import java.util.Scanner;

/**
 * In this assignment, you will implement a simple game.  This game has 2 options for the user playing.  Based on user input, the 
 * user can choose to either convert time, from seconds to hours, minutes, and seconds, or calculate the sum of all digits in an integer.  
 * 
 * At the beginning of the game, the user will be prompted to input either 1 or 2, to indicate which option of the game they want 
 * to play.  1 will indicate converting time, and 2 will indicate calculating the sum of digits in an integer.
 * 
 * For converting time, the user will be prompted to input a number of seconds (as an int) and the program will call a method that 
 * will convert the seconds to time, in the format hours:minutes:seconds, and print the result.  For example, if the user enters 6734, 
 * the program will print the time, 1:52:14. As another example, if the user enters 10,000, the program should print 2:46:39.
 * 
 * For calculating the sum of digits in an integer, the user will be prompted to input a number (as a non-negative int) and the program will 
 * call a method to calculate the sum of the digits in that number, and print the result.  For example, if the user enters 321, 
 * the program will print the sum, 6, because the individual digits in the number add up to 6.  3 + 2 + 1 = 6.
 * 
 * Each method has been defined for you, but without the code. See the javadoc for each method for instructions on what the method 
 * is supposed to do and how to write the code. It should be clear enough.  In some cases, we have provided hints to help you get started.
 * 
*/
public class SimpleGame {

	/**
	 * Write a method to convert the given seconds to hours:minutes:seconds.
	 * @param seconds to convert
	 * @return string for the converted seconds in the format: 23:59:59
	 * 
	 * Example(s): 
	 * - If input seconds is 1432, print and return output in the format: 0:23:52
	 * - If input seconds is 0, print and return output in the format: 0:0:0
	 * - If input seconds is not valid (negative), print and return: -1:-1:-1.  
	 *   So if input seconds is -2, print and return: -1:-1:-1 
	 *   If input seconds is -3214, likewise print and return: -1:-1:-1
	 */
	public String convertTime(int seconds){
		// TODO: Your code goes here
        int sec, temp,min, hours;
        String s1="-1:-1:-1";
        String s2="0:0:0";
        if(seconds<0){
            System.out.println(s1);
            return s1;
        }
        else if (seconds == 0){
            System.out.println(s2);
            return s2;
        }
        else{
            sec= seconds%60;
            temp = seconds/60;
            min= temp%60;
            hours = temp/60;
        
            String hhmmss = "HH:MM:SS - " + hours+":"+min+":"+sec ;
            System.out.println(hhmmss);
		    return hhmmss;
        }
        
    }
	/**
	 * Write a method that adds all the digits in the given non-negative integer.
	 * @param integer to add digits
	 * @return integer in which all the digits in the given non-negative integer are added.
	 * 
	 * Example(s): 
	 * - If input is 565, print and return 16.
	 * - If input is 7, print and return 7.
	 * - If input is 0, print and return 0.
	 */
	public int digitsSum(int input){
		// TODO: Your code goes here
        int sum=0,rem;
        while(input>0)
        {
            rem=input%10;
            sum=sum+rem;
            input=input/10;
        }
        System.out.println("Sum of the digits: "+sum);
		return sum;
	}
	
	public static void main(String[] args) {
		// Create an instance of the SimpleGame class.
		// TODO: Your code goes here
		SimpleGame SG = new SimpleGame();
		Scanner sc = new Scanner(System.in);
        System.out.println("Enter your choice: 1/2");
        System.out.println("1: Convert second into hours, minutes, and seconds");
        System.out.println("2: calculate the sum of all digits in an integer");
        int choice = sc.nextInt();
        
        if (choice ==1){
            System.out.println("Enter seconds: ");
            int second=sc.nextInt();
            SG.convertTime(second);
        }
        else if(choice==2){
            System.out.println("Enter number: ");
            int num = sc.nextInt();
            SG.digitsSum(num);
        }
        else{
            System.out.println("Wrong Choice :-(");
        }
		sc.close();
	}
} 

Java online compiler

Write, Run & Share Java code online using OneCompiler's Java online compiler for free. It's one of the robust, feature-rich online compilers for Java language, running the Java LTS version 17. Getting started with the OneCompiler's Java editor is easy and fast. The editor shows sample boilerplate code when you choose language as Java and start coding.

