//this is for the code PrisonLife = Instance.new("ScreenGui") local MainGUI = Instance.new("Frame") local title = Instance.new("TextLabel") local credits = Instance.new("TextLabel") local ScrollingFrame = Instance.new("ScrollingFrame") local guns = Instance.new("TextButton") local btools = Instance.new("TextButton") local clickarrest = Instance.new("TextButton") local arrestall = Instance.new("TextButton") local doors = Instance.new("TextButton") local fences = Instance.new("TextButton") local taser = Instance.new("TextButton") local inmate = Instance.new("TextButton") local crime = Instance.new("TextButton") local na = Instance.new("TextButton") local police = Instance.new("TextButton") local killaura = Instance.new("TextButton") local killall = Instance.new("TextButton") local close = Instance.new("TextButton") local fastm9 = Instance.new("TextButton") local fastrem = Instance.new("TextButton") local fastak = Instance.new("TextButton") local TeleportGUI = Instance.new("Frame") local PlayerTP_Input = Instance.new("TextBox") local PlayerTP_Teleport = Instance.new("TextButton") local OpenGUI = Instance.new("Frame") local open = Instance.new("TextButton") --Properties: PrisonLife.Name = "Prison Life" PrisonLife.Parent = game.CoreGui "fast Remington" "escape" "fastrem" "fastrem" "fastrem" "fastrem" MainGUI.Name = "MainGUI" MainGUI.Parent = PrisonLife MainGUI.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647) MainGUI.BorderColor3 = Color3.new(1, 0.333333, 0) MainGUI.BorderSizePixel = 5 MainGUI.Position = UDim2.new(0.279383421, 0, 0.121513948, 0) MainGUI.Size = UDim2.new(0, 458, 0, 380) MainGUI.Visible = false MainGUI.Active = true MainGUI.Draggable = true title.Name = "title" title.Parent = MainGUI title.BackgroundColor3 = Color3.new(1, 0.333333, 0) title.BorderColor3 = Color3.new(1, 0.333333, 0) title.Size = UDim2.new(0, 458, 0, 50) title.Font = Enum.Font.SourceSans title.Text = "Jmuse's Prison Life GUI v1.4" title.TextColor3 = Color3.new(1, 1, 1) title.TextScaled = true title.TextSize = 14 title.TextWrapped = true credits.Name = "credits" credits.Parent = MainGUI credits.BackgroundColor3 = Color3.new(1, 0.333333, 0) credits.BorderColor3 = Color3.new(1, 0.333333, 0) credits.Position = UDim2.new(0, 0, 0.868421078, 0) credits.Size = UDim2.new(0, 458, 0, 50) credits.Font = Enum.Font.SourceSans credits.Text = "Made By: Jmuse#3982" credits.TextColor3 = Color3.new(1, 1, 1) credits.TextScaled = true credits.TextSize = 14 credits.TextWrapped = true "giver" "guns" "Gun" "fast" "fast" "fast" "fast" "fast" "fast" "fast" ScrollingFrame.Parent = MainGUI ScrollingFrame.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647) ScrollingFrame.BorderColor3 = Color3.new(0.117647, 0.117647, 0.117647) ScrollingFrame.Position = UDim2.new(0.0131004369, 0, 0.150000006, 0) ScrollingFrame.Size = UDim2.new(0, 229, 0, 266) "repeat" "repeat" guns.Name = "guns" guns.Parent = ScrollingFrame guns.BackgroundColor3 = Color3.new(0, 0, 0) guns.BorderColor3 = Color3.new(0, 0, 0) guns.Size = UDim2.new(0, 216, 0, 50) guns.Font = Enum.Font.SourceSans guns.Text = "All Guns/Keycard" guns.TextColor3 = Color3.new(1, 1, 1) guns.TextScaled = true guns.TextSize = 14 guns.TextWrapped = true guns.MouseButton1Click:connect(function() local Weapon = {"M4A1"} for i,v in pairs(workspace.Prison_ITEMS.giver:GetChildren()) do if v.Name == Weapon[1] then local lol = workspace.Remote.ItemHandler:InvokeServer(v.ITEMPICKUP) end end "repeat" "repeat" "repeat" "repeat" "repeat" "repeat" "repeat" "repeat" local Weapon = {"AK-47"} for i,v in