//Copy and paste this code into the developer console. Close the console. //Press "s" to start the bot //Press "e" to stop the bot. //The bot can not purchase powerups. You will want to purchase the snowstorm powerup (if available) //once the bot gets a couple billion dollars. You may also want to purchase deflector, sheild, or other powerups //that protect you against other players. //Please note that some themes may break the bot when applied. //Be warned that the bot will get questions wrong initially. This happens because the bot needs //to guess to figure out the correct answer. //The bot will currently not work if the view correct answer setting is off. Improvements that handle this are welcomed. ; (function() { // UTIL const localGetEventListeners = getEventListeners; //For some reason, getEventListeners is not available unless we do this. console.log(localGetEventListeners); const sleep = m => new Promise(r => setTimeout(r, m)); const upgradePrices = { //TODO: Dynamically figure out prices, in case they change. moneyPerQuestion: [undefined, 10, 100, 1e3, 1e4, 7.5e4, 3e5, 1e6, 1e7, 1e8], streakBonus: [undefined, 15, 1.5e2, 1.5e3, 1.5e4, 115e3, 450e3, 15e5, 15e6, 2e8], multiplier: [undefined, 50, 300, 2e3, 12e3, 85e3, 7e5, 65e5, 65e6, 1e9], insurance: [undefined, 10, 250, 1e3, 25e3, 1e5, 1e6, 5e6, 25e6, 5e7] // Ignored }; const transporter = {}; transporter.toggleLoc = () => { // If in shop - goes to questions, if in questions goes to shop clickElement(document.querySelector('div[style="font-weight: 900; cursor: pointer; font-size: 22px;"]')); }; transporter.toShop = () => { clickElement(document.querySelectorAll('svg.MuiSvgIcon-root')[0]); clickElement(document.querySelectorAll('nav.MuiList-root.MuiList-padding svg.MuiSvgIcon-root')[1]); }; transporter.toQuestion = () => { clickElement(document.querySelectorAll('svg.MuiSvgIcon-root')[0]); clickElement(document.querySelectorAll('nav.MuiList-root.MuiList-padding svg.MuiSvgIcon-root')[0]); }; transporter.simpleClick = clickElement function clickElement(elem) { //Mobile event dispatch order let events = ["touchstart", "touchend", "mouseover", "mousemove", "mousedown", "mouseup", "click"]; console.log(elem); events.forEach((event) => { if (event.includes("touch")) { elem.dispatchEvent(new TouchEvent(event, { bubbles: true })) } else if (event.includes("mouse") || event === "click") { elem.dispatchEvent(new MouseEvent(event, { bubbles: true })) } }); } //TODO: Handle view correct answer setting being off. //We will remember what the questions were, and what the correct answer to them was. This will mean, that, //after we have guessed the correct answer to a question, we won't miss it in the future. let results = {}; function getMoney() { return Number(document.querySelector("body > div > div").innerText.split(",").join("").split("\n")[0].slice(1)); }; async function answerQuestion() { transporter.toQuestion(); // elem[0] is question/header text, 1-4 are answer buttons let elements = document.querySelectorAll("span.notranslate.lang-en"), questionName = elements[0].innerText, index = 1 if (results[questionName]) { let answer = results[questionName]; for (let i = 1; i < elements.length; i++) { if (elements[i].innerText == answer) { index = i; break; } } } let guessing = elements[index].innerText; localGetEventListeners(document).click[0].listener({ isTrusted: true, target: elements[index], type: "click" }) console.log(elements) console.log(index) await sleep(450) let lost = document.querySelector(".fade-router-enter-done .animated.jello").innerText.startsWith("-") // One of shop and viewCorrectAnswer exist if (!lost) {// Correct // Save the answer to the question. results[questionName] = guessing let money = getMoney() let shopIndex; //Money per question, streak, multiplier, insurance (not useful). let moneyIndex = upgradePrices.moneyPerQuestion.findIndex((x) => { return money >= x; }); let streakIndex = upgradePrices.streakBonus.findIndex((x) => { return money >= x; }); let multiplierIndex = upgradePrices.multiplier.findIndex((x) => { return money >= x }) let purchaseIndex if (moneyIndex != -1) { shopIndex = 0; purchaseIndex = moneyIndex; upgradePrices.moneyPerQuestion[moneyIndex] = undefined; } else if (streakIndex != -1) { shopIndex = 1; purchaseIndex = streakIndex upgradePrices.streakBonus[streakIndex] = undefined; } else if (multiplierIndex != -1) { shopIndex = 2; purchaseIndex = multiplierIndex; upgradePrices.multiplier[multiplierIndex] = undefined; } console.log(money) console.log(shopIndex) console.log(purchaseIndex) console.log(moneyIndex, streakIndex, multiplierIndex) if (shopIndex != undefined) { transporter.toShop() //TODO: Add powerups. await sleep(400) let options = document.querySelectorAll("body > div > div > div:nth-child(3) > div:nth-child(1) > div > div > div") console.log(options) transporter.simpleClick(options[shopIndex]) await sleep(400) // Indexes 3-12 are purchase options. let selections = document.querySelectorAll("body > div > div > div:nth-child(3) > div:nth-child(1) > div > div > div > div") clickElement(selections[purchaseIndex + 3]) // Original attempts I see... for some reason none of these "shop selections work" just checking why - will be fixed // Select the upgrade