const _ = require("underscore"); const crypto = require("crypto"); //Set this to whatever your minesCount was for your game. const numMines = 5; const revealedSeed = ""; /*YOUR SERVER SEED*/ const clientSeed = ""; /*YOUR CLIENT SEED*/ const gameNonce = 0; /*YOUR GAME'S NONCE*/ const noncedSeed = `${clientSeed} - ${gameNonce}`; function generateHmac(seed, update) { return crypto .createHmac("sha256", update) .update(seed) .digest("hex"); } function saltWithClientSeed(seed, update) { return crypto .createHmac("sha512", seed) .update(update) .digest("hex"); } //Takes in a groupSize (like the number of cards in a deck) and //a hash generated from the module that calls this function. function buildGroup(groupSize, hash) { let randomNumbers = []; let shuffleNonce = 0; do { const newHash = generateHmac(hash, shuffleNonce.toString()); const tempArr = seedToBytes(newHash); const randomArr = randomNumbers.concat( bytesToNumbers(tempArr, groupSize, newHash.length * 4) ); randomNumbers = randomArr; shuffleNonce += 1; } while (randomNumbers.length < groupSize); if (randomNumbers.length > groupSize) { randomNumbers = randomNumbers.slice(0, groupSize); } const shuffled = shuffleGroup(randomNumbers, groupSize); return shuffled; } //Expects a SHA256 or SHA512 hash as the seed. function seedToBytes(hash) { const chunkierBoy = _.chunk(hash.split(""), 2).map(bytePair => { const twoBytes = bytePair.join(""); return parseInt(twoBytes, 16); }); return chunkierBoy; } //Expects an array of bytes from seedToBytes function and either 256 or 512 //for the hashLength (character length of either SHA256 or SHA512 hash). function bytesToNumbers(byteArr, groupSize, hashLength) { const chunkyBoy = _.chunk(byteArr, 4).map(numArr => { const numA = numArr[0] / Math.pow(hashLength, 1); const numB = numArr[1] / Math.pow(hashLength, 2); const numC = numArr[2] / Math.pow(hashLength, 3); const numD = numArr[3] / Math.pow(hashLength, 4); return numA + numB + numC + numD; }); return chunkyBoy; } //Utilizes the Fisher-Yates-Durstenfeld shuffle algorithm, but we generate //a random number using the functions above instead of something like //Math.rand(). This ensures provably fair. function shuffleGroup(randomNumbers, groupSize) { const shuffledNumbers = _.range(groupSize); let randIndex = 0; for (let i = groupSize - 1; i > 0; i--) { const j = Math.floor(randomNumbers[randIndex] * (i + 1)); const tmp = shuffledNumbers[j]; shuffledNumbers[j] = shuffledNumbers[i]; shuffledNumbers[i] = tmp; randIndex += 1; } return shuffledNumbers; } function setOrderedGroup(minesCount, shuffledGroup) { const orderedGroup = {}; if (minesCount < 1) { minesCount = 1; } if (minesCount > 24) { minesCount = 24; } shuffledGroup.map((card, i) =>{ if (i < minesCount) { orderedGroup[card] = "mine"; } if (i >= minesCount) { orderedGroup[card] = "diamond"; } }); return orderedGroup; } function verifyMines() { const hash = saltWithClientSeed(revealedSeed, noncedSeed); const shuffledGroup = buildGroup(25, hash); return setOrderedGroup(numMines, shuffledGroup); } console.log(verifyMines());
Write, Run & Share Javascript code online using OneCompiler's JS online compiler for free. It's one of the robust, feature-rich online compilers for Javascript language. Getting started with the OneCompiler's Javascript editor is easy and fast. The editor shows sample boilerplate code when you choose language as Javascript and start coding.
Javascript(JS) is a object-oriented programming language which adhere to ECMA Script Standards. Javascript is required to design the behaviour of the web pages.
var readline = require('readline');
var rl = readline.createInterface({
input: process.stdin,
output: process.stdout,
terminal: false
});
rl.on('line', function(line){
console.log("Hello, " + line);
});
Keyword | Description | Scope |
---|---|---|
var | Var is used to declare variables(old way of declaring variables) | Function or global scope |
let | let is also used to declare variables(new way) | Global or block Scope |
const | const is used to declare const values. Once the value is assigned, it can not be modified | Global or block Scope |
let greetings = `Hello ${name}`
const msg = `
hello
world!
`
An array is a collection of items or values.
let arrayName = [value1, value2,..etc];
// or
let arrayName = new Array("value1","value2",..etc);
let mobiles = ["iPhone", "Samsung", "Pixel"];
// accessing an array
console.log(mobiles[0]);
// changing an array element
mobiles[3] = "Nokia";
Arrow Functions helps developers to write code in concise way, it’s introduced in ES6.
Arrow functions can be written in multiple ways. Below are couple of ways to use arrow function but it can be written in many other ways as well.
() => expression
const numbers = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9]
const squaresOfEvenNumbers = numbers.filter(ele => ele % 2 == 0)
.map(ele => ele ** 2);
console.log(squaresOfEvenNumbers);
let [firstName, lastName] = ['Foo', 'Bar']
let {firstName, lastName} = {
firstName: 'Foo',
lastName: 'Bar'
}
const {
title,
firstName,
lastName,
...rest
} = record;
//Object spread
const post = {
...options,
type: "new"
}
//array spread
const users = [
...adminUsers,
...normalUsers
]
function greetings({ name = 'Foo' } = {}) { //Defaulting name to Foo
console.log(`Hello ${name}!`);
}
greet() // Hello Foo
greet({ name: 'Bar' }) // Hi Bar
IF is used to execute a block of code based on a condition.
if(condition){
// code
}
Else part is used to execute the block of code when the condition fails.
if(condition){
// code
} else {
// code
}
Switch is used to replace nested If-Else statements.
switch(condition){
case 'value1' :
//code
[break;]
case 'value2' :
//code
[break;]
.......
default :
//code
[break;]
}
For loop is used to iterate a set of statements based on a condition.
for(Initialization; Condition; Increment/decrement){
//code
}
While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.
while (condition) {
// code
}
Do-while is also used to iterate a set of statements based on a condition. It is mostly used when you need to execute the statements atleast once.
do {
// code
} while (condition);
ES6 introduced classes along with OOPS concepts in JS. Class is similar to a function which you can think like kind of template which will get called when ever you initialize class.
class className {
constructor() { ... } //Mandatory Class method
method1() { ... }
method2() { ... }
...
}
class Mobile {
constructor(model) {
this.name = model;
}
}
mbl = new Mobile("iPhone");