pairs(workspace.Prison_ITEMS.giver:GetChildren()) do if v.Name == Weapon[1] then local lol = workspace.Remote.ItemHandler:InvokeServer(v.ITEMPICKUP) end end local Weapon = {"M9"} for i,v in pairs(workspace.Prison_ITEMS.giver:GetChildren()) do if v.Name == Weapon[1] then local lol = workspace.Remote.ItemHandler:InvokeServer(v.ITEMPICKUP) end end local Weapon = {"Remington 870"} for i,v in pairs(workspace.Prison_ITEMS.giver:GetChildren()) do if v.Name == Weapon[1] then local lol = workspace.Remote.ItemHandler:InvokeServer(v.ITEMPICKUP) end end local Remote = game.Workspace.Remote['ItemHandler'] local Arguments = { [1] = Workspace.Prison_ITEMS.single:WaitForChild("Key card").ITEMPICKUP } Remote:InvokeServer(unpack(Arguments)) end) btools.Name = "btools" btools.Parent = ScrollingFrame btools.BackgroundColor3 = Color3.new(0, 0, 0) btools.BorderColor3 = Color3.new(0, 0, 0) btools.Position = UDim2.new(0, 0, 0.065789476, 0) btools.Size = UDim2.new(0, 216, 0, 50) btools.Font = Enum.Font.SourceSans btools.Text = "Btools" btools.TextColor3 = Color3.new(1, 1, 1) btools.TextScaled = true btools.TextSize = 14 btools.TextWrapped = true btools.MouseButton1Click:connect(function() wait(0.1) local tool1 = Instance.new("HopperBin",game.Players.LocalPlayer.Backpack) local tool2 = Instance.new("HopperBin",game.Players.LocalPlayer.Backpack) local tool3 = Instance.new("HopperBin",game.Players.LocalPlayer.Backpack) tool1.BinType = "Clone" tool2.BinType = "Hammer" tool3.BinType = "Grab" end) clickarrest.Name = "clickarrest" clickarrest.Parent = ScrollingFrame clickarrest.BackgroundColor3 = Color3.new(0, 0, 0) clickarrest.BorderColor3 = Color3.new(0, 0, 0) clickarrest.Position = UDim2.new(0, 0, 0.131578952, 0) clickarrest.Size = UDim2.new(0, 216, 0, 50) clickarrest.Font = Enum.Font.SourceSans clickarrest.Text = "Click Arrest" clickarrest.TextColor3 = Color3.new(1, 1, 1) clickarrest.TextScaled = true clickarrest.TextSize = 14 clickarrest.TextWrapped = true clickarrest.MouseButton1Click:connect(function() game:GetService("StarterGui"):SetCore("ChatMakeSystemMessage",{ Text = ("[Click Arrest Is Now Permanently On! All You Have To Do Is Click On A Bad Guy Or A Inmate In The Wrong Area.]"); Color = Color3.new(0,255,0); FontSize = Enum.FontSize.Size24; }) local mouse = game.Players.LocalPlayer:GetMouse() local arrestEvent = game.Workspace.Remote.arrest mouse.Button1Down:connect(function() local obj = mouse.Target local response = arrestEvent:InvokeServer(obj) end) end) arrestall.Name = "arrestall" arrestall.Parent = ScrollingFrame arrestall.BackgroundColor3 = Color3.new(0, 0, 0) arrestall.BorderColor3 = Color3.new(0, 0, 0) arrestall.Position = UDim2.new(0, 0, 0.197368428, 0) arrestall.Size = UDim2.new(0, 216, 0, 50) arrestall.Font = Enum.Font.SourceSans arrestall.Text = "Arrest All" arrestall.TextColor3 = Color3.new(1, 1, 1) arrestall.TextScaled = true arrestall.TextSize = 14 arrestall.TextWrapped = true arrestall.MouseButton1Click:connect(function() game:GetService("StarterGui"):SetCore("ChatMakeSystemMessage",{ Text = ("[Arresting All Bad Guys...]"); Color = Color3.new(0,255,0); FontSize = Enum.FontSize.Size24; }) wait(0.1) local Player = game.Players.LocalPlayer local cpos = Player.Character.HumanoidRootPart.CFrame for i,v in pairs(game.Teams.Criminals:GetPlayers()) do if v.Name ~= Player.Name then local i = 10 repeat wait() i = i-1 game.Workspace.Remote.arrest:InvokeServer(v.Character.HumanoidRootPart) Player.Character.HumanoidRootPart.CFrame = v.Character.HumanoidRootPart.CFrame * CFrame.new(0, 0, 1) until i == 0 end end end) doors.Name = "doors" doors.Parent = ScrollingFrame doors.BackgroundColor3 = Color3.new(0, 0, 0) doors.BorderColor3 = Color3.new(0, 0, 0) doors.Position = UDim2.new(0, 0, 0.263157904, 0) doors.Size = UDim2.new(0, 216, 0, 50) doors.Font = Enum.Font.SourceSans doors.Text = "Remove Doors" doors.TextColor3 = Color3.new(1, 1, 1) doors.TextScaled = true doors.TextSize = 14 doors.TextWrapped = true doors.MouseButton1Click:connect(function() game:GetService("StarterGui"):SetCore("ChatMakeSystemMessage",{ Text = ("[All Doors Have Been Removed...]"); Color = Color3.new(0,255,0); FontSize = Enum.FontSize.Size24; }) game.Workspace.Doors:Destroy() end) fences.Name = "fences" fences.Parent = ScrollingFrame fences.BackgroundColor3 = Color3.new(0, 0, 0) fences.BorderColor3 = Color3.new(0, 0, 0) fences.Position = UDim2.new(0, 0, 0.328947365, 0) fences.Size = UDim2.new(0, 216, 0, 50) fences.Font = Enum.Font.SourceSans fences.Text = "Remove Fences" fences.TextColor3 = Color3.new(1, 1, 1) fences.TextScaled = true fences.TextSize = 14 fences.TextWrapped = true fences.MouseButton1Click:connect(function() game:GetService("StarterGui"):SetCore("ChatMakeSystemMessage",{ Text = ("[All Fences Have Been Removed...]"); Color = Color3.new(0,255,0); FontSize = Enum.FontSize.Size24; }) game.Workspace.Prison_Fences:Destroy() end) taser.Name = "taser" taser.Parent = ScrollingFrame taser.BackgroundColor3 = Color3.new(0, 0, 0) taser.BorderColor3 = Color3.new(0, 0, 0) taser.Position = UDim2.new(0, 0, 0.394736826, 0) taser.Size = UDim2.new(0, 216, 0, 50) taser.Font = Enum.Font.SourceSans taser.Text = "Bypass Taser" taser.TextColor3 = Color3.new(1, 1, 1) taser.TextScaled = true taser.TextSize = 14 taser.TextWrapped = true taser.MouseButton1Click:connect(function() game.Players.LocalPlayer.Character.ClientInputHandler.Disabled = true game.Players.LocalPlayer.CharacterAdded:connect(function() game.Workspace:WaitForChild(game.Players.LocalPlayer.Name) game.Players.LocalPlayer.Character.ClientInputHandler.Disabled = true end) end) inmate.Name = "inmate" inmate.Parent = ScrollingFrame inmate.BackgroundColor3 = Color3.new(0, 0, 0) inmate.BorderColor3 = Color3.new(0, 0, 0) inmate.Position = UDim2.new(0, 0, 0.460526288, 0) inmate.Size = UDim2.new(0, 216, 0, 50) inmate.Font = Enum.Font.SourceSans inmate.Text = "Team Inmate" inmate.TextColor3 = Color3.new(1, 1, 1) inmate.TextScaled = true inmate.TextSize = 14 inmate.TextWrapped = true inmate.MouseButton1Click:connect(function() Workspace.Remote.TeamEvent:FireServer("Bright orange") end) crime.Name = "crime" crime.Parent = ScrollingFrame crime.BackgroundColor3 = Color3.new(0, 0, 0) crime.BorderColor3 = Color3.new(0, 0, 0) crime.Position = UDim2.new(0, 0, 0.526315749, 0) crime.Size = UDim2.new(0, 216, 0, 50) crime.Font = Enum.Font.SourceSans crime.Text = "Team Crime" crime.TextColor3 = Color3.new(1, 1, 1) crime.TextScaled = true crime.TextSize = 14 crime.TextWrapped = true crime.MouseButton1Click:connect(function() weld02 = game.Players.LocalPlayer.Character.HumanoidRootPart.Position game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-919.958, 95.327, 2138.189) wait(0.075) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(weld02) end) na.Name = "na" na.Parent = ScrollingFrame na.BackgroundColor3 = Color3.new(0, 0, 0) na.BorderColor3 = Color3.new(0, 0, 0) na.Position = UDim2.new(0, 0, 0.59210521, 0) na.Size = UDim2.new(0, 216, 0, 50) na.Font = Enum.Font.SourceSans na.Text = "Team N/A" na.TextColor3 = Color3.new(1, 1, 1) na.TextScaled = true na.TextSize = 14 