await sleep(300) transporter.simpleClick(selections[2]) //Buy it. await sleep(300) // document.querySelectorAll("body > div > div > div > div > div")[2].click() //Click to go back to the questions. transporter.toQuestion() } else { // let nextQuestion = document.querySelector("#root > div > div.sc-lkqHmb.fDovdT > div:nth-child(1) > div > div > div.sc-bxivhb.guENId > span:nth-child(2) > div > div > div > div") // transporter.simpleClick(nextQuestion) transporter.toQuestion() } } else { //TODO: View Correct Answer button no longer being clicked. Probably requires the same getEventListeners change. //Click "View Correct Answer" let viewCorrectAnswer = document.evaluate("//div[contains(text(),'View Correct Answer')]", document, null, XPathResult.FIRST_ORDERED_NODE_TYPE, null).singleNodeValue; transporter.simpleClick(viewCorrectAnswer) await sleep(400) //Grab the answer let correctAnswer = document.querySelector("body > div > div > div:nth-child(3) > div:nth-child(1) > div > div > div > div > div:nth-child(3)").innerText //Store the correct answer for later use. results[questionName] = correctAnswer //transporter.simpleClick(document.querySelector("span>div>div>div>div")) // Clicks the next button thing transporter.toQuestion() } await sleep(400) } let answering = false function stopAnswering() { answering = false } async function startAnswering() { answering = true while (answering === true) { await answerQuestion() } } async function toggleAnswer() { // You can use if wanted answering = !answering while (answering) { await answerQuestion() } } //Allow pressing s to start window.addEventListener("keyup", function(e) { if (e.key == "s") { startAnswering() } }) //Allow pressing e to end window.addEventListener("keyup", function(e) { if (e.key == "e") { stopAnswering() } }) }())
Write, Run & Share Javascript code online using OneCompiler's JS online compiler for free. It's one of the robust, feature-rich online compilers for Javascript language. Getting started with the OneCompiler's Javascript editor is easy and fast. The editor shows sample boilerplate code when you choose language as Javascript and start coding.
Javascript(JS) is a object-oriented programming language which adhere to ECMA Script Standards. Javascript is required to design the behaviour of the web pages.
var readline = require('readline');
var rl = readline.createInterface({
input: process.stdin,
output: process.stdout,
terminal: false
});
rl.on('line', function(line){
console.log("Hello, " + line);
});
Keyword | Description | Scope |
---|---|---|
var | Var is used to declare variables(old way of declaring variables) | Function or global scope |
let | let is also used to declare variables(new way) | Global or block Scope |
const | const is used to declare const values. Once the value is assigned, it can not be modified | Global or block Scope |
let greetings = `Hello ${name}`
const msg = `
hello
world!
`
An array is a collection of items or values.
let arrayName = [value1, value2,..etc];
// or
let arrayName = new Array("value1","value2",..etc);
let mobiles = ["iPhone", "Samsung", "Pixel"];
// accessing an array
console.log(mobiles[0]);
// changing an array element
mobiles[3] = "Nokia";
Arrow Functions helps developers to write code in concise way, it’s introduced in ES6.
Arrow functions can be written in multiple ways. Below are couple of ways to use arrow function but it can be written in many other ways as well.
() => expression
const numbers = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9]
const squaresOfEvenNumbers = numbers.filter(ele => ele % 2 == 0)
.map(ele => ele ** 2);
console.log(squaresOfEvenNumbers);
let [firstName, lastName] = ['Foo', 'Bar']
let {firstName, lastName} = {
firstName: 'Foo',
lastName: 'Bar'
}
const {
title,
firstName,
lastName,
...rest
} = record;
//Object spread
const post = {
...options,
type: "new"
}
//array spread
const users = [
...adminUsers,
...normalUsers
]
function greetings({ name = 'Foo' } = {}) { //Defaulting name to Foo
console.log(`Hello ${name}!`);
}
greet() // Hello Foo
greet({ name: 'Bar' }) // Hi Bar
IF is used to execute a block of code based on a condition.
if(condition){
// code
}
Else part is used to execute the block of code when the condition fails.
if(condition){
// code
} else {
// code
}
Switch is used to replace nested If-Else statements.
switch(condition){
case 'value1' :
//code
[break;]
case 'value2' :
//code
[break;]
.......
default :
//code
[break;]
}
For loop is used to iterate a set of statements based on a condition.
for(Initialization; Condition; Increment/decrement){
//code
}
While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.
while (condition) {
// code
}
Do-while is also used to iterate a set of statements based on a condition. It is mostly used when you need to execute the statements atleast once.
do {
// code
} while (condition);
ES6 introduced classes along with OOPS concepts in JS. Class is similar to a function which you can think like kind of template which will get called when ever you initialize class.
class className {
constructor() { ... } //Mandatory Class method
method1() { ... }
method2() { ... }
...
}
class Mobile {
constructor(model) {
this.name = model;
}
}
mbl = new Mobile("iPhone");