
char x = 'A';
boolean x = true;

Loops

1. If Else:

When ever you want to perform a set of operations based on a condition If-Else is used.

if(conditional-expression) {
  // code
} else {
  // code
}

Example:

int i = 10;
if(i % 2 == 0) {
  System.out.println("i is even number");
} else {
  System.out.println("i is odd number");
}

2. Switch:

Switch is an alternative to If-Else-If ladder and to select one among many blocks of code.

switch(<conditional-expression>) {    
case value1:    
 // code    
 break;  // optional  
case value2:    
 // code    
 break;  // optional  
...    
    
default:     
 //code to be executed when all the above cases are not matched;    
} 

3. For:

For loop is used to iterate a set of statements based on a condition. Usually for loop is preferred when number of iterations is known in advance.

for(Initialization; Condition; Increment/decrement){  
    //code  
} 

4. While:

While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.

while(<condition>){  
 // code 
}  

5. Do-While:

Do-while is also used to iterate a set of statements based on a condition. It is mostly used when you need to execute the statements atleast once.

do {
  // code 
} while (<condition>); 

Classes and Objects

Class is the blueprint of an object, which is also referred as user-defined data type with variables and functions. Object is a basic unit in OOP, and is an instance of the class.

How to create a Class:

class keyword is required to create a class.

Example:

class Mobile {
    public:    // access specifier which specifies that accessibility of class members 
    string name; // string variable (attribute)
    int price; // int variable (attribute)
};

How to create a Object:

Mobile m1 = new Mobile();

How to define methods in a class:

public class Greeting {
    static void hello() {
        System.out.println("Hello.. Happy learning!");
    }

    public static void main(String[] args) {
        hello();
    }
}

Collections

Collection is a group of objects which can be represented as a single unit. Collections are introduced to bring a unified common interface to all the objects.

Collection Framework was introduced since JDK 1.2 which is used to represent and manage Collections and it contains:

  1. Interfaces
  2. Classes
  3. Algorithms

This framework also defines map interfaces and several classes in addition to Collections.

Advantages:

  • High performance
  • Reduces developer's effort
  • Unified architecture which has common methods for all objects.
CollectionDescription
SetSet is a collection of elements which can not contain duplicate values. Set is implemented in HashSets, LinkedHashSets, TreeSet etc
ListList is a ordered collection of elements which can have duplicates. Lists are classified into ArrayList, LinkedList, Vectors
QueueFIFO approach, while instantiating Queue interface you can either choose LinkedList or PriorityQueue.
DequeDeque(Double Ended Queue) is used to add or remove elements from both the ends of the Queue(both head and tail)
MapMap contains key-values pairs which don't have any duplicates. Map is implemented in HashMap, TreeMap etc.