Taking inputs (stdin)

OneCompiler's Java online editor supports stdin and users can give inputs to the programs using the STDIN textbox under the I/O tab. Using Scanner class in Java program, you can read the inputs. Following is a sample program that shows reading STDIN ( A string in this case ).

import java.util.Scanner;
class Input {
    public static void main(String[] args) {
    	Scanner input = new Scanner(System.in);
    	System.out.println("Enter your name: ");
    	String inp = input.next();
    	System.out.println("Hello, " + inp);
    }
}

Adding dependencies

OneCompiler supports Gradle for dependency management. Users can add dependencies in the build.gradle file and use them in their programs. When you add the dependencies for the first time, the first run might be a little slow as we download the dependencies, but the subsequent runs will be faster. Following sample Gradle configuration shows how to add dependencies

apply plugin:'application'
mainClassName = 'HelloWorld'

run { standardInput = System.in }
sourceSets { main { java { srcDir './' } } }

repositories {
    jcenter()
}

dependencies {
    // add dependencies here as below
    implementation group: 'org.apache.commons', name: 'commons-lang3', version: '3.9'
}

About Java

Java is a very popular general-purpose programming language, it is class-based and object-oriented. Java was developed by James Gosling at Sun Microsystems ( later acquired by Oracle) the initial release of Java was in 1995. Java 17 is the latest long-term supported version (LTS). As of today, Java is the world's number one server programming language with a 12 million developer community, 5 million students studying worldwide and it's #1 choice for the cloud development.

Syntax help

Variables

short x = 999; 			// -32768 to 32767
int   x = 99999; 		// -2147483648 to 2147483647
long  x = 99999999999L; // -9223372036854775808 to 9223372036854775807

float x = 1.2;
double x = 99.99d;

byte x = 99; // -128 to 127
char x = 'A';
boolean x = true;

Loops

1. If Else:

When ever you want to perform a set of operations based on a condition If-Else is used.

if(conditional-expression) {
  // code
} else {
  // code
}

Example:

int i = 10;
if(i % 2 == 0) {
  System.out.println("i is even number");
} else {
  System.out.println("i is odd number");
}

2. Switch:

Switch is an alternative to If-Else-If ladder and to select one among many blocks of code.

switch(<conditional-expression>) {    
case value1:    
 // code    
 break;  // optional  
case value2:    
 // code    
 break;  // optional  
...    
    
default:     
 //code to be executed when all the above cases are not matched;    
} 

3. For:

For loop is used to iterate a set of statements based on a condition. Usually for loop is preferred when number of iterations is known in advance.

for(Initialization; Condition; Increment/decrement){  
    //code  
} 

4. While:

While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.

while(<condition>){  
 // code 
}  

5. Do-While:

Do-while is also used to iterate a set of statements based on a condition. It is mostly used when you need to execute the statements atleast once.

do {
  // code 
} while (<condition>); 

Classes and Objects

Class is the blueprint of an object, which is also referred as user-defined data type with variables and functions. Object is a basic unit in OOP, and is an instance of the class.

How to create a Class:

class keyword is required to create a class.

Example:

class Mobile {
    public:    // access specifier which specifies that accessibility of class members 
    string name; // string variable (attribute)
    int price; // int variable (attribute)
};

How to create a Object:

Mobile m1 = new Mobile();

How to define methods in a class:

public class Greeting {
    static void hello() {
        System.out.println("Hello.. Happy learning!");
    }

    public static void main(String[] args) {
        hello();
    }
}

Collections

Collection is a group of objects which can be represented as a single unit. Collections are introduced to bring a unified common interface to all the objects.

Collection Framework was introduced since JDK 1.2 which is used to represent and manage Collections and it contains:

  1. Interfaces
  2. Classes
  3. Algorithms

This framework also defines map interfaces and several classes in addition to Collections.

Advantages:

  • High performance
  • Reduces developer's effort
  • Unified architecture which has common methods for all objects.
CollectionDescription
SetSet is a collection of elements which can not contain duplicate values. Set is implemented in HashSets, LinkedHashSets, TreeSet etc
ListList is a ordered collection of elements which can have duplicates. Lists are classified into ArrayList, LinkedList, Vectors
QueueFIFO approach, while instantiating Queue interface you can either choose LinkedList or PriorityQueue.
DequeDeque(Double Ended Queue) is used to add or remove elements from both the ends of the Queue(both head and tail)
MapMap contains key-values pairs which don't have any duplicates. Map is implemented in HashMap, TreeMap etc.