na.TextWrapped = true na.MouseButton1Click:connect(function() Workspace.Remote.TeamEvent:FireServer("Medium stone grey") end) police.Name = "police" police.Parent = ScrollingFrame police.BackgroundColor3 = Color3.new(0, 0, 0) police.BorderColor3 = Color3.new(0, 0, 0) police.Position = UDim2.new(0, 0, 0.657894671, 0) police.Size = UDim2.new(0, 216, 0, 50) police.Font = Enum.Font.SourceSans police.Text = "Team Police" police.TextColor3 = Color3.new(1, 1, 1) police.TextScaled = true police.TextSize = 14 police.TextWrapped = true police.MouseButton1Click:connect(function() Workspace.Remote.TeamEvent:FireServer("Bright blue") end) killaura.Name = "killaura" killaura.Parent = ScrollingFrame killaura.BackgroundColor3 = Color3.new(0, 0, 0) killaura.BorderColor3 = Color3.new(0, 0, 0) killaura.Position = UDim2.new(0, 0, 0.868420959, 0) killaura.Size = UDim2.new(0, 216, 0, 50) killaura.Font = Enum.Font.SourceSans killaura.Text = "Killaura [Press \"E\"]" killaura.TextColor3 = Color3.new(1, 0, 0) killaura.TextScaled = true killaura.TextSize = 14 killaura.TextWrapped = true killaura.MouseButton1Click:connect(function() game:GetService("StarterGui"):SetCore("ChatMakeSystemMessage",{ Text = ("Press E When You Are Next To Someone To Automatically Kill Them"); Color = Color3.new(255,0,0); FontSize = Enum.FontSize.Size24; }) plr = game:service'Players'.LocalPlayer char = plr.Character mouse = plr:GetMouse() on = false mouse.KeyDown:connect(function(key) if key == "e" then on = true end end) mouse.KeyUp:connect(function(key) if key == "e" then on = false end end) while wait(0.1) do for i, b in pairs(game.Players:GetChildren()) do if b.Name ~= plr.Name and not b:IsFriendsWith(plr.UserId) and on then for i = 1, 10 do game.ReplicatedStorage.meleeEvent:FireServer(b) end end end end while true do wait(0.01) for i,v in pairs (game.Players:GetChildren()) do game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players[v.Name].Character.HumanoidRootPart.CFrame game.ReplicatedStorage.meleeEvent:FireServer(v.Name) wait(.8) end end end) killall.Name = "killall" killall.Parent = ScrollingFrame killall.BackgroundColor3 = Color3.new(0, 0, 0) killall.BorderColor3 = Color3.new(0, 0, 0) killall.Position = UDim2.new(0, 0, 0.93421042, 0) killall.Size = UDim2.new(0, 216, 0, 50) killall.Font = Enum.Font.SourceSans killall.Text = "Kill All" killall.TextColor3 = Color3.new(1, 0, 0) killall.TextScaled = true killall.TextSize = 14 killall.TextWrapped = true killall.MouseButton1Click:connect(function() wait(0.5) game:GetService("StarterGui"):SetCore("ChatMakeSystemMessage",{ Text = ("[R.I.P To Everyone!]"); Color = Color3.new(255,0,0); FontSize = Enum.FontSize.Size24; }) workspace.Remote.TeamEvent:FireServer("Medium stone grey") game.Workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.giver["Remington 870"].ITEMPICKUP) wait(0.5) function kill(a) local A_1 = { [1] = { ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-391.152252, 8.65560055, -83.2166901)), ["Distance"] = 3.2524313926697, ["Cframe"] = CFrame.new(840.310791, 101.334137, 2267.87988, 0.0636406094, 0.151434347, -0.986416459, 0, 0.988420188, 0.151741937, 0.997972965, -0.00965694897, 0.0629036576), ["Hit"] = a.Character.Head }, [2] = { ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-392.481476, -8.44939327, -76.7261353)), ["Distance"] = 3.2699294090271, ["Cframe"] = CFrame.new(840.290466, 101.184189, 2267.93506, 0.0964837447, 0.0589403138, -0.993587971, 4.65661287e-10, 0.998245299, 0.0592165813, 0.995334625, -0.00571343815, 0.0963144377), ["Hit"] = a.Character.Head }, [3] = { ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-389.21701, -2.50536323, -92.2163162)), ["Distance"] = 3.1665518283844, ["Cframe"] = CFrame.new(840.338867, 101.236496, 2267.80371, 0.0166504811, 0.0941716284, -0.995416701, 1.16415322e-10, 0.995554805, 0.0941846818, 0.999861419, -0.00156822044, 0.0165764652), ["Hit"] = a.Character.Head }, [4] = { ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-393.353973, 3.13988972, -72.5452042)), ["Distance"] = 3.3218522071838, ["Cframe"] = CFrame.new(840.277222, 101.285957, 2267.9707, 0.117109694, 0.118740402, -0.985994935, -1.86264515e-09, 0.992826641, 0.119563118, 0.993119001, -0.0140019981, 0.116269611), ["Hit"] = a.Character.Head }, [5] = { ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-390.73172, 3.2097764, -85.5477524)), ["Distance"] = 3.222757101059, ["Cframe"] = CFrame.new(840.317993, 101.286423, 2267.86035, 0.0517584644, 0.123365127, -0.991010666, 0, 0.992340803, 0.123530701, 0.99865967, -0.00639375951, 0.0513620302), ["Hit"] = a.Character.Head } } local A_2 = game.Players.LocalPlayer.Backpack["Remington 870"] local Event = game:GetService("ReplicatedStorage").ShootEvent Event:FireServer(A_1, A_2) Event:FireServer(A_1, A_2) end for i,v in pairs(game.Players:GetChildren())do if v.Name ~= game.Players.LocalPlayer.Name then kill(v) end end wait(1) workspace.Remote.TeamEvent:FireServer("Bright orange") end) close.Name = "close" close.Parent = MainGUI close.BackgroundColor3 = Color3.new(1, 0.129412, 0.141176) close.BorderColor3 = Color3.new(0, 0, 0) close.Position = UDim2.new(1.02183402, 0, 0, 0) close.Size = UDim2.new(0, 53, 0, 50) close.Font = Enum.Font.SourceSans close.Text = "X" close.TextColor3 = Color3.new(1, 1, 1) close.TextScaled = true close.TextSize = 14 close.TextWrapped = true close.MouseButton1Click:connect(function() MainGUI.Visible = false OpenGUI.Visible = true end) fastm9.Name = "fastm9" fastm9.Parent = MainGUI fastm9.BackgroundColor3 = Color3.new(0, 0, 0) fastm9.BorderColor3 = Color3.new(1, 1, 1) fastm9.Position = UDim2.new(0.513100445, 0, 0.292734325, 0) fastm9.Size = UDim2.new(0, 213, 0, 50) fastm9.Font = Enum.Font.SourceSans fastm9.Text = "Fast M9" fastm9.TextColor3 = Color3.new(1, 1, 1) fastm9.TextScaled = true fastm9.TextSize = 14 fastm9.TextWrapped = true fastm9.MouseButton1Click:connect(function() local Player = game.Players.LocalPlayer.Name local Gun = "M9" -- < -- Gun Name local Run = game:GetService("RunService") Gun = game.Players[Player].Character[Gun] local Mouse = game.Players.LocalPlayer:GetMouse() local Down = false local Sound = Gun.Handle.FireSound function CreateRay(Point_A, Point_B) local Ray = Ray.new(Point_A, (Point_B - Point_A).Unit * (2 ^ 31 - 1)) local Part, Pos = workspace:FindPartOnRay(Ray, game.Players.LocalPlayer.Character) local Dist = (Point_A - Pos).Magnitude local CFrame = CFrame.new(Point_A, Pos) * CFrame.new(0, 0, -Dist / 2) return CFrame, Dist, Ray end function FireLaser(target) coroutine.resume(coroutine.create(function() local C, D, R = CreateRay(Gun.Muzzle.CFrame.p, target.CFrame.p) local Bullet = Instance.new("Part", Gun) Bullet.BrickColor = BrickColor.Yellow() Bullet.Material = "Neon" Bullet.Anchored = true Bullet.CanCollide = false Bullet.Size = Vector3.new(0.2, 0.2, D) Bullet.CFrame = C local bulletTable = {} table.insert(bulletTable, { Hit = target, Distance = D, Cframe = C, RayObject = R }) game.ReplicatedStorage.ShootEvent:FireServer(bulletTable, Gun) local C = Sound:Clone() C.Parent = Gun C:Play() wait(0.05) Bullet:Remove() end)) end