//Made in colaboration with a partner //Typing index that is used to print out the defense and offense labels var typing = ["Normal", "Fire", "Water", "Grass", "Electric"]; //Effectiveness indices that are used to calculate the effectiveness var normalEffectiveness = [1, 1, 1, 1, 1]; var fireEffectiveness = [1, 0.5, 0.5, 2, 1]; var waterEffectiveness = [1, 2, 0.5, 0.5, 1]; var grassEffectiveness = [1, 0.5, 2, 0.5, 1]; var electricEffectiveness = [1, 1, 2, 0.5, 0.5, 1]; //index numbers used for the different labels var i = 0; var j = 0; var q = 0; //On events that updates the typing labels using the typing index //It also updates the output box with the effectivness onEvent("rightPrimaryDefense", "click", function () { typeSelectorRight(i,"primaryDefenseType"); updateScreen(); }); onEvent("leftPrimaryDefense", "click", function () { typeSelectorLeft(i,"primaryDefenseType"); updateScreen(); }); onEvent("rightSecondaryDefense", "click", function () { typeSelectorRight(j,"secondaryDefenseType"); updateScreen(); }); onEvent("leftSecondaryDefense", "click", function() { typeSelectorLeft(j,"secondaryDefenseType"); updateScreen(); }); onEvent("rightOffense", "click", function() { typeSelectorRight(q,"offenseType"); updateScreen(); }); onEvent("leftOffense", "click", function() { typeSelectorLeft(q,"offenseType"); updateScreen(); }); /*Scrolls through the typing index to print the label It takes in an index and the label to simplify the coding This specific selector function scrolls through the typing index in order from right to left*/ function typeSelectorRight (index, label) { index++; if (index < typing.length) { setText(label, typing[index]); } else { index = 0; setText(label, typing[index]); } if (label == "primaryDefenseType") { i = index; } else if (label == "secondaryDefenseType") { j = index; } else { q = index; } } /*Scrolls through the typing index to print the label It takes in an index and the label to simplify the coding This specific selector function scrolls through the typing index in order from left to right */ function typeSelectorLeft (index, label) { index--; if (index >= 0) { setText(label, typing[index]); } else { index = typing.length - 1; setText(label, typing[index]); } if (label == "primaryDefenseType") { i = index; } else if (label == "secondaryDefenseType") { j = index; } else { q = index; } } /*Finds the effectiveness for the given type Searches through the typing index to find the type given in the parameter When it finds the type in the typing index it uses the index number for the effectiveness indices */ function effectivenessFinder(offenseType,defenseType) { var effectiveness; for (var a = 0; a <= typing.length-1; a++) { if (defenseType == typing[a]){ if (offenseType == "Normal") { effectiveness = normalEffectiveness[a]; } else if (offenseType == "Fire") { effectiveness = fireEffectiveness[a]; } else if (offenseType == "Water") { effectiveness = waterEffectiveness[a]; } else if (offenseType == "Grass") { effectiveness = grassEffectiveness[a]; } else { effectiveness = electricEffectiveness[a]; } } } return effectiveness; } /*Updates the screen with the effectiveness of the offense types agains the defense types Gets the type from the label which the user inputs Uses the effectivenssFinder function to aquire the specific effectiveness for the type Puts text in the output area with the effectiveness */ function updateScreen(){ var offense = getText("offenseType"); var defense1 = getText("primaryDefenseType"); var defense2 = getText("secondaryDefenseType"); var effectiveness1 = effectivenessFinder(offense,defense1); var effectiveness2 = effectivenessFinder(offense,defense2); setText("outputArea", "Your attack is " + effectiveness1 * effectiveness2 + " times effective!"); }
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Javascript(JS) is a object-oriented programming language which adhere to ECMA Script Standards. Javascript is required to design the behaviour of the web pages.
var readline = require('readline');
var rl = readline.createInterface({
input: process.stdin,
output: process.stdout,
terminal: false
});
rl.on('line', function(line){
console.log("Hello, " + line);
});
Keyword | Description | Scope |
---|---|---|
var | Var is used to declare variables(old way of declaring variables) | Function or global scope |
let | let is also used to declare variables(new way) | Global or block Scope |
const | const is used to declare const values. Once the value is assigned, it can not be modified | Global or block Scope |
let greetings = `Hello ${name}`
const msg = `
hello
world!
`
An array is a collection of items or values.
let arrayName = [value1, value2,..etc];
// or
let arrayName = new Array("value1","value2",..etc);
let mobiles = ["iPhone", "Samsung", "Pixel"];
// accessing an array
console.log(mobiles[0]);
// changing an array element
mobiles[3] = "Nokia";
Arrow Functions helps developers to write code in concise way, it’s introduced in ES6.
Arrow functions can be written in multiple ways. Below are couple of ways to use arrow function but it can be written in many other ways as well.
() => expression
const numbers = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9]
const squaresOfEvenNumbers = numbers.filter(ele => ele % 2 == 0)
.map(ele => ele ** 2);
console.log(squaresOfEvenNumbers);
let [firstName, lastName] = ['Foo', 'Bar']
let {firstName, lastName} = {
firstName: 'Foo',
lastName: 'Bar'
}
const {
title,
firstName,
lastName,
...rest
} = record;
//Object spread
const post = {
...options,
type: "new"
}
//array spread
const users = [
...adminUsers,
...normalUsers
]
function greetings({ name = 'Foo' } = {}) { //Defaulting name to Foo
console.log(`Hello ${name}!`);
}
greet() // Hello Foo
greet({ name: 'Bar' }) // Hi Bar
IF is used to execute a block of code based on a condition.
if(condition){
// code
}
Else part is used to execute the block of code when the condition fails.
if(condition){
// code
} else {
// code
}
Switch is used to replace nested If-Else statements.
switch(condition){
case 'value1' :
//code
[break;]
case 'value2' :
//code
[break;]
.......
default :
//code
[break;]
}
For loop is used to iterate a set of statements based on a condition.
for(Initialization; Condition; Increment/decrement){
//code
}
While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.
while (condition) {
// code
}
Do-while is also used to iterate a set of statements based on a condition. It is mostly used when you need to execute the statements atleast once.
do {
// code
} while (condition);
ES6 introduced classes along with OOPS concepts in JS. Class is similar to a function which you can think like kind of template which will get called when ever you initialize class.
class className {
constructor() { ... } //Mandatory Class method
method1() { ... }
method2() { ... }
...
}
class Mobile {
constructor(model) {
this.name = model;
}
}
mbl = new Mobile("iPhone");