class Graph { constructor(noOfVertices) { this.noOfVertices = noOfVertices this.AdjList = new Map() } // add vertex to the graph addVertex(v) { this.AdjList.set(v, []) } // add edge to the graph addEdge(v, w) { //add an edge from v to w also this.AdjList.get(v).push(w) // add an edge from w to v also this.AdjList.get(w).push(v) } // Prints the vertex and adjacency list printGraph() { // get all the vertices var get_keys = this.AdjList.keys() // iterate over the vertices for (var i of get_keys) { // great the corresponding adjacency list for the vertex var get_values = this.AdjList.get(i) var conc = "" // iterate over the adjacency list concatenate the values into a string for (var j of get_values) conc += j + " "; // print the vertex and its adjacency list console.log(i + " -> " + conc); } } bfs(startingNode) { // create a visited object var visited = {}; // Create an object for queue var q = new Queue(); // add the starting node to the queue visited[startingNode] = true; q.enqueue(startingNode); // loop until queue is element while (!q.isEmpty()) { // get the element from the queue var getQueueElement = q.dequeue(); // passing the current vertex to callback funtion console.log(getQueueElement); // get the adjacent list for current vertex var get_List = this.AdjList.get(getQueueElement); // loop through the list and add the element to the // queue if it is not processed yet for (var i in get_List) { var neighbour = get_List[i]; if (!visited[neighbour]) { visited[neighbour] = true; q.enqueue(neighbour); } } } } dfs(startingNode) { var visited = {}; this.DFS_traversal(startingNode, visited); } // Recursive function which process and explore // all the adjacent vertex of the vertex with which it is called DFS_traversal(vert, visited) { visited[vert] = true; console.log(vert); var get_neighbours = this.AdjList.get(vert); for (var i in get_neighbours) { var get_elem = get_neighbours[i]; if (!visited[get_elem]) this.DFS_traversal(get_elem, visited); } } } class Queue { // Array is used to implement a Queue constructor() { this.items = []; } enqueue(element) { // adding element to the queue this.items.push(element); } dequeue() { if(this.isEmpty()) return "Underflow"; return this.items.shift(); } isEmpty() { // return true if the queue is empty. return this.items.length == 0; } } var g = new Graph(6); var vertices = ['A','B','C','D','E','F']; for (var i = 0; i < vertices.length; i++) { g.addVertex(vertices[i]); } // adding edges g.addEdge('A', 'B'); g.addEdge('A', 'D'); g.addEdge('A', 'E'); g.addEdge('B', 'C'); g.addEdge('D', 'E'); g.addEdge('E', 'F'); g.addEdge('E', 'C'); g.addEdge('C', 'F'); g.printGraph(); console.log("BFS"); g.bfs('A'); console.log("DFS"); g.dfs('A');
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Javascript(JS) is a object-oriented programming language which adhere to ECMA Script Standards. Javascript is required to design the behaviour of the web pages.
var readline = require('readline');
var rl = readline.createInterface({
input: process.stdin,
output: process.stdout,
terminal: false
});
rl.on('line', function(line){
console.log("Hello, " + line);
});
Keyword | Description | Scope |
---|---|---|
var | Var is used to declare variables(old way of declaring variables) | Function or global scope |
let | let is also used to declare variables(new way) | Global or block Scope |
const | const is used to declare const values. Once the value is assigned, it can not be modified | Global or block Scope |
let greetings = `Hello ${name}`
const msg = `
hello
world!
`
An array is a collection of items or values.
let arrayName = [value1, value2,..etc];
// or
let arrayName = new Array("value1","value2",..etc);
let mobiles = ["iPhone", "Samsung", "Pixel"];
// accessing an array
console.log(mobiles[0]);
// changing an array element
mobiles[3] = "Nokia";
Arrow Functions helps developers to write code in concise way, it’s introduced in ES6.
Arrow functions can be written in multiple ways. Below are couple of ways to use arrow function but it can be written in many other ways as well.
() => expression
const numbers = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9]
const squaresOfEvenNumbers = numbers.filter(ele => ele % 2 == 0)
.map(ele => ele ** 2);
console.log(squaresOfEvenNumbers);
let [firstName, lastName] = ['Foo', 'Bar']
let {firstName, lastName} = {
firstName: 'Foo',
lastName: 'Bar'
}
const {
title,
firstName,
lastName,
...rest
} = record;
//Object spread
const post = {
...options,
type: "new"
}
//array spread
const users = [
...adminUsers,
...normalUsers
]
function greetings({ name = 'Foo' } = {}) { //Defaulting name to Foo
console.log(`Hello ${name}!`);
}
greet() // Hello Foo
greet({ name: 'Bar' }) // Hi Bar
IF is used to execute a block of code based on a condition.
if(condition){
// code
}
Else part is used to execute the block of code when the condition fails.
if(condition){
// code
} else {
// code
}
Switch is used to replace nested If-Else statements.
switch(condition){
case 'value1' :
//code
[break;]
case 'value2' :
//code
[break;]
.......
default :
//code
[break;]
}
For loop is used to iterate a set of statements based on a condition.
for(Initialization; Condition; Increment/decrement){
//code
}
While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.
while (condition) {
// code
}
Do-while is also used to iterate a set of statements based on a condition. It is mostly used when you need to execute the statements atleast once.
do {
// code
} while (condition);
ES6 introduced classes along with OOPS concepts in JS. Class is similar to a function which you can think like kind of template which will get called when ever you initialize class.
class className {
constructor() { ... } //Mandatory Class method
method1() { ... }
method2() { ... }
...
}
class Mobile {
constructor(model) {
this.name = model;
}
}
mbl = new Mobile("iPhone");