if game.PlaceId == 142823291 then --Proofing just because ;) --Note: Don't reset with godmode on or you will be stuck on a black screen for a reasonable amount of time --Change to false if you dont like printing to console local printvar = false --Change to true if you want to see names instead of murderer, sheriff, and innocents with esp local espnames = true --Change keybinds to your liking local coinkey = "c" --Coin grabber keybind local MSkey = "m" --Murderer/Sheriff esp keybind local playerskey = "q" --All players esp keybind local espoffkey = "b" --Turn esp off keybind local flykey = "f" --Fly keybind local noclipkey = "r" --Noclip keybind local godmodekey = "g" --Godmode keybind local xrayonkey = "x" --Xray on keybind local xrayoffkey = "z" --Xray off keybind local bringgunkey = "t" --Teleport to gun keybind local hideshowguikey = "p" --Show/Hide gui keybind --End of easy customization options --Gui Buttons and Status-- local MM2 = Instance.new("ScreenGui") local Main = Instance.new("Frame") local Title = Instance.new("TextLabel") local Coin = Instance.new("TextButton") local MSEsp = Instance.new("TextButton") local MSESPActive = Instance.new("TextLabel") local PlayersEsp = Instance.new("TextButton") local PlayersEspActive = Instance.new("TextLabel") local EspOff = Instance.new("TextButton") local EspOffActive = Instance.new("TextLabel") local Run = Instance.new("TextButton") local RunActiveGui = Instance.new("TextLabel") local Fly = Instance.new("TextButton") local FlyActive = Instance.new("TextLabel") local Noclip = Instance.new("TextButton") local NoclipActive = Instance.new("TextLabel") local GodMode = Instance.new("TextButton") local GodModeActive = Instance.new("TextLabel") local GuiXrayOn = Instance.new("TextButton") local GuiXrayOnActive = Instance.new("TextLabel") local GuiXrayOff = Instance.new("TextButton") local GuiXrayOffActive = Instance.new("TextLabel") local BringGun = Instance.new("TextButton") local Keybinds = Instance.new("TextButton") local KeybindsActive = Instance.new("TextLabel") local Hide = Instance.new("TextButton") local Show = Instance.new("TextButton") --Other Variables local runActive = false local teamname = "None" local murderer = "None" local sheriff = "None" local player = game:GetService("Players").LocalPlayer local esp = false local plresp local track = false local NClip = false local char = game.Players.LocalPlayer.Character local obj = game.workspace local mouse=game.Players.LocalPlayer:GetMouse() local LP = game:GetService("Players").LocalPlayer local flyvar = false local showvar = true local inputcode = game:GetService("UserInputService") local godmodevar = false local keyOff = false local NClip = false --Start of Gui-- MM2.Name = "MM2" MM2.Parent = game.CoreGui MM2.ResetOnSpawn = false Main.Name = "Main" Main.Parent = MM2 Main.BackgroundColor3 = Color3.new(0.188235, 0.188235, 0.188235) Main.BorderColor3 = Color3.new(0, 0.607843, 1) Main.BorderSizePixel = 5 Main.Draggable = true Main.Position = UDim2.new(0.574999988, 0, 0.349999994, 0) Main.Size = UDim2.new(0.2, 0, 0.4, 0) Main.Visible = true Main.Active = true Title.Name = "Title" Title.Parent = Main Title.BackgroundColor3 = Color3.new(0.188235, 0.188235, 0.188235) Title.BorderColor3 = Color3.new(0, 0.607843, 1) Title.BorderSizePixel = 5 Title.Draggable = true Title.Size = UDim2.new(1.005, 0, 0.2, 0) Title.ZIndex = 3 Title.Font = Enum.Font.SciFi Title.FontSize = Enum.FontSize.Size24 Title.Text = "Murder Mystery 2" Title.TextColor3 = Color3.new(0, 0.607843, 1) Title.TextScaled = true Title.TextSize = 20 Title.TextStrokeColor3 = Color3.new(0.129412, 0.54902, 1) Title.TextWrapped = true --Start of functions for buttons-- function Create(base, team, colors1, colors2, colors3, teamname) --For all esps local bb = Instance.new("BillboardGui",player.PlayerGui) bb.Adornee = base bb.ExtentsOffset = Vector3.new(0,1,0) bb.AlwaysOnTop = true bb.Size = UDim2.new(0,5,0,5) bb.StudsOffset = Vector3.new(0,1,0) bb.Name = "tracker" local frame = Instance.new("Frame",bb) frame.ZIndex = 10 frame.BackgroundTransparency = 0.3 frame.Size = UDim2.new(1,0,1,0) local txtlbl = Instance.new("TextLabel",bb) txtlbl.ZIndex = 10 txtlbl.Text = teamname txtlbl.BackgroundTransparency = 1 txtlbl.Position = UDim2.new(0,0,0,-35) txtlbl.Size = UDim2.new(1,0,10,0) txtlbl.Font = "ArialBold" txtlbl.FontSize = "Size12" txtlbl.TextStrokeTransparency = 0.5 if team then --For teams, left over from origianl but never removed txtlbl.TextColor3 = Color3.new(0,0,255) frame.BackgroundColor3 = Color3.new(0,0,255) else txtlbl.TextColor3 = Color3.new(colors1,colors2,colors3) frame.BackgroundColor3 = Color3.new(colors1,colors2,colors3) end end function findmurderer() --Find who the murderer is local colors1 = 255 local colors2 = 0 local colors3 = 0 for i, v in pairs(game:GetService("Players"):GetChildren()) do if v ~= game:GetService("Players").LocalPlayer then for i,v in pairs(v.Backpack:GetChildren()) do --Checks backpack for knife if v.Name == "Knife" then if espnames == true then local teamname = v.Parent.Parent.Name if v.Parent.Parent.Character.Head ~= nil then Create(v.Parent.Parent.Character.Head, false, colors1 ,colors2, colors3, teamname) else if printvar == true then print("Head missing from murderer!") end end elseif espnames == false then local teamname = "Murderer" if v.Parent.Parent.Character.Head ~= nil then Create(v.Parent.Parent.Character.Head, false, colors1 ,colors2, colors3, teamname) else if printvar == true then print("Head missing from murderer!") end end end murderer = v.Parent.Parent.Name if printvar == true then print(murderer.." is Murderer") end end end for i,v in pairs(v.Character:GetChildren()) do --Checks workspace player for knife (holding it) if v.Name == "Knife" then if espnames == true then local teamname = v.Parent.Name if v.Parent.Head ~= nil then --Tried to failproof to stop printing nil Create(v.Parent.Head, false, colors1 ,colors2, colors3, teamname) else if printvar == true then print("Head missing from murderer!") end end elseif espnames == false then local teamname = "Murderer" if v.Parent.Head ~= nil then Create(v.Parent.Head, false, colors1 ,colors2, colors3, teamname) else if printvar == true then print("Head missing from murderer!") end end end murderer = v.Parent.Name if printvar == true then --Tried to failproof to stop printing nil local murderer1 = tostring(v.Parent.Name) print(murderer1.." is Murderer") end end end end end end function findsheriff() --Find who the sheriff is local colors1 = 0 local colors2 = 0 local colors3 = 255 for i, v in pairs(game:GetService("Players"):GetChildren()) do if v ~= game:GetService("Players").LocalPlayer then for i,v in pairs(v.Backpack:GetChildren()) do if v.Name == "Revolver" or v.Name == "Gun" then --Lazy to check if its revolver or gun and checks backpack for gun if espnames == true then local teamname = v.Parent.Parent.Name if v.Parent.Parent.Character.Head ~= nil then --Tried to failproof to stop printing nil Create(v.Parent.Parent.Character.Head, false, colors1 ,colors2, colors3, teamname) else if printvar == true then print("Head missing from sheriff!") end end elseif espnames == false then local teamname = "Sheriff" if v.Parent.Parent.Character.Head ~= nil then --Tried to failproof to stop printing nil Create(v.Parent.Parent.Character.Head, false, colors1 ,colors2, colors3, teamname) else if printvar == true then print("Head missing from sheriff!") end end end sheriff = v.Parent.Parent.Name if printvar == true then local sheriff1 = tostring(v.Parent.Parent.Name) print(sheriff1.." is Sheriff") end end end for i,v in pairs(v.Character:GetChildren()) do if v.Name == "Revolver" or v.Name == "Gun" then --Lazy to check if its revolver or gun and checks workspace player for gun (holding it) if espnames == true then local teamname = v.Parent.Name if v.Parent.Head ~= nil then --Tried to failproof to stop printing nil Create(v.Parent.Head, false, colors1 ,colors2, colors3, teamname) else if printvar == true then print("Head missing from sheriff!") end end elseif espnames == false then local teamname = "Sheriff" if v.Parent.Head ~= nil then --Tried to failproof to stop printing nil Create(v.Parent.Head, false, colors1 ,colors2, colors3, teamname) else if printvar == true then print("Head missing from sheriff!") end end end sheriff = v.Parent.Name if printvar == true then local sheriff1 = tostring(v.Parent.Name) print(sheriff1.." is Sheriff") end end end end end end function findplayers() --Find all players but local player findmurderer() --Finds murderer findsheriff() --Finds sheriff local colors1 = 0 local colors2 = 255 local colors3 = 0 for i, v in pairs(game:GetService("Players"):GetChildren()) do if v ~= game:GetService("Players").LocalPlayer then --If not local player if v.Name ~= murderer then --If not murderer if v.Name ~= sheriff then --If not sheriff if espnames == true then local teamname = v.Name if v.Character.Head ~= nil then --Tried to failproof to stop printing nil Create(v.Character.Head, false, colors1 ,colors2, colors3, teamname) else if printvar == true then print("Head missing from sheriff!") end end elseif espnames == false then local teamname = "Innocents" if v.Parent.Head ~= nil then --Tried to failproof to stop printing nil Create(v.Character.Head, false, colors1 ,colors2, colors3, teamname) else if printvar == true then print("Head missing from sheriff!") end end end end end end end end function Clear() --Clears all the esps for _,v in pairs(player.PlayerGui:children()) do if v.Name == "tracker" and v:isA("BillboardGui") then v:Destroy() end end end function XrayOn(obj) --Enables xray for _,v in pairs(obj:GetChildren()) do if (v:IsA("BasePart")) and not