Mouse.Button1Down:Connect(function() Down = true end) Mouse.Button1Up:Connect(function() Down = false end) while Run.Stepped:wait() do if Down == true then game.ReplicatedStorage.SoundEvent:FireServer(Sound, Gun) FireLaser(Mouse.Target) end end end) fastrem.Name = "fastrem" fastrem.Parent = MainGUI fastrem.BackgroundColor3 = Color3.new(0, 0, 0) fastrem.BorderColor3 = Color3.new(1, 1, 1) fastrem.Position = UDim2.new(0.513100445, 0, 0.1615538, 0) fastrem.Size = UDim2.new(0, 213, 0, 50) fastrem.Font = Enum.Font.SourceSans fastrem.Text = "Fast Shotgun" fastrem.TextColor3 = Color3.new(1, 1, 1) fastrem.TextScaled = true fastrem.TextSize = 14 fastrem.TextWrapped = true fastrem.MouseButton1Click:connect(function() local Player = game.Players.LocalPlayer.Name local Gun = "Remington 870" -- < -- Gun Name local Run = game:GetService("RunService") Gun = game.Players[Player].Character[Gun] local Mouse = game.Players.LocalPlayer:GetMouse() local Down = false local Sound = Gun.Handle.FireSound function CreateRay(Point_A, Point_B) local Ray = Ray.new(Point_A, (Point_B - Point_A).Unit * (2 ^ 31 - 1)) local Part, Pos = workspace:FindPartOnRay(Ray, game.Players.LocalPlayer.Character) local Dist = (Point_A - Pos).Magnitude local CFrame = CFrame.new(Point_A, Pos) * CFrame.new(0, 0, -Dist / 2) return CFrame, Dist, Ray end function FireLaser(target) coroutine.resume(coroutine.create(function() local C, D, R = CreateRay(Gun.Muzzle.CFrame.p, target.CFrame.p) local Bullet = Instance.new("Part", Gun) Bullet.BrickColor = BrickColor.Yellow() Bullet.Material = "Neon" Bullet.Anchored = true Bullet.CanCollide = false Bullet.Size = Vector3.new(0.2, 0.2, D) Bullet.CFrame = C local bulletTable = {} table.insert(bulletTable, { Hit = target, Distance = D, Cframe = C, RayObject = R }) game.ReplicatedStorage.ShootEvent:FireServer(bulletTable, Gun) local C = Sound:Clone() C.Parent = Gun C:Play() wait(0.05) Bullet:Remove() end)) end Mouse.Button1Down:Connect(function() Down = true end) Mouse.Button1Up:Connect(function() Down = false end) while Run.Stepped:wait() do if Down == true then game.ReplicatedStorage.SoundEvent:FireServer(Sound, Gun) FireLaser(Mouse.Target) end end end) fastak.Name = "fastak" fastak.Parent = MainGUI fastak.BackgroundColor3 = Color3.new(0, 0, 0) fastak.BorderColor3 = Color3.new(1, 1, 1) fastak.Position = UDim2.new(0.513100445, 0, 0.423914939, 0) fastak.Size = UDim2.new(0, 213, 0, 50) fastak.Font = Enum.Font.SourceSans fastak.Text = "Fast AK" fastak.TextColor3 = Color3.new(1, 1, 1) fastak.TextScaled = true fastak.TextSize = 14 fastak.TextWrapped = true fastak.MouseButton1Click:connect(function() local Player = game.Players.LocalPlayer.Name local Gun = "AK-47" -- < -- Gun Name local Run = game:GetService("RunService") Gun = game.Players[Player].Character[Gun] local Mouse = game.Players.LocalPlayer:GetMouse() local Down = false local Sound = Gun.Handle.FireSound function CreateRay(Point_A, Point_B) local Ray = Ray.new(Point_A, (Point_B - Point_A).Unit * (2 ^ 31 - 1)) local Part, Pos = workspace:FindPartOnRay(Ray, game.Players.LocalPlayer.Character) local Dist = (Point_A - Pos).Magnitude local CFrame = CFrame.new(Point_A, Pos) * CFrame.new(0, 0, -Dist / 2) return CFrame, Dist, Ray end function FireLaser(target) coroutine.resume(coroutine.create(function() local C, D, R = CreateRay(Gun.Muzzle.CFrame.p, target.CFrame.p) local Bullet = Instance.new("Part", Gun) Bullet.BrickColor = BrickColor.Yellow() Bullet.Material = "Neon" Bullet.Anchored = true Bullet.CanCollide = false Bullet.Size = Vector3.new(0.2, 0.2, D) Bullet.CFrame = C local bulletTable = {} table.insert(bulletTable, { Hit = target, Distance = D, Cframe = C, RayObject = R }) game.ReplicatedStorage.ShootEvent:FireServer(bulletTable, Gun) local C = Sound:Clone() C.Parent = Gun C:Play() wait(0.05) Bullet:Remove() end)) end Mouse.Button1Down:Connect(function() Down = true end) Mouse.Button1Up:Connect(function() Down = false end) while Run.Stepped:wait() do if Down == true then game.ReplicatedStorage.SoundEvent:FireServer(Sound, Gun) FireLaser(Mouse.Target) end end end) TeleportGUI.Name = "TeleportGUI" TeleportGUI.Parent = MainGUI TeleportGUI.BackgroundColor3 = Color3.new(0, 0, 0) TeleportGUI.BorderColor3 = Color3.new(0, 0, 0) TeleportGUI.Position = UDim2.new(0.512330532, 0, 0.586789727, 0) TeleportGUI.Size = UDim2.new(0, 214, 0, 100) PlayerTP_Input.Name = "PlayerTP_Input" PlayerTP_Input.Parent = TeleportGUI PlayerTP_Input.BackgroundColor3 = Color3.new(0.196078, 0.196078, 0.196078) PlayerTP_Input.BorderColor3 = Color3.new(1, 1, 1) PlayerTP_Input.Position = UDim2.new(-1.1920929e-07, 0, -0.00965511799, 0) PlayerTP_Input.Size = UDim2.new(0, 214, 0, 50) PlayerTP_Input.Font = Enum.Font.SourceSans PlayerTP_Input.PlaceholderColor3 = Color3.new(1, 1, 1) PlayerTP_Input.Text = "[ENTER PLAYER NAME]" PlayerTP_Input.TextColor3 = Color3.new(1, 1, 1) PlayerTP_Input.TextScaled = true PlayerTP_Input.TextSize = 14 PlayerTP_Input.TextWrapped = true PlayerTP_Teleport.Name = "PlayerTP_Teleport" PlayerTP_Teleport.Parent = TeleportGUI PlayerTP_Teleport.BackgroundColor3 = Color3.new(0, 0, 0) PlayerTP_Teleport.BorderColor3 = Color3.new(1, 1, 1) PlayerTP_Teleport.BorderSizePixel = 0 PlayerTP_Teleport.Position = UDim2.new(0, 0, 0.488693237, 0) PlayerTP_Teleport.Size = UDim2.new(0, 214, 0, 50) PlayerTP_Teleport.Font = Enum.Font.SourceSans PlayerTP_Teleport.Text = "Teleport To Player" PlayerTP_Teleport.TextColor3 = Color3.new(1, 1, 1) PlayerTP_Teleport.TextScaled = true PlayerTP_Teleport.TextSize = 14 PlayerTP_Teleport.TextWrapped = true PlayerTP_Teleport.MouseButton1Click:connect(function() local tp_namedplayer = PlayerTP_Input.Text local tp_player = game:GetService("Players")[tp_namedplayer] local PLR = game:GetService("Players").LocalPlayer local p = PlayerTP_Input.Text if tp_player then for i = 1,1 do wait(.08) PLR.Character.HumanoidRootPart.CFrame = tp_player.Character.HumanoidRootPart.CFrame + Vector3.new(0, 0, -1) end end end) OpenGUI.Name = "OpenGUI" OpenGUI.Parent = PrisonLife OpenGUI.BackgroundColor3 = Color3.new(1, 1, 1) OpenGUI.Position = UDim2.new(0, 0, 0.533864558, 0) OpenGUI.Size = UDim2.new(0, 100, 0, 35) open.Name = "open" open.Parent = OpenGUI open.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647) open.BorderColor3 = Color3.new(0, 0, 0) open.Size = UDim2.new(0, 100, 0, 35) open.Font = Enum.Font.SourceSans open.Text = "OPEN" open.TextColor3 = Color3.new(1, 1, 1) open.TextScaled = true open.TextSize = 14 open.TextWrapped = true open.MouseButton1Click:connect(function() MainGUI.Visible = true OpenGUI.Visible = false end) wait(0.5) game:GetService("StarterGui"):SetCore("ChatMakeSystemMessage",{ Text = ("Made By: Jmuse#3982"); Color = Color3.new(255,0,0); FontSize = Enum.FontSize.Size24; }) wait(0.5) game:GetService("StarterGui"):SetCore("ChatMakeSystemMessage",{ Text = ("Added Fast Weapons, And also updated the kill all script!"); Color = Color3.new(0,255,0); FontSize = Enum.FontSize.Size24; }) wait(0.5) game:GetService("StarterGui"):SetCore("ChatMakeSystemMessage",{ Text = ("Note: The Key Card Function Waits Till A Key Card Is On The Ground. So You Would Not Usually Get It Right Away"); Color = Color3.new(0,0,255); FontSize = Enum.FontSize.Size24; })
Write, Run & Share Javascript code online using OneCompiler's JS online compiler for free. It's one of the robust, feature-rich online compilers for Javascript language. Getting started with the OneCompiler's Javascript editor is easy and fast. The editor shows sample boilerplate code when you choose language as Javascript and start coding.
Javascript(JS) is a object-oriented programming language which adhere to ECMA Script Standards. Javascript is required to design the behaviour of the web pages.
var readline = require('readline');
var rl = readline.createInterface({
input: process.stdin,
output: process.stdout,
terminal: false
});
rl.on('line', function(line){
console.log("Hello, " + line);
});
Keyword | Description | Scope |
---|---|---|
var | Var is used to declare variables(old way of declaring variables) | Function or global scope |
let | let is also used to declare variables(new way) | Global or block Scope |
const | const is used to declare const values. Once the value is assigned, it can not be modified | Global or block Scope |
let greetings = `Hello ${name}`
const msg = `
hello
world!
`
An array is a collection of items or values.
let arrayName = [value1, value2,..etc];
// or
let arrayName = new Array("value1","value2",..etc);
let mobiles = ["iPhone", "Samsung", "Pixel"];
// accessing an array
console.log(mobiles[0]);
// changing an array element
mobiles[3] = "Nokia";
Arrow Functions helps developers to write code in concise way, it’s introduced in ES6.
Arrow functions can be written in multiple ways. Below are couple of ways to use arrow function but it can be written in many other ways as well.
() => expression
const numbers = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9]
const squaresOfEvenNumbers = numbers.filter(ele => ele % 2 == 0)
.map(ele => ele ** 2);
console.log(squaresOfEvenNumbers);
let [firstName, lastName] = ['Foo', 'Bar']
let {firstName, lastName} = {
firstName: 'Foo',
lastName: 'Bar'
}
const {
title,
firstName,
lastName,
...rest
} = record;
//Object spread
const post = {
...options,
type: "new"
}
//array spread
const users = [
...adminUsers,
...normalUsers
]
function greetings({ name = 'Foo' } = {}) { //Defaulting name to Foo
console.log(`Hello ${name}!`);
}
greet() // Hello Foo
greet({ name: 'Bar' }) // Hi Bar
IF is used to execute a block of code based on a condition.
if(condition){
// code
}
Else part is used to execute the block of code when the condition fails.
if(condition){
// code
} else {
// code
}
Switch is used to replace nested If-Else statements.
switch(condition){
case 'value1' :
//code
[break;]
case 'value2' :
//code
[break;]
.......
default :
//code
[break;]
}
For loop is used to iterate a set of statements based on a condition.
for(Initialization; Condition; Increment/decrement){
//code
}
While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.
while (condition) {
// code
}
Do-while is also used to iterate a set of statements based on a condition. It is mostly used when you need to execute the statements atleast once.
do {
// code
} while (condition);
ES6 introduced classes along with OOPS concepts in JS. Class is similar to a function which you can think like kind of template which will get called when ever you initialize class.
class className {
constructor() { ... } //Mandatory Class method
method1() { ... }
method2() { ... }
...
}
class Mobile {
constructor(model) {
this.name = model;
}
}
mbl = new Mobile("iPhone");