/* create adjacency matrix for use in prims algorithm note: we could improve the running time of prims algorithm by implementing a priority queue data structure instead of a matrix */ function createAdjMatrix(V, G) { var adjMatrix = []; // create N x N matrix filled with 0 edge weights between all vertices for (var i = 0; i < V; i++) { adjMatrix.push([]); for (var j = 0; j < V; j++) { adjMatrix[i].push(0); } } console.log(G) // populate adjacency matrix with correct edge weights console.log("graph length="+G.length) for (var i = 0; i < G.length; i++) { adjMatrix[G[i][0]][G[i][1]] = G[i][2]; //[0] means start vertex and [1] end vertex and [2] means weights //console.log(adjMatrix[G[i][0]][G[i][1]]) adjMatrix[G[i][1]][G[i][0]] = G[i][2]; } return adjMatrix; } function prims(V, G) { // create adj matrix from graph var adjMatrix = createAdjMatrix(V, G); // arbitrarily choose initial vertex from graph var vertex = 0; // initialize empty edges array and empty MST var MST = []; var edges = []; var visited = []; var minEdge = [null,null,Infinity]; // run prims algorithm until we create an MST // that contains every vertex from the graph while (MST.length !== V-1) { // mark this vertex as visited visited.push(vertex); // add each edge to list of potential edges for (var r = 0; r < V; r++) { if (adjMatrix[vertex][r] !== 0) { edges.push([vertex,r,adjMatrix[vertex][r]]); } } // find edge with the smallest weight to a vertex // that has not yet been visited for (var e = 0; e < edges.length; e++) { if (edges[e][2] < minEdge[2] && visited.indexOf(edges[e][1]) === -1) { minEdge = edges[e]; } } // remove min weight edge from list of edges edges.splice(edges.indexOf(minEdge), 1); // push min edge to MST MST.push(minEdge); // start at new vertex and reset min edge vertex = minEdge[1]; minEdge = [null,null,Infinity]; } return MST; } // graph vertices are actually represented as numbers // like so: 0, 1, 2, ... V-1 var a = 0, b = 1, c = 2, d = 3, e = 4, f = 5; // graph edges with weights // diagram of graph is shown above var graph = [ [a,b,2], [a,c,3], [b,d,3], [b,c,5], [b,e,4], [c,e,4], [d,e,2], [d,f,3], [e,f,5] ]; // pass the # of vertices and the graph to run prims algorithm console.log(prims(6, graph));
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Javascript(JS) is a object-oriented programming language which adhere to ECMA Script Standards. Javascript is required to design the behaviour of the web pages.
var readline = require('readline');
var rl = readline.createInterface({
input: process.stdin,
output: process.stdout,
terminal: false
});
rl.on('line', function(line){
console.log("Hello, " + line);
});
Keyword | Description | Scope |
---|---|---|
var | Var is used to declare variables(old way of declaring variables) | Function or global scope |
let | let is also used to declare variables(new way) | Global or block Scope |
const | const is used to declare const values. Once the value is assigned, it can not be modified | Global or block Scope |
let greetings = `Hello ${name}`
const msg = `
hello
world!
`
An array is a collection of items or values.
let arrayName = [value1, value2,..etc];
// or
let arrayName = new Array("value1","value2",..etc);
let mobiles = ["iPhone", "Samsung", "Pixel"];
// accessing an array
console.log(mobiles[0]);
// changing an array element
mobiles[3] = "Nokia";
Arrow Functions helps developers to write code in concise way, it’s introduced in ES6.
Arrow functions can be written in multiple ways. Below are couple of ways to use arrow function but it can be written in many other ways as well.
() => expression
const numbers = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9]
const squaresOfEvenNumbers = numbers.filter(ele => ele % 2 == 0)
.map(ele => ele ** 2);
console.log(squaresOfEvenNumbers);
let [firstName, lastName] = ['Foo', 'Bar']
let {firstName, lastName} = {
firstName: 'Foo',
lastName: 'Bar'
}
const {
title,
firstName,
lastName,
...rest
} = record;
//Object spread
const post = {
...options,
type: "new"
}
//array spread
const users = [
...adminUsers,
...normalUsers
]
function greetings({ name = 'Foo' } = {}) { //Defaulting name to Foo
console.log(`Hello ${name}!`);
}
greet() // Hello Foo
greet({ name: 'Bar' }) // Hi Bar
IF is used to execute a block of code based on a condition.
if(condition){
// code
}
Else part is used to execute the block of code when the condition fails.
if(condition){
// code
} else {
// code
}
Switch is used to replace nested If-Else statements.
switch(condition){
case 'value1' :
//code
[break;]
case 'value2' :
//code
[break;]
.......
default :
//code
[break;]
}
For loop is used to iterate a set of statements based on a condition.
for(Initialization; Condition; Increment/decrement){
//code
}
While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.
while (condition) {
// code
}
Do-while is also used to iterate a set of statements based on a condition. It is mostly used when you need to execute the statements atleast once.
do {
// code
} while (condition);
ES6 introduced classes along with OOPS concepts in JS. Class is similar to a function which you can think like kind of template which will get called when ever you initialize class.
class className {
constructor() { ... } //Mandatory Class method
method1() { ... }
method2() { ... }
...
}
class Mobile {
constructor(model) {
this.name = model;
}
}
mbl = new Mobile("iPhone");