v.Parent:FindFirstChild("Humanoid") then v.LocalTransparencyModifier = 0.75 end XrayOn(v) end end function XrayOff(obj) --Disables xray for _,v in pairs(obj:GetChildren()) do if (v:IsA("BasePart")) and not v.Parent:FindFirstChild("Humanoid") then v.LocalTransparencyModifier = 0 end XrayOff(v) end end function sFLY() --Fly function repeat wait() until LP and LP.Character and LP.Character:FindFirstChild('Torso') and LP.Character:FindFirstChild('Humanoid') repeat wait() until mouse local T = LP.Character.Torso local CONTROL = {F = 0, B = 0, L = 0, R = 0} local lCONTROL = {F = 0, B = 0, L = 0, R = 0} local SPEED = 0 local function FLY() FLYING = true local BG = Instance.new('BodyGyro', T) local BV = Instance.new('BodyVelocity', T) BG.P = 9e4 BG.maxTorque = Vector3.new(9e9, 9e9, 9e9) BG.cframe = T.CFrame BV.velocity = Vector3.new(0, 0.1, 0) BV.maxForce = Vector3.new(9e9, 9e9, 9e9) spawn(function() repeat wait() LP.Character.Humanoid.PlatformStand = true if CONTROL.L + CONTROL.R ~= 0 or CONTROL.F + CONTROL.B ~= 0 then SPEED = 50 elseif not (CONTROL.L + CONTROL.R ~= 0 or CONTROL.F + CONTROL.B ~= 0) and SPEED ~= 0 then SPEED = 0 end if (CONTROL.L + CONTROL.R) ~= 0 or (CONTROL.F + CONTROL.B) ~= 0 then BV.velocity = ((workspace.CurrentCamera.CoordinateFrame.lookVector * (CONTROL.F + CONTROL.B)) + ((workspace.CurrentCamera.CoordinateFrame * CFrame.new(CONTROL.L + CONTROL.R, (CONTROL.F + CONTROL.B) * 0.2, 0).p) - workspace.CurrentCamera.CoordinateFrame.p)) * SPEED lCONTROL = {F = CONTROL.F, B = CONTROL.B, L = CONTROL.L, R = CONTROL.R} elseif (CONTROL.L + CONTROL.R) == 0 and (CONTROL.F + CONTROL.B) == 0 and SPEED ~= 0 then BV.velocity = ((workspace.CurrentCamera.CoordinateFrame.lookVector * (lCONTROL.F + lCONTROL.B)) + ((workspace.CurrentCamera.CoordinateFrame * CFrame.new(lCONTROL.L + lCONTROL.R, (lCONTROL.F + lCONTROL.B) * 0.2, 0).p) - workspace.CurrentCamera.CoordinateFrame.p)) * SPEED else BV.velocity = Vector3.new(0, 0.1, 0) end BG.cframe = workspace.CurrentCamera.CoordinateFrame until not FLYING CONTROL = {F = 0, B = 0, L = 0, R = 0} lCONTROL = {F = 0, B = 0, L = 0, R = 0} SPEED = 0 BG:destroy() BV:destroy() LP.Character.Humanoid.PlatformStand = false end) end mouse.KeyDown:connect(function(KEY) if KEY:lower() == 'w' then CONTROL.F = 1 elseif KEY:lower() == 's' then CONTROL.B = -1 elseif KEY:lower() == 'a' then CONTROL.L = -1 elseif KEY:lower() == 'd' then CONTROL.R = 1 end end) mouse.KeyUp:connect(function(KEY) if KEY:lower() == 'w' then CONTROL.F = 0 elseif KEY:lower() == 's' then CONTROL.B = 0 elseif KEY:lower() == 'a' then CONTROL.L = 0 elseif KEY:lower() == 'd' then CONTROL.R = 0 end end) FLY() end function NOFLY() --Unfly function FLYING = false LP.Character.Humanoid.PlatformStand = false end local noclipcoro = coroutine.wrap(function() --Noclip function while true do if NClip == true then if game.Players ~= nil then if game.Players.LocalPlayer ~= nil then if game.Players.LocalPlayer.Character ~= nil then if game.Players.LocalPlayer.Character:FindFirstChild("Torso") ~= nil then if game.Players.LocalPlayer.Character:FindFirstChild("Head") ~= nil then game.Players.LocalPlayer.Character.Torso.CanCollide = false game.Players.LocalPlayer.Character.Head.CanCollide = false end end end end end end game:service("RunService").Stepped:wait() end end) noclipcoro() --For noclip to work game:GetService("Players").LocalPlayer.CharacterAdded:connect(function(character) --Resets specific things for ease flyvar = false FlyActive.Text = "Inactive" FlyActive.TextColor3 = Color3.new(1, 0, 1) godmodevar = false GodModeActive.Text = "Inactive" GodModeActive.TextColor3 = Color3.new(1, 0, 1) Clear() MSESPActive.Text = "Inactive" MSESPActive.TextColor3 = Color3.new(1, 0, 1) PlayersEspActive.Text = "Inactive" PlayersEspActive.TextColor3 = Color3.new(1, 0, 1) EspOffActive.Text = "Active" EspOffActive.TextColor3 = Color3.new(0, 1, 0) end) mouse.KeyDown:connect(function(KeyDown) --If shift is held, run if KeyDown == "0" and runActive == false and keyOff == false then runActive = true player.Character.Humanoid.WalkSpeed = 32 RunActiveGui.Text = "Active" RunActiveGui.TextColor3 = Color3.new(0, 1, 0) end end) mouse.KeyUp:connect(function(KeyUp) --If shift is released, walk if KeyUp == "0" and runActive == true and keyOff == false then runActive = false player.Character.Humanoid.WalkSpeed = 16 RunActiveGui.Text = "Inactive" RunActiveGui.TextColor3 = Color3.new(1, 0, 1) end end) function coingrabberfunc() --Coin grabber function local children = game.Workspace:GetChildren() for _, child in pairs(children) do for _, child in pairs(child:GetChildren()) do table.insert(children, child) end if child:IsA("BasePart") and child.Name == "Coin" then child.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame end end end function godmodefunc() --Godmode function local player = game.Players.LocalPlayer if player.Character then if player.Character:FindFirstChild("Humanoid") then player.Character.Humanoid.Name = "1" end local l = player.Character["1"]:Clone() l.Parent = player.Character l.Name = "Humanoid"; wait(0.1) player.Character["1"]:Destroy() workspace.CurrentCamera.CameraSubject = player.Character.Humanoid player.Character.Animate.Disabled = true; wait(0.1) player.Character.Animate.Disabled = false end end --Coin Grabber-- Coin.Name = "CoinGrabber" Coin.Parent = Main Coin.BackgroundColor3 = Color3.new(0.188235, 0.188235, 0.188235) Coin.BorderColor3 = Color3.new(0, 0.607843, 1) Coin.BorderSizePixel = 5 Coin.Position = UDim2.new(0, 0, 0.215, 0) Coin.Size = UDim2.new(1.005, 0, 0.08, 0) Coin.ZIndex = 4 Coin.Font = Enum.Font.SciFi Coin.FontSize = Enum.FontSize.Size24 Coin.Text = "Coin Grabber ["..string.upper(coinkey).."]" Coin.TextColor3 = Color3.fromRGB(255, 255, 26) Coin.TextSize = 20 Coin.TextWrapped = true Coin.MouseButton1Down:connect(function(x, y) coingrabberfunc() end) --Murderer/Sheriff Esp-- MSESPActive.Name = "MSEspActive" MSESPActive.Parent = Main MSESPActive.BackgroundColor3 = Color3.new(0.188235, 0.188235, 0.188235) MSESPActive.BorderColor3 = Color3.new(0, 0.607843, 1) MSESPActive.BorderSizePixel = 5 MSESPActive.Position = UDim2.new(0.755, 0, 0.315, 0) MSESPActive.Size = UDim2.new(0.25, 0, 0.08, 0) MSESPActive.ZIndex = 4 MSESPActive.Font = Enum.Font.SciFi MSESPActive.FontSize = Enum.FontSize.Size24 MSESPActive.Text = "Inactive" MSESPActive.TextColor3 = Color3.new(1, 0, 1) MSESPActive.TextSize = 20 MSESPActive.TextWrapped = true MSEsp.Name = "MSEsp" MSEsp.Parent = Main MSEsp.BackgroundColor3 = Color3.new(0.188235, 0.188235, 0.188235) MSEsp.BorderColor3 = Color3.new(0, 0.607843, 1) MSEsp.BorderSizePixel = 5 MSEsp.Position = UDim2.new(0, 0, 0.315, 0) MSEsp.Size = UDim2.new(0.75, 0, 0.08, 0) MSEsp.ZIndex = 4 MSEsp.Font = Enum.Font.SciFi MSEsp.FontSize = Enum.FontSize.Size24 MSEsp.Text = "Murderer/Sheriff Esp ["..string.upper(MSkey).."]" MSEsp.TextColor3 = Color3.fromRGB(255, 102, 255) MSEsp.TextSize = 20 MSEsp.TextWrapped = true MSEsp.MouseButton1Down:connect(function(x, y) murderer = "None" sheriff = "None" Clear() findmurderer() findsheriff() if printvar == true then print("Murderer/Sheriff") end MSESPActive.Text = "Active" MSESPActive.TextColor3 = Color3.new(0, 1, 0) PlayersEspActive.Text = "Inactive" PlayersEspActive.TextColor3 = Color3.new(1, 0, 1) EspOffActive.Text = "Inactive" EspOffActive.TextColor3 = Color3.new(1, 0, 1) end) --All Players Esp PlayersEspActive.Name = "PlayersEspActive" PlayersEspActive.Parent = Main PlayersEspActive.BackgroundColor3 = Color3.new(0.188235, 0.188235, 0.188235) PlayersEspActive.BorderColor3 = Color3.new(0, 0.607843, 1) PlayersEspActive.BorderSizePixel = 5 PlayersEspActive.Position = UDim2.new(0.755, 0, 0.415, 0) PlayersEspActive.Size = UDim2.new(0.25, 0, 0.08, 0) PlayersEspActive.ZIndex = 4 PlayersEspActive.Font = Enum.Font.SciFi PlayersEspActive.FontSize = Enum.FontSize.Size24 PlayersEspActive.Text = "Inactive" PlayersEspActive.TextColor3 = Color3.new(1, 0, 1) PlayersEspActive.TextSize = 20 PlayersEspActive.TextWrapped = true PlayersEsp.Name = "PlayersEsp" PlayersEsp.Parent = Main PlayersEsp.BackgroundColor3 = Color3.new(0.188235, 0.188235, 0.188235) PlayersEsp.BorderColor3 = Color3.new(0, 0.607843, 1) PlayersEsp.BorderSizePixel = 5 PlayersEsp.Position = UDim2.new(0, 0, 0.415, 0) PlayersEsp.Size = UDim2.new(0.75, 0, 0.08, 0) PlayersEsp.ZIndex = 4 PlayersEsp.Font = Enum.Font.SciFi PlayersEsp.FontSize = Enum.FontSize.Size24 PlayersEsp.Text = "All Players Esp ["..string.upper(playerskey).."]" PlayersEsp.TextColor3 = Color3.fromRGB(102, 255, 51) PlayersEsp.TextSize = 20 PlayersEsp.TextWrapped = true PlayersEsp.MouseButton1Down:connect(function(x, y) Clear() if printvar == true then print("Players Esp") end MSESPActive.Text = "Inactive" MSESPActive.TextColor3 = Color3.new(1, 0, 1) PlayersEspActive.Text = "Active" PlayersEspActive.TextColor3 = Color3.new(0, 1, 0) EspOffActive.Text = "Inactive" EspOffActive.TextColor3 = Color3.new(1, 0, 1) findplayers() end) --Esp Off EspOffActive.Name = "EspOffActive" EspOffActive.Parent = Main EspOffActive.BackgroundColor3 = Color3.new(0.188235, 0.188235, 0.188235) EspOffActive.BorderColor3 = Color3.new(0, 0.607843, 1) EspOffActive.BorderSizePixel = 5 EspOffActive.Position = UDim2.new(0.755, 0, 0.515, 0) EspOffActive.Size = UDim2.new(0.25, 0, 0.08, 0) EspOffActive.ZIndex = 4 EspOffActive.Font = Enum.Font.SciFi EspOffActive.FontSize = Enum.FontSize.Size24 EspOffActive.Text = "Active" EspOffActive.TextColor3 = Color3.new(0, 1, 0) EspOffActive.TextSize = 20 EspOffActive.TextWrapped = true EspOff.Name = "EspOff" EspOff.Parent = Main EspOff.BackgroundColor3 = Color3.new(0.188235, 0.188235, 0.188235) EspOff.BorderColor3 = Color3.new(0, 0.607843, 1) EspOff.BorderSizePixel = 5 EspOff.Position = UDim2.new(0, 0, 0.515, 0) EspOff.Size = UDim2.new(0.75, 0, 0.08, 0) EspOff.ZIndex = 4 EspOff.Font = Enum.Font.SciFi EspOff.FontSize = Enum.FontSize.Size24 EspOff.Text = "Esp Off ["..string.upper(espoffkey).."]" EspOff.TextColor3 = Color3.fromRGB(255, 255, 255) EspOff.TextSize = 20 EspOff.TextWrapped = true EspOff.MouseButton1Down:connect(function(x, y) Clear() if printvar == true then print("Esp Off") end MSESPActive.Text = "Inactive" MSESPActive.TextColor3 = Color3.new(1, 0, 1) PlayersEspActive.Text = "Inactive" PlayersEspActive.TextColor3 = Color3.new(1, 0, 1) EspOffActive.Text = "Active" EspOffActive.TextColor3 = Color3.new(0, 1, 0) end) --Run RunActiveGui.Name = "RunActiveGui" RunActiveGui.Parent = Main RunActiveGui.BackgroundColor3 = Color3.new(0.188235, 0.188235, 0.188235) RunActiveGui.BorderColor3 = Color3.new(0, 0.607843, 1) RunActiveGui.BorderSizePixel = 5 RunActiveGui.Position = UDim2.new(0.755, 0, 0.615, 0) RunActiveGui.Size = UDim2.new(0.25, 0, 0.08, 0) RunActiveGui.ZIndex = 4 RunActiveGui.Font = Enum.Font.SciFi RunActiveGui.FontSize = Enum.FontSize.Size24 RunActiveGui.Text = "Inactive" RunActiveGui.TextColor3 = Color3.new(1, 0, 1) RunActiveGui.TextSize = 20 RunActiveGui.TextWrapped = true Run.Name = "Run" Run.Parent = Main Run.BackgroundColor3 = Color3.new(0.188235, 0.188235, 0.188235) Run.BorderColor3 = Color3.new(0, 0.607843, 1) Run.BorderSizePixel = 5 Run.Position = UDim2.new(0, 0, 0.615, 0) Run.Size = UDim2.new(0.75, 0, 0.08, 0) Run.ZIndex = 4 Run.Font = Enum.Font.SciFi Run.FontSize = Enum.FontSize.Size24 Run.Text = "Run [Shift]" Run.TextColor3 = Color3.fromRGB(255, 51, 0) Run.TextSize = 20 Run.TextWrapped = true Run.MouseButton1Down:connect(function(x, y) if runActive == false then runActive = true player.Character.Humanoid.WalkSpeed = 32 RunActiveGui.Text = "Active" RunActiveGui.TextColor3 = Color3.new(0, 1, 0) elseif runActive == true then runActive = false player.Character.Humanoid.WalkSpeed = 16 RunActiveGui.Text = "Inactive" RunActiveGui.TextColor3 = Color3.new(1, 0, 1) end end) --Fly FlyActive.Name = "FlyActive" FlyActive.Parent = Main FlyActive.BackgroundColor3 = Color3.new(0.188235, 0.188235, 0.188235) FlyActive.BorderColor3 = Color3.new(0, 0.607843, 1) FlyActive.BorderSizePixel = 5 FlyActive.Position = UDim2.new(0.755, 0, 0.715, 0) FlyActive.Size = UDim2.new(0.25, 0, 0.08, 0) FlyActive.ZIndex = 4 FlyActive.Font = Enum.Font.SciFi FlyActive.FontSize = Enum.FontSize.Size24 FlyActive.Text = "Inactive" FlyActive.TextColor3 = Color3.new(1, 0, 1) FlyActive.TextSize = 20 FlyActive.TextWrapped = true Fly.Name = "Fly" Fly.Parent = Main Fly.BackgroundColor3 = Color3.new(0.188235, 0.188235, 0.188235) Fly.BorderColor3 = Color3.new(0, 0.607843, 1) Fly.BorderSizePixel = 5 Fly.Position = UDim2.new(0, 0, 0.715, 0) Fly.Size = UDim2.new(0.75, 0, 0.08, 0) Fly.ZIndex = 4 Fly.Font = Enum.Font.SciFi Fly.FontSize = Enum.FontSize.Size24 Fly.Text = "Fly ["..string.upper(flykey).."]" Fly.TextColor3 = Color3.fromRGB(204, 255, 255) Fly.TextSize = 20 Fly.TextWrapped = true Fly.MouseButton1Down:connect(function(x, y) if flyvar == false then sFLY() flyvar = true FlyActive.Text = "Active" FlyActive.TextColor3 = Color3.new(0, 1, 0) elseif flyvar == true then flyvar = false NOFLY() FlyActive.Text = "Inactive" FlyActive.TextColor3 = Color3.new(1, 0, 1) end end) --Noclip NoclipActive.Name = "NoclipActive" NoclipActive.Parent = Main NoclipActive.BackgroundColor3 = Color3.new(0.188235, 0.188235, 0.188235) NoclipActive.BorderColor3 = Color3.new(0, 0.607843, 1) NoclipActive.BorderSizePixel = 5 NoclipActive.Position = UDim2.new(0.755, 0, 0.815, 0) NoclipActive.Size = UDim2.new(0.25, 0, 0.08, 0) NoclipActive.ZIndex = 4 NoclipActive.Font = Enum.Font.SciFi NoclipActive.FontSize = Enum.FontSize.Size24 NoclipActive.Text = "Inactive" NoclipActive.TextColor3 = Color3.new(1, 0, 1) NoclipActive.TextSize = 20 NoclipActive.TextWrapped = true Noclip.Name = "Noclip" Noclip.Parent = Main Noclip.BackgroundColor3 = Color3.new(0.188235, 0.188235, 0.188235) Noclip.BorderColor3 = Color3.new(0, 0.607843, 1) Noclip.BorderSizePixel = 5 Noclip.Position = UDim2.new(0, 0, 0.815, 0) Noclip.Size = UDim2.new(0.75, 0, 0.08, 0) Noclip.ZIndex = 4 Noclip.Font = Enum.Font.SciFi Noclip.FontSize = Enum.FontSize.Size24 Noclip.Text = "Noclip ["..string.upper(noclipkey).."]" Noclip.TextColor3 = Color3.fromRGB(0, 102, 255) Noclip.TextSize = 20 Noclip.TextWrapped = true Noclip.MouseButton1Down:connect(function(x, y) if NClip == false then NClip = true if printvar == true then print("Noclip Enabled") end NoclipActive.Text = "Active" NoclipActive.TextColor3 = Color3.new(0, 1, 0) elseif NClip == true then NClip = false if printvar == true then print("Noclip Disabled") end NoclipActive.Text = "Inactive" NoclipActive.TextColor3 = Color3.new(1, 0, 1) end end) --GodMode GodModeActive.Name = "GodModeActive" GodModeActive.Parent = Main GodModeActive.BackgroundColor3 = Color3.new(0.188235, 0.188235, 0.188235) GodModeActive.BorderColor3 = Color3.new(0, 0.607843, 1) GodModeActive.BorderSizePixel = 5 GodModeActive.Position = UDim2.new(0.755, 0, 0.915, 0) GodModeActive.Size = UDim2.new(0.25, 0, 0.08, 0) GodModeActive.ZIndex = 4 GodModeActive.Font = Enum.Font.SciFi GodModeActive.FontSize = Enum.FontSize.Size24 GodModeActive.Text = "Inactive" GodModeActive.TextColor3 = Color3.new(1, 0, 1) GodModeActive.TextSize = 20 GodModeActive.TextWrapped = true GodMode.Name = "GodMode" GodMode.Parent = Main GodMode.BackgroundColor3 = Color3.new(0.188235, 0.188235, 0.188235) GodMode.BorderColor3 = Color3.new(0, 0.607843, 1) GodMode.BorderSizePixel = 5 GodMode.Position = UDim2.new(0, 0, 0.915, 0) GodMode.Size = UDim2.new(0.75, 0, 0.08, 0) GodMode.ZIndex = 4 GodMode.Font = Enum.Font.SciFi GodMode.FontSize = Enum.FontSize.Size24 GodMode.Text = "God Mode ["..string.upper(godmodekey).."]" GodMode.TextColor3 = Color3.fromRGB(255, 255, 255) GodMode.TextSize = 20 GodMode.TextWrapped = true GodMode.MouseButton1Down:connect(function(x, y) if godmodevar == false then GodModeActive.Text = "Active" GodModeActive.TextColor3 = Color3.new(0, 1, 0) godmodevar = true godmodefunc() end end) --Xray On GuiXrayOnActive.Name = "GuiXrayOnActive" GuiXrayOnActive.Parent = Main GuiXrayOnActive.BackgroundColor3 = Color3.new(0.188235, 0.188235, 0.188235) GuiXrayOnActive.BorderColor3 = Color3.new(0, 0.607843, 1) GuiXrayOnActive.BorderSizePixel = 5 GuiXrayOnActive.Position = UDim2.new(0.755, 0, 1.015, 0) GuiXrayOnActive.Size = UDim2.new(0.25, 0, 0.08, 0) GuiXrayOnActive.ZIndex = 4 GuiXrayOnActive.Font = Enum.Font.SciFi GuiXrayOnActive.FontSize = Enum.FontSize.Size24 GuiXrayOnActive.Text = "Inactive" GuiXrayOnActive.TextColor3 = Color3.new(1, 0, 1) GuiXrayOnActive.TextSize = 20 GuiXrayOnActive.TextWrapped = true GuiXrayOn.Name = "XrayOn" GuiXrayOn.Parent = Main GuiXrayOn.BackgroundColor3 = Color3.new(0.188235, 0.188235, 0.188235) GuiXrayOn.BorderColor3 = Color3.new(0, 0.607843, 1) GuiXrayOn.BorderSizePixel = 5 GuiXrayOn.Position = UDim2.new(0, 0, 1.015, 0) GuiXrayOn.Size = UDim2.new(0.75, 0, 0.08, 0) GuiXrayOn.ZIndex = 4 GuiXrayOn.Font = Enum.Font.SciFi GuiXrayOn.FontSize = Enum.FontSize.Size24 GuiXrayOn.Text = "Xray On ["..string.upper(xrayonkey).."]" GuiXrayOn.TextColor3 = Color3.fromRGB(255, 204, 102) GuiXrayOn.TextSize = 20 GuiXrayOn.TextWrapped = true GuiXrayOn.MouseButton1Down:connect(function(x, y) GuiXrayOnActive.Text = "Active" GuiXrayOnActive.TextColor3 = Color3.new(0, 1, 0) GuiXrayOffActive.Text = "Inactive" GuiXrayOffActive.TextColor3 = Color3.new(1, 0, 1) XrayOn(obj) end) --Xray Off GuiXrayOffActive.Name = "GuiXrayOffActive" GuiXrayOffActive.Parent = Main GuiXrayOffActive.BackgroundColor3 = Color3.new(0.188235, 0.188235, 0.188235) GuiXrayOffActive.BorderColor3 = Color3.new(0, 0.607843, 1) GuiXrayOffActive.BorderSizePixel = 5 GuiXrayOffActive.Position = UDim2.new(0.755, 0, 1.115, 0) GuiXrayOffActive.Size = UDim2.new(0.25, 0, 0.08, 0) GuiXrayOffActive.ZIndex = 4 GuiXrayOffActive.Font = Enum.Font.SciFi GuiXrayOffActive.FontSize = Enum.FontSize.Size24 GuiXrayOffActive.Text = "Active" GuiXrayOffActive.TextColor3 = Color3.new(0, 1, 0) GuiXrayOffActive.TextSize = 20 GuiXrayOffActive.TextWrapped = true GuiXrayOff.Name = "XrayOff" GuiXrayOff.Parent = Main GuiXrayOff.BackgroundColor3 = Color3.new(0.188235, 0.188235, 0.188235) GuiXrayOff.BorderColor3 = Color3.new(0, 0.607843, 1) GuiXrayOff.BorderSizePixel = 5 GuiXrayOff.Position = UDim2.new(0, 0, 1.115, 0) GuiXrayOff.Size = UDim2.new(0.75, 0, 0.08, 0) GuiXrayOff.ZIndex = 4 GuiXrayOff.Font = Enum.Font.SciFi GuiXrayOff.FontSize = Enum.FontSize.Size24 GuiXrayOff.Text = "Xray Off ["..string.upper(xrayoffkey).."]" GuiXrayOff.TextColor3 = Color3.fromRGB(255, 153, 51) GuiXrayOff.TextSize = 20 GuiXrayOff.TextWrapped = true GuiXrayOff.MouseButton1Down:connect(function(x, y) GuiXrayOnActive.Text = "Inactive" GuiXrayOnActive.TextColor3 = Color3.new(1, 0, 1) GuiXrayOffActive.Text = "Active" GuiXrayOffActive.TextColor3 = Color3.new(0, 1, 0) XrayOff(obj) end) --Bring Gun to You BringGun.Name = "BringGun" BringGun.Parent = Main BringGun.BackgroundColor3 = Color3.new(0.188235, 0.188235, 0.188235) BringGun.BorderColor3 = Color3.new(0, 0.607843, 1) BringGun.BorderSizePixel = 5 BringGun.Position = UDim2.new(0, 0, 1.215, 0) BringGun.Size = UDim2.new(1.005, 0, 0.08, 0) BringGun.ZIndex = 4 BringGun.Font = Enum.Font.SciFi BringGun.FontSize = Enum.FontSize.Size24 BringGun.Text = "Teleport Gun ["..string.upper(bringgunkey).."]" BringGun.TextColor3 = Color3.fromRGB(0, 255, 0) BringGun.TextSize = 20 BringGun.TextWrapped = true BringGun.MouseButton1Down:connect(function(x, y) if game.Workspace.GunDrop.CFrame ~= nil then game.Workspace.GunDrop.CFrame = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame else if printvar == true then print("Gun not currently dropped") end end end) --Keybinds KeybindsActive.Name = "KeybindsActive" KeybindsActive.Parent = Main KeybindsActive.BackgroundColor3 = Color3.new(0.188235, 0.188235, 0.188235) KeybindsActive.BorderColor3 = Color3.new(0, 0.607843, 1) KeybindsActive.BorderSizePixel = 5 KeybindsActive.Position = UDim2.new(0.755, 0, 1.315, 0) KeybindsActive.Size = UDim2.new(0.25, 0, 0.08, 0) KeybindsActive.ZIndex = 4 KeybindsActive.Font = Enum.Font.SciFi KeybindsActive.FontSize = Enum.FontSize.Size24 KeybindsActive.Text = "Active" KeybindsActive.TextColor3 = Color3.new(0, 1, 0) KeybindsActive.TextSize = 20 KeybindsActive.TextWrapped = true Keybinds.Name = "Keybinds" Keybinds.Parent = Main Keybinds.BackgroundColor3 = Color3.new(0.188235, 0.188235, 0.188235) Keybinds.BorderColor3 = Color3.new(0, 0.607843, 1) Keybinds.BorderSizePixel = 5 Keybinds.Position = UDim2.new(0, 0, 1.315, 0) Keybinds.Size = UDim2.new(0.75, 0, 0.08, 0) Keybinds.ZIndex = 4 Keybinds.Font = Enum.Font.SciFi Keybinds.FontSize = Enum.FontSize.Size24 Keybinds.Text = "Keybinds [Ctrl]" Keybinds.TextColor3 = Color3.fromRGB(255, 255, 255) Keybinds.TextSize = 20 Keybinds.TextWrapped = true Keybinds.MouseButton1Down:connect(function(x, y) if keyOff == true then keyOff = false KeybindsActive.Text = "Active" KeybindsActive.TextColor3 = Color3.new(0, 1, 0) elseif keyOff == false then keyOff = true KeybindsActive.Text = "Inactive" KeybindsActive.TextColor3 = Color3.new(1, 0, 1) end end) Show.Name = "Show" Show.Parent = MM2 Show.BackgroundColor3 = Color3.new(0.188235, 0.188235, 0.188235) Show.BorderColor3 = Color3.new(0, 0.607843, 1) Show.BorderSizePixel = 5 Show.Position = UDim2.new(0, 0, 0.85799998, 0) Show.Size = UDim2.new(0.08, 0, 0.04, 0) Show.ZIndex = 4 Show.Font = Enum.Font.SciFi Show.FontSize = Enum.FontSize.Size24 Show.Text = "Show ["..string.upper(hideshowguikey).."]" Show.TextColor3 = Color3.new(0, 0.333333, 1) Show.TextSize = 20 Show.TextWrapped = true Show.Visible = false Hide.Name = "Hide" Hide.Parent = Main Hide.BackgroundColor3 = Color3.new(0.188235, 0.188235, 0.188235) Hide.BorderColor3 = Color3.new(0, 0.607843, 1) Hide.BorderSizePixel = 5 Hide.Position = UDim2.new(0, 0, 1.415, 0) Hide.Size = UDim2.new(1.005, 0, 0.08, 0) Hide.ZIndex = 4 Hide.Font = Enum.Font.SciFi Hide.FontSize = Enum.FontSize.Size24 Hide.Text = "Hide ["..string.upper(hideshowguikey).."]" Hide.TextColor3 = Color3.new(0, 0.333333, 1) Hide.TextSize = 20 Hide.TextWrapped = true Hide.MouseButton1Down:connect(function(x, y) if showvar == true then showvar = false Main.Visible = false Show.Visible = true if printvar == true then print("Hidden") end end end) Show.MouseButton1Down:connect(function(x, y) if showvar == false then showvar = true Show.Visible = false Main.Visible = true if printvar == true then print("Shown") end end end) inputcode.InputBegan:connect(function(input) if input.KeyCode == Enum.KeyCode.LeftControl then if keyOff == true then keyOff = false KeybindsActive.Text = "Active" KeybindsActive.TextColor3 = Color3.new(0, 1, 0) elseif keyOff == false then keyOff = true KeybindsActive.Text = "Inactive" KeybindsActive.TextColor3 = Color3.new(1, 0, 1) end end end) mouse.keyDown:connect(function(key) if keyOff == false then if key == coinkey then --Coin Grabber coingrabberfunc() elseif key == MSkey then --Murderer/Sheriff Esp On murderer = "None" sheriff = "None" Clear() findmurderer() findsheriff() if printvar == true then print("Murderer/Sheriff") end MSESPActive.Text = "Active" MSESPActive.TextColor3 = Color3.new(0, 1, 0) PlayersEspActive.Text = "Inactive" PlayersEspActive.TextColor3 = Color3.new(1, 0, 1) EspOffActive.Text = "Inactive" EspOffActive.TextColor3 = Color3.new(1, 0, 1) elseif key == playerskey then --Player Esp On Clear() MSESPActive.Text = "Inactive" MSESPActive.TextColor3 = Color3.new(1, 0, 1) PlayersEspActive.Text = "Active" PlayersEspActive.TextColor3 = Color3.new(0, 1, 0) EspOffActive.Text = "Inactive" EspOffActive.TextColor3 = Color3.new(1, 0, 1) findplayers() if printvar == true then print("Players") end elseif key == espoffkey then --Esp off Clear() if printvar == true then print("Esp Disabled") end MSESPActive.Text = "Inactive" MSESPActive.TextColor3 = Color3.new(1, 0, 1) PlayersEspActive.Text = "Inactive" PlayersEspActive.TextColor3 = Color3.new(1, 0, 1) EspOffActive.Text = "Active" EspOffActive.TextColor3 = Color3.new(0, 1, 0) elseif key == flykey then --Fly if flyvar == false then sFLY() flyvar = true FlyActive.Text = "Active" FlyActive.TextColor3 = Color3.new(0, 1, 0) elseif flyvar == true then flyvar = false NOFLY() FlyActive.Text = "Inactive" FlyActive.TextColor3 = Color3.new(1, 0, 1) end elseif key == noclipkey then --Noclip toggle if NClip == false then NClip = true if printvar == true then print("Noclip Enabled") end NoclipActive.Text = "Active" NoclipActive.TextColor3 = Color3.new(0, 1, 0) elseif NClip == true then NClip = false if printvar == true then print("Noclip Disabled") end NoclipActive.Text = "Inactive" NoclipActive.TextColor3 = Color3.new(1, 0, 1) end elseif key == godmodekey then --Godmode if godmodevar == false then godmodevar = true godmodefunc() GodModeActive.Text = "Active" GodModeActive.TextColor3 = Color3.new(0, 1, 0) end elseif key == xrayonkey then --Xray On GuiXrayOnActive.Text = "Active" GuiXrayOnActive.TextColor3 = Color3.new(0, 1, 0) GuiXrayOffActive.Text = "Inactive" GuiXrayOffActive.TextColor3 = Color3.new(1, 0, 1) XrayOn(obj) elseif key == xrayoffkey then --Xray Off GuiXrayOnActive.Text = "Inactive" GuiXrayOnActive.TextColor3 = Color3.new(1, 0, 1) GuiXrayOffActive.Text = "Active" GuiXrayOffActive.TextColor3 = Color3.new(0, 1, 0) XrayOff(obj) elseif key == bringgunkey then --Teleport Gun to You if game.Workspace.GunDrop.CFrame ~= nil then game.Workspace.GunDrop.CFrame = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame else if printvar == true then print("Gun not currently dropped") end end elseif key == hideshowguikey then --Show/Hide Gui if showvar == false then showvar = true Show.Visible = false Main.Visible = true if printvar == true then print("Shown") end elseif showvar == true then showvar = false Main.Visible = false Show.Visible = true if printvar == true then print("Hidden") end end end end end) end
Write, Run & Share Javascript code online using OneCompiler's JS online compiler for free. It's one of the robust, feature-rich online compilers for Javascript language. Getting started with the OneCompiler's Javascript editor is easy and fast. The editor shows sample boilerplate code when you choose language as Javascript and start coding.
Javascript(JS) is a object-oriented programming language which adhere to ECMA Script Standards. Javascript is required to design the behaviour of the web pages.
var readline = require('readline');
var rl = readline.createInterface({
input: process.stdin,
output: process.stdout,
terminal: false
});
rl.on('line', function(line){
console.log("Hello, " + line);
});
Keyword | Description | Scope |
---|---|---|
var | Var is used to declare variables(old way of declaring variables) | Function or global scope |
let | let is also used to declare variables(new way) | Global or block Scope |
const | const is used to declare const values. Once the value is assigned, it can not be modified | Global or block Scope |
let greetings = `Hello ${name}`
const msg = `
hello
world!
`
An array is a collection of items or values.
let arrayName = [value1, value2,..etc];
// or
let arrayName = new Array("value1","value2",..etc);
let mobiles = ["iPhone", "Samsung", "Pixel"];
// accessing an array
console.log(mobiles[0]);
// changing an array element
mobiles[3] = "Nokia";
Arrow Functions helps developers to write code in concise way, it’s introduced in ES6.
Arrow functions can be written in multiple ways. Below are couple of ways to use arrow function but it can be written in many other ways as well.
() => expression
const numbers = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9]
const squaresOfEvenNumbers = numbers.filter(ele => ele % 2 == 0)
.map(ele => ele ** 2);
console.log(squaresOfEvenNumbers);
let [firstName, lastName] = ['Foo', 'Bar']
let {firstName, lastName} = {
firstName: 'Foo',
lastName: 'Bar'
}
const {
title,
firstName,
lastName,
...rest
} = record;
//Object spread
const post = {
...options,
type: "new"
}
//array spread
const users = [
...adminUsers,
...normalUsers
]
function greetings({ name = 'Foo' } = {}) { //Defaulting name to Foo
console.log(`Hello ${name}!`);
}
greet() // Hello Foo
greet({ name: 'Bar' }) // Hi Bar
IF is used to execute a block of code based on a condition.
if(condition){
// code
}
Else part is used to execute the block of code when the condition fails.
if(condition){
// code
} else {
// code
}
Switch is used to replace nested If-Else statements.
switch(condition){
case 'value1' :
//code
[break;]
case 'value2' :
//code
[break;]
.......
default :
//code
[break;]
}
For loop is used to iterate a set of statements based on a condition.
for(Initialization; Condition; Increment/decrement){
//code
}
While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.
while (condition) {
// code
}
Do-while is also used to iterate a set of statements based on a condition. It is mostly used when you need to execute the statements atleast once.
do {
// code
} while (condition);
ES6 introduced classes along with OOPS concepts in JS. Class is similar to a function which you can think like kind of template which will get called when ever you initialize class.
class className {
constructor() { ... } //Mandatory Class method
method1() { ... }
method2() { ... }
...
}
class Mobile {
constructor(model) {
this.name = model;
}
}
mbl = new Mobile